gnome-shell/js/ui/appDisplay.js

3086 lines
92 KiB
JavaScript
Raw Normal View History

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported AppDisplay, AppSearchProvider */
const { Clutter, Gio, GLib, GObject, Graphene, Meta,
Pango, Shell, St } = imports.gi;
const Signals = imports.signals;
const AppFavorites = imports.ui.appFavorites;
const DND = imports.ui.dnd;
const GrabHelper = imports.ui.grabHelper;
const IconGrid = imports.ui.iconGrid;
const Layout = imports.ui.layout;
const Main = imports.ui.main;
const PageIndicators = imports.ui.pageIndicators;
const ParentalControlsManager = imports.misc.parentalControlsManager;
const PopupMenu = imports.ui.popupMenu;
const Search = imports.ui.search;
const SwipeTracker = imports.ui.swipeTracker;
const Params = imports.misc.params;
const SystemActions = imports.misc.systemActions;
var MENU_POPUP_TIMEOUT = 600;
var POPDOWN_DIALOG_TIMEOUT = 500;
var FOLDER_SUBICON_FRACTION = .4;
var VIEWS_SWITCH_TIME = 400;
var VIEWS_SWITCH_ANIMATION_DELAY = 100;
var SCROLL_TIMEOUT_TIME = 150;
var APP_ICON_SCALE_IN_TIME = 500;
var APP_ICON_SCALE_IN_DELAY = 700;
var APP_ICON_TITLE_EXPAND_TIME = 200;
var APP_ICON_TITLE_COLLAPSE_TIME = 100;
const FOLDER_DIALOG_ANIMATION_TIME = 200;
const OVERSHOOT_THRESHOLD = 20;
const OVERSHOOT_TIMEOUT = 1000;
const DELAYED_MOVE_TIMEOUT = 200;
const DIALOG_SHADE_NORMAL = Clutter.Color.from_pixel(0x000000cc);
const DIALOG_SHADE_HIGHLIGHT = Clutter.Color.from_pixel(0x00000055);
let discreteGpuAvailable = false;
function _getCategories(info) {
let categoriesStr = info.get_categories();
if (!categoriesStr)
return [];
return categoriesStr.split(';');
}
function _listsIntersect(a, b) {
for (let itemA of a) {
if (b.includes(itemA))
return true;
}
return false;
}
function _getFolderName(folder) {
let name = folder.get_string('name');
if (folder.get_boolean('translate')) {
let translated = Shell.util_get_translated_folder_name(name);
if (translated !== null)
return translated;
}
return name;
2014-01-13 11:39:30 -05:00
}
function _getViewFromIcon(icon) {
for (let parent = icon.get_parent(); parent; parent = parent.get_parent()) {
if (parent instanceof BaseAppView)
return parent;
}
return null;
}
function _findBestFolderName(apps) {
let appInfos = apps.map(app => app.get_app_info());
let categoryCounter = {};
let commonCategories = [];
appInfos.reduce((categories, appInfo) => {
for (let category of _getCategories(appInfo)) {
if (!(category in categoryCounter))
categoryCounter[category] = 0;
categoryCounter[category] += 1;
// If a category is present in all apps, its counter will
// reach appInfos.length
if (category.length > 0 &&
categoryCounter[category] == appInfos.length)
categories.push(category);
}
return categories;
}, commonCategories);
for (let category of commonCategories) {
const directory = '%s.directory'.format(category);
const translated = Shell.util_get_translated_folder_name(directory);
if (translated !== null)
return translated;
}
return null;
}
var BaseAppView = GObject.registerClass({
GTypeFlags: GObject.TypeFlags.ABSTRACT,
Properties: {
'use-pagination': GObject.ParamSpec.boolean(
'use-pagination', 'use-pagination', 'use-pagination',
GObject.ParamFlags.READWRITE | GObject.ParamFlags.CONSTRUCT_ONLY,
false),
},
Signals: {
'view-loaded': {},
},
}, class BaseAppView extends St.Widget {
_init(params = {}) {
params = Params.parse(params, { animateIndicators: true }, true);
const animateIndicators = params.animateIndicators;
delete params.animateIndicators;
super._init(params);
this._grid = this._createGrid();
this._grid._delegate = this;
// Standard hack for ClutterBinLayout
this._grid.x_expand = true;
this._grid.connect('pages-changed', () => {
this._adjustment.value = 0;
this.goToPage(this._grid.currentPage);
this._pageIndicators.setNPages(this._grid.nPages);
this._pageIndicators.setCurrentPosition(this._grid.currentPage);
});
// Scroll View
this._scrollView = new St.ScrollView({
clip_to_allocation: true,
x_expand: true,
y_expand: true,
reactive: true,
enable_mouse_scrolling: false,
});
this._scrollView.set_policy(St.PolicyType.EXTERNAL, St.PolicyType.NEVER);
this._canScroll = true; // limiting scrolling speed
this._scrollTimeoutId = 0;
this._scrollView.connect('scroll-event', this._onScroll.bind(this));
this._scrollView.add_actor(this._grid);
const scroll = this._scrollView.hscroll;
this._adjustment = scroll.adjustment;
this._adjustment.connect('notify::value', adj => {
this._updateFade();
this._pageIndicators.setCurrentPosition(adj.value / adj.page_size);
});
// Page Indicators
const orientation = Clutter.Orientation.HORIZONTAL;
if (animateIndicators)
this._pageIndicators = new PageIndicators.AnimatedPageIndicators(orientation);
else
this._pageIndicators = new PageIndicators.PageIndicators(orientation);
this._pageIndicators.y_expand = false;
this._pageIndicators.connect('page-activated',
(indicators, pageIndex) => {
this.goToPage(pageIndex);
});
this._pageIndicators.connect('scroll-event', (actor, event) => {
this._scrollView.event(event, false);
});
this._box = new St.BoxLayout({
vertical: true,
x_expand: true,
y_expand: true,
});
this._box.add_child(this._scrollView);
this._box.add_child(this._pageIndicators);
// Swipe
this._swipeTracker = new SwipeTracker.SwipeTracker(this._scrollView,
Shell.ActionMode.OVERVIEW | Shell.ActionMode.POPUP);
this._swipeTracker.orientation = Clutter.Orientation.HORIZONTAL;
this._swipeTracker.connect('begin', this._swipeBegin.bind(this));
this._swipeTracker.connect('update', this._swipeUpdate.bind(this));
this._swipeTracker.connect('end', this._swipeEnd.bind(this));
this._availWidth = 0;
this._availHeight = 0;
this._orientation = Clutter.Orientation.HORIZONTAL;
this._items = new Map();
this._orderedItems = [];
this._animateLaterId = 0;
this._viewLoadedHandlerId = 0;
this._viewIsReady = false;
// Filter the apps through the users parental controls.
this._parentalControlsManager = ParentalControlsManager.getDefault();
this._appFilterChangedId =
this._parentalControlsManager.connect('app-filter-changed', () => {
this._redisplay();
});
// Drag n' Drop
this._lastOvershoot = -1;
this._lastOvershootTimeoutId = 0;
this._delayedMoveData = null;
this._dragBeginId = 0;
this._dragEndId = 0;
this._dragCancelledId = 0;
this.connect('destroy', this._onDestroy.bind(this));
}
_onDestroy() {
if (this._appFilterChangedId > 0) {
this._parentalControlsManager.disconnect(this._appFilterChangedId);
this._appFilterChangedId = 0;
}
if (this._swipeTracker) {
this._swipeTracker.destroy();
delete this._swipeTracker;
}
this._removeDelayedMove();
this._disconnectDnD();
}
_updateFade() {
const { pagePadding } = this._grid.layout_manager;
if (pagePadding.top === 0 &&
pagePadding.right === 0 &&
pagePadding.bottom === 0 &&
pagePadding.left === 0)
return;
let hOffset = 0;
let vOffset = 0;
if ((this._adjustment.value % this._adjustment.page_size) !== 0.0) {
const vertical = this._orientation === Clutter.Orientation.VERTICAL;
hOffset = vertical ? 0 : Math.max(pagePadding.left, pagePadding.right);
vOffset = vertical ? Math.max(pagePadding.top, pagePadding.bottom) : 0;
if (hOffset === 0 && vOffset === 0)
return;
}
this._scrollView.update_fade_effect(vOffset, hOffset);
}
_createGrid() {
return new IconGrid.IconGrid({ allow_incomplete_pages: true });
}
_onScroll(actor, event) {
if (this._swipeTracker.canHandleScrollEvent(event))
return Clutter.EVENT_PROPAGATE;
if (!this._canScroll)
return Clutter.EVENT_STOP;
const rtl = this.get_text_direction() === Clutter.TextDirection.RTL;
const vertical = this._orientation === Clutter.Orientation.VERTICAL;
let nextPage = this._grid.currentPage;
switch (event.get_scroll_direction()) {
case Clutter.ScrollDirection.UP:
nextPage -= 1;
break;
case Clutter.ScrollDirection.DOWN:
nextPage += 1;
break;
case Clutter.ScrollDirection.LEFT:
if (vertical)
return Clutter.EVENT_STOP;
nextPage += rtl ? 1 : -1;
break;
case Clutter.ScrollDirection.RIGHT:
if (vertical)
return Clutter.EVENT_STOP;
nextPage += rtl ? -1 : 1;
break;
default:
return Clutter.EVENT_STOP;
}
this.goToPage(nextPage);
this._canScroll = false;
this._scrollTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
SCROLL_TIMEOUT_TIME, () => {
this._canScroll = true;
this._scrollTimeoutId = 0;
return GLib.SOURCE_REMOVE;
});
return Clutter.EVENT_STOP;
}
_swipeBegin(tracker, monitor) {
if (monitor !== Main.layoutManager.primaryIndex)
return;
const adjustment = this._adjustment;
adjustment.remove_transition('value');
const progress = adjustment.value / adjustment.page_size;
const points = Array.from({ length: this._grid.nPages }, (v, i) => i);
const size = tracker.orientation === Clutter.Orientation.VERTICAL
? this._scrollView.height : this._scrollView.width;
tracker.confirmSwipe(size, points, progress, Math.round(progress));
}
_swipeUpdate(tracker, progress) {
const adjustment = this._adjustment;
adjustment.value = progress * adjustment.page_size;
}
_swipeEnd(tracker, duration, endProgress) {
const adjustment = this._adjustment;
const value = endProgress * adjustment.page_size;
adjustment.ease(value, {
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
duration,
onComplete: () => this.goToPage(endProgress, false),
});
}
_connectDnD() {
this._dragBeginId =
Main.overview.connect('item-drag-begin', this._onDragBegin.bind(this));
this._dragEndId =
Main.overview.connect('item-drag-end', this._onDragEnd.bind(this));
this._dragCancelledId =
Main.overview.connect('item-drag-cancelled', this._onDragCancelled.bind(this));
}
_disconnectDnD() {
if (this._dragBeginId > 0) {
Main.overview.disconnect(this._dragBeginId);
this._dragBeginId = 0;
}
if (this._dragEndId > 0) {
Main.overview.disconnect(this._dragEndId);
this._dragEndId = 0;
}
if (this._dragCancelledId > 0) {
Main.overview.disconnect(this._dragCancelledId);
this._dragCancelledId = 0;
}
if (this._dragMonitor) {
DND.removeDragMonitor(this._dragMonitor);
this._dragMonitor = null;
}
}
_maybeMoveItem(dragEvent) {
const [success, x, y] =
this._grid.transform_stage_point(dragEvent.x, dragEvent.y);
if (!success)
return;
const { source } = dragEvent;
const [page, position, dragLocation] =
this._getDropTarget(x, y, source);
const item = position !== -1
? this._grid.getItemAt(page, position) : null;
// Dragging over invalid parts of the grid cancels the timeout
if (item === source ||
dragLocation === IconGrid.DragLocation.INVALID ||
dragLocation === IconGrid.DragLocation.ON_ICON) {
this._removeDelayedMove();
return;
}
if (!this._delayedMoveData ||
this._delayedMoveData.page !== page ||
this._delayedMoveData.position !== position) {
// Update the item with a small delay
this._removeDelayedMove();
this._delayedMoveData = {
page,
position,
source,
destroyId: source.connect('destroy', () => this._removeDelayedMove()),
timeoutId: GLib.timeout_add(GLib.PRIORITY_DEFAULT,
DELAYED_MOVE_TIMEOUT, () => {
this._moveItem(source, page, position);
this._delayedMoveData.timeoutId = 0;
this._removeDelayedMove();
return GLib.SOURCE_REMOVE;
}),
};
}
}
_removeDelayedMove() {
if (!this._delayedMoveData)
return;
const { source, destroyId, timeoutId } = this._delayedMoveData;
if (timeoutId > 0)
GLib.source_remove(timeoutId);
if (destroyId > 0)
source.disconnect(destroyId);
this._delayedMoveData = null;
}
_resetOvershoot() {
if (this._lastOvershootTimeoutId)
GLib.source_remove(this._lastOvershootTimeoutId);
this._lastOvershootTimeoutId = 0;
this._lastOvershoot = -1;
}
_handleDragOvershoot(dragEvent) {
const [gridX, gridY] = this.get_transformed_position();
const [gridWidth, gridHeight] = this.get_transformed_size();
const vertical = this._orientation === Clutter.Orientation.VERTICAL;
const gridStart = vertical ? gridY : gridX;
const gridEnd = vertical
? gridY + gridHeight - OVERSHOOT_THRESHOLD
: gridX + gridWidth - OVERSHOOT_THRESHOLD;
// Already animating
if (this._adjustment.get_transition('value') !== null)
return;
// Within the grid boundaries
const dragPosition = vertical ? dragEvent.y : dragEvent.x;
if (dragPosition > gridStart && dragPosition < gridEnd) {
// Check whether we moved out the area of the last switch
if (Math.abs(this._lastOvershoot - dragPosition) > OVERSHOOT_THRESHOLD)
this._resetOvershoot();
return;
}
// Still in the area of the previous page switch
if (this._lastOvershoot >= 0)
return;
const currentPosition = this._adjustment.value;
const maxPosition = this._adjustment.upper - this._adjustment.page_size;
if (dragPosition <= gridStart && currentPosition > 0)
this.goToPage(this._grid.currentPage - 1);
else if (dragPosition >= gridEnd && currentPosition < maxPosition)
this.goToPage(this._grid.currentPage + 1);
else
return; // don't go beyond first/last page
this._lastOvershoot = dragPosition;
if (this._lastOvershootTimeoutId > 0)
GLib.source_remove(this._lastOvershootTimeoutId);
this._lastOvershootTimeoutId =
GLib.timeout_add(GLib.PRIORITY_DEFAULT, OVERSHOOT_TIMEOUT, () => {
this._resetOvershoot();
this._handleDragOvershoot(dragEvent);
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(this._lastOvershootTimeoutId,
'[gnome-shell] this._lastOvershootTimeoutId');
}
_onDragBegin() {
this._dragMonitor = {
dragMotion: this._onDragMotion.bind(this),
};
DND.addDragMonitor(this._dragMonitor);
}
_onDragMotion(dragEvent) {
if (!(dragEvent.source instanceof AppViewItem))
return DND.DragMotionResult.CONTINUE;
const appIcon = dragEvent.source;
// Handle the drag overshoot. When dragging to above the
// icon grid, move to the page above; when dragging below,
// move to the page below.
if (appIcon instanceof AppViewItem)
this._handleDragOvershoot(dragEvent);
this._maybeMoveItem(dragEvent);
return DND.DragMotionResult.CONTINUE;
}
_onDragEnd() {
if (this._dragMonitor) {
DND.removeDragMonitor(this._dragMonitor);
this._dragMonitor = null;
}
this._resetOvershoot();
}
_onDragCancelled() {
// At this point, the positions aren't stored yet, thus _redisplay()
// will move all items to their original positions
this._redisplay();
}
_canAccept(source) {
return source instanceof AppViewItem;
}
handleDragOver(source) {
if (!this._canAccept(source))
return DND.DragMotionResult.NO_DROP;
return DND.DragMotionResult.MOVE_DROP;
}
acceptDrop(source) {
if (!this._canAccept(source))
return false;
// Dropped before the icon was moved
if (this._delayedMoveData) {
const { page, position } = this._delayedMoveData;
this._moveItem(source, page, position);
this._removeDelayedMove();
}
return true;
}
_findBestPageToAppend(startPage = 1) {
for (let i = startPage; i < this._grid.nPages; i++) {
const pageItems =
this._grid.getItemsAtPage(i).filter(c => c.visible);
if (pageItems.length < this._grid.itemsPerPage)
return i;
}
return -1;
}
_getLinearPosition(page, position) {
let itemIndex = 0;
if (this._grid.nPages > 0) {
const realPage = page === -1 ? this._grid.nPages - 1 : page;
itemIndex = position === -1
? this._grid.getItemsAtPage(realPage).filter(c => c.visible).length - 1
: position;
for (let i = 0; i < realPage; i++) {
const pageItems = this._grid.getItemsAtPage(i).filter(c => c.visible);
itemIndex += pageItems.length;
}
}
return itemIndex;
}
_addItem(item, page, position) {
// Append icons to the first page with empty slot, starting from
// the second page
if (this._grid.nPages > 1 && page === -1 && position === -1)
page = this._findBestPageToAppend();
const itemIndex = this._getLinearPosition(page, position);
this._orderedItems.splice(itemIndex, 0, item);
this._items.set(item.id, item);
this._grid.addItem(item, page, position);
}
_removeItem(item) {
const iconIndex = this._orderedItems.indexOf(item);
this._orderedItems.splice(iconIndex, 1);
this._items.delete(item.id);
this._grid.removeItem(item);
}
_getItemPosition(item) {
const { itemsPerPage } = this._grid;
let iconIndex = this._orderedItems.indexOf(item);
if (iconIndex === -1)
iconIndex = this._orderedItems.length - 1;
const page = Math.floor(iconIndex / itemsPerPage);
const position = iconIndex % itemsPerPage;
return [page, position];
}
_redisplay() {
let oldApps = this._orderedItems.slice();
let oldAppIds = oldApps.map(icon => icon.id);
let newApps = this._loadApps().sort(this._compareItems.bind(this));
let newAppIds = newApps.map(icon => icon.id);
let addedApps = newApps.filter(icon => !oldAppIds.includes(icon.id));
let removedApps = oldApps.filter(icon => !newAppIds.includes(icon.id));
// Remove old app icons
removedApps.forEach(icon => {
this._removeItem(icon);
icon.destroy();
});
// Add new app icons, or move existing ones
newApps.forEach(icon => {
const [page, position] = this._getItemPosition(icon);
if (addedApps.includes(icon))
this._addItem(icon, page, position);
else if (page !== -1 && position !== -1)
this._moveItem(icon, page, position);
});
appDisplay: Don't start animation from the 'paint' signal Starting the animation from the actor 'paint' signal has various unwanted consequences, such as sometimes trigger a clutter_actor_queue_relayout() during the paint phase. One unwanted consequence was that an offscreen actor effect was disabled during painting, meaning the effect would begin being active, but later during the post-paint processing being disabled. The caused said effect to push an offscreen framebuffer to the paint context, but then just destroy it instead of popping it. When this happened, we'd end up trying to operate on a framebuffer that may had been finalized, or not, depending on the garbage collector. Sometimes, for some users, this caused a segmentation fault when trying to pop a matrix from the framebuffer matrix stack. Deal with this more properly, by using the 'view-loaded' signal to wait with animation until the view is loaded, as well as using MetaLater to schedule the start of the animation. For when a view was signalled to be ready, we're in a state where we can start animation before the next frame as the layout is ready, but when not, we have to add back the "hack" where we must wait for one frame for the target icon positions to be up to date. Do this by adding a MetaLater IDLE callback that starts the animation *after* the next frame. This also needs the old 'opacity = 0' work around to not show an incorrect first frame. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154
2020-03-30 09:16:53 -04:00
this._viewIsReady = true;
this.emit('view-loaded');
}
getAllItems() {
return this._orderedItems;
}
_compareItems(a, b) {
return a.name.localeCompare(b.name);
}
_selectAppInternal(id) {
if (this._items.has(id))
this._items.get(id).navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
else
log('No such application %s'.format(id));
}
selectApp(id) {
if (this._items.has(id)) {
let item = this._items.get(id);
if (item.mapped) {
this._selectAppInternal(id);
} else {
// Need to wait until the view is mapped
let signalId = item.connect('notify::mapped', actor => {
if (actor.mapped) {
actor.disconnect(signalId);
this._selectAppInternal(id);
}
});
}
} else {
// Need to wait until the view is built
let signalId = this.connect('view-loaded', () => {
this.disconnect(signalId);
this.selectApp(id);
});
}
}
_doSpringAnimation(animationDirection) {
this._grid.opacity = 255;
this._grid.animateSpring(
animationDirection,
Main.overview.dash.showAppsButton);
}
appDisplay: Don't start animation from the 'paint' signal Starting the animation from the actor 'paint' signal has various unwanted consequences, such as sometimes trigger a clutter_actor_queue_relayout() during the paint phase. One unwanted consequence was that an offscreen actor effect was disabled during painting, meaning the effect would begin being active, but later during the post-paint processing being disabled. The caused said effect to push an offscreen framebuffer to the paint context, but then just destroy it instead of popping it. When this happened, we'd end up trying to operate on a framebuffer that may had been finalized, or not, depending on the garbage collector. Sometimes, for some users, this caused a segmentation fault when trying to pop a matrix from the framebuffer matrix stack. Deal with this more properly, by using the 'view-loaded' signal to wait with animation until the view is loaded, as well as using MetaLater to schedule the start of the animation. For when a view was signalled to be ready, we're in a state where we can start animation before the next frame as the layout is ready, but when not, we have to add back the "hack" where we must wait for one frame for the target icon positions to be up to date. Do this by adding a MetaLater IDLE callback that starts the animation *after* the next frame. This also needs the old 'opacity = 0' work around to not show an incorrect first frame. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154
2020-03-30 09:16:53 -04:00
_clearAnimateLater() {
if (this._animateLaterId) {
Meta.later_remove(this._animateLaterId);
this._animateLaterId = 0;
}
if (this._viewLoadedHandlerId) {
this.disconnect(this._viewLoadedHandlerId);
this._viewLoadedHandlerId = 0;
}
}
animate(animationDirection, onComplete) {
if (onComplete) {
let animationDoneId = this._grid.connect('animation-done', () => {
this._grid.disconnect(animationDoneId);
onComplete();
});
}
appDisplay: Don't start animation from the 'paint' signal Starting the animation from the actor 'paint' signal has various unwanted consequences, such as sometimes trigger a clutter_actor_queue_relayout() during the paint phase. One unwanted consequence was that an offscreen actor effect was disabled during painting, meaning the effect would begin being active, but later during the post-paint processing being disabled. The caused said effect to push an offscreen framebuffer to the paint context, but then just destroy it instead of popping it. When this happened, we'd end up trying to operate on a framebuffer that may had been finalized, or not, depending on the garbage collector. Sometimes, for some users, this caused a segmentation fault when trying to pop a matrix from the framebuffer matrix stack. Deal with this more properly, by using the 'view-loaded' signal to wait with animation until the view is loaded, as well as using MetaLater to schedule the start of the animation. For when a view was signalled to be ready, we're in a state where we can start animation before the next frame as the layout is ready, but when not, we have to add back the "hack" where we must wait for one frame for the target icon positions to be up to date. Do this by adding a MetaLater IDLE callback that starts the animation *after* the next frame. This also needs the old 'opacity = 0' work around to not show an incorrect first frame. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154
2020-03-30 09:16:53 -04:00
this._clearAnimateLater();
this._grid.opacity = 255;
appDisplay: Don't start animation from the 'paint' signal Starting the animation from the actor 'paint' signal has various unwanted consequences, such as sometimes trigger a clutter_actor_queue_relayout() during the paint phase. One unwanted consequence was that an offscreen actor effect was disabled during painting, meaning the effect would begin being active, but later during the post-paint processing being disabled. The caused said effect to push an offscreen framebuffer to the paint context, but then just destroy it instead of popping it. When this happened, we'd end up trying to operate on a framebuffer that may had been finalized, or not, depending on the garbage collector. Sometimes, for some users, this caused a segmentation fault when trying to pop a matrix from the framebuffer matrix stack. Deal with this more properly, by using the 'view-loaded' signal to wait with animation until the view is loaded, as well as using MetaLater to schedule the start of the animation. For when a view was signalled to be ready, we're in a state where we can start animation before the next frame as the layout is ready, but when not, we have to add back the "hack" where we must wait for one frame for the target icon positions to be up to date. Do this by adding a MetaLater IDLE callback that starts the animation *after* the next frame. This also needs the old 'opacity = 0' work around to not show an incorrect first frame. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154
2020-03-30 09:16:53 -04:00
if (animationDirection == IconGrid.AnimationDirection.IN) {
appDisplay: Don't start animation from the 'paint' signal Starting the animation from the actor 'paint' signal has various unwanted consequences, such as sometimes trigger a clutter_actor_queue_relayout() during the paint phase. One unwanted consequence was that an offscreen actor effect was disabled during painting, meaning the effect would begin being active, but later during the post-paint processing being disabled. The caused said effect to push an offscreen framebuffer to the paint context, but then just destroy it instead of popping it. When this happened, we'd end up trying to operate on a framebuffer that may had been finalized, or not, depending on the garbage collector. Sometimes, for some users, this caused a segmentation fault when trying to pop a matrix from the framebuffer matrix stack. Deal with this more properly, by using the 'view-loaded' signal to wait with animation until the view is loaded, as well as using MetaLater to schedule the start of the animation. For when a view was signalled to be ready, we're in a state where we can start animation before the next frame as the layout is ready, but when not, we have to add back the "hack" where we must wait for one frame for the target icon positions to be up to date. Do this by adding a MetaLater IDLE callback that starts the animation *after* the next frame. This also needs the old 'opacity = 0' work around to not show an incorrect first frame. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154
2020-03-30 09:16:53 -04:00
const doSpringAnimationLater = laterType => {
this._animateLaterId = Meta.later_add(laterType,
() => {
this._animateLaterId = 0;
this._doSpringAnimation(animationDirection);
return GLib.SOURCE_REMOVE;
});
};
if (this._viewIsReady) {
this._grid.opacity = 0;
appDisplay: Don't start animation from the 'paint' signal Starting the animation from the actor 'paint' signal has various unwanted consequences, such as sometimes trigger a clutter_actor_queue_relayout() during the paint phase. One unwanted consequence was that an offscreen actor effect was disabled during painting, meaning the effect would begin being active, but later during the post-paint processing being disabled. The caused said effect to push an offscreen framebuffer to the paint context, but then just destroy it instead of popping it. When this happened, we'd end up trying to operate on a framebuffer that may had been finalized, or not, depending on the garbage collector. Sometimes, for some users, this caused a segmentation fault when trying to pop a matrix from the framebuffer matrix stack. Deal with this more properly, by using the 'view-loaded' signal to wait with animation until the view is loaded, as well as using MetaLater to schedule the start of the animation. For when a view was signalled to be ready, we're in a state where we can start animation before the next frame as the layout is ready, but when not, we have to add back the "hack" where we must wait for one frame for the target icon positions to be up to date. Do this by adding a MetaLater IDLE callback that starts the animation *after* the next frame. This also needs the old 'opacity = 0' work around to not show an incorrect first frame. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154
2020-03-30 09:16:53 -04:00
doSpringAnimationLater(Meta.LaterType.IDLE);
} else {
this._viewLoadedHandlerId = this.connect('view-loaded',
() => {
this._clearAnimateLater();
this._grid.opacity = 255;
appDisplay: Don't start animation from the 'paint' signal Starting the animation from the actor 'paint' signal has various unwanted consequences, such as sometimes trigger a clutter_actor_queue_relayout() during the paint phase. One unwanted consequence was that an offscreen actor effect was disabled during painting, meaning the effect would begin being active, but later during the post-paint processing being disabled. The caused said effect to push an offscreen framebuffer to the paint context, but then just destroy it instead of popping it. When this happened, we'd end up trying to operate on a framebuffer that may had been finalized, or not, depending on the garbage collector. Sometimes, for some users, this caused a segmentation fault when trying to pop a matrix from the framebuffer matrix stack. Deal with this more properly, by using the 'view-loaded' signal to wait with animation until the view is loaded, as well as using MetaLater to schedule the start of the animation. For when a view was signalled to be ready, we're in a state where we can start animation before the next frame as the layout is ready, but when not, we have to add back the "hack" where we must wait for one frame for the target icon positions to be up to date. Do this by adding a MetaLater IDLE callback that starts the animation *after* the next frame. This also needs the old 'opacity = 0' work around to not show an incorrect first frame. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154
2020-03-30 09:16:53 -04:00
doSpringAnimationLater(Meta.LaterType.BEFORE_REDRAW);
});
}
} else {
this._doSpringAnimation(animationDirection);
}
}
_getDropTarget(x, y, source) {
const { currentPage } = this._grid;
let [item, dragLocation] = this._grid.getDropTarget(x, y);
const [sourcePage, sourcePosition] = this._grid.getItemPosition(source);
const targetPage = currentPage;
let targetPosition = item
? this._grid.getItemPosition(item)[1] : -1;
// In case we're hovering over the edge of an item but the
// reflow will happen in the opposite direction (the drag
// can't "naturally push the item away"), we instead set the
// drop target to the adjacent item that can be pushed away
// in the reflow-direction.
//
// We must avoid doing that if we're hovering over the first
// or last column though, in that case there is no adjacent
// icon we could push away.
if (dragLocation === IconGrid.DragLocation.START_EDGE &&
targetPosition > sourcePosition &&
targetPage === sourcePage) {
const nColumns = this._grid.layout_manager.columns_per_page;
const targetColumn = targetPosition % nColumns;
if (targetColumn > 0) {
targetPosition -= 1;
dragLocation = IconGrid.DragLocation.END_EDGE;
}
} else if (dragLocation === IconGrid.DragLocation.END_EDGE &&
(targetPosition < sourcePosition ||
targetPage !== sourcePage)) {
const nColumns = this._grid.layout_manager.columns_per_page;
const targetColumn = targetPosition % nColumns;
if (targetColumn < nColumns - 1) {
targetPosition += 1;
dragLocation = IconGrid.DragLocation.START_EDGE;
}
}
// Append to the page if dragging over empty area
if (dragLocation === IconGrid.DragLocation.EMPTY_SPACE) {
const pageItems =
this._grid.getItemsAtPage(currentPage).filter(c => c.visible);
targetPosition = pageItems.length;
}
return [targetPage, targetPosition, dragLocation];
}
_moveItem(item, newPage, newPosition) {
const [page, position] = this._grid.getItemPosition(item);
if (page === newPage && position === newPosition)
return;
// Update the _orderedItems array
let index = this._orderedItems.indexOf(item);
this._orderedItems.splice(index, 1);
index = this._getLinearPosition(newPage, newPosition);
this._orderedItems.splice(index, 0, item);
this._grid.moveItem(item, newPage, newPosition);
}
vfunc_allocate(box) {
const width = box.get_width();
const height = box.get_height();
this.adaptToSize(width, height);
super.vfunc_allocate(box);
}
vfunc_map() {
this._swipeTracker.enabled = true;
this._connectDnD();
super.vfunc_map();
}
vfunc_unmap() {
this._swipeTracker.enabled = false;
this._clearAnimateLater();
this._disconnectDnD();
super.vfunc_unmap();
}
animateSwitch(animationDirection) {
this.remove_all_transitions();
this._grid.remove_all_transitions();
let params = {
duration: VIEWS_SWITCH_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
};
if (animationDirection == IconGrid.AnimationDirection.IN) {
this.show();
params.opacity = 255;
params.delay = VIEWS_SWITCH_ANIMATION_DELAY;
} else {
params.opacity = 0;
params.delay = 0;
params.onComplete = () => this.hide();
}
this._grid.ease(params);
}
goToPage(pageNumber, animate = true) {
pageNumber = Math.clamp(pageNumber, 0, this._grid.nPages - 1);
if (this._grid.currentPage === pageNumber)
return;
this._grid.goToPage(pageNumber, animate);
}
adaptToSize(width, height) {
let box = new Clutter.ActorBox({
x2: width,
y2: height,
});
box = this.get_theme_node().get_content_box(box);
box = this._scrollView.get_theme_node().get_content_box(box);
box = this._grid.get_theme_node().get_content_box(box);
const availWidth = box.get_width();
const availHeight = box.get_height();
this._grid.adaptToSize(availWidth, availHeight);
this._availWidth = availWidth;
this._availHeight = availHeight;
}
});
var PageManager = GObject.registerClass({
Signals: { 'layout-changed': {} },
}, class PageManager extends GObject.Object {
_init() {
super._init();
this._updatingPages = false;
this._loadPages();
global.settings.connect('changed::app-picker-layout',
this._loadPages.bind(this));
}
_loadPages() {
const layout = global.settings.get_value('app-picker-layout');
this._pages = layout.recursiveUnpack();
if (!this._updatingPages)
this.emit('layout-changed');
}
getAppPosition(appId) {
let position = -1;
let page = -1;
for (let pageIndex = 0; pageIndex < this._pages.length; pageIndex++) {
const pageData = this._pages[pageIndex];
if (appId in pageData) {
page = pageIndex;
position = pageData[appId].position;
break;
}
}
return [page, position];
}
set pages(p) {
const packedPages = [];
// Pack the icon properties as a GVariant
for (const page of p) {
const pageData = {};
for (const [appId, properties] of Object.entries(page))
pageData[appId] = new GLib.Variant('a{sv}', properties);
packedPages.push(pageData);
}
this._updatingPages = true;
const variant = new GLib.Variant('aa{sv}', packedPages);
global.settings.set_value('app-picker-layout', variant);
this._updatingPages = false;
}
get pages() {
return this._pages;
}
});
var AppDisplay = GObject.registerClass(
class AppDisplay extends BaseAppView {
_init() {
super._init({
layout_manager: new Clutter.BinLayout(),
x_expand: true,
y_expand: true,
});
this._pageManager = new PageManager();
this._pageManager.connect('layout-changed', () => this._redisplay());
this._scrollView.add_style_class_name('all-apps');
this._stack = new St.Widget({
layout_manager: new Clutter.BinLayout(),
x_expand: true,
y_expand: true,
});
this.add_actor(this._stack);
this._stack.add_child(this._box);
this._folderIcons = [];
this._currentDialog = null;
this._displayingDialog = false;
this._currentDialogDestroyId = 0;
this._placeholder = null;
Main.overview.connect('hidden', () => this.goToPage(0));
this._redisplayWorkId = Main.initializeDeferredWork(this, this._redisplay.bind(this));
Shell.AppSystem.get_default().connect('installed-changed', () => {
appDisplay: Don't start animation from the 'paint' signal Starting the animation from the actor 'paint' signal has various unwanted consequences, such as sometimes trigger a clutter_actor_queue_relayout() during the paint phase. One unwanted consequence was that an offscreen actor effect was disabled during painting, meaning the effect would begin being active, but later during the post-paint processing being disabled. The caused said effect to push an offscreen framebuffer to the paint context, but then just destroy it instead of popping it. When this happened, we'd end up trying to operate on a framebuffer that may had been finalized, or not, depending on the garbage collector. Sometimes, for some users, this caused a segmentation fault when trying to pop a matrix from the framebuffer matrix stack. Deal with this more properly, by using the 'view-loaded' signal to wait with animation until the view is loaded, as well as using MetaLater to schedule the start of the animation. For when a view was signalled to be ready, we're in a state where we can start animation before the next frame as the layout is ready, but when not, we have to add back the "hack" where we must wait for one frame for the target icon positions to be up to date. Do this by adding a MetaLater IDLE callback that starts the animation *after* the next frame. This also needs the old 'opacity = 0' work around to not show an incorrect first frame. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154
2020-03-30 09:16:53 -04:00
this._viewIsReady = false;
Main.queueDeferredWork(this._redisplayWorkId);
});
this._folderSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.app-folders' });
this._folderSettings.connect('changed::folder-children', () => {
appDisplay: Don't start animation from the 'paint' signal Starting the animation from the actor 'paint' signal has various unwanted consequences, such as sometimes trigger a clutter_actor_queue_relayout() during the paint phase. One unwanted consequence was that an offscreen actor effect was disabled during painting, meaning the effect would begin being active, but later during the post-paint processing being disabled. The caused said effect to push an offscreen framebuffer to the paint context, but then just destroy it instead of popping it. When this happened, we'd end up trying to operate on a framebuffer that may had been finalized, or not, depending on the garbage collector. Sometimes, for some users, this caused a segmentation fault when trying to pop a matrix from the framebuffer matrix stack. Deal with this more properly, by using the 'view-loaded' signal to wait with animation until the view is loaded, as well as using MetaLater to schedule the start of the animation. For when a view was signalled to be ready, we're in a state where we can start animation before the next frame as the layout is ready, but when not, we have to add back the "hack" where we must wait for one frame for the target icon positions to be up to date. Do this by adding a MetaLater IDLE callback that starts the animation *after* the next frame. This also needs the old 'opacity = 0' work around to not show an incorrect first frame. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154
2020-03-30 09:16:53 -04:00
this._viewIsReady = false;
Main.queueDeferredWork(this._redisplayWorkId);
});
this._switcherooNotifyId = global.connect('notify::switcheroo-control',
() => this._updateDiscreteGpuAvailable());
this._updateDiscreteGpuAvailable();
}
_updateDiscreteGpuAvailable() {
this._switcherooProxy = global.get_switcheroo_control();
if (this._switcherooProxy) {
let prop = this._switcherooProxy.get_cached_property('HasDualGpu');
discreteGpuAvailable = prop?.unpack() ?? false;
} else {
discreteGpuAvailable = false;
}
}
_onDestroy() {
super._onDestroy();
if (this._scrollTimeoutId !== 0) {
GLib.source_remove(this._scrollTimeoutId);
this._scrollTimeoutId = 0;
}
}
vfunc_map() {
this._keyPressEventId =
global.stage.connect('key-press-event',
this._onKeyPressEvent.bind(this));
super.vfunc_map();
}
vfunc_unmap() {
if (this._keyPressEventId) {
global.stage.disconnect(this._keyPressEventId);
this._keyPressEventId = 0;
}
super.vfunc_unmap();
}
_redisplay() {
this._folderIcons.forEach(icon => {
icon.view._redisplay();
});
super._redisplay();
}
adaptToSize(width, height) {
const [, indicatorHeight] = this._pageIndicators.get_preferred_height(-1);
height -= indicatorHeight;
super.adaptToSize(width, height);
}
_savePages() {
const pages = [];
for (let i = 0; i < this._grid.nPages; i++) {
const pageItems =
this._grid.getItemsAtPage(i).filter(c => c.visible);
const pageData = {};
pageItems.forEach((item, index) => {
pageData[item.id] = {
position: GLib.Variant.new_int32(index),
};
});
pages.push(pageData);
}
this._pageManager.pages = pages;
}
_ensurePlaceholder(source) {
if (this._placeholder)
return;
const appSys = Shell.AppSystem.get_default();
const app = appSys.lookup_app(source.id);
const isDraggable =
global.settings.is_writable('favorite-apps') ||
global.settings.is_writable('app-picker-layout');
this._placeholder = new AppIcon(app, { isDraggable });
this._placeholder.scaleAndFade();
this._redisplay();
}
_removePlaceholder() {
if (this._placeholder) {
this._placeholder.undoScaleAndFade();
this._placeholder = null;
this._redisplay();
}
}
getAppInfos() {
return this._appInfoList;
}
_getItemPosition(item) {
if (item === this._placeholder) {
let [page, position] = this._grid.getItemPosition(item);
if (page === -1)
page = this._findBestPageToAppend(this._grid.currentPage);
return [page, position];
}
return this._pageManager.getAppPosition(item.id);
}
_compareItems(a, b) {
const [aPage, aPosition] = this._getItemPosition(a);
const [bPage, bPosition] = this._getItemPosition(b);
if (aPage === -1 && bPage === -1)
return a.name.localeCompare(b.name);
else if (aPage === -1)
return 1;
else if (bPage === -1)
return -1;
if (aPage !== bPage)
return aPage - bPage;
return aPosition - bPosition;
}
_loadApps() {
let appIcons = [];
this._appInfoList = Shell.AppSystem.get_default().get_installed().filter(appInfo => {
try {
appInfo.get_id(); // catch invalid file encodings
} catch (e) {
return false;
}
return this._parentalControlsManager.shouldShowApp(appInfo);
});
let apps = this._appInfoList.map(app => app.get_id());
let appSys = Shell.AppSystem.get_default();
const appsInsideFolders = new Set();
this._folderIcons = [];
let folders = this._folderSettings.get_strv('folder-children');
folders.forEach(id => {
let path = '%sfolders/%s/'.format(this._folderSettings.path, id);
let icon = this._items.get(id);
if (!icon) {
icon = new FolderIcon(id, path, this);
icon.connect('apps-changed', () => {
this._redisplay();
this._savePages();
});
}
// Don't try to display empty folders
if (!icon.visible) {
icon.destroy();
return;
}
appIcons.push(icon);
this._folderIcons.push(icon);
icon.getAppIds().forEach(appId => appsInsideFolders.add(appId));
});
// Allow dragging of the icon only if the Dash would accept a drop to
// change favorite-apps. There are no other possible drop targets from
// the app picker, so there's no other need for a drag to start,
// at least on single-monitor setups.
// This also disables drag-to-launch on multi-monitor setups,
// but we hope that is not used much.
const isDraggable =
global.settings.is_writable('favorite-apps') ||
global.settings.is_writable('app-picker-layout');
apps.forEach(appId => {
if (appsInsideFolders.has(appId))
return;
let icon = this._items.get(appId);
if (!icon) {
let app = appSys.lookup_app(appId);
icon = new AppIcon(app, { isDraggable });
}
appIcons.push(icon);
});
// At last, if there's a placeholder available, add it
if (this._placeholder)
appIcons.push(this._placeholder);
return appIcons;
}
// Overridden from BaseAppView
animate(animationDirection, onComplete) {
this._scrollView.reactive = false;
this._swipeTracker.enabled = false;
let completionFunc = () => {
this._scrollView.reactive = true;
this._swipeTracker.enabled = this.mapped;
if (onComplete)
onComplete();
};
if (animationDirection == IconGrid.AnimationDirection.OUT &&
this._displayingDialog && this._currentDialog) {
this._currentDialog.popdown();
} else {
super.animate(animationDirection, completionFunc);
if (animationDirection == IconGrid.AnimationDirection.OUT)
this._pageIndicators.animateIndicators(animationDirection);
}
}
animateSwitch(animationDirection) {
super.animateSwitch(animationDirection);
if (this._currentDialog && this._displayingDialog &&
animationDirection == IconGrid.AnimationDirection.OUT) {
this._currentDialog.ease({
opacity: 0,
duration: VIEWS_SWITCH_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => (this.opacity = 255),
});
}
if (animationDirection == IconGrid.AnimationDirection.OUT)
this._pageIndicators.animateIndicators(animationDirection);
}
goToPage(pageNumber, animate = true) {
pageNumber = Math.clamp(pageNumber, 0, this._grid.nPages - 1);
if (this._grid.currentPage === pageNumber &&
this._displayingDialog &&
this._currentDialog)
return;
if (this._displayingDialog && this._currentDialog)
this._currentDialog.popdown();
super.goToPage(pageNumber, animate);
}
_onScroll(actor, event) {
if (this._displayingDialog || !this._scrollView.reactive)
return Clutter.EVENT_STOP;
return super._onScroll(actor, event);
}
_onKeyPressEvent(actor, event) {
if (this._displayingDialog)
return Clutter.EVENT_STOP;
if (event.get_key_symbol() === Clutter.KEY_Page_Up) {
this.goToPage(this._grid.currentPage - 1);
return Clutter.EVENT_STOP;
} else if (event.get_key_symbol() === Clutter.KEY_Page_Down) {
this.goToPage(this._grid.currentPage + 1);
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
}
addFolderDialog(dialog) {
Main.layoutManager.overviewGroup.add_child(dialog);
dialog.connect('open-state-changed', (o, isOpen) => {
if (this._currentDialog) {
this._currentDialog.disconnect(this._currentDialogDestroyId);
this._currentDialogDestroyId = 0;
}
this._currentDialog = null;
if (isOpen) {
this._currentDialog = dialog;
this._currentDialogDestroyId = dialog.connect('destroy', () => {
this._currentDialog = null;
this._currentDialogDestroyId = 0;
});
}
this._displayingDialog = isOpen;
});
}
_maybeMoveItem(dragEvent) {
const clonedEvent = {
...dragEvent,
source: this._placeholder ? this._placeholder : dragEvent.source,
};
super._maybeMoveItem(clonedEvent);
}
_onDragBegin(overview, source) {
super._onDragBegin(overview, source);
// When dragging from a folder dialog, the dragged app icon doesn't
// exist in AppDisplay. We work around that by adding a placeholder
// icon that is either destroyed on cancel, or becomes the effective
// new icon when dropped.
if (_getViewFromIcon(source) instanceof FolderView)
this._ensurePlaceholder(source);
}
_onDragMotion(dragEvent) {
if (this._currentDialog)
return DND.DragMotionResult.CONTINUE;
return super._onDragMotion(dragEvent);
}
_onDragEnd() {
super._onDragEnd();
this._removePlaceholder();
}
_onDragCancelled(overview, source) {
const view = _getViewFromIcon(source);
if (view instanceof FolderView)
return;
super._onDragCancelled(overview, source);
}
acceptDrop(source) {
if (!super.acceptDrop(source))
return false;
this._savePages();
let view = _getViewFromIcon(source);
if (view instanceof FolderView)
view.removeApp(source.app);
if (this._currentDialog)
this._currentDialog.popdown();
return true;
}
createFolder(apps) {
let newFolderId = GLib.uuid_string_random();
let folders = this._folderSettings.get_strv('folder-children');
folders.push(newFolderId);
this._folderSettings.set_strv('folder-children', folders);
// Create the new folder
let newFolderPath = this._folderSettings.path.concat('folders/', newFolderId, '/');
let newFolderSettings = new Gio.Settings({
schema_id: 'org.gnome.desktop.app-folders.folder',
path: newFolderPath,
});
if (!newFolderSettings) {
log('Error creating new folder');
return false;
}
// The hovered AppIcon always passes its own id as the first
// one, and this is where we want the folder to be created
let [folderPage, folderPosition] =
this._grid.getItemPosition(this._items.get(apps[0]));
// Adjust the final position
folderPosition -= apps.reduce((counter, appId) => {
const [page, position] =
this._grid.getItemPosition(this._items.get(appId));
if (page === folderPage && position < folderPosition)
counter++;
return counter;
}, 0);
let appItems = apps.map(id => this._items.get(id).app);
let folderName = _findBestFolderName(appItems);
if (!folderName)
folderName = _("Unnamed Folder");
newFolderSettings.delay();
newFolderSettings.set_string('name', folderName);
newFolderSettings.set_strv('apps', apps);
newFolderSettings.apply();
this._redisplay();
// Move the folder to where the icon target icon was
const folderItem = this._items.get(newFolderId);
this._moveItem(folderItem, folderPage, folderPosition);
this._savePages();
return true;
}
});
var AppSearchProvider = class AppSearchProvider {
constructor() {
this._appSys = Shell.AppSystem.get_default();
this.id = 'applications';
this.isRemoteProvider = false;
this.canLaunchSearch = false;
this._systemActions = new SystemActions.getDefault();
this._parentalControlsManager = ParentalControlsManager.getDefault();
}
getResultMetas(apps, callback) {
let metas = [];
for (let id of apps) {
if (id.endsWith('.desktop')) {
let app = this._appSys.lookup_app(id);
metas.push({
id: app.get_id(),
name: app.get_name(),
createIcon: size => app.create_icon_texture(size),
});
} else {
let name = this._systemActions.getName(id);
let iconName = this._systemActions.getIconName(id);
let createIcon = size => new St.Icon({ icon_name: iconName,
width: size,
height: size,
style_class: 'system-action-icon' });
metas.push({ id, name, createIcon });
}
}
callback(metas);
}
filterResults(results, maxNumber) {
return results.slice(0, maxNumber);
}
getInitialResultSet(terms, callback, _cancellable) {
// Defer until the parental controls manager is initialised, so the
// results can be filtered correctly.
if (!this._parentalControlsManager.initialized) {
let initializedId = this._parentalControlsManager.connect('app-filter-changed', () => {
if (this._parentalControlsManager.initialized) {
this._parentalControlsManager.disconnect(initializedId);
this.getInitialResultSet(terms, callback, _cancellable);
}
});
return;
}
let query = terms.join(' ');
let groups = Shell.AppSystem.search(query);
let usage = Shell.AppUsage.get_default();
let results = [];
groups.forEach(group => {
group = group.filter(appID => {
const app = this._appSys.lookup_app(appID);
return app && this._parentalControlsManager.shouldShowApp(app.app_info);
});
results = results.concat(group.sort(
(a, b) => usage.compare(a, b)));
});
results = results.concat(this._systemActions.getMatchingActions(terms));
callback(results);
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 13:35:01 -04:00
getSubsearchResultSet(previousResults, terms, callback, cancellable) {
this.getInitialResultSet(terms, callback, cancellable);
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 13:35:01 -04:00
createResultObject(resultMeta) {
if (resultMeta.id.endsWith('.desktop')) {
return new AppIcon(this._appSys.lookup_app(resultMeta['id']), {
expandTitleOnHover: false,
});
} else {
return new SystemActionIcon(this, resultMeta);
}
}
};
var AppViewItem = GObject.registerClass(
class AppViewItem extends St.Button {
_init(params = {}, isDraggable = true, expandTitleOnHover = true) {
super._init({
pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }),
reactive: true,
button_mask: St.ButtonMask.ONE | St.ButtonMask.TWO,
can_focus: true,
...params,
});
this._delegate = this;
if (isDraggable) {
this._draggable = DND.makeDraggable(this);
this._draggable.connect('drag-begin', this._onDragBegin.bind(this));
this._draggable.connect('drag-cancelled', this._onDragCancelled.bind(this));
this._draggable.connect('drag-end', this._onDragEnd.bind(this));
}
this._otherIconIsHovering = false;
this._expandTitleOnHover = expandTitleOnHover;
if (expandTitleOnHover)
this.connect('notify::hover', this._onHover.bind(this));
this.connect('destroy', this._onDestroy.bind(this));
}
_onDestroy() {
if (this._dragMonitor) {
DND.removeDragMonitor(this._dragMonitor);
this._dragMonitor = null;
}
if (this._draggable) {
if (this._dragging)
Main.overview.endItemDrag(this);
this._draggable = null;
}
}
_updateMultiline() {
if (!this._expandTitleOnHover || !this.icon.label)
return;
const { label } = this.icon;
const { clutterText } = label;
const layout = clutterText.get_layout();
if (!layout.is_wrapped() && !layout.is_ellipsized())
return;
label.remove_transition('allocation');
const id = label.connect('notify::allocation', () => {
label.restore_easing_state();
label.disconnect(id);
});
const expand = this.hover || this.has_key_focus();
label.save_easing_state();
label.set_easing_duration(expand
? APP_ICON_TITLE_EXPAND_TIME
: APP_ICON_TITLE_COLLAPSE_TIME);
clutterText.set({
line_wrap: expand,
line_wrap_mode: expand ? Pango.WrapMode.WORD_CHAR : Pango.WrapMode.NONE,
ellipsize: expand ? Pango.EllipsizeMode.NONE : Pango.EllipsizeMode.END,
});
}
_onHover() {
this._updateMultiline();
}
_onDragBegin() {
this._dragging = true;
this.scaleAndFade();
Main.overview.beginItemDrag(this);
}
_onDragCancelled() {
this._dragging = false;
Main.overview.cancelledItemDrag(this);
}
_onDragEnd() {
this._dragging = false;
this.undoScaleAndFade();
Main.overview.endItemDrag(this);
}
scaleIn() {
this.scale_x = 0;
this.scale_y = 0;
this.ease({
scale_x: 1,
scale_y: 1,
duration: APP_ICON_SCALE_IN_TIME,
delay: APP_ICON_SCALE_IN_DELAY,
mode: Clutter.AnimationMode.EASE_OUT_QUINT,
});
}
scaleAndFade() {
this.reactive = false;
this.ease({
scale_x: 0.5,
scale_y: 0.5,
opacity: 0,
});
}
undoScaleAndFade() {
this.reactive = true;
this.ease({
scale_x: 1.0,
scale_y: 1.0,
opacity: 255,
});
}
_canAccept(source) {
return source !== this;
}
_setHoveringByDnd(hovering) {
if (this._otherIconIsHovering === hovering)
return;
this._otherIconIsHovering = hovering;
if (hovering) {
this._dragMonitor = {
dragMotion: this._onDragMotion.bind(this),
};
DND.addDragMonitor(this._dragMonitor);
} else {
DND.removeDragMonitor(this._dragMonitor);
}
}
_onDragMotion(dragEvent) {
if (!this.contains(dragEvent.targetActor))
this._setHoveringByDnd(false);
return DND.DragMotionResult.CONTINUE;
}
_withinLeeways(x) {
return x < IconGrid.LEFT_DIVIDER_LEEWAY ||
x > this.width - IconGrid.RIGHT_DIVIDER_LEEWAY;
}
vfunc_key_focus_in() {
this._updateMultiline();
super.vfunc_key_focus_in();
}
vfunc_key_focus_out() {
this._updateMultiline();
super.vfunc_key_focus_out();
}
handleDragOver(source, _actor, x) {
if (source === this)
return DND.DragMotionResult.NO_DROP;
if (!this._canAccept(source))
return DND.DragMotionResult.CONTINUE;
if (this._withinLeeways(x)) {
this._setHoveringByDnd(false);
return DND.DragMotionResult.CONTINUE;
}
this._setHoveringByDnd(true);
return DND.DragMotionResult.MOVE_DROP;
}
acceptDrop(source, _actor, x) {
this._setHoveringByDnd(false);
if (!this._canAccept(source))
return false;
if (this._withinLeeways(x))
return false;
return true;
}
get id() {
return this._id;
}
get name() {
return this._name;
}
});
var FolderGrid = GObject.registerClass(
class FolderGrid extends IconGrid.IconGrid {
_init() {
super._init({
allow_incomplete_pages: false,
columns_per_page: 3,
rows_per_page: 3,
page_halign: Clutter.ActorAlign.CENTER,
page_valign: Clutter.ActorAlign.CENTER,
});
}
adaptToSize(width, height) {
this.layout_manager.adaptToSize(width, height);
}
});
var FolderView = GObject.registerClass(
class FolderView extends BaseAppView {
_init(folder, id, parentView) {
super._init({
layout_manager: new Clutter.BinLayout(),
x_expand: true,
y_expand: true,
animateIndicators: false,
});
// If it not expand, the parent doesn't take into account its preferred_width when allocating
// the second time it allocates, so we apply the "Standard hack for ClutterBinLayout"
this._grid.x_expand = true;
this._id = id;
this._folder = folder;
this._parentView = parentView;
this._grid._delegate = this;
this.add_child(this._box);
let action = new Clutter.PanAction({ interpolate: true });
action.connect('pan', this._onPan.bind(this));
this._scrollView.add_action(action);
this._deletingFolder = false;
this._appIds = [];
this._redisplay();
}
_createGrid() {
return new FolderGrid();
}
_getFolderApps() {
const appIds = [];
const excludedApps = this._folder.get_strv('excluded-apps');
const appSys = Shell.AppSystem.get_default();
const addAppId = appId => {
if (excludedApps.includes(appId))
return;
const app = appSys.lookup_app(appId);
if (!app)
return;
if (!this._parentalControlsManager.shouldShowApp(app.get_app_info()))
return;
if (appIds.indexOf(appId) !== -1)
return;
appIds.push(appId);
};
const folderApps = this._folder.get_strv('apps');
folderApps.forEach(addAppId);
const folderCategories = this._folder.get_strv('categories');
const appInfos = this._parentView.getAppInfos();
appInfos.forEach(appInfo => {
let appCategories = _getCategories(appInfo);
if (!_listsIntersect(folderCategories, appCategories))
return;
addAppId(appInfo.get_id());
});
return appIds;
}
_getItemPosition(item) {
const appIndex = this._appIds.indexOf(item.id);
if (appIndex === -1)
return [-1, -1];
const { itemsPerPage } = this._grid;
return [Math.floor(appIndex / itemsPerPage), appIndex % itemsPerPage];
}
_compareItems(a, b) {
const aPosition = this._appIds.indexOf(a.id);
const bPosition = this._appIds.indexOf(b.id);
if (aPosition === -1 && bPosition === -1)
return a.name.localeCompare(b.name);
else if (aPosition === -1)
return 1;
else if (bPosition === -1)
return -1;
return aPosition - bPosition;
}
// Overridden from BaseAppView
animate(animationDirection) {
this._grid.animatePulse(animationDirection);
}
createFolderIcon(size) {
let layout = new Clutter.GridLayout();
let icon = new St.Widget({
layout_manager: layout,
style_class: 'app-folder-icon',
x_align: Clutter.ActorAlign.CENTER,
});
layout.hookup_style(icon);
let subSize = Math.floor(FOLDER_SUBICON_FRACTION * size);
let numItems = this._orderedItems.length;
let rtl = icon.get_text_direction() == Clutter.TextDirection.RTL;
for (let i = 0; i < 4; i++) {
const style = 'width: %dpx; height: %dpx;'.format(subSize, subSize);
let bin = new St.Bin({ style });
if (i < numItems)
bin.child = this._orderedItems[i].app.create_icon_texture(subSize);
layout.attach(bin, rtl ? (i + 1) % 2 : i % 2, Math.floor(i / 2), 1, 1);
}
return icon;
}
_onPan(action) {
let [dist_, dx_, dy] = action.get_motion_delta(0);
let adjustment = this._scrollView.vscroll.adjustment;
adjustment.value -= (dy / this._scrollView.height) * adjustment.page_size;
return false;
}
adaptToSize(width, height) {
const [, indicatorHeight] = this._pageIndicators.get_preferred_height(-1);
height -= indicatorHeight;
super.adaptToSize(width, height);
}
_loadApps() {
let apps = [];
let appSys = Shell.AppSystem.get_default();
this._appIds.forEach(appId => {
const app = appSys.lookup_app(appId);
let icon = this._items.get(appId);
if (!icon)
icon = new AppIcon(app);
apps.push(icon);
});
return apps;
}
_redisplay() {
// Keep the app ids list cached
this._appIds = this._getFolderApps();
super._redisplay();
}
acceptDrop(source) {
if (!super.acceptDrop(source))
return false;
const folderApps = this._orderedItems.map(item => item.id);
this._folder.set_strv('apps', folderApps);
return true;
}
addApp(app) {
let folderApps = this._folder.get_strv('apps');
folderApps.push(app.id);
this._folder.set_strv('apps', folderApps);
// Also remove from 'excluded-apps' if the app id is listed
// there. This is only possible on categories-based folders.
let excludedApps = this._folder.get_strv('excluded-apps');
let index = excludedApps.indexOf(app.id);
if (index >= 0) {
excludedApps.splice(index, 1);
this._folder.set_strv('excluded-apps', excludedApps);
}
}
removeApp(app) {
let folderApps = this._folder.get_strv('apps');
let index = folderApps.indexOf(app.id);
if (index >= 0)
folderApps.splice(index, 1);
// Remove the folder if this is the last app icon; otherwise,
// just remove the icon
if (folderApps.length == 0) {
this._deletingFolder = true;
// Resetting all keys deletes the relocatable schema
let keys = this._folder.settings_schema.list_keys();
for (const key of keys)
this._folder.reset(key);
let settings = new Gio.Settings({ schema_id: 'org.gnome.desktop.app-folders' });
let folders = settings.get_strv('folder-children');
folders.splice(folders.indexOf(this._id), 1);
settings.set_strv('folder-children', folders);
this._deletingFolder = false;
} else {
// If this is a categories-based folder, also add it to
// the list of excluded apps
const categories = this._folder.get_strv('categories');
if (categories.length > 0) {
const excludedApps = this._folder.get_strv('excluded-apps');
excludedApps.push(app.id);
this._folder.set_strv('excluded-apps', excludedApps);
}
this._folder.set_strv('apps', folderApps);
}
}
get deletingFolder() {
return this._deletingFolder;
}
});
var FolderIcon = GObject.registerClass({
Signals: {
'apps-changed': {},
},
}, class FolderIcon extends AppViewItem {
_init(id, path, parentView) {
super._init({
style_class: 'app-well-app app-folder',
button_mask: St.ButtonMask.ONE,
toggle_mode: true,
can_focus: true,
}, global.settings.is_writable('app-picker-layout'));
this._id = id;
this._name = '';
this._parentView = parentView;
this._folder = new Gio.Settings({ schema_id: 'org.gnome.desktop.app-folders.folder',
path });
this.icon = new IconGrid.BaseIcon('', {
createIcon: this._createIcon.bind(this),
setSizeManually: true,
});
this.set_child(this.icon);
this.label_actor = this.icon.label;
this.view = new FolderView(this._folder, id, parentView);
this._folderChangedId = this._folder.connect(
'changed', this._sync.bind(this));
this._sync();
}
_onDestroy() {
super._onDestroy();
if (this._dialog)
this._dialog.destroy();
else
this.view.destroy();
if (this._folderChangedId) {
this._folder.disconnect(this._folderChangedId);
delete this._folderChangedId;
}
}
vfunc_clicked() {
this.open();
}
vfunc_unmap() {
if (this._dialog)
this._dialog.popdown();
super.vfunc_unmap();
}
open() {
this._ensureFolderDialog();
this.view._scrollView.vscroll.adjustment.value = 0;
this._dialog.popup();
}
getAppIds() {
return this.view.getAllItems().map(item => item.id);
}
_setHoveringByDnd(hovering) {
if (this._otherIconIsHovering == hovering)
return;
super._setHoveringByDnd(hovering);
if (hovering)
this.add_style_pseudo_class('drop');
else
this.remove_style_pseudo_class('drop');
}
_onDragMotion(dragEvent) {
if (!this._canAccept(dragEvent.source))
this._setHoveringByDnd(false);
return super._onDragMotion(dragEvent);
}
getDragActor() {
const iconParams = {
createIcon: this._createIcon.bind(this),
showLabel: this.icon.label !== null,
setSizeManually: false,
};
const icon = new IconGrid.BaseIcon(this.name, iconParams);
icon.style_class = this.style_class;
return icon;
}
getDragActorSource() {
return this;
}
_canAccept(source) {
if (!(source instanceof AppIcon))
return false;
let view = _getViewFromIcon(source);
if (!view || !(view instanceof AppDisplay))
return false;
if (this._folder.get_strv('apps').includes(source.id))
return false;
return true;
}
acceptDrop(source) {
const accepted = super.acceptDrop(source);
if (!accepted)
return false;
this.view.addApp(source.app);
return true;
}
_updateName() {
let name = _getFolderName(this._folder);
if (this.name == name)
return;
this._name = name;
this.icon.label.text = this.name;
}
_sync() {
if (this.view.deletingFolder)
return;
this.emit('apps-changed');
this._updateName();
this.visible = this.view.getAllItems().length > 0;
this.icon.update();
}
_createIcon(iconSize) {
return this.view.createFolderIcon(iconSize, this);
}
_ensureFolderDialog() {
if (this._dialog)
return;
if (!this._dialog) {
this._dialog = new AppFolderDialog(this, this._folder,
this._parentView);
this._parentView.addFolderDialog(this._dialog);
this._dialog.connect('open-state-changed', (popup, isOpen) => {
const duration = FOLDER_DIALOG_ANIMATION_TIME / 2;
const mode = isOpen
? Clutter.AnimationMode.EASE_OUT_QUAD
: Clutter.AnimationMode.EASE_IN_QUAD;
this.ease({
opacity: isOpen ? 0 : 255,
duration,
mode,
delay: isOpen ? 0 : FOLDER_DIALOG_ANIMATION_TIME - duration,
});
if (!isOpen)
this.checked = false;
});
}
}
});
var AppFolderDialog = GObject.registerClass({
Signals: {
'open-state-changed': { param_types: [GObject.TYPE_BOOLEAN] },
},
}, class AppFolderDialog extends St.Bin {
_init(source, folder, appDisplay) {
super._init({
visible: false,
x_expand: true,
y_expand: true,
reactive: true,
});
this.add_constraint(new Layout.MonitorConstraint({
primary: true,
work_area: true,
}));
const clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', () => {
const [x, y] = clickAction.get_coords();
const actor =
global.stage.get_actor_at_pos(Clutter.PickMode.ALL, x, y);
if (actor === this)
this.popdown();
});
this.add_action(clickAction);
this._source = source;
this._folder = folder;
this._view = source.view;
this._appDisplay = appDisplay;
this._delegate = this;
this._isOpen = false;
this._viewBox = new St.BoxLayout({
style_class: 'app-folder-dialog',
x_expand: true,
y_expand: true,
x_align: Clutter.ActorAlign.FILL,
y_align: Clutter.ActorAlign.FILL,
vertical: true,
});
this.child = new St.Bin({
style_class: 'app-folder-dialog-container',
child: this._viewBox,
x_align: Clutter.ActorAlign.CENTER,
y_align: Clutter.ActorAlign.CENTER,
});
this._addFolderNameEntry();
this._viewBox.add_child(this._view);
global.focus_manager.add_group(this);
this._grabHelper = new GrabHelper.GrabHelper(this, {
actionMode: Shell.ActionMode.POPUP,
});
this._grabHelper.addActor(Main.layoutManager.overviewGroup);
this.connect('destroy', this._onDestroy.bind(this));
this._dragMonitor = null;
this._sourceMappedId = 0;
this._popdownTimeoutId = 0;
this._needsZoomAndFade = false;
this._popdownCallbacks = [];
}
_addFolderNameEntry() {
this._entryBox = new St.BoxLayout({
style_class: 'folder-name-container',
});
this._viewBox.add_child(this._entryBox);
// Empty actor to center the title
let ghostButton = new Clutter.Actor();
this._entryBox.add_child(ghostButton);
let stack = new Shell.Stack({
x_expand: true,
x_align: Clutter.ActorAlign.CENTER,
});
this._entryBox.add_child(stack);
// Folder name label
this._folderNameLabel = new St.Label({
style_class: 'folder-name-label',
x_expand: true,
y_expand: true,
x_align: Clutter.ActorAlign.CENTER,
y_align: Clutter.ActorAlign.CENTER,
});
stack.add_child(this._folderNameLabel);
// Folder name entry
this._entry = new St.Entry({
style_class: 'folder-name-entry',
opacity: 0,
reactive: false,
});
this._entry.clutter_text.set({
x_expand: true,
x_align: Clutter.ActorAlign.CENTER,
});
this._entry.clutter_text.connect('activate', () => {
this._showFolderLabel();
});
stack.add_child(this._entry);
// Edit button
this._editButton = new St.Button({
style_class: 'edit-folder-button',
button_mask: St.ButtonMask.ONE,
toggle_mode: true,
reactive: true,
can_focus: true,
x_align: Clutter.ActorAlign.END,
y_align: Clutter.ActorAlign.CENTER,
child: new St.Icon({
icon_name: 'document-edit-symbolic',
icon_size: 16,
}),
});
this._editButton.connect('notify::checked', () => {
if (this._editButton.checked)
this._showFolderEntry();
else
this._showFolderLabel();
});
this._entryBox.add_child(this._editButton);
ghostButton.add_constraint(new Clutter.BindConstraint({
source: this._editButton,
coordinate: Clutter.BindCoordinate.SIZE,
}));
this._folder.connect('changed::name', () => this._syncFolderName());
this._syncFolderName();
}
_syncFolderName() {
let newName = _getFolderName(this._folder);
this._folderNameLabel.text = newName;
this._entry.text = newName;
}
_switchActor(from, to) {
to.reactive = true;
to.ease({
opacity: 255,
duration: 300,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
from.ease({
opacity: 0,
duration: 300,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
from.reactive = false;
},
});
}
_showFolderLabel() {
if (this._editButton.checked)
this._editButton.checked = false;
this._maybeUpdateFolderName();
this._switchActor(this._entry, this._folderNameLabel);
}
_showFolderEntry() {
this._switchActor(this._folderNameLabel, this._entry);
this._entry.clutter_text.set_selection(0, -1);
this._entry.clutter_text.grab_key_focus();
}
_maybeUpdateFolderName() {
let folderName = _getFolderName(this._folder);
let newFolderName = this._entry.text.trim();
if (newFolderName.length === 0 || newFolderName === folderName)
return;
this._folder.set_string('name', newFolderName);
this._folder.set_boolean('translate', false);
}
_zoomAndFadeIn() {
let [sourceX, sourceY] =
this._source.get_transformed_position();
let [dialogX, dialogY] =
this.child.get_transformed_position();
this.child.set({
translation_x: sourceX - dialogX,
translation_y: sourceY - dialogY,
scale_x: this._source.width / this.child.width,
scale_y: this._source.height / this.child.height,
opacity: 0,
});
this.ease({
background_color: DIALOG_SHADE_NORMAL,
duration: FOLDER_DIALOG_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
this.child.ease({
translation_x: 0,
translation_y: 0,
scale_x: 1,
scale_y: 1,
opacity: 255,
duration: FOLDER_DIALOG_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
this._needsZoomAndFade = false;
if (this._sourceMappedId === 0) {
this._sourceMappedId = this._source.connect(
'notify::mapped', this._zoomAndFadeOut.bind(this));
}
}
_zoomAndFadeOut() {
if (!this._isOpen)
return;
if (!this._source.mapped) {
this.hide();
return;
}
let [sourceX, sourceY] =
this._source.get_transformed_position();
let [dialogX, dialogY] =
this.child.get_transformed_position();
this.ease({
background_color: Clutter.Color.from_pixel(0x00000000),
duration: FOLDER_DIALOG_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
this.child.ease({
translation_x: sourceX - dialogX,
translation_y: sourceY - dialogY,
scale_x: this._source.width / this.child.width,
scale_y: this._source.height / this.child.height,
opacity: 0,
duration: FOLDER_DIALOG_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
this.child.set({
translation_x: 0,
translation_y: 0,
scale_x: 1,
scale_y: 1,
opacity: 255,
});
this.hide();
this._popdownCallbacks.forEach(func => func());
this._popdownCallbacks = [];
},
});
this._needsZoomAndFade = false;
}
_removeDragMonitor() {
if (!this._dragMonitor)
return;
DND.removeDragMonitor(this._dragMonitor);
this._dragMonitor = null;
}
_removePopdownTimeout() {
if (this._popdownTimeoutId === 0)
return;
GLib.source_remove(this._popdownTimeoutId);
this._popdownTimeoutId = 0;
}
_onDestroy() {
if (this._isOpen) {
this._isOpen = false;
this._grabHelper.ungrab({ actor: this });
this._grabHelper = null;
}
if (this._sourceMappedId) {
this._source.disconnect(this._sourceMappedId);
this._sourceMappedId = 0;
}
this._removePopdownTimeout();
this._removeDragMonitor();
}
vfunc_allocate(box) {
super.vfunc_allocate(box);
// We can only start zooming after receiving an allocation
if (this._needsZoomAndFade)
this._zoomAndFadeIn();
}
vfunc_key_press_event(keyEvent) {
if (global.stage.get_key_focus() != this)
return Clutter.EVENT_PROPAGATE;
// Since we need to only grab focus on one item child when the user
// actually press a key we don't use navigate_focus when opening
// the popup.
// Instead of that, grab the focus on the AppFolderPopup actor
// and actually moves the focus to a child only when the user
// actually press a key.
// It should work with just grab_key_focus on the AppFolderPopup
// actor, but since the arrow keys are not wrapping_around the focus
// is not grabbed by a child when the widget that has the current focus
// is the same that is requesting focus, so to make it works with arrow
// keys we need to connect to the key-press-event and navigate_focus
// when that happens using TAB_FORWARD or TAB_BACKWARD instead of arrow
// keys
// Use TAB_FORWARD for down key and right key
// and TAB_BACKWARD for up key and left key on ltr
// languages
let direction;
let isLtr = Clutter.get_default_text_direction() == Clutter.TextDirection.LTR;
switch (keyEvent.keyval) {
case Clutter.KEY_Down:
direction = St.DirectionType.TAB_FORWARD;
break;
case Clutter.KEY_Right:
direction = isLtr
? St.DirectionType.TAB_FORWARD
: St.DirectionType.TAB_BACKWARD;
break;
case Clutter.KEY_Up:
direction = St.DirectionType.TAB_BACKWARD;
break;
case Clutter.KEY_Left:
direction = isLtr
? St.DirectionType.TAB_BACKWARD
: St.DirectionType.TAB_FORWARD;
break;
default:
return Clutter.EVENT_PROPAGATE;
}
return this.navigate_focus(null, direction, false);
}
_setLighterBackground(lighter) {
const backgroundColor = lighter
? DIALOG_SHADE_HIGHLIGHT
: DIALOG_SHADE_NORMAL;
this.ease({
backgroundColor,
duration: FOLDER_DIALOG_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
}
_withinDialog(x, y) {
const childExtents = this.child.get_transformed_extents();
return childExtents.contains_point(new Graphene.Point({ x, y }));
}
_setupDragMonitor() {
if (this._dragMonitor)
return;
this._dragMonitor = {
dragMotion: dragEvent => {
const withinDialog =
this._withinDialog(dragEvent.x, dragEvent.y);
this._setLighterBackground(!withinDialog);
if (withinDialog) {
this._removePopdownTimeout();
this._removeDragMonitor();
}
return DND.DragMotionResult.CONTINUE;
},
};
DND.addDragMonitor(this._dragMonitor);
}
_setupPopdownTimeout() {
if (this._popdownTimeoutId > 0)
return;
this._popdownTimeoutId =
GLib.timeout_add(GLib.PRIORITY_DEFAULT, POPDOWN_DIALOG_TIMEOUT, () => {
this._popdownTimeoutId = 0;
this.popdown();
return GLib.SOURCE_REMOVE;
});
}
handleDragOver(source, actor, x, y) {
if (this._withinDialog(x, y)) {
this._setLighterBackground(false);
this._removePopdownTimeout();
this._removeDragMonitor();
} else {
this._setupPopdownTimeout();
this._setupDragMonitor();
}
return DND.DragMotionResult.MOVE_DROP;
}
acceptDrop(source) {
const appId = source.id;
this.popdown(() => {
this._view.removeApp(source);
this._appDisplay.selectApp(appId);
});
return true;
}
toggle() {
if (this._isOpen)
this.popdown();
else
this.popup();
}
popup() {
if (this._isOpen)
return;
this._isOpen = this._grabHelper.grab({ actor: this,
onUngrab: this.popdown.bind(this) });
if (!this._isOpen)
return;
this.get_parent().set_child_above_sibling(this, null);
this._needsZoomAndFade = true;
this.show();
this.emit('open-state-changed', true);
}
popdown(callback) {
// Either call the callback right away, or wait for the zoom out
// animation to finish
if (callback) {
if (this.visible)
this._popdownCallbacks.push(callback);
else
callback();
}
if (!this._isOpen)
return;
this._zoomAndFadeOut();
this._showFolderLabel();
this._isOpen = false;
this._grabHelper.ungrab({ actor: this });
this.emit('open-state-changed', false);
}
});
var AppIcon = GObject.registerClass({
Signals: {
'menu-state-changed': { param_types: [GObject.TYPE_BOOLEAN] },
'sync-tooltip': {},
},
}, class AppIcon extends AppViewItem {
_init(app, iconParams = {}) {
// Get the isDraggable property without passing it on to the BaseIcon:
const appIconParams = Params.parse(iconParams, { isDraggable: true }, true);
const isDraggable = appIconParams['isDraggable'];
delete iconParams['isDraggable'];
const expandTitleOnHover = appIconParams['expandTitleOnHover'];
delete iconParams['expandTitleOnHover'];
super._init({ style_class: 'app-well-app' }, isDraggable, expandTitleOnHover);
this.app = app;
this._id = app.get_id();
this._name = app.get_name();
this._iconContainer = new St.Widget({ layout_manager: new Clutter.BinLayout(),
x_expand: true, y_expand: true });
this.set_child(this._iconContainer);
this._folderPreviewId = 0;
iconParams['createIcon'] = this._createIcon.bind(this);
iconParams['setSizeManually'] = true;
this.icon = new IconGrid.BaseIcon(app.get_name(), iconParams);
this._iconContainer.add_child(this.icon);
this._dot = new St.Widget({
style_class: 'app-well-app-running-dot',
layout_manager: new Clutter.BinLayout(),
x_expand: true,
y_expand: true,
x_align: Clutter.ActorAlign.CENTER,
y_align: Clutter.ActorAlign.END,
});
this._iconContainer.add_child(this._dot);
this.label_actor = this.icon.label;
this.connect('popup-menu', this._onKeyboardPopupMenu.bind(this));
this._menu = null;
this._menuManager = new PopupMenu.PopupMenuManager(this);
this._menuTimeoutId = 0;
this._stateChangedId = this.app.connect('notify::state', () => {
this._updateRunningStyle();
});
this._updateRunningStyle();
}
_onDestroy() {
super._onDestroy();
if (this._folderPreviewId > 0) {
GLib.source_remove(this._folderPreviewId);
this._folderPreviewId = 0;
}
if (this._stateChangedId > 0)
this.app.disconnect(this._stateChangedId);
this._stateChangedId = 0;
this._removeMenuTimeout();
}
_onDragBegin() {
this._removeMenuTimeout();
super._onDragBegin();
}
_createIcon(iconSize) {
return this.app.create_icon_texture(iconSize);
}
_removeMenuTimeout() {
if (this._menuTimeoutId > 0) {
GLib.source_remove(this._menuTimeoutId);
this._menuTimeoutId = 0;
}
}
_updateRunningStyle() {
if (this.app.state != Shell.AppState.STOPPED)
this._dot.show();
else
this._dot.hide();
}
_setPopupTimeout() {
this._removeMenuTimeout();
this._menuTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, MENU_POPUP_TIMEOUT, () => {
this._menuTimeoutId = 0;
this.popupMenu();
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(this._menuTimeoutId, '[gnome-shell] this.popupMenu');
}
vfunc_leave_event(crossingEvent) {
const ret = super.vfunc_leave_event(crossingEvent);
this.fake_release();
this._removeMenuTimeout();
return ret;
}
vfunc_button_press_event(buttonEvent) {
const ret = super.vfunc_button_press_event(buttonEvent);
if (buttonEvent.button == 1) {
this._setPopupTimeout();
} else if (buttonEvent.button == 3) {
this.popupMenu();
return Clutter.EVENT_STOP;
}
return ret;
}
vfunc_touch_event(touchEvent) {
const ret = super.vfunc_touch_event(touchEvent);
if (touchEvent.type == Clutter.EventType.TOUCH_BEGIN)
this._setPopupTimeout();
return ret;
}
vfunc_clicked(button) {
this._removeMenuTimeout();
this.activate(button);
}
_onKeyboardPopupMenu() {
this.popupMenu();
this._menu.actor.navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
}
getId() {
return this.app.get_id();
}
popupMenu() {
this._removeMenuTimeout();
this.fake_release();
if (this._draggable)
this._draggable.fakeRelease();
if (!this._menu) {
this._menu = new AppIconMenu(this);
this._menu.connect('activate-window', (menu, window) => {
this.activateWindow(window);
});
this._menu.connect('open-state-changed', (menu, isPoppedUp) => {
if (!isPoppedUp)
this._onMenuPoppedDown();
});
let id = Main.overview.connect('hiding', () => {
this._menu.close();
});
this.connect('destroy', () => {
Main.overview.disconnect(id);
});
this._menuManager.addMenu(this._menu);
}
this.emit('menu-state-changed', true);
this.set_hover(true);
this._menu.popup();
this._menuManager.ignoreRelease();
this.emit('sync-tooltip');
return false;
}
activateWindow(metaWindow) {
if (metaWindow)
Main.activateWindow(metaWindow);
else
Main.overview.hide();
}
_onMenuPoppedDown() {
this.sync_hover();
this.emit('menu-state-changed', false);
}
activate(button) {
let event = Clutter.get_current_event();
let modifiers = event ? event.get_state() : 0;
let isMiddleButton = button && button == Clutter.BUTTON_MIDDLE;
let isCtrlPressed = (modifiers & Clutter.ModifierType.CONTROL_MASK) != 0;
let openNewWindow = this.app.can_open_new_window() &&
this.app.state == Shell.AppState.RUNNING &&
(isCtrlPressed || isMiddleButton);
if (this.app.state == Shell.AppState.STOPPED || openNewWindow)
this.animateLaunch();
if (openNewWindow)
this.app.open_new_window(-1);
else
this.app.activate();
Main.overview.hide();
}
animateLaunch() {
this.icon.animateZoomOut();
}
animateLaunchAtPos(x, y) {
this.icon.animateZoomOutAtPos(x, y);
}
shellWorkspaceLaunch(params) {
let { stack } = new Error();
log('shellWorkspaceLaunch is deprecated, use app.open_new_window() instead\n%s'.format(stack));
params = Params.parse(params, { workspace: -1,
timestamp: 0 });
this.app.open_new_window(params.workspace);
}
getDragActor() {
return this.app.create_icon_texture(Main.overview.dash.iconSize);
}
// Returns the original actor that should align with the actor
// we show as the item is being dragged.
getDragActorSource() {
return this.icon.icon;
}
shouldShowTooltip() {
return this.hover && (!this._menu || !this._menu.isOpen);
}
_showFolderPreview() {
this.icon.label.opacity = 0;
this.icon.icon.ease({
scale_x: FOLDER_SUBICON_FRACTION,
scale_y: FOLDER_SUBICON_FRACTION,
});
}
_hideFolderPreview() {
this.icon.label.opacity = 255;
this.icon.icon.ease({
scale_x: 1.0,
scale_y: 1.0,
});
}
_canAccept(source) {
let view = _getViewFromIcon(source);
return source != this &&
(source instanceof this.constructor) &&
(view instanceof AppDisplay);
}
_setHoveringByDnd(hovering) {
if (this._otherIconIsHovering == hovering)
return;
super._setHoveringByDnd(hovering);
if (hovering) {
if (this._folderPreviewId > 0)
return;
this._folderPreviewId =
GLib.timeout_add(GLib.PRIORITY_DEFAULT, 500, () => {
this.add_style_pseudo_class('drop');
this._showFolderPreview();
this._folderPreviewId = 0;
return GLib.SOURCE_REMOVE;
});
} else {
if (this._folderPreviewId > 0) {
GLib.source_remove(this._folderPreviewId);
this._folderPreviewId = 0;
}
this._hideFolderPreview();
this.remove_style_pseudo_class('drop');
}
}
acceptDrop(source, actor, x) {
const accepted = super.acceptDrop(source, actor, x);
if (!accepted)
return false;
let view = _getViewFromIcon(this);
let apps = [this.id, source.id];
return view.createFolder(apps);
}
});
var AppIconMenu = class AppIconMenu extends PopupMenu.PopupMenu {
constructor(source) {
let side = St.Side.LEFT;
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
side = St.Side.RIGHT;
super(source, 0.5, side);
// We want to keep the item hovered while the menu is up
this.blockSourceEvents = true;
this._source = source;
this._parentalControlsManager = ParentalControlsManager.getDefault();
this.actor.add_style_class_name('app-well-menu');
// Chain our visibility and lifecycle to that of the source
this._sourceMappedId = source.connect('notify::mapped', () => {
if (!source.mapped)
this.close();
});
source.connect('destroy', () => {
source.disconnect(this._sourceMappedId);
this.destroy();
});
Main.uiGroup.add_actor(this.actor);
}
_rebuildMenu() {
this.removeAll();
let windows = this._source.app.get_windows().filter(
w => !w.skip_taskbar);
if (windows.length > 0) {
this.addMenuItem(
/* Translators: This is the heading of a list of open windows */
new PopupMenu.PopupSeparatorMenuItem(_('Open Windows')));
}
windows.forEach(window => {
let title = window.title
? window.title : this._source.app.get_name();
let item = this._appendMenuItem(title);
item.connect('activate', () => {
this.emit('activate-window', window);
});
});
if (!this._source.app.is_window_backed()) {
this._appendSeparator();
let appInfo = this._source.app.get_app_info();
let actions = appInfo.list_actions();
if (this._source.app.can_open_new_window() &&
!actions.includes('new-window')) {
this._newWindowMenuItem = this._appendMenuItem(_("New Window"));
this._newWindowMenuItem.connect('activate', () => {
this._source.animateLaunch();
this._source.app.open_new_window(-1);
this.emit('activate-window', null);
});
this._appendSeparator();
}
if (discreteGpuAvailable &&
this._source.app.state == Shell.AppState.STOPPED) {
const appPrefersNonDefaultGPU = appInfo.get_boolean('PrefersNonDefaultGPU');
const gpuPref = appPrefersNonDefaultGPU
? Shell.AppLaunchGpu.DEFAULT
: Shell.AppLaunchGpu.DISCRETE;
this._onGpuMenuItem = this._appendMenuItem(appPrefersNonDefaultGPU
? _('Launch using Integrated Graphics Card')
: _('Launch using Discrete Graphics Card'));
this._onGpuMenuItem.connect('activate', () => {
this._source.animateLaunch();
this._source.app.launch(0, -1, gpuPref);
this.emit('activate-window', null);
});
}
for (let i = 0; i < actions.length; i++) {
let action = actions[i];
let item = this._appendMenuItem(appInfo.get_action_name(action));
item.connect('activate', (emitter, event) => {
if (action == 'new-window')
this._source.animateLaunch();
this._source.app.launch_action(action, event.get_time(), -1);
this.emit('activate-window', null);
});
}
let canFavorite = global.settings.is_writable('favorite-apps') &&
this._parentalControlsManager.shouldShowApp(this._source.app.app_info);
if (canFavorite) {
this._appendSeparator();
let isFavorite = AppFavorites.getAppFavorites().isFavorite(this._source.app.get_id());
if (isFavorite) {
let item = this._appendMenuItem(_("Remove from Favorites"));
item.connect('activate', () => {
let favs = AppFavorites.getAppFavorites();
favs.removeFavorite(this._source.app.get_id());
});
} else {
let item = this._appendMenuItem(_("Add to Favorites"));
item.connect('activate', () => {
let favs = AppFavorites.getAppFavorites();
favs.addFavorite(this._source.app.get_id());
});
}
}
if (Shell.AppSystem.get_default().lookup_app('org.gnome.Software.desktop')) {
this._appendSeparator();
let item = this._appendMenuItem(_("Show Details"));
item.connect('activate', async () => {
let id = this._source.app.get_id();
let args = GLib.Variant.new('(ss)', [id, '']);
const bus = await Gio.DBus.get(Gio.BusType.SESSION, null);
bus.call(
'org.gnome.Software',
'/org/gnome/Software',
'org.gtk.Actions', 'Activate',
new GLib.Variant.new(
'(sava{sv})', ['details', [args], null]),
null, 0, -1, null);
Main.overview.hide();
});
}
}
}
_appendSeparator() {
let separator = new PopupMenu.PopupSeparatorMenuItem();
this.addMenuItem(separator);
}
_appendMenuItem(labelText) {
// FIXME: app-well-menu-item style
let item = new PopupMenu.PopupMenuItem(labelText);
this.addMenuItem(item);
return item;
}
popup(_activatingButton) {
this._rebuildMenu();
this.open();
}
};
Signals.addSignalMethods(AppIconMenu.prototype);
var SystemActionIcon = GObject.registerClass(
class SystemActionIcon extends Search.GridSearchResult {
activate() {
SystemActions.getDefault().activateAction(this.metaInfo['id']);
Main.overview.hide();
}
});