cleanup: Adapt to removal of CoglPipeline.set_color_*
Associated Mutter PR: https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3553 Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3147>
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@ -149,11 +149,12 @@ static void
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update_brightness (ShellBlurEffect *self,
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uint8_t paint_opacity)
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{
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cogl_pipeline_set_color4ub (self->brightness_fb.pipeline,
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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CoglColor color;
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cogl_color_init_from_4f (&color,
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paint_opacity / 255.0, paint_opacity / 255.0,
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paint_opacity / 255.0, paint_opacity / 255.0);
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cogl_pipeline_set_color (self->brightness_fb.pipeline, &color);
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if (self->brightness_uniform > -1)
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{
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@ -1673,8 +1673,12 @@ paint_material_with_opacity (CoglPipeline *material,
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ClutterActorBox *coords,
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guint8 paint_opacity)
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{
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cogl_pipeline_set_color4ub (material,
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paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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CoglColor color;
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cogl_color_init_from_4f (&color,
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paint_opacity / 255.0, paint_opacity / 255.0,
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paint_opacity / 255.0, paint_opacity / 255.0);
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cogl_pipeline_set_color (material, &color);
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if (coords)
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cogl_framebuffer_draw_textured_rectangle (framebuffer, material,
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@ -1721,6 +1725,7 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
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ClutterColor border_color;
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guint8 alpha;
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gboolean corners_are_transparent;
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CoglColor pipeline_color;
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width = box->x2 - box->x1;
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height = box->y2 - box->y1;
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@ -1762,11 +1767,12 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
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if (alpha > 0)
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{
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st_theme_node_ensure_color_pipeline (node);
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cogl_pipeline_set_color4ub (node->color_pipeline,
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effective_border.red * alpha / 255,
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effective_border.green * alpha / 255,
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effective_border.blue * alpha / 255,
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alpha);
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cogl_color_init_from_4f (&pipeline_color,
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effective_border.red / 255.0 * alpha / 255.0,
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effective_border.green / 255.0 * alpha / 255.0,
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effective_border.blue / 255.0 * alpha / 255.0,
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alpha / 255.0);
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cogl_pipeline_set_color (node->color_pipeline, &pipeline_color);
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/* NORTH */
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skip_corner_1 = border_radius[ST_CORNER_TOPLEFT] > 0;
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@ -1819,6 +1825,9 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
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node->background_color.alpha == 0 &&
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node->border_color[0].alpha == 0;
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cogl_color_init_from_4f (&pipeline_color,
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paint_opacity / 255.0, paint_opacity / 255.0,
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paint_opacity / 255.0, paint_opacity / 255.0);
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/* corners */
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if (max_border_radius > 0 && paint_opacity > 0 && !corners_are_transparent)
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{
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@ -1827,9 +1836,7 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
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if (state->corner_material[corner_id] == NULL)
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continue;
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cogl_pipeline_set_color4ub (state->corner_material[corner_id],
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paint_opacity, paint_opacity,
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paint_opacity, paint_opacity);
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cogl_pipeline_set_color (state->corner_material[corner_id], &pipeline_color);
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switch (corner_id)
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{
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@ -1875,12 +1882,12 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
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if (alpha > 0)
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{
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st_theme_node_ensure_color_pipeline (node);
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cogl_pipeline_set_color4ub (node->color_pipeline,
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node->background_color.red * alpha / 255,
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node->background_color.green * alpha / 255,
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node->background_color.blue * alpha / 255,
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alpha);
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cogl_color_init_from_4f (&pipeline_color,
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node->background_color.red / 255.0 * alpha / 255.0,
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node->background_color.green / 255.0 * alpha / 255.0,
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node->background_color.blue / 255.0 * alpha / 255.0,
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alpha / 255.0);
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cogl_pipeline_set_color (node->color_pipeline, &pipeline_color);
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/* We add padding to each corner, so that all corners end up as if they
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* had a border-radius of max_border_radius, which allows us to treat
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* corners as uniform further on.
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@ -2264,7 +2271,8 @@ st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
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xend, yoffset, xend + shadow_width, yoffset + shadow_height);
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st_theme_node_ensure_color_pipeline (node);
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cogl_pipeline_set_color4ub (node->color_pipeline, 0xff, 0x0, 0x0, 0xff);
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cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
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cogl_pipeline_set_color (node->color_pipeline, &color);
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xoffset, top, xend, top + 1);
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@ -2392,6 +2400,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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float img_width, img_height;
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StBorderImage *border_image;
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CoglPipeline *pipeline;
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CoglColor color;
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border_image = st_theme_node_get_border_image (node);
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g_assert (border_image != NULL);
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@ -2416,8 +2425,10 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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ey = border_bottom; /* FIXME ? */
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pipeline = node->border_slices_pipeline;
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cogl_pipeline_set_color4ub (pipeline,
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paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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cogl_color_init_from_4f (&color,
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paint_opacity / 255.0, paint_opacity / 255.0,
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paint_opacity / 255.0, paint_opacity / 255.0);
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cogl_pipeline_set_color (pipeline, &color);
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{
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float rectangles[] =
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@ -2483,6 +2494,7 @@ st_theme_node_paint_outline (StThemeNode *node,
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int outline_width;
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float rects[16];
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ClutterColor outline_color, effective_outline;
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CoglColor pipeline_color;
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guint8 alpha;
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width = box->x2 - box->x1;
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@ -2498,11 +2510,12 @@ st_theme_node_paint_outline (StThemeNode *node,
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alpha = paint_opacity * outline_color.alpha / 255;
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st_theme_node_ensure_color_pipeline (node);
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cogl_pipeline_set_color4ub (node->color_pipeline,
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effective_outline.red * alpha / 255,
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effective_outline.green * alpha / 255,
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effective_outline.blue * alpha / 255,
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alpha);
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cogl_color_init_from_4f (&pipeline_color,
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effective_outline.red / 255.0 * alpha / 255.0,
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effective_outline.green / 255.0 * alpha / 255.0,
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effective_outline.blue / 255.0 * alpha / 255.0,
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alpha / 255.0);
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cogl_pipeline_set_color (node->color_pipeline, &pipeline_color);
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/* The outline is drawn just outside the border, which means just
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* outside the allocation box. This means that in some situations
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@ -352,7 +352,7 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
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{
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StThemeNodeTransitionPrivate *priv = transition->priv;
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CoglColor constant;
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CoglColor constant, pipeline_color;
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float tex_coords[] = {
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0.0, 0.0, 1.0, 1.0,
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0.0, 0.0, 1.0, 1.0,
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@ -381,9 +381,10 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
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clutter_timeline_get_progress (priv->timeline));
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cogl_pipeline_set_layer_combine_constant (priv->material, 1, &constant);
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cogl_pipeline_set_color4ub (priv->material,
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paint_opacity, paint_opacity,
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paint_opacity, paint_opacity);
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cogl_color_init_from_4f (&pipeline_color,
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paint_opacity / 255.0, paint_opacity / 255.0,
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paint_opacity / 255.0, paint_opacity / 255.0);
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cogl_pipeline_set_color (priv->material, &pipeline_color);
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cogl_framebuffer_draw_multitextured_rectangle (framebuffer,
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priv->material,
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