st: Fix box-shadow drawing with prerendered_texture
The use of box-shadow on a StWidget that has a background-gradient was not been rendered correctly, the shadow borders was calculated inside the st_theme_node_prerender_shadow function and in the case that we've a prerendered_texture the max_borders was not calculated and are 0. This patch creates a new static function to compute shadow maximum borders copying the code from st_theme_node_prerender_shadow, and call this new method in the case that we've a prerendered_texture. https://gitlab.gnome.org/GNOME/gnome-shell/issues/1186
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@ -1472,6 +1472,7 @@ st_theme_node_invalidate_resources_for_file (StThemeNode *node,
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return changed;
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}
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static void st_theme_node_compute_maximum_borders (StThemeNodePaintState *state);
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static void st_theme_node_prerender_shadow (StThemeNodePaintState *state);
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static void
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@ -1575,6 +1576,8 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
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if (box_shadow_spec && !has_inset_box_shadow)
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{
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st_theme_node_compute_maximum_borders (state);
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if (st_theme_node_load_border_image (node, resource_scale))
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state->box_shadow_pipeline = _st_create_shadow_pipeline (box_shadow_spec,
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node->border_slices_texture,
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@ -2282,9 +2285,6 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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{
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StThemeNode *node = state->node;
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CoglContext *ctx;
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guint border_radius[4];
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int max_borders[4];
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int center_radius, corner_id;
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int fb_width, fb_height;
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CoglTexture *buffer;
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CoglFramebuffer *offscreen = NULL;
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@ -2292,40 +2292,6 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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/* Get infos from the node */
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if (state->alloc_width < node->box_shadow_min_width ||
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state->alloc_height < node->box_shadow_min_height)
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st_theme_node_reduce_border_radius (node, state->alloc_width, state->alloc_height, border_radius);
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else
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for (corner_id = 0; corner_id < 4; corner_id++)
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border_radius[corner_id] = node->border_radius[corner_id];
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/* Compute maximum borders sizes */
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max_borders[ST_SIDE_TOP] = MAX (node->border_radius[ST_CORNER_TOPLEFT],
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node->border_radius[ST_CORNER_TOPRIGHT]);
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max_borders[ST_SIDE_BOTTOM] = MAX (node->border_radius[ST_CORNER_BOTTOMLEFT],
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node->border_radius[ST_CORNER_BOTTOMRIGHT]);
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max_borders[ST_SIDE_LEFT] = MAX (node->border_radius[ST_CORNER_TOPLEFT],
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node->border_radius[ST_CORNER_BOTTOMLEFT]);
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max_borders[ST_SIDE_RIGHT] = MAX (node->border_radius[ST_CORNER_TOPRIGHT],
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node->border_radius[ST_CORNER_BOTTOMRIGHT]);
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center_radius = (node->box_shadow->blur > 0) ? (2 * node->box_shadow->blur + 1) : 1;
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node->box_shadow_min_width = max_borders[ST_SIDE_LEFT] + max_borders[ST_SIDE_RIGHT] + center_radius;
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node->box_shadow_min_height = max_borders[ST_SIDE_TOP] + max_borders[ST_SIDE_BOTTOM] + center_radius;
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if (state->alloc_width < node->box_shadow_min_width ||
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state->alloc_height < node->box_shadow_min_height)
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{
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state->box_shadow_width = state->alloc_width;
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state->box_shadow_height = state->alloc_height;
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}
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else
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{
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state->box_shadow_width = node->box_shadow_min_width;
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state->box_shadow_height = node->box_shadow_min_height;
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}
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/* Render offscreen */
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fb_width = ceilf (state->box_shadow_width * state->resource_scale);
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fb_height = ceilf (state->box_shadow_height * state->resource_scale);
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@ -2357,6 +2323,39 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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cogl_clear_object (&buffer);
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}
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static void
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st_theme_node_compute_maximum_borders (StThemeNodePaintState *state)
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{
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int max_borders[4], center_radius;
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StThemeNode * node = state->node;
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/* Compute maximum borders sizes */
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max_borders[ST_SIDE_TOP] = MAX (node->border_radius[ST_CORNER_TOPLEFT],
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node->border_radius[ST_CORNER_TOPRIGHT]);
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max_borders[ST_SIDE_BOTTOM] = MAX (node->border_radius[ST_CORNER_BOTTOMLEFT],
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node->border_radius[ST_CORNER_BOTTOMRIGHT]);
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max_borders[ST_SIDE_LEFT] = MAX (node->border_radius[ST_CORNER_TOPLEFT],
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node->border_radius[ST_CORNER_BOTTOMLEFT]);
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max_borders[ST_SIDE_RIGHT] = MAX (node->border_radius[ST_CORNER_TOPRIGHT],
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node->border_radius[ST_CORNER_BOTTOMRIGHT]);
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center_radius = (node->box_shadow->blur > 0) ? (2 * node->box_shadow->blur + 1) : 1;
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node->box_shadow_min_width = max_borders[ST_SIDE_LEFT] + max_borders[ST_SIDE_RIGHT] + center_radius;
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node->box_shadow_min_height = max_borders[ST_SIDE_TOP] + max_borders[ST_SIDE_BOTTOM] + center_radius;
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if (state->alloc_width < node->box_shadow_min_width ||
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state->alloc_height < node->box_shadow_min_height)
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{
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state->box_shadow_width = state->alloc_width;
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state->box_shadow_height = state->alloc_height;
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}
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else
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{
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state->box_shadow_width = node->box_shadow_min_width;
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state->box_shadow_height = node->box_shadow_min_height;
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}
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}
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static void
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st_theme_node_paint_sliced_border_image (StThemeNode *node,
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CoglFramebuffer *framebuffer,
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