appDisplay: Make _items object a Map
Use a Map instead of an Object here makes it easier to loop through keys, which we're going to do in the next commit. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/799
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@ -165,7 +165,7 @@ var BaseAppView = GObject.registerClass({
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// Standard hack for ClutterBinLayout
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this._grid.x_expand = true;
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this._items = {};
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this._items = new Map();
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this._allItems = [];
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}
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@ -190,7 +190,7 @@ var BaseAppView = GObject.registerClass({
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this._allItems.splice(iconIndex, 1);
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icon.destroy();
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delete this._items[id];
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this._items.delete(id);
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});
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// Add new app icons
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@ -199,7 +199,7 @@ var BaseAppView = GObject.registerClass({
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this._allItems.splice(iconIndex, 0, icon);
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this._grid.addItem(icon, iconIndex);
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this._items[icon.id] = icon;
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this._items.set(icon.id, icon);
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});
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this.emit('view-loaded');
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@ -214,24 +214,27 @@ var BaseAppView = GObject.registerClass({
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}
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_selectAppInternal(id) {
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if (this._items[id])
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this._items[id].navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
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if (this._items.has(id))
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this._items.get(id).navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
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else
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log(`No such application ${id}`);
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}
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selectApp(id) {
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if (this._items[id] && this._items[id].mapped) {
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this._selectAppInternal(id);
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} else if (this._items[id]) {
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// Need to wait until the view is mapped
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let signalId = this._items[id].connect('notify::mapped',
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actor => {
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if (this._items.has(id)) {
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let item = this._items.get(id);
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if (item.mapped) {
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this._selectAppInternal(id);
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} else {
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// Need to wait until the view is mapped
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let signalId = item.connect('notify::mapped', actor => {
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if (actor.mapped) {
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actor.disconnect(signalId);
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this._selectAppInternal(id);
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}
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});
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}
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} else {
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// Need to wait until the view is built
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let signalId = this.connect('view-loaded', () => {
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@ -448,7 +451,7 @@ var AllView = GObject.registerClass({
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this.folderIcons.forEach(folder => {
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let folderApps = folder.getAppIds();
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folderApps.forEach(appId => {
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let appIcon = this._items[appId];
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let appIcon = this._items.get(appId);
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appIcon.visible = false;
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});
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});
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@ -484,7 +487,7 @@ var AllView = GObject.registerClass({
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let folders = this._folderSettings.get_strv('folder-children');
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folders.forEach(id => {
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let path = `${this._folderSettings.path}folders/${id}/`;
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let icon = this._items[id];
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let icon = this._items.get(id);
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if (!icon) {
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icon = new FolderIcon(id, path, this);
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icon.connect('name-changed', this._itemNameChanged.bind(this));
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@ -503,7 +506,7 @@ var AllView = GObject.registerClass({
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let favoritesWritable = global.settings.is_writable('favorite-apps');
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apps.forEach(appId => {
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let icon = this._items[appId];
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let icon = this._items.get(appId);
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if (!icon) {
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let app = appSys.lookup_app(appId);
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@ -721,13 +724,14 @@ var AllView = GObject.registerClass({
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}
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_updateIconOpacities(folderOpen) {
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for (let id in this._items) {
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for (let icon of this._items.values()) {
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let opacity;
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if (folderOpen && !this._items[id].checked)
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if (folderOpen && !icon.checked)
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opacity = INACTIVE_GRID_OPACITY;
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else
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opacity = 255;
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this._items[id].ease({
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icon.ease({
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opacity,
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duration: INACTIVE_GRID_OPACITY_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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@ -911,7 +915,7 @@ var AllView = GObject.registerClass({
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return false;
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}
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let appItems = apps.map(id => this._items[id].app);
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let appItems = apps.map(id => this._items.get(id).app);
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let folderName = _findBestFolderName(appItems);
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if (!folderName)
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folderName = _("Unnamed Folder");
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@ -986,7 +990,7 @@ class FrequentView extends BaseAppView {
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for (let i = 0; i < mostUsed.length; i++) {
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if (!mostUsed[i].get_app_info().should_show())
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continue;
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let appIcon = this._items[mostUsed[i].get_id()];
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let appIcon = this._items.get(mostUsed[i].get_id());
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if (!appIcon) {
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appIcon = new AppIcon(mostUsed[i], {
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isDraggable: favoritesWritable,
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@ -1449,7 +1453,7 @@ class FolderView extends BaseAppView {
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if (apps.some(appIcon => appIcon.id == appId))
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return;
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let icon = this._items[appId];
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let icon = this._items.get(appId);
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if (!icon)
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icon = new AppIcon(app);
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