st: Rename *material to *pipeline
... since the last commit changed the type from CoglMaterial to CoglPipeline.
This commit is contained in:
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882f5fa79e
commit
113a854048
@ -1294,10 +1294,10 @@ st_theme_node_invalidate_border_image (StThemeNode *node)
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node->border_slices_texture = COGL_INVALID_HANDLE;
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}
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if (node->border_slices_material != COGL_INVALID_HANDLE)
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if (node->border_slices_pipeline != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (node->border_slices_material);
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node->border_slices_material = COGL_INVALID_HANDLE;
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cogl_handle_unref (node->border_slices_pipeline);
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node->border_slices_pipeline = COGL_INVALID_HANDLE;
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}
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}
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@ -1323,7 +1323,7 @@ st_theme_node_load_border_image (StThemeNode *node)
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if (node->border_slices_texture == COGL_INVALID_HANDLE)
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goto out;
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node->border_slices_material = _st_create_texture_pipeline (node->border_slices_texture);
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node->border_slices_pipeline = _st_create_texture_pipeline (node->border_slices_texture);
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}
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out:
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@ -1339,16 +1339,16 @@ st_theme_node_invalidate_background_image (StThemeNode *node)
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node->background_texture = COGL_INVALID_HANDLE;
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}
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if (node->background_material != COGL_INVALID_HANDLE)
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if (node->background_pipeline != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (node->background_material);
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node->background_material = COGL_INVALID_HANDLE;
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cogl_handle_unref (node->background_pipeline);
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node->background_pipeline = COGL_INVALID_HANDLE;
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}
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if (node->background_shadow_material != COGL_INVALID_HANDLE)
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if (node->background_shadow_pipeline != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (node->background_shadow_material);
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node->background_shadow_material = COGL_INVALID_HANDLE;
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cogl_handle_unref (node->background_shadow_pipeline);
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node->background_shadow_pipeline = COGL_INVALID_HANDLE;
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}
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}
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@ -1373,15 +1373,15 @@ st_theme_node_load_background_image (StThemeNode *node)
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if (node->background_texture == COGL_INVALID_HANDLE)
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goto out;
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node->background_material = _st_create_texture_pipeline (node->background_texture);
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node->background_pipeline = _st_create_texture_pipeline (node->background_texture);
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if (node->background_repeat)
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cogl_pipeline_set_layer_wrap_mode (node->background_material, 0,
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cogl_pipeline_set_layer_wrap_mode (node->background_pipeline, 0,
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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if (background_image_shadow_spec)
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{
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node->background_shadow_material = _st_create_shadow_pipeline (background_image_shadow_spec,
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node->background_shadow_pipeline = _st_create_shadow_pipeline (background_image_shadow_spec,
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node->background_texture);
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}
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}
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@ -1484,17 +1484,17 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
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state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
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if (state->prerendered_texture)
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state->prerendered_material = _st_create_texture_pipeline (state->prerendered_texture);
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state->prerendered_pipeline = _st_create_texture_pipeline (state->prerendered_texture);
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else
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state->prerendered_material = COGL_INVALID_HANDLE;
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state->prerendered_pipeline = COGL_INVALID_HANDLE;
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if (box_shadow_spec && !has_inset_box_shadow)
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{
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if (st_theme_node_load_border_image (node))
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state->box_shadow_material = _st_create_shadow_pipeline (box_shadow_spec,
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state->box_shadow_pipeline = _st_create_shadow_pipeline (box_shadow_spec,
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node->border_slices_texture);
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else if (state->prerendered_texture != COGL_INVALID_HANDLE)
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state->box_shadow_material = _st_create_shadow_pipeline (box_shadow_spec,
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state->box_shadow_pipeline = _st_create_shadow_pipeline (box_shadow_spec,
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state->prerendered_texture);
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else if (node->background_color.alpha > 0 || has_border)
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st_theme_node_prerender_shadow (state);
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@ -1504,7 +1504,7 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
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them. */
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if (!node->cached_textures)
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{
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if (state->prerendered_material == COGL_INVALID_HANDLE &&
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if (state->prerendered_pipeline == COGL_INVALID_HANDLE &&
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width >= node->box_shadow_min_width &&
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height >= node->box_shadow_min_height)
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{
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@ -1533,16 +1533,16 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
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state->prerendered_texture = COGL_INVALID_HANDLE;
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had_prerendered_texture = TRUE;
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}
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if (state->prerendered_material != COGL_INVALID_HANDLE)
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if (state->prerendered_pipeline != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (state->prerendered_material);
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state->prerendered_material = COGL_INVALID_HANDLE;
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cogl_handle_unref (state->prerendered_pipeline);
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state->prerendered_pipeline = COGL_INVALID_HANDLE;
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if (node->border_slices_texture == COGL_INVALID_HANDLE &&
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state->box_shadow_material != COGL_INVALID_HANDLE)
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state->box_shadow_pipeline != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (state->box_shadow_material);
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state->box_shadow_material = COGL_INVALID_HANDLE;
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cogl_handle_unref (state->box_shadow_pipeline);
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state->box_shadow_pipeline = COGL_INVALID_HANDLE;
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had_box_shadow = TRUE;
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}
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}
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@ -1556,7 +1556,7 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
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if (had_prerendered_texture)
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{
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state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
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state->prerendered_material = _st_create_texture_pipeline (state->prerendered_texture);
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state->prerendered_pipeline = _st_create_texture_pipeline (state->prerendered_texture);
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}
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else
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{
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@ -1569,7 +1569,7 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
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}
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if (had_box_shadow)
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state->box_shadow_material = _st_create_shadow_pipeline (box_shadow_spec,
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state->box_shadow_pipeline = _st_create_shadow_pipeline (box_shadow_spec,
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state->prerendered_texture);
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}
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@ -1988,7 +1988,7 @@ st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
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box_shadow_spec->color.alpha * paint_opacity / 255);
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cogl_color_premultiply (&color);
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cogl_pipeline_set_layer_combine_constant (state->box_shadow_material, 0, &color);
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cogl_pipeline_set_layer_combine_constant (state->box_shadow_pipeline, 0, &color);
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idx = 0;
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@ -2116,7 +2116,7 @@ st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
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}
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}
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cogl_framebuffer_draw_textured_rectangles (fb, state->box_shadow_material,
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cogl_framebuffer_draw_textured_rectangles (fb, state->box_shadow_pipeline,
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rectangles, idx / 8);
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#if 0
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@ -2213,7 +2213,7 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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cogl_pop_framebuffer ();
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cogl_handle_unref (offscreen);
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state->box_shadow_material = _st_create_shadow_pipeline (st_theme_node_get_box_shadow (node),
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state->box_shadow_pipeline = _st_create_shadow_pipeline (st_theme_node_get_box_shadow (node),
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buffer);
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}
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cogl_handle_unref (buffer);
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@ -2231,7 +2231,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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gint border_left, border_right, border_top, border_bottom;
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float img_width, img_height;
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StBorderImage *border_image;
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CoglHandle material;
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CoglHandle pipeline;
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border_image = st_theme_node_get_border_image (node);
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g_assert (border_image != NULL);
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@ -2255,8 +2255,8 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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if (ey < 0)
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ey = border_bottom; /* FIXME ? */
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material = node->border_slices_material;
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cogl_pipeline_set_color4ub (material,
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pipeline = node->border_slices_pipeline;
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cogl_pipeline_set_color4ub (pipeline,
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paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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{
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@ -2308,7 +2308,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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1.0, 1.0
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};
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cogl_framebuffer_draw_textured_rectangles (fb, material, rectangles, 9);
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cogl_framebuffer_draw_textured_rectangles (fb, pipeline, rectangles, 9);
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}
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}
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@ -2476,12 +2476,12 @@ st_theme_node_paint (StThemeNode *node,
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* such that it's aligned to the outside edges)
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*/
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if (state->box_shadow_material)
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if (state->box_shadow_pipeline)
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{
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if (state->alloc_width < node->box_shadow_min_width ||
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state->alloc_height < node->box_shadow_min_height)
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_st_paint_shadow_with_opacity (node->box_shadow,
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state->box_shadow_material,
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state->box_shadow_pipeline,
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&allocation,
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paint_opacity);
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else
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@ -2490,10 +2490,10 @@ st_theme_node_paint (StThemeNode *node,
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paint_opacity);
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}
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if (state->prerendered_material != COGL_INVALID_HANDLE ||
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if (state->prerendered_pipeline != COGL_INVALID_HANDLE ||
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st_theme_node_load_border_image (node))
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{
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if (state->prerendered_material != COGL_INVALID_HANDLE)
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if (state->prerendered_pipeline != COGL_INVALID_HANDLE)
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{
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ClutterActorBox paint_box;
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@ -2501,13 +2501,13 @@ st_theme_node_paint (StThemeNode *node,
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&allocation,
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&paint_box);
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paint_material_with_opacity (state->prerendered_material,
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paint_material_with_opacity (state->prerendered_pipeline,
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&paint_box,
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NULL,
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paint_opacity);
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}
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if (node->border_slices_material != COGL_INVALID_HANDLE)
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if (node->border_slices_pipeline != COGL_INVALID_HANDLE)
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st_theme_node_paint_sliced_border_image (node, width, height, paint_opacity);
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}
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else
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@ -2517,7 +2517,7 @@ st_theme_node_paint (StThemeNode *node,
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st_theme_node_paint_outline (node, box, paint_opacity);
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if (state->prerendered_material == COGL_INVALID_HANDLE &&
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if (state->prerendered_pipeline == COGL_INVALID_HANDLE &&
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st_theme_node_load_background_image (node))
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{
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ClutterActorBox background_box;
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@ -2551,13 +2551,13 @@ st_theme_node_paint (StThemeNode *node,
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* there is nothing (like a border, or the edge of the background color)
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* to logically confine it.
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*/
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if (node->background_shadow_material != COGL_INVALID_HANDLE)
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if (node->background_shadow_pipeline != COGL_INVALID_HANDLE)
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_st_paint_shadow_with_opacity (node->background_image_shadow,
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node->background_shadow_material,
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node->background_shadow_pipeline,
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&background_box,
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paint_opacity);
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paint_material_with_opacity (node->background_material,
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paint_material_with_opacity (node->background_pipeline,
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&background_box,
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&texture_coords,
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paint_opacity);
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@ -2575,10 +2575,10 @@ st_theme_node_paint_state_node_free_internal (StThemeNodePaintState *state,
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if (state->prerendered_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->prerendered_texture);
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if (state->prerendered_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->prerendered_material);
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if (state->box_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->box_shadow_material);
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if (state->prerendered_pipeline != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->prerendered_pipeline);
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if (state->box_shadow_pipeline != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->box_shadow_pipeline);
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for (corner_id = 0; corner_id < 4; corner_id++)
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if (state->corner_material[corner_id] != COGL_INVALID_HANDLE)
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@ -2625,9 +2625,9 @@ st_theme_node_paint_state_init (StThemeNodePaintState *state)
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state->alloc_width = 0;
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state->alloc_height = 0;
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state->node = NULL;
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state->box_shadow_material = COGL_INVALID_HANDLE;
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state->box_shadow_pipeline = COGL_INVALID_HANDLE;
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state->prerendered_texture = COGL_INVALID_HANDLE;
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state->prerendered_material = COGL_INVALID_HANDLE;
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state->prerendered_pipeline = COGL_INVALID_HANDLE;
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for (corner_id = 0; corner_id < 4; corner_id++)
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state->corner_material[corner_id] = COGL_INVALID_HANDLE;
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@ -2651,12 +2651,12 @@ st_theme_node_paint_state_copy (StThemeNodePaintState *state,
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state->box_shadow_width = other->box_shadow_width;
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state->box_shadow_height = other->box_shadow_height;
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if (other->box_shadow_material)
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state->box_shadow_material = cogl_handle_ref (other->box_shadow_material);
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if (other->box_shadow_pipeline)
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state->box_shadow_pipeline = cogl_handle_ref (other->box_shadow_pipeline);
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if (other->prerendered_texture)
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state->prerendered_texture = cogl_handle_ref (other->prerendered_texture);
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if (other->prerendered_material)
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state->prerendered_material = cogl_handle_ref (other->prerendered_material);
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if (other->prerendered_pipeline)
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state->prerendered_pipeline = cogl_handle_ref (other->prerendered_pipeline);
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for (corner_id = 0; corner_id < 4; corner_id++)
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if (other->corner_material[corner_id])
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state->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
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@ -108,10 +108,10 @@ struct _StThemeNode {
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int box_shadow_min_height;
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CoglPipeline *border_slices_texture;
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CoglPipeline *border_slices_material;
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CoglPipeline *border_slices_pipeline;
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CoglPipeline *background_texture;
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CoglPipeline *background_material;
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CoglPipeline *background_shadow_material;
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CoglPipeline *background_pipeline;
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CoglPipeline *background_shadow_pipeline;
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StThemeNodePaintState cached_state;
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};
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@ -48,10 +48,10 @@ st_theme_node_init (StThemeNode *node)
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{
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node->transition_duration = -1;
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node->background_texture = COGL_INVALID_HANDLE;
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node->background_material = COGL_INVALID_HANDLE;
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node->background_shadow_material = COGL_INVALID_HANDLE;
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node->background_pipeline = COGL_INVALID_HANDLE;
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node->background_shadow_pipeline = COGL_INVALID_HANDLE;
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node->border_slices_texture = COGL_INVALID_HANDLE;
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node->border_slices_material = COGL_INVALID_HANDLE;
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node->border_slices_pipeline = COGL_INVALID_HANDLE;
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st_theme_node_paint_state_init (&node->cached_state);
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}
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@ -163,14 +163,14 @@ st_theme_node_finalize (GObject *object)
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if (node->background_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_texture);
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if (node->background_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_material);
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if (node->background_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_shadow_material);
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if (node->background_pipeline != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_pipeline);
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if (node->background_shadow_pipeline != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_shadow_pipeline);
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if (node->border_slices_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->border_slices_texture);
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if (node->border_slices_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->border_slices_material);
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if (node->border_slices_pipeline != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->border_slices_pipeline);
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G_OBJECT_CLASS (st_theme_node_parent_class)->finalize (object);
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}
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@ -104,9 +104,9 @@ struct _StThemeNodePaintState {
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float box_shadow_width;
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float box_shadow_height;
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CoglPipeline *box_shadow_material;
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CoglPipeline *box_shadow_pipeline;
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CoglPipeline *prerendered_texture;
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CoglPipeline *prerendered_material;
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CoglPipeline *prerendered_pipeline;
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CoglHandle corner_material[4];
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};
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