theme-node: Use the correct framebuffer in paint_* methods
Since commit 48a54e8ac4
, paint() has an explicit framebuffer parameter,
however a couple of submethods are still using the draw framebuffer,
which breaks when rendering to an offscreen buffer.
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f777e761c0
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03bf6fa399
@ -1581,21 +1581,20 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
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static void
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paint_material_with_opacity (CoglHandle material,
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CoglFramebuffer *framebuffer,
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ClutterActorBox *box,
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ClutterActorBox *coords,
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guint8 paint_opacity)
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{
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CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
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cogl_pipeline_set_color4ub (material,
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paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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if (coords)
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cogl_framebuffer_draw_textured_rectangle (fb, material,
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cogl_framebuffer_draw_textured_rectangle (framebuffer, material,
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box->x1, box->y1, box->x2, box->y2,
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coords->x1, coords->y1, coords->x2, coords->y2);
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else
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cogl_framebuffer_draw_rectangle (fb, material,
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cogl_framebuffer_draw_rectangle (framebuffer, material,
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box->x1, box->y1, box->x2, box->y2);
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}
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@ -1911,11 +1910,11 @@ st_theme_node_paint_borders (StThemeNodePaintState *state,
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static void
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st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
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CoglFramebuffer *framebuffer,
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const ClutterActorBox *box,
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guint8 paint_opacity)
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{
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StThemeNode *node = state->node;
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CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
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guint border_radius[4];
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CoglColor color;
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StShadow *box_shadow_spec;
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@ -2152,34 +2151,34 @@ st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
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}
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}
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cogl_framebuffer_draw_textured_rectangles (fb, state->box_shadow_pipeline,
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cogl_framebuffer_draw_textured_rectangles (framebuffer, state->box_shadow_pipeline,
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rectangles, idx / 8);
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#if 0
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/* Visual feedback on shadow's 9-slice and orignal offscreen buffer,
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for debug purposes */
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cogl_framebuffer_draw_rectangle (fb, state->box_shadow_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, state->box_shadow_pipeline,
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xend, yoffset, xend + shadow_width, yoffset + shadow_height);
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st_theme_node_ensure_color_pipeline (node);
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cogl_pipeline_set_color4ub (node->color_pipeline, 0xff, 0x0, 0x0, 0xff);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xoffset, top, xend, top + 1);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xoffset, bottom, xend, bottom + 1);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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left, yoffset, left + 1, yend);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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right, yoffset, right + 1, yend);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xend, yoffset, xend + shadow_width, yoffset + 1);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xend, yoffset + shadow_height, xend + shadow_width, yoffset + shadow_height + 1);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xend, yoffset, xend + 1, yoffset + shadow_height);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xend + shadow_width, yoffset, xend + shadow_width + 1, yoffset + shadow_height);
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s_top *= shadow_height;
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@ -2187,13 +2186,13 @@ st_theme_node_paint_sliced_shadow (StThemeNodePaintState *state,
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s_left *= shadow_width;
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s_right *= shadow_width;
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xend, yoffset + s_top, xend + shadow_width, yoffset + s_top + 1);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xend, yoffset + s_bottom, xend + shadow_width, yoffset + s_bottom + 1);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xend + s_left, yoffset, xend + s_left + 1, yoffset + shadow_height);
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cogl_framebuffer_draw_rectangle (fb, node->color_pipeline,
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cogl_framebuffer_draw_rectangle (framebuffer, node->color_pipeline,
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xend + s_right, yoffset, xend + s_right + 1, yoffset + shadow_height);
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#endif
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@ -2272,11 +2271,11 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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static void
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st_theme_node_paint_sliced_border_image (StThemeNode *node,
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CoglFramebuffer *framebuffer,
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float width,
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float height,
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guint8 paint_opacity)
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{
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CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
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gfloat ex, ey;
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gfloat tx1, ty1, tx2, ty2;
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gint border_left, border_right, border_top, border_bottom;
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@ -2359,12 +2358,13 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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1.0, 1.0
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};
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cogl_framebuffer_draw_textured_rectangles (fb, pipeline, rectangles, 9);
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cogl_framebuffer_draw_textured_rectangles (framebuffer, pipeline, rectangles, 9);
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}
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}
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static void
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st_theme_node_paint_outline (StThemeNode *node,
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CoglFramebuffer *framebuffer,
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const ClutterActorBox *box,
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guint8 paint_opacity)
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@ -2424,8 +2424,7 @@ st_theme_node_paint_outline (StThemeNode *node,
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rects[14] = 0;
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rects[15] = height;
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cogl_framebuffer_draw_rectangles (cogl_get_draw_framebuffer (),
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node->color_pipeline, rects, 4);
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cogl_framebuffer_draw_rectangles (framebuffer, node->color_pipeline, rects, 4);
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}
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static gboolean
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@ -2544,6 +2543,7 @@ st_theme_node_paint (StThemeNode *node,
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paint_opacity);
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else
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st_theme_node_paint_sliced_shadow (state,
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framebuffer,
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&allocation,
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paint_opacity);
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}
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@ -2560,20 +2560,21 @@ st_theme_node_paint (StThemeNode *node,
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&paint_box);
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paint_material_with_opacity (state->prerendered_pipeline,
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framebuffer,
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&paint_box,
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NULL,
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paint_opacity);
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}
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if (node->border_slices_pipeline != COGL_INVALID_HANDLE)
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st_theme_node_paint_sliced_border_image (node, width, height, paint_opacity);
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st_theme_node_paint_sliced_border_image (node, framebuffer, width, height, paint_opacity);
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}
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else
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{
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st_theme_node_paint_borders (state, framebuffer, box, paint_opacity);
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}
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st_theme_node_paint_outline (node, box, paint_opacity);
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st_theme_node_paint_outline (node, framebuffer, box, paint_opacity);
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if (state->prerendered_pipeline == COGL_INVALID_HANDLE &&
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st_theme_node_load_background_image (node))
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@ -2615,6 +2616,7 @@ st_theme_node_paint (StThemeNode *node,
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paint_opacity);
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paint_material_with_opacity (node->background_pipeline,
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framebuffer,
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&background_box,
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&texture_coords,
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paint_opacity);
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