[appDisplay] port from ShellMenu to PopupMenu
This fixes the style, and also makes it keyboard navigable https://bugzilla.gnome.org/show_bug.cgi?id=619541
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commit
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@ -586,28 +586,7 @@ StTooltip {
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}
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.app-well-menu {
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border: 1px solid #5f5f5f;
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border-radius: 4px;
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padding: 4px;
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background-color: rgba(0,0,0,0.9);
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color: #ffffff;
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spacing: 4px;
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}
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.app-well-menu-arrow {
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border-color: #5f5f5f;
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color: rgba(0,0,0,0.9);
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width: 12px;
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}
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.app-well-menu-item:hover {
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background-color: #1e1e1e;
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}
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.app-well-menu-separator {
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padding-top: 1px;
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border-bottom: 1px solid #5f5f5f;
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height: 1px;
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font-size: 12px
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}
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/* Places */
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@ -18,6 +18,7 @@ const DND = imports.ui.dnd;
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const GenericDisplay = imports.ui.genericDisplay;
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const Main = imports.ui.main;
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const Overview = imports.ui.overview;
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const PopupMenu = imports.ui.popupMenu;
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const Search = imports.ui.search;
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const Tweener = imports.ui.tweener;
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const Workspace = imports.ui.workspace;
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@ -477,7 +478,9 @@ AppWellIcon.prototype = {
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this.actor.set_child(this._icon.actor);
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this.actor.connect('clicked', Lang.bind(this, this._onClicked));
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this._menu = null;
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this._menuManager = new PopupMenu.PopupMenuManager(this);
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this._draggable = DND.makeDraggable(this.actor);
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this._draggable.connect('drag-begin', Lang.bind(this,
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@ -527,7 +530,7 @@ AppWellIcon.prototype = {
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this._removeMenuTimeout();
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this._menuTimeoutId = Mainloop.timeout_add(MENU_POPUP_TIMEOUT,
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Lang.bind(this, function() {
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this.popupMenu(button);
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this.popupMenu();
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}));
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}
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},
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@ -547,9 +550,7 @@ AppWellIcon.prototype = {
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Main.overview.hide();
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}
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} else if (button == 3) {
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// Don't bind to the right click here; we want left click outside the
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// area to deactivate as well.
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this.popupMenu(0);
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this.popupMenu();
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}
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return false;
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},
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@ -558,7 +559,7 @@ AppWellIcon.prototype = {
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return this.app.get_id();
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},
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popupMenu: function(activatingButton) {
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popupMenu: function() {
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this._removeMenuTimeout();
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this.actor.fake_release();
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@ -577,9 +578,12 @@ AppWellIcon.prototype = {
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this._onMenuPoppedDown();
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}
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}));
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this._menuManager.addMenu(this._menu, true);
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}
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this._menu.popup(activatingButton);
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this._menu.popup();
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this._menuManager.grab();
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return false;
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},
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@ -646,6 +650,11 @@ AppWellIcon.prototype = {
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Main.overview.hide();
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},
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// called by this._menuManager when it has the grab
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menuEventFilter: function(event) {
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return this._menu.menuEventFilter(event);
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},
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shellWorkspaceLaunch : function() {
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this.app.open_new_window();
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},
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@ -667,103 +676,34 @@ function AppIconMenu(source) {
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}
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AppIconMenu.prototype = {
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__proto__: PopupMenu.PopupMenu.prototype,
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_init: function(source) {
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PopupMenu.PopupMenu.prototype._init.call(this, source.actor, St.Align.MIDDLE, St.Side.LEFT, 0);
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this._source = source;
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this.actor = new Shell.GenericContainer({ reactive: true });
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this.connect('active-changed', Lang.bind(this, this._onActiveChanged));
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this.connect('activate', Lang.bind(this, this._onActivate));
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this.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
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this._windowContainer = new Shell.Menu({ style_class: 'app-well-menu',
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vertical: true,
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width: Main.overview._dash.actor.width });
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this._windowContainer.connect('unselected', Lang.bind(this, this._onItemUnselected));
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this._windowContainer.connect('selected', Lang.bind(this, this._onItemSelected));
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this._windowContainer.connect('cancelled', Lang.bind(this, this._onWindowSelectionCancelled));
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this._windowContainer.connect('activate', Lang.bind(this, this._onItemActivate));
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this.actor.add_actor(this._windowContainer);
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// Stay popped up on release over application icon
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this._windowContainer.set_persistent_source(this._source.actor);
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// Intercept events while the menu has the pointer grab to do window-related effects
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this._windowContainer.connect('enter-event', Lang.bind(this, this._onMenuEnter));
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this._windowContainer.connect('leave-event', Lang.bind(this, this._onMenuLeave));
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this._windowContainer.connect('button-release-event', Lang.bind(this, this._onMenuButtonRelease));
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this._arrow = new St.DrawingArea({ style_class: 'app-well-menu-arrow' });
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this._arrow.connect('repaint', Lang.bind(this, function (area) {
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Shell.draw_box_pointer(area, Shell.PointerDirection.LEFT);
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}));
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this.actor.add_actor(this._arrow);
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this.actor.add_style_class_name('app-well-menu');
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// Chain our visibility and lifecycle to that of the source
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source.actor.connect('notify::mapped', Lang.bind(this, function () {
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if (!source.actor.mapped)
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this._windowContainer.popdown();
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this.close();
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}));
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source.actor.connect('destroy', Lang.bind(this, function () { this.actor.destroy(); }));
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Main.uiGroup.add_actor(this.actor);
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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let [menuMin, menuNatural] = this._windowContainer.get_preferred_width(forHeight);
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let [arrowMin, arrowNatural] = this._arrow.get_preferred_width(forHeight);
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alloc.min_size = menuMin + arrowMin;
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alloc.natural_size = menuNatural + arrowNatural;
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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let [min, natural] = this._windowContainer.get_preferred_height(forWidth);
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alloc.min_size = min;
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alloc.natural_size = natural;
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},
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_allocate: function(actor, box, flags) {
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let childBox = new Clutter.ActorBox();
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let themeNode = this._windowContainer.get_theme_node();
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let width = box.x2 - box.x1;
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let height = box.y2 - box.y1;
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let [arrowMinWidth, arrowWidth] = this._arrow.get_preferred_width(height);
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childBox.x1 = 0;
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childBox.x2 = arrowWidth;
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childBox.y1 = Math.floor((height / 2) - (arrowWidth / 2));
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childBox.y2 = childBox.y1 + arrowWidth;
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this._arrow.allocate(childBox, flags);
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// Ensure the arrow is above the border area
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let border = themeNode.get_border_width(St.Side.LEFT);
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childBox.x1 = arrowWidth - border;
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childBox.x2 = width;
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childBox.y1 = 0;
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childBox.y2 = height;
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this._windowContainer.allocate(childBox, flags);
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},
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_redisplay: function() {
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this._windowContainer.remove_all();
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this.removeAll();
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let windows = this._source.app.get_windows();
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this._windowContainer.show();
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let iconsDiffer = false;
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let texCache = St.TextureCache.get_default();
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if (windows.length > 0) {
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let firstIcon = windows[0].mini_icon;
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for (let i = 1; i < windows.length; i++) {
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if (!texCache.pixbuf_equal(windows[i].mini_icon, firstIcon)) {
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iconsDiffer = true;
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break;
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}
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}
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}
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// Display the app windows menu items and the separator between windows
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// of the current desktop and other windows.
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let activeWorkspace = global.screen.get_active_workspace();
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@ -774,8 +714,8 @@ AppIconMenu.prototype = {
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this._appendSeparator();
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separatorShown = true;
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}
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let box = this._appendMenuItem(windows[i].title);
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box._window = windows[i];
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let item = this._appendMenuItem(windows[i].title);
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item._window = windows[i];
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}
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if (windows.length > 0)
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@ -794,45 +734,53 @@ AppIconMenu.prototype = {
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},
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_appendSeparator: function () {
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let bin = new St.Bin({ style_class: 'app-well-menu-separator' });
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this._windowContainer.add_actor(bin);
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let separator = new PopupMenu.PopupSeparatorMenuItem();
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this.addMenuItem(separator);
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},
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_appendMenuItem: function(labelText) {
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let box = new St.BoxLayout({ style_class: 'app-well-menu-item',
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reactive: true });
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let label = new St.Label({ text: labelText });
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box.add(label);
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this._windowContainer.add_actor(box);
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return box;
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// FIXME: app-well-menu-item style
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let item = new PopupMenu.PopupMenuItem(labelText);
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this.addMenuItem(item);
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return item;
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},
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popup: function(activatingButton) {
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let [stageX, stageY] = this._source.actor.get_transformed_position();
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let [stageWidth, stageHeight] = this._source.actor.get_transformed_size();
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this._redisplay();
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this._windowContainer.popup(activatingButton, global.get_current_time());
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this.emit('popup', true);
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let x, y;
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x = Math.floor(stageX + stageWidth);
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y = Math.floor(stageY + (stageHeight / 2) - (this.actor.height / 2));
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this.actor.set_position(x, y);
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this.actor.show();
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this.open();
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},
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popdown: function() {
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this._windowContainer.popdown();
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this.emit('popup', false);
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this.actor.hide();
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_onOpenStateChanged: function (menu, open) {
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if (open) {
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this.emit('popup', true);
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} else {
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this._updateHighlight(null);
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this.emit('popup', false);
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}
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},
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selectWindow: function(metaWindow) {
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this._selectMenuItemForWindow(metaWindow);
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// called by this._menuManager when it has the grab
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menuEventFilter: function(event) {
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let eventType = event.type();
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// Check if the user is interacting with a window representation
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// rather than interacting with the menu
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if (eventType == Clutter.EventType.BUTTON_RELEASE) {
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let metaWindow = this._findMetaWindowForActor(event.get_source());
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if (metaWindow)
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this.emit('activate-window', metaWindow);
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} else if (eventType == Clutter.EventType.ENTER) {
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let metaWindow = this._findMetaWindowForActor(event.get_source());
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if (metaWindow)
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this._selectMenuItemForWindow(metaWindow, true);
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} else if (eventType == Clutter.EventType.LEAVE) {
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let metaWindow = this._findMetaWindowForActor(event.get_source());
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if (metaWindow)
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this._selectMenuItemForWindow(metaWindow, false);
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}
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return false;
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},
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_findMetaWindowForActor: function (actor) {
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@ -843,64 +791,32 @@ AppIconMenu.prototype = {
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return null;
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},
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// This function is called while the menu has a pointer grab; what we want
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// to do is see if the mouse was released over a window representation
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_onMenuButtonRelease: function (actor, event) {
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let metaWindow = this._findMetaWindowForActor(event.get_source());
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if (metaWindow) {
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this.emit('activate-window', metaWindow);
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}
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},
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_updateHighlight: function (item) {
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if (this._highlightedItem) {
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this._highlightedItem.remove_style_pseudo_class('hover');
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if (this._highlightedItem)
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this.emit('highlight-window', null);
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}
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this._highlightedItem = item;
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if (this._highlightedItem) {
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item.add_style_pseudo_class('hover');
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let window = this._highlightedItem._window;
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if (window)
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this.emit('highlight-window', window);
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}
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},
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_selectMenuItemForWindow: function (metaWindow) {
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let children = this._windowContainer.get_children();
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for (let i = 0; i < children.length; i++) {
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let child = children[i];
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let menuMetaWindow = child._window;
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_selectMenuItemForWindow: function (metaWindow, selected) {
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let items = this.getMenuItems();
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for (let i = 0; i < items.length; i++) {
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let item = items[i];
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let menuMetaWindow = item._window;
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if (menuMetaWindow == metaWindow)
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this._updateHighlight(child);
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item.setActive(selected);
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}
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},
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// Called while menu has a pointer grab
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_onMenuEnter: function (actor, event) {
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let metaWindow = this._findMetaWindowForActor(event.get_source());
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if (metaWindow) {
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this._selectMenuItemForWindow(metaWindow);
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}
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},
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// Called while menu has a pointer grab
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_onMenuLeave: function (actor, event) {
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let metaWindow = this._findMetaWindowForActor(event.get_source());
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if (metaWindow) {
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this._updateHighlight(null);
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}
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},
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_onItemUnselected: function (actor, child) {
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this._updateHighlight(null);
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},
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_onItemSelected: function (actor, child) {
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_onActiveChanged: function (menu, child) {
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this._updateHighlight(child);
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},
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_onItemActivate: function (actor, child) {
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_onActivate: function (actor, child) {
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if (child._window) {
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let metaWindow = child._window;
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this.emit('activate-window', metaWindow);
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@ -915,12 +831,7 @@ AppIconMenu.prototype = {
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else
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favs.addFavorite(this._source.app.get_id());
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}
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this.popdown();
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},
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_onWindowSelectionCancelled: function () {
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this.emit('highlight-window', null);
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this.popdown();
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this.close();
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}
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};
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Signals.addSignalMethods(AppIconMenu.prototype);
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@ -736,6 +736,9 @@ Workspace.prototype = {
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* Draw the user's attention to the given window @metaWindow.
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*/
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setHighlightWindow: function (metaWindow) {
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if (!this._lightbox)
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return;
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let actor;
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if (metaWindow != null) {
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let clone = this.lookupCloneForMetaWindow(metaWindow);
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