cleanup: Adapt to removal of CoglPipeline.set_color_*

Associated Mutter PR: https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3553

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3147>
This commit is contained in:
Bilal Elmoussaoui 2024-01-29 14:24:23 +01:00
parent ca410bb516
commit 43d4a12576
3 changed files with 48 additions and 33 deletions

View File

@ -149,11 +149,12 @@ static void
update_brightness (ShellBlurEffect *self,
uint8_t paint_opacity)
{
cogl_pipeline_set_color4ub (self->brightness_fb.pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
CoglColor color;
cogl_color_init_from_4f (&color,
paint_opacity / 255.0, paint_opacity / 255.0,
paint_opacity / 255.0, paint_opacity / 255.0);
cogl_pipeline_set_color (self->brightness_fb.pipeline, &color);
if (self->brightness_uniform > -1)
{

View File

@ -1673,8 +1673,12 @@ paint_material_with_opacity (CoglPipeline *material,
ClutterActorBox *coords,
guint8 paint_opacity)
{
cogl_pipeline_set_color4ub (material,
paint_opacity, paint_opacity, paint_opacity, paint_opacity);
CoglColor color;
cogl_color_init_from_4f (&color,
paint_opacity / 255.0, paint_opacity / 255.0,
paint_opacity / 255.0, paint_opacity / 255.0);
cogl_pipeline_set_color (material, &color);
if (coords)
cogl_framebuffer_draw_textured_rectangle (framebuffer, material,
@ -1721,6 +1725,7 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
ClutterColor border_color;
guint8 alpha;
gboolean corners_are_transparent;
CoglColor pipeline_color;
width = box->x2 - box->x1;
height = box->y2 - box->y1;
@ -1762,11 +1767,12 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
if (alpha > 0)
{
st_theme_node_ensure_color_pipeline (node);
cogl_pipeline_set_color4ub (node->color_pipeline,
effective_border.red * alpha / 255,
effective_border.green * alpha / 255,
effective_border.blue * alpha / 255,
alpha);
cogl_color_init_from_4f (&pipeline_color,
effective_border.red / 255.0 * alpha / 255.0,
effective_border.green / 255.0 * alpha / 255.0,
effective_border.blue / 255.0 * alpha / 255.0,
alpha / 255.0);
cogl_pipeline_set_color (node->color_pipeline, &pipeline_color);
/* NORTH */
skip_corner_1 = border_radius[ST_CORNER_TOPLEFT] > 0;
@ -1819,6 +1825,9 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
node->background_color.alpha == 0 &&
node->border_color[0].alpha == 0;
cogl_color_init_from_4f (&pipeline_color,
paint_opacity / 255.0, paint_opacity / 255.0,
paint_opacity / 255.0, paint_opacity / 255.0);
/* corners */
if (max_border_radius > 0 && paint_opacity > 0 && !corners_are_transparent)
{
@ -1827,9 +1836,7 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
if (state->corner_material[corner_id] == NULL)
continue;
cogl_pipeline_set_color4ub (state->corner_material[corner_id],
paint_opacity, paint_opacity,
paint_opacity, paint_opacity);
cogl_pipeline_set_color (state->corner_material[corner_id], &pipeline_color);
switch (corner_id)
{
@ -1875,12 +1882,12 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
if (alpha > 0)
{
st_theme_node_ensure_color_pipeline (node);
cogl_pipeline_set_color4ub (node->color_pipeline,
node->background_color.red * alpha / 255,
node->background_color.green * alpha / 255,
node->background_color.blue * alpha / 255,
alpha);
cogl_color_init_from_4f (&pipeline_color,
node->background_color.red / 255.0 * alpha / 255.0,
node->background_color.green / 255.0 * alpha / 255.0,
node->background_color.blue / 255.0 * alpha / 255.0,
alpha / 255.0);
cogl_pipeline_set_color (node->color_pipeline, &pipeline_color);
/* We add padding to each corner, so that all corners end up as if they
* had a border-radius of max_border_radius, which allows us to treat
* corners as uniform further on.
@ -2264,7 +2271,8 @@ st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
xend, yoffset, xend + shadow_width, yoffset + shadow_height);
st_theme_node_ensure_color_pipeline (node);
cogl_pipeline_set_color4ub (node->color_pipeline, 0xff, 0x0, 0x0, 0xff);
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
cogl_pipeline_set_color (node->color_pipeline, &color);
cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
xoffset, top, xend, top + 1);
@ -2392,6 +2400,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
float img_width, img_height;
StBorderImage *border_image;
CoglPipeline *pipeline;
CoglColor color;
border_image = st_theme_node_get_border_image (node);
g_assert (border_image != NULL);
@ -2416,8 +2425,10 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
ey = border_bottom; /* FIXME ? */
pipeline = node->border_slices_pipeline;
cogl_pipeline_set_color4ub (pipeline,
paint_opacity, paint_opacity, paint_opacity, paint_opacity);
cogl_color_init_from_4f (&color,
paint_opacity / 255.0, paint_opacity / 255.0,
paint_opacity / 255.0, paint_opacity / 255.0);
cogl_pipeline_set_color (pipeline, &color);
{
float rectangles[] =
@ -2483,6 +2494,7 @@ st_theme_node_paint_outline (StThemeNode *node,
int outline_width;
float rects[16];
ClutterColor outline_color, effective_outline;
CoglColor pipeline_color;
guint8 alpha;
width = box->x2 - box->x1;
@ -2498,11 +2510,12 @@ st_theme_node_paint_outline (StThemeNode *node,
alpha = paint_opacity * outline_color.alpha / 255;
st_theme_node_ensure_color_pipeline (node);
cogl_pipeline_set_color4ub (node->color_pipeline,
effective_outline.red * alpha / 255,
effective_outline.green * alpha / 255,
effective_outline.blue * alpha / 255,
alpha);
cogl_color_init_from_4f (&pipeline_color,
effective_outline.red / 255.0 * alpha / 255.0,
effective_outline.green / 255.0 * alpha / 255.0,
effective_outline.blue / 255.0 * alpha / 255.0,
alpha / 255.0);
cogl_pipeline_set_color (node->color_pipeline, &pipeline_color);
/* The outline is drawn just outside the border, which means just
* outside the allocation box. This means that in some situations

View File

@ -352,7 +352,7 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
{
StThemeNodeTransitionPrivate *priv = transition->priv;
CoglColor constant;
CoglColor constant, pipeline_color;
float tex_coords[] = {
0.0, 0.0, 1.0, 1.0,
0.0, 0.0, 1.0, 1.0,
@ -381,9 +381,10 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
clutter_timeline_get_progress (priv->timeline));
cogl_pipeline_set_layer_combine_constant (priv->material, 1, &constant);
cogl_pipeline_set_color4ub (priv->material,
paint_opacity, paint_opacity,
paint_opacity, paint_opacity);
cogl_color_init_from_4f (&pipeline_color,
paint_opacity / 255.0, paint_opacity / 255.0,
paint_opacity / 255.0, paint_opacity / 255.0);
cogl_pipeline_set_color (priv->material, &pipeline_color);
cogl_framebuffer_draw_multitextured_rectangle (framebuffer,
priv->material,