sort imports consistently; everything-but-our-javascript, alphabetically,
then a blank line, then all of our javascript, alphabetically svn path=/trunk/; revision=176
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@ -1,10 +1,10 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Signals = imports.signals;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const GenericDisplay = imports.ui.genericDisplay;
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@ -1,11 +1,10 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Signals = imports.signals;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const GenericDisplay = imports.ui.genericDisplay;
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@ -1,14 +1,13 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Signals = imports.signals;
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Pango = imports.gi.Pango;
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const Gtk = imports.gi.Gtk;
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const Tidy = imports.gi.Tidy;
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const Big = imports.gi.Big;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Tidy = imports.gi.Tidy;
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const ITEM_DISPLAY_NAME_COLOR = new Clutter.Color();
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ITEM_DISPLAY_NAME_COLOR.from_pixel(0xffffffff);
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@ -1,14 +1,14 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Shell = imports.gi.Shell;
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const Gio = imports.gi.Gio;
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const Signals = imports.signals;
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const Mainloop = imports.mainloop;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Tweener = imports.tweener.tweener;
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const Panel = imports.ui.panel;
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const Overlay = imports.ui.overlay;
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const Panel = imports.ui.panel;
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const RunDialog = imports.ui.runDialog;
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const WindowManager = imports.ui.windowManager;
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@ -1,19 +1,19 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Signals = imports.signals;
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const Mainloop = imports.mainloop;
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const Tweener = imports.tweener.tweener;
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Workspaces = imports.ui.workspaces;
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const Main = imports.ui.main;
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const Panel = imports.ui.panel;
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const Mainloop = imports.mainloop;
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const Shell = imports.gi.Shell;
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const Big = imports.gi.Big;
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const Signals = imports.signals;
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const Tweener = imports.tweener.tweener;
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const AppDisplay = imports.ui.appDisplay;
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const DocDisplay = imports.ui.docDisplay;
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const Main = imports.ui.main;
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const Panel = imports.ui.panel;
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const Workspaces = imports.ui.workspaces;
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const OVERLAY_BACKGROUND_COLOR = new Clutter.Color();
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OVERLAY_BACKGROUND_COLOR.from_pixel(0x000000ff);
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Big = imports.gi.Big;
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const Button = imports.ui.button;
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const Main = imports.ui.main;
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@ -1,8 +1,8 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Signals = imports.signals;
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const Shell = imports.gi.Shell;
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const Clutter = imports.gi.Clutter;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Main = imports.ui.main;
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@ -1,19 +1,19 @@
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/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Tweener = imports.tweener.tweener;
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const GdkPixbuf = imports.gi.GdkPixbuf;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Meta = imports.gi.Meta;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Tweener = imports.tweener.tweener;
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const Main = imports.ui.main;
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const Overlay = imports.ui.overlay;
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const Panel = imports.ui.panel;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Big = imports.gi.Big;
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const GdkPixbuf = imports.gi.GdkPixbuf;
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// Windows are slightly translucent in the overlay mode
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const WINDOW_OPACITY = 0.9 * 255;
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