Port AppWell to CSS; delete appIcon.js
The altTab.js and app well code weren't sharing really any functionality anymore; un-merge the appIcon code back into appWell, and have a simple icon + text display for altTab. Port AppWell to St and CSS. https://bugzilla.gnome.org/show_bug.cgi?id=602131
This commit is contained in:
parent
2f1ca7bf28
commit
907fc2f067
@ -236,12 +236,56 @@ StTooltip {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/* AppIcon */
|
||||
/* Apps */
|
||||
|
||||
.app-icon-label {
|
||||
#dashAppWell {
|
||||
spacing: 2px;
|
||||
-shell-grid-item-size: 74px;
|
||||
}
|
||||
|
||||
.app-well-app {
|
||||
border: 1px solid #080808;
|
||||
border-radius: 2px;
|
||||
padding: 2px;
|
||||
width: 74px;
|
||||
height: 74px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.app-well-app:hover {
|
||||
border: 1px solid #202020;
|
||||
}
|
||||
|
||||
.app-well-app:active {
|
||||
background-color: #1e1e1e;
|
||||
border: 1px solid #5f5f5f;
|
||||
}
|
||||
|
||||
.app-well-app-glow {
|
||||
-shell-glow-extend-vertical: 3px;
|
||||
-shell-glow-shrink-horizontal: 3px;
|
||||
}
|
||||
|
||||
.app-well-menu {
|
||||
border: 1px solid #5f5f5f;
|
||||
border-radius: 4px;
|
||||
padding: 4px;
|
||||
background-color: rgba(0,0,0,0.9);
|
||||
color: #ffffff;
|
||||
-shell-arrow-width: 12px;
|
||||
-shell-menu-spacing: 4px;
|
||||
}
|
||||
|
||||
.app-well-menu-item:hover {
|
||||
background-color: #1e1e1e;
|
||||
}
|
||||
|
||||
.app-well-menu-separator {
|
||||
padding-top: 1px;
|
||||
border-bottom: 1px solid #5f5f5f;
|
||||
height: 1px;
|
||||
}
|
||||
|
||||
/* Places */
|
||||
|
||||
.places-actions {
|
||||
|
@ -4,7 +4,6 @@ dist_jsui_DATA = \
|
||||
altTab.js \
|
||||
appDisplay.js \
|
||||
appFavorites.js \
|
||||
appIcon.js \
|
||||
calendar.js \
|
||||
chrome.js \
|
||||
dash.js \
|
||||
|
@ -11,7 +11,6 @@ const Shell = imports.gi.Shell;
|
||||
const Signals = imports.signals;
|
||||
const St = imports.gi.St;
|
||||
|
||||
const AppIcon = imports.ui.appIcon;
|
||||
const Main = imports.ui.main;
|
||||
const Tweener = imports.ui.tweener;
|
||||
|
||||
@ -438,16 +437,10 @@ SwitcherList.prototype = {
|
||||
},
|
||||
|
||||
addItem : function(item) {
|
||||
// We want the St.Bin's padding to be clickable (since it will
|
||||
// be part of the highlighted background color), so we put the
|
||||
// bin inside the Clickable rather than vice versa.
|
||||
let bin = new St.Bin({ style_class: 'item-box' });
|
||||
let bbox = new St.Clickable({ reactive: true,
|
||||
x_fill: true,
|
||||
y_fill: true });
|
||||
let bbox = new St.Clickable({ style_class: 'item-box',
|
||||
reactive: true });
|
||||
|
||||
bin.add_actor(item);
|
||||
bbox.set_child(bin);
|
||||
bbox.set_child(item);
|
||||
this._list.add_actor(bbox);
|
||||
|
||||
let n = this._items.length;
|
||||
@ -458,7 +451,6 @@ SwitcherList.prototype = {
|
||||
this._itemEntered(n);
|
||||
}));
|
||||
|
||||
bbox._bin = bin;
|
||||
this._items.push(bbox);
|
||||
},
|
||||
|
||||
@ -470,15 +462,15 @@ SwitcherList.prototype = {
|
||||
|
||||
highlight: function(index, justOutline) {
|
||||
if (this._highlighted != -1)
|
||||
this._items[this._highlighted]._bin.style_class = 'item-box';
|
||||
this._items[this._highlighted].style_class = 'item-box';
|
||||
|
||||
this._highlighted = index;
|
||||
|
||||
if (this._highlighted != -1) {
|
||||
if (justOutline)
|
||||
this._items[this._highlighted]._bin.style_class = 'outlined-item-box';
|
||||
this._items[this._highlighted].style_class = 'outlined-item-box';
|
||||
else
|
||||
this._items[this._highlighted]._bin.style_class = 'selected-item-box';
|
||||
this._items[this._highlighted].style_class = 'selected-item-box';
|
||||
}
|
||||
},
|
||||
|
||||
@ -590,6 +582,22 @@ SwitcherList.prototype = {
|
||||
|
||||
Signals.addSignalMethods(SwitcherList.prototype);
|
||||
|
||||
function AppIcon(app) {
|
||||
this._init(app);
|
||||
}
|
||||
|
||||
AppIcon.prototype = {
|
||||
_init: function(app) {
|
||||
this.app = app;
|
||||
this.actor = new St.BoxLayout({ style_class: "alt-tab-app",
|
||||
vertical: true });
|
||||
this._icon = this.app.create_icon_texture(POPUP_APPICON_SIZE);
|
||||
this.actor.add(this._icon, { x_fill: false, y_fill: false });
|
||||
this._label = new St.Label({ text: this.app.get_name() });
|
||||
this.actor.add(this._label, { x_fill: false });
|
||||
}
|
||||
}
|
||||
|
||||
function AppSwitcher(apps) {
|
||||
this._init(apps);
|
||||
}
|
||||
@ -605,8 +613,7 @@ AppSwitcher.prototype = {
|
||||
let workspaceIcons = [];
|
||||
let otherIcons = [];
|
||||
for (let i = 0; i < apps.length; i++) {
|
||||
let appIcon = new AppIcon.AppIcon({ app: apps[i],
|
||||
size: POPUP_APPICON_SIZE });
|
||||
let appIcon = new AppIcon(apps[i]);
|
||||
// Cache the window list now; we don't handle dynamic changes here,
|
||||
// and we don't want to be continually retrieving it
|
||||
appIcon.cachedWindows = appIcon.app.get_windows();
|
||||
@ -683,10 +690,6 @@ AppSwitcher.prototype = {
|
||||
this.icons.push(appIcon);
|
||||
this.addItem(appIcon.actor);
|
||||
|
||||
// SwitcherList creates its own St.Clickable; we want to
|
||||
// avoid intercepting the events it wants.
|
||||
appIcon.actor.reactive = false;
|
||||
|
||||
let n = this._arrows.length;
|
||||
let arrow = new St.DrawingArea();
|
||||
arrow.connect('redraw', Lang.bind(this,
|
||||
|
@ -9,28 +9,19 @@ const Gtk = imports.gi.Gtk;
|
||||
const Shell = imports.gi.Shell;
|
||||
const Lang = imports.lang;
|
||||
const Signals = imports.signals;
|
||||
const St = imports.gi.St;
|
||||
const Mainloop = imports.mainloop;
|
||||
const Gettext = imports.gettext.domain('gnome-shell');
|
||||
const _ = Gettext.gettext;
|
||||
|
||||
const AppFavorites = imports.ui.appFavorites;
|
||||
const AppIcon = imports.ui.appIcon;
|
||||
const DND = imports.ui.dnd;
|
||||
const GenericDisplay = imports.ui.genericDisplay;
|
||||
const Main = imports.ui.main;
|
||||
const Workspaces = imports.ui.workspaces;
|
||||
|
||||
const ENTERED_MENU_COLOR = new Clutter.Color();
|
||||
ENTERED_MENU_COLOR.from_pixel(0x00ff0022);
|
||||
|
||||
const WELL_DEFAULT_COLUMNS = 4;
|
||||
const WELL_ITEM_MIN_HSPACING = 4;
|
||||
const WELL_ITEM_VSPACING = 4;
|
||||
|
||||
const MENU_ARROW_SIZE = 12;
|
||||
const MENU_SPACING = 7;
|
||||
|
||||
const MAX_ITEMS = 30;
|
||||
const APPICON_SIZE = 48;
|
||||
const WELL_MAX_COLUMNS = 8;
|
||||
|
||||
/* This class represents a single display item containing information about an application.
|
||||
*
|
||||
@ -86,79 +77,6 @@ AppDisplayItem.prototype = {
|
||||
}
|
||||
};
|
||||
|
||||
const MENU_UNSELECTED = 0;
|
||||
const MENU_SELECTED = 1;
|
||||
const MENU_ENTERED = 2;
|
||||
|
||||
function MenuItem(name, id) {
|
||||
this._init(name, id);
|
||||
}
|
||||
|
||||
/**
|
||||
* MenuItem:
|
||||
* Shows the list of menus in the sidebar.
|
||||
*/
|
||||
MenuItem.prototype = {
|
||||
_init: function(name, id) {
|
||||
this.id = id;
|
||||
|
||||
this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
|
||||
spacing: 4,
|
||||
corner_radius: 4,
|
||||
padding_right: 4,
|
||||
padding_left: 4,
|
||||
reactive: true });
|
||||
this.actor.connect('button-press-event', Lang.bind(this, function (a, e) {
|
||||
this.setState(MENU_SELECTED);
|
||||
}));
|
||||
|
||||
this._text = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
|
||||
font_name: "Sans 14px",
|
||||
text: name });
|
||||
|
||||
// We use individual boxes for the label and the arrow to ensure that they
|
||||
// are aligned vertically. Just setting y_align: Big.BoxAlignment.CENTER
|
||||
// on this.actor does not seem to achieve that.
|
||||
let labelBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER,
|
||||
padding: 4 });
|
||||
|
||||
labelBox.append(this._text, Big.BoxPackFlags.NONE);
|
||||
|
||||
this.actor.append(labelBox, Big.BoxPackFlags.EXPAND);
|
||||
|
||||
let arrowBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
|
||||
|
||||
this._arrow = new Shell.Arrow({ surface_width: MENU_ARROW_SIZE,
|
||||
surface_height: MENU_ARROW_SIZE,
|
||||
direction: Gtk.ArrowType.RIGHT,
|
||||
opacity: 0 });
|
||||
arrowBox.append(this._arrow, Big.BoxPackFlags.NONE);
|
||||
this.actor.append(arrowBox, Big.BoxPackFlags.NONE);
|
||||
},
|
||||
|
||||
getState: function() {
|
||||
return this._state;
|
||||
},
|
||||
|
||||
setState: function (state) {
|
||||
if (state == this._state)
|
||||
return;
|
||||
this._state = state;
|
||||
if (this._state == MENU_UNSELECTED) {
|
||||
this.actor.background_color = null;
|
||||
this._arrow.set_opacity(0);
|
||||
} else if (this._state == MENU_ENTERED) {
|
||||
this.actor.background_color = ENTERED_MENU_COLOR;
|
||||
this._arrow.set_opacity(0xFF/2);
|
||||
} else {
|
||||
this.actor.background_color = GenericDisplay.ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR;
|
||||
this._arrow.set_opacity(0xFF);
|
||||
}
|
||||
this.emit('state-changed')
|
||||
}
|
||||
}
|
||||
Signals.addSignalMethods(MenuItem.prototype);
|
||||
|
||||
/* This class represents a display containing a collection of application items.
|
||||
* The applications are sorted based on their popularity by default, and based on
|
||||
* their name if some search filter is applied.
|
||||
@ -302,42 +220,203 @@ AppDisplay.prototype = {
|
||||
|
||||
Signals.addSignalMethods(AppDisplay.prototype);
|
||||
|
||||
function BaseWellItem(app, isFavorite, hasMenu) {
|
||||
this._init(app, isFavorite, hasMenu);
|
||||
|
||||
function BaseWellItem(app, isFavorite) {
|
||||
this._init(app, isFavorite);
|
||||
}
|
||||
|
||||
BaseWellItem.prototype = {
|
||||
__proto__: AppIcon.AppIcon.prototype,
|
||||
_init : function(app, isFavorite) {
|
||||
this.app = app;
|
||||
|
||||
_init: function(app, isFavorite) {
|
||||
AppIcon.AppIcon.prototype._init.call(this, { app: app,
|
||||
menuType: AppIcon.MenuType.ON_RIGHT,
|
||||
glow: true });
|
||||
this._glowExtendVertical = 0;
|
||||
this._glowShrinkHorizontal = 0;
|
||||
|
||||
this.isFavorite = isFavorite;
|
||||
this.actor = new St.Clickable({ style_class: 'app-well-app',
|
||||
reactive: true });
|
||||
this.actor._delegate = this;
|
||||
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
|
||||
this.actor.connect('notify::mapped', Lang.bind(this, this._onMapped));
|
||||
|
||||
let box = new St.BoxLayout({ vertical: true });
|
||||
this.actor.set_child(box);
|
||||
|
||||
this.actor.connect('clicked', Lang.bind(this, this._onClicked));
|
||||
|
||||
this._menu = null;
|
||||
|
||||
this.icon = this.app.create_icon_texture(APPICON_SIZE);
|
||||
|
||||
box.add(this.icon, { expand: true, x_fill: false, y_fill: false });
|
||||
|
||||
let nameBox = new Shell.GenericContainer();
|
||||
nameBox.connect('get-preferred-width', Lang.bind(this, this._nameBoxGetPreferredWidth));
|
||||
nameBox.connect('get-preferred-height', Lang.bind(this, this._nameBoxGetPreferredHeight));
|
||||
nameBox.connect('allocate', Lang.bind(this, this._nameBoxAllocate));
|
||||
this._nameBox = nameBox;
|
||||
|
||||
this._name = new St.Label({ text: this.app.get_name() });
|
||||
this._name.clutter_text.line_alignment = Pango.Alignment.CENTER;
|
||||
nameBox.add_actor(this._name);
|
||||
this._glowBox = new St.BoxLayout({ style_class: 'app-well-app-glow' });
|
||||
this._glowBox.connect('style-changed', Lang.bind(this, this._onStyleChanged));
|
||||
this._nameBox.add_actor(this._glowBox);
|
||||
this._glowBox.lower(this._name);
|
||||
this._appWindowChangedId = this.app.connect('windows-changed', Lang.bind(this, this._rerenderGlow));
|
||||
this._rerenderGlow();
|
||||
|
||||
box.add(nameBox);
|
||||
|
||||
this._draggable = DND.makeDraggable(this.actor, true);
|
||||
this._dragStartX = null;
|
||||
this._dragStartY = null;
|
||||
|
||||
// Do these as anonymous functions to avoid conflict with handlers in subclasses
|
||||
this.actor.connect('button-press-event', Lang.bind(this, function(actor, event) {
|
||||
let [stageX, stageY] = event.get_coords();
|
||||
this._dragStartX = stageX;
|
||||
this._dragStartY = stageY;
|
||||
return false;
|
||||
}));
|
||||
this.actor.connect('notify::hover', Lang.bind(this, function () {
|
||||
let hover = this.actor.hover;
|
||||
if (!hover) {
|
||||
if (this.actor.pressed && this._dragStartX != null) {
|
||||
this.actor.fake_release();
|
||||
this._draggable.startDrag(this._dragStartX, this._dragStartY,
|
||||
Main.currentTime());
|
||||
} else {
|
||||
this._dragStartX = null;
|
||||
this._dragStartY = null;
|
||||
}
|
||||
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
|
||||
this.actor.connect('notify::hover', Lang.bind(this, this._onHoverChange));
|
||||
},
|
||||
|
||||
_nameBoxGetPreferredWidth: function (nameBox, forHeight, alloc) {
|
||||
let [min, natural] = this._name.get_preferred_width(forHeight);
|
||||
alloc.min_size = min;
|
||||
alloc.natural_size = natural;
|
||||
},
|
||||
|
||||
_nameBoxGetPreferredHeight: function (nameBox, forWidth, alloc) {
|
||||
let [min, natural] = this._name.get_preferred_height(forWidth);
|
||||
alloc.min_size = min + this._glowExtendVertical * 2;
|
||||
alloc.natural_size = natural + this._glowExtendVertical * 2;
|
||||
},
|
||||
|
||||
_nameBoxAllocate: function (nameBox, box, flags) {
|
||||
let childBox = new Clutter.ActorBox();
|
||||
let [minWidth, naturalWidth] = this._name.get_preferred_width(-1);
|
||||
let [minHeight, naturalHeight] = this._name.get_preferred_height(-1);
|
||||
let availWidth = box.x2 - box.x1;
|
||||
let availHeight = box.y2 - box.y1;
|
||||
let targetWidth = availWidth;
|
||||
let xPadding = 0;
|
||||
if (naturalWidth < availWidth) {
|
||||
xPadding = Math.floor((availWidth - naturalWidth) / 2);
|
||||
}
|
||||
childBox.x1 = xPadding;
|
||||
childBox.x2 = availWidth - xPadding;
|
||||
childBox.y1 = this._glowExtendVertical;
|
||||
childBox.y2 = availHeight - this._glowExtendVertical;
|
||||
this._name.allocate(childBox, flags);
|
||||
|
||||
// Now the glow
|
||||
let glowPaddingHoriz = Math.max(0, xPadding - this._glowShrinkHorizontal);
|
||||
glowPaddingHoriz = Math.max(this._glowShrinkHorizontal, glowPaddingHoriz);
|
||||
childBox.x1 = glowPaddingHoriz;
|
||||
childBox.x2 = availWidth - glowPaddingHoriz;
|
||||
childBox.y1 = 0;
|
||||
childBox.y2 = availHeight;
|
||||
this._glowBox.allocate(childBox, flags);
|
||||
},
|
||||
|
||||
_onDestroy: function() {
|
||||
if (this._appWindowChangedId > 0)
|
||||
this.app.disconnect(this._appWindowChangedId);
|
||||
},
|
||||
|
||||
_onMapped: function() {
|
||||
if (!this._queuedGlowRerender)
|
||||
return;
|
||||
this._queuedGlowRerender = false;
|
||||
this._rerenderGlow();
|
||||
},
|
||||
|
||||
_rerenderGlow: function() {
|
||||
if (!this.actor.mapped) {
|
||||
this._queuedGlowRerender = true;
|
||||
return;
|
||||
}
|
||||
this._glowBox.destroy_children();
|
||||
let glowPath = GLib.filename_to_uri(global.imagedir + 'app-well-glow.png', '');
|
||||
let windows = this.app.get_windows();
|
||||
for (let i = 0; i < windows.length && i < 3; i++) {
|
||||
let glow = Shell.TextureCache.get_default().load_uri_sync(Shell.TextureCachePolicy.FOREVER,
|
||||
glowPath, -1, -1);
|
||||
glow.keep_aspect_ratio = false;
|
||||
this._glowBox.add(glow);
|
||||
}
|
||||
},
|
||||
|
||||
_onButtonPress: function(actor, event) {
|
||||
let [stageX, stageY] = event.get_coords();
|
||||
this._dragStartX = stageX;
|
||||
this._dragStartY = stageY;
|
||||
},
|
||||
|
||||
_onHoverChange: function(actor) {
|
||||
let hover = this.actor.hover;
|
||||
if (!hover) {
|
||||
if (this.actor.pressed && this._dragStartX != null) {
|
||||
this.actor.fake_release();
|
||||
this._draggable.startDrag(this._dragStartX, this._dragStartY,
|
||||
Main.currentTime());
|
||||
} else {
|
||||
this._dragStartX = null;
|
||||
this._dragStartY = null;
|
||||
}
|
||||
}));
|
||||
}
|
||||
},
|
||||
|
||||
_onClicked: function(actor, event) {
|
||||
let button = event.get_button();
|
||||
if (button == 1) {
|
||||
this._onActivate(event);
|
||||
} else if (button == 3) {
|
||||
// Don't bind to the right click here; we want left click outside the
|
||||
// area to deactivate as well.
|
||||
this.popupMenu(0);
|
||||
}
|
||||
return false;
|
||||
},
|
||||
|
||||
_onStyleChanged: function() {
|
||||
let themeNode = this._glowBox.get_theme_node();
|
||||
|
||||
let success, len;
|
||||
[success, len] = themeNode.get_length('-shell-glow-extend-vertical', false);
|
||||
if (success)
|
||||
this._glowExtendVertical = len;
|
||||
[success, len] = themeNode.get_length('-shell-glow-shrink-horizontal', false);
|
||||
if (success)
|
||||
this._glowShrinkHorizontal = len;
|
||||
this.actor.queue_relayout();
|
||||
},
|
||||
|
||||
popupMenu: function(activatingButton) {
|
||||
if (!this._menu) {
|
||||
this._menu = new AppIconMenu(this);
|
||||
this._menu.connect('highlight-window', Lang.bind(this, function (menu, window) {
|
||||
this.highlightWindow(window);
|
||||
}));
|
||||
this._menu.connect('activate-window', Lang.bind(this, function (menu, window) {
|
||||
this.activateWindow(window);
|
||||
}));
|
||||
this._menu.connect('popup', Lang.bind(this, function (menu, isPoppedUp) {
|
||||
if (isPoppedUp) {
|
||||
this._onMenuPoppedUp();
|
||||
} else {
|
||||
this._onMenuPoppedDown();
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
this._menu.popup(activatingButton);
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
// Default implementations; AppDisplay.RunningWellItem overrides these
|
||||
highlightWindow: function(window) {
|
||||
this.emit('highlight-window', window);
|
||||
},
|
||||
|
||||
activateWindow: function(window) {
|
||||
this.emit('activate-window', window);
|
||||
},
|
||||
|
||||
shellWorkspaceLaunch : function() {
|
||||
@ -353,7 +432,7 @@ BaseWellItem.prototype = {
|
||||
},
|
||||
|
||||
getDragActor: function() {
|
||||
return this.createDragActor();
|
||||
return this.app.create_icon_texture(APPICON_SIZE);
|
||||
},
|
||||
|
||||
// Returns the original icon that is being used as a source for the cloned texture
|
||||
@ -362,6 +441,305 @@ BaseWellItem.prototype = {
|
||||
return this.actor;
|
||||
}
|
||||
}
|
||||
Signals.addSignalMethods(BaseWellItem.prototype);
|
||||
|
||||
function AppIconMenu(source) {
|
||||
this._init(source);
|
||||
}
|
||||
|
||||
AppIconMenu.prototype = {
|
||||
_init: function(source) {
|
||||
this._source = source;
|
||||
|
||||
this._arrowSize = 4; // CSS default
|
||||
this._spacing = 0; // CSS default
|
||||
|
||||
this._dragStartX = 0;
|
||||
this._dragStartY = 0;
|
||||
|
||||
this.actor = new Shell.GenericContainer({ reactive: true });
|
||||
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
||||
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
||||
this.actor.connect('allocate', Lang.bind(this, this._allocate));
|
||||
|
||||
this._windowContainerBox = new St.Bin({ style_class: 'app-well-menu' });
|
||||
this._windowContainer = new Shell.Menu({ orientation: Big.BoxOrientation.VERTICAL,
|
||||
width: Main.overview._dash.actor.width });
|
||||
this._windowContainerBox.set_child(this._windowContainer);
|
||||
this._windowContainer.connect('unselected', Lang.bind(this, this._onItemUnselected));
|
||||
this._windowContainer.connect('selected', Lang.bind(this, this._onItemSelected));
|
||||
this._windowContainer.connect('cancelled', Lang.bind(this, this._onWindowSelectionCancelled));
|
||||
this._windowContainer.connect('activate', Lang.bind(this, this._onItemActivate));
|
||||
this.actor.add_actor(this._windowContainerBox);
|
||||
|
||||
// Stay popped up on release over application icon
|
||||
this._windowContainer.set_persistent_source(this._source.actor);
|
||||
|
||||
// Intercept events while the menu has the pointer grab to do window-related effects
|
||||
this._windowContainer.connect('enter-event', Lang.bind(this, this._onMenuEnter));
|
||||
this._windowContainer.connect('leave-event', Lang.bind(this, this._onMenuLeave));
|
||||
this._windowContainer.connect('button-release-event', Lang.bind(this, this._onMenuButtonRelease));
|
||||
|
||||
this._borderColor = new Clutter.Color();
|
||||
this._backgroundColor = new Clutter.Color();
|
||||
this._windowContainerBox.connect('style-changed', Lang.bind(this, this._onStyleChanged));
|
||||
|
||||
this._arrow = new St.DrawingArea();
|
||||
this._arrow.connect('redraw', Lang.bind(this, function (area, texture) {
|
||||
Shell.draw_box_pointer(texture,
|
||||
Shell.PointerDirection.LEFT,
|
||||
this._borderColor,
|
||||
this._backgroundColor);
|
||||
}));
|
||||
this.actor.add_actor(this._arrow);
|
||||
|
||||
// Chain our visibility and lifecycle to that of the source
|
||||
source.actor.connect('notify::mapped', Lang.bind(this, function () {
|
||||
if (!source.actor.mapped)
|
||||
this._windowContainer.popdown();
|
||||
}));
|
||||
source.actor.connect('destroy', Lang.bind(this, function () { this.actor.destroy(); }));
|
||||
|
||||
global.stage.add_actor(this.actor);
|
||||
},
|
||||
|
||||
_getPreferredWidth: function(actor, forHeight, alloc) {
|
||||
let [min, natural] = this._windowContainerBox.get_preferred_width(forHeight);
|
||||
min += this._arrowSize;
|
||||
natural += this._arrowSize;
|
||||
alloc.min_size = min;
|
||||
alloc.natural_size = natural;
|
||||
},
|
||||
|
||||
_getPreferredHeight: function(actor, forWidth, alloc) {
|
||||
let [min, natural] = this._windowContainerBox.get_preferred_height(forWidth);
|
||||
alloc.min_size = min;
|
||||
alloc.natural_size = natural;
|
||||
},
|
||||
|
||||
_allocate: function(actor, box, flags) {
|
||||
let childBox = new Clutter.ActorBox();
|
||||
let themeNode = this._windowContainerBox.get_theme_node();
|
||||
|
||||
let width = box.x2 - box.x1;
|
||||
let height = box.y2 - box.y1;
|
||||
|
||||
childBox.x1 = 0;
|
||||
childBox.x2 = this._arrowSize;
|
||||
childBox.y1 = Math.floor((height / 2) - (this._arrowSize / 2));
|
||||
childBox.y2 = childBox.y1 + this._arrowSize;
|
||||
this._arrow.allocate(childBox, flags);
|
||||
|
||||
// Ensure the arrow is above the border area
|
||||
let border = themeNode.get_border_width(St.Side.LEFT);
|
||||
childBox.x1 = this._arrowSize - border;
|
||||
childBox.x2 = width;
|
||||
childBox.y1 = 0;
|
||||
childBox.y2 = height;
|
||||
this._windowContainerBox.allocate(childBox, flags);
|
||||
},
|
||||
|
||||
_redisplay: function() {
|
||||
this._windowContainer.remove_all();
|
||||
|
||||
let windows = this._source.app.get_windows();
|
||||
|
||||
this._windowContainer.show();
|
||||
|
||||
let iconsDiffer = false;
|
||||
let texCache = Shell.TextureCache.get_default();
|
||||
if (windows.length > 0) {
|
||||
let firstIcon = windows[0].mini_icon;
|
||||
for (let i = 1; i < windows.length; i++) {
|
||||
if (!texCache.pixbuf_equal(windows[i].mini_icon, firstIcon)) {
|
||||
iconsDiffer = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Display the app windows menu items and the separator between windows
|
||||
// of the current desktop and other windows.
|
||||
let activeWorkspace = global.screen.get_active_workspace();
|
||||
let separatorShown = windows.length > 0 && windows[0].get_workspace() != activeWorkspace;
|
||||
|
||||
for (let i = 0; i < windows.length; i++) {
|
||||
if (!separatorShown && windows[i].get_workspace() != activeWorkspace) {
|
||||
this._appendSeparator();
|
||||
separatorShown = true;
|
||||
}
|
||||
let box = this._appendMenuItem(windows[i].title);
|
||||
box._window = windows[i];
|
||||
}
|
||||
|
||||
if (windows.length > 0)
|
||||
this._appendSeparator();
|
||||
|
||||
let isFavorite = AppFavorites.getAppFavorites().isFavorite(this._source.app.get_id());
|
||||
|
||||
this._newWindowMenuItem = windows.length > 0 ? this._appendMenuItem(_("New Window")) : null;
|
||||
|
||||
if (windows.length > 0)
|
||||
this._appendSeparator();
|
||||
this._toggleFavoriteMenuItem = this._appendMenuItem(isFavorite ? _("Remove from Favorites")
|
||||
: _("Add to Favorites"));
|
||||
|
||||
this._highlightedItem = null;
|
||||
},
|
||||
|
||||
_appendSeparator: function () {
|
||||
let bin = new St.Bin({ style_class: "app-well-menu-separator" });
|
||||
this._windowContainer.append_separator(bin, Big.BoxPackFlags.NONE);
|
||||
},
|
||||
|
||||
_appendMenuItem: function(labelText) {
|
||||
let box = new St.BoxLayout({ style_class: 'app-well-menu-item',
|
||||
reactive: true });
|
||||
let label = new St.Label({ text: labelText });
|
||||
box.add(label);
|
||||
this._windowContainer.append(box, Big.BoxPackFlags.NONE);
|
||||
return box;
|
||||
},
|
||||
|
||||
popup: function(activatingButton) {
|
||||
let [stageX, stageY] = this._source.actor.get_transformed_position();
|
||||
let [stageWidth, stageHeight] = this._source.actor.get_transformed_size();
|
||||
|
||||
this._redisplay();
|
||||
|
||||
this._windowContainer.popup(activatingButton, Main.currentTime());
|
||||
|
||||
this.emit('popup', true);
|
||||
|
||||
let x, y;
|
||||
x = Math.floor(stageX + stageWidth);
|
||||
y = Math.floor(stageY + (stageHeight / 2) - (this.actor.height / 2));
|
||||
|
||||
this.actor.set_position(x, y);
|
||||
this.actor.show();
|
||||
},
|
||||
|
||||
popdown: function() {
|
||||
this._windowContainer.popdown();
|
||||
this.emit('popup', false);
|
||||
this.actor.hide();
|
||||
},
|
||||
|
||||
selectWindow: function(metaWindow) {
|
||||
this._selectMenuItemForWindow(metaWindow);
|
||||
},
|
||||
|
||||
_findMetaWindowForActor: function (actor) {
|
||||
if (actor._delegate instanceof Workspaces.WindowClone)
|
||||
return actor._delegate.metaWindow;
|
||||
else if (actor.get_meta_window)
|
||||
return actor.get_meta_window();
|
||||
return null;
|
||||
},
|
||||
|
||||
// This function is called while the menu has a pointer grab; what we want
|
||||
// to do is see if the mouse was released over a window representation
|
||||
_onMenuButtonRelease: function (actor, event) {
|
||||
let metaWindow = this._findMetaWindowForActor(event.get_source());
|
||||
if (metaWindow) {
|
||||
this.emit('activate-window', metaWindow);
|
||||
}
|
||||
},
|
||||
|
||||
_updateHighlight: function (item) {
|
||||
if (this._highlightedItem) {
|
||||
this._highlightedItem.set_style_pseudo_class(null);
|
||||
this.emit('highlight-window', null);
|
||||
}
|
||||
this._highlightedItem = item;
|
||||
if (this._highlightedItem) {
|
||||
item.set_style_pseudo_class('hover');
|
||||
let window = this._highlightedItem._window;
|
||||
if (window)
|
||||
this.emit('highlight-window', window);
|
||||
}
|
||||
},
|
||||
|
||||
_selectMenuItemForWindow: function (metaWindow) {
|
||||
let children = this._windowContainer.get_children();
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
let child = children[i];
|
||||
let menuMetaWindow = child._window;
|
||||
if (menuMetaWindow == metaWindow)
|
||||
this._updateHighlight(child);
|
||||
}
|
||||
},
|
||||
|
||||
// Called while menu has a pointer grab
|
||||
_onMenuEnter: function (actor, event) {
|
||||
let metaWindow = this._findMetaWindowForActor(event.get_source());
|
||||
if (metaWindow) {
|
||||
this._selectMenuItemForWindow(metaWindow);
|
||||
}
|
||||
},
|
||||
|
||||
// Called while menu has a pointer grab
|
||||
_onMenuLeave: function (actor, event) {
|
||||
let metaWindow = this._findMetaWindowForActor(event.get_source());
|
||||
if (metaWindow) {
|
||||
this._updateHighlight(null);
|
||||
}
|
||||
},
|
||||
|
||||
_onItemUnselected: function (actor, child) {
|
||||
this._updateHighlight(null);
|
||||
},
|
||||
|
||||
_onItemSelected: function (actor, child) {
|
||||
this._updateHighlight(child);
|
||||
},
|
||||
|
||||
_onItemActivate: function (actor, child) {
|
||||
if (child._window) {
|
||||
let metaWindow = child._window;
|
||||
this.emit('activate-window', metaWindow);
|
||||
} else if (child == this._newWindowMenuItem) {
|
||||
this._source.app.launch();
|
||||
this.emit('activate-window', null);
|
||||
} else if (child == this._toggleFavoriteMenuItem) {
|
||||
let favs = AppFavorites.getAppFavorites();
|
||||
let isFavorite = favs.isFavorite(this._source.app.get_id());
|
||||
if (isFavorite)
|
||||
favs.removeFavorite(this._source.app.get_id());
|
||||
else
|
||||
favs.addFavorite(this._source.app.get_id());
|
||||
}
|
||||
this.popdown();
|
||||
},
|
||||
|
||||
_onWindowSelectionCancelled: function () {
|
||||
this.emit('highlight-window', null);
|
||||
this.popdown();
|
||||
},
|
||||
|
||||
_onStyleChanged: function() {
|
||||
let themeNode = this._windowContainerBox.get_theme_node();
|
||||
let [success, len] = themeNode.get_length('-shell-arrow-size', false);
|
||||
if (success) {
|
||||
this._arrowSize = len;
|
||||
this.actor.queue_relayout();
|
||||
}
|
||||
[success, len] = themeNode.get_length('-shell-menu-spacing', false)
|
||||
if (success) {
|
||||
this._windowContainer.spacing = len;
|
||||
}
|
||||
let color = new Clutter.Color();
|
||||
if (themeNode.get_background_color(color)) {
|
||||
this._backgroundColor = color;
|
||||
color = new Clutter.Color();
|
||||
}
|
||||
if (themeNode.get_border_color(St.Side.LEFT, color)) {
|
||||
this._borderColor = color;
|
||||
}
|
||||
this._arrow.emit_redraw();
|
||||
}
|
||||
};
|
||||
Signals.addSignalMethods(AppIconMenu.prototype);
|
||||
|
||||
function RunningWellItem(app, isFavorite) {
|
||||
this._init(app, isFavorite);
|
||||
@ -372,14 +750,9 @@ RunningWellItem.prototype = {
|
||||
|
||||
_init: function(app, isFavorite) {
|
||||
BaseWellItem.prototype._init.call(this, app, isFavorite);
|
||||
|
||||
this._dragStartX = 0;
|
||||
this._dragStartY = 0;
|
||||
|
||||
this.actor.connect('activate', Lang.bind(this, this._onActivate));
|
||||
},
|
||||
|
||||
_onActivate: function (actor, event) {
|
||||
_onActivate: function (event) {
|
||||
let modifiers = Shell.get_event_state(event);
|
||||
|
||||
if (modifiers & Clutter.ModifierType.CONTROL_MASK) {
|
||||
@ -406,11 +779,11 @@ RunningWellItem.prototype = {
|
||||
Main.overview.hide();
|
||||
},
|
||||
|
||||
menuPoppedUp: function() {
|
||||
_onMenuPoppedUp: function() {
|
||||
Main.overview.getWorkspacesForWindow(null).setApplicationWindowSelection(this.app.get_id());
|
||||
},
|
||||
|
||||
menuPoppedDown: function() {
|
||||
_onMenuPoppedDown: function() {
|
||||
if (this._didActivateWindow)
|
||||
return;
|
||||
|
||||
@ -427,25 +800,18 @@ InactiveWellItem.prototype = {
|
||||
|
||||
_init : function(app, isFavorite) {
|
||||
BaseWellItem.prototype._init.call(this, app, isFavorite);
|
||||
|
||||
this.actor.connect('notify::pressed', Lang.bind(this, this._onPressedChanged));
|
||||
this.actor.connect('activate', Lang.bind(this, this._onActivate));
|
||||
},
|
||||
|
||||
_onPressedChanged: function() {
|
||||
this.setHighlight(this.actor.pressed);
|
||||
},
|
||||
|
||||
_onActivate: function() {
|
||||
_onActivate: function(event) {
|
||||
this.app.launch();
|
||||
Main.overview.hide();
|
||||
return true;
|
||||
},
|
||||
|
||||
menuPoppedUp: function() {
|
||||
_onMenuPoppedUp: function() {
|
||||
},
|
||||
|
||||
menuPoppedDown: function() {
|
||||
_onMenuPoppedDown: function() {
|
||||
}
|
||||
};
|
||||
|
||||
@ -455,156 +821,123 @@ function WellGrid() {
|
||||
|
||||
WellGrid.prototype = {
|
||||
_init: function() {
|
||||
this.actor = new Shell.GenericContainer();
|
||||
this.actor = new St.Bin({ name: "dashAppWell" });
|
||||
// Pulled from CSS, but hardcode some defaults here
|
||||
this._spacing = 0;
|
||||
this._item_size = 48;
|
||||
this._grid = new Shell.GenericContainer();
|
||||
this.actor.set_child(this._grid);
|
||||
this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged));
|
||||
|
||||
this._separator = new Big.Box({ height: 1 });
|
||||
this.actor.add_actor(this._separator);
|
||||
this._separatorIndex = 0;
|
||||
this._cachedSeparatorY = 0;
|
||||
|
||||
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
||||
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
||||
this.actor.connect('allocate', Lang.bind(this, this._allocate));
|
||||
this._grid.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
||||
this._grid.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
||||
this._grid.connect('allocate', Lang.bind(this, this._allocate));
|
||||
},
|
||||
|
||||
_getPreferredWidth: function (grid, forHeight, alloc) {
|
||||
let [itemMin, itemNatural] = this._getItemPreferredWidth();
|
||||
let children = this._getItemChildren();
|
||||
let nColumns;
|
||||
if (children.length < WELL_DEFAULT_COLUMNS)
|
||||
nColumns = children.length;
|
||||
else
|
||||
nColumns = WELL_DEFAULT_COLUMNS;
|
||||
alloc.min_size = itemMin;
|
||||
alloc.natural_size = itemNatural * nColumns;
|
||||
let children = this._grid.get_children();
|
||||
let nColumns = children.length;
|
||||
let totalSpacing = Math.max(0, nColumns - 1) * this._spacing;
|
||||
// Kind of a lie, but not really an issue right now. If
|
||||
// we wanted to support some sort of hidden/overflow that would
|
||||
// need higher level design
|
||||
alloc.min_size = this._item_size;
|
||||
alloc.natural_size = nColumns * this._item_size + totalSpacing;
|
||||
},
|
||||
|
||||
_getPreferredHeight: function (grid, forWidth, alloc) {
|
||||
let [rows, columns, itemWidth, itemHeight] = this._computeLayout(forWidth);
|
||||
let totalVerticalSpacing = Math.max(rows - 1, 0) * WELL_ITEM_VSPACING;
|
||||
|
||||
let [separatorMin, separatorNatural] = this._separator.get_preferred_height(forWidth);
|
||||
alloc.min_size = alloc.natural_size = rows * itemHeight + totalVerticalSpacing + separatorNatural;
|
||||
let children = this._grid.get_children();
|
||||
let [nColumns, usedWidth] = this._computeLayout(forWidth);
|
||||
let nRows;
|
||||
if (nColumns > 0)
|
||||
nRows = Math.ceil(children.length / nColumns);
|
||||
else
|
||||
nRows = 0;
|
||||
let totalSpacing = Math.max(0, nRows - 1) * this._spacing;
|
||||
let height = nRows * this._item_size + totalSpacing;
|
||||
alloc.min_size = height;
|
||||
alloc.natural_size = height;
|
||||
},
|
||||
|
||||
_allocate: function (grid, box, flags) {
|
||||
let children = this._getItemChildren();
|
||||
let children = this._grid.get_children();
|
||||
let availWidth = box.x2 - box.x1;
|
||||
let availHeight = box.y2 - box.y1;
|
||||
|
||||
let [rows, columns, itemWidth, itemHeight] = this._computeLayout(availWidth);
|
||||
let [nColumns, usedWidth] = this._computeLayout(availWidth);
|
||||
|
||||
let [separatorMin, separatorNatural] = this._separator.get_preferred_height(-1);
|
||||
let overallPaddingX = Math.floor((availWidth - usedWidth) / 2);
|
||||
|
||||
let x = box.x1;
|
||||
let x = box.x1 + overallPaddingX;
|
||||
let y = box.y1;
|
||||
let columnIndex = 0;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
let [childMinWidth, childNaturalWidth] = children[i].get_preferred_width(-1);
|
||||
let [childMinWidth, childMinHeight, childNaturalWidth, childNaturalHeight]
|
||||
= children[i].get_preferred_size();
|
||||
|
||||
/* Center the item in its allocation horizontally */
|
||||
let width = Math.min(itemWidth, childNaturalWidth);
|
||||
let horizSpacing = (itemWidth - width) / 2;
|
||||
let width = Math.min(this._item_size, childNaturalWidth);
|
||||
let childXSpacing = Math.max(0, width - childNaturalWidth) / 2;
|
||||
let height = Math.min(this._item_size, childNaturalHeight);
|
||||
let childYSpacing = Math.max(0, height - childNaturalHeight) / 2;
|
||||
|
||||
let childBox = new Clutter.ActorBox();
|
||||
childBox.x1 = Math.floor(x + horizSpacing);
|
||||
childBox.y1 = y;
|
||||
childBox.x1 = Math.floor(x + childXSpacing);
|
||||
childBox.y1 = Math.floor(y + childYSpacing);
|
||||
childBox.x2 = childBox.x1 + width;
|
||||
childBox.y2 = childBox.y1 + itemHeight;
|
||||
childBox.y2 = childBox.y1 + height;
|
||||
children[i].allocate(childBox, flags);
|
||||
|
||||
columnIndex++;
|
||||
if (columnIndex == columns) {
|
||||
if (columnIndex == nColumns) {
|
||||
columnIndex = 0;
|
||||
}
|
||||
|
||||
if (columnIndex == 0) {
|
||||
y += itemHeight + WELL_ITEM_VSPACING;
|
||||
x = box.x1;
|
||||
y += this._item_size + this._spacing;
|
||||
x = box.x1 + overallPaddingX;
|
||||
} else {
|
||||
x += itemWidth;
|
||||
x += this._item_size + this._spacing;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
removeAll: function () {
|
||||
let itemChildren = this._getItemChildren();
|
||||
for (let i = 0; i < itemChildren.length; i++) {
|
||||
itemChildren[i].destroy();
|
||||
}
|
||||
},
|
||||
|
||||
_getItemChildren: function () {
|
||||
let children = this.actor.get_children();
|
||||
children.shift();
|
||||
return children;
|
||||
},
|
||||
|
||||
_computeLayout: function (forWidth) {
|
||||
let [itemMinWidth, itemNaturalWidth] = this._getItemPreferredWidth();
|
||||
let columnsNatural;
|
||||
let i;
|
||||
let children = this._getItemChildren();
|
||||
if (children.length == 0)
|
||||
return [0, WELL_DEFAULT_COLUMNS, 0, 0];
|
||||
let children = this._grid.get_children();
|
||||
let nColumns = 0;
|
||||
let usedWidth = 0;
|
||||
// Big.Box will allocate us at 0x0 if we are not visible; this is probably a
|
||||
// Big.Box bug but it can't be fixed because if children are skipped in allocate()
|
||||
// Clutter gets confused (see http://bugzilla.openedhand.com/show_bug.cgi?id=1831)
|
||||
if (forWidth <= 0) {
|
||||
nColumns = WELL_DEFAULT_COLUMNS;
|
||||
} else {
|
||||
while (nColumns < WELL_DEFAULT_COLUMNS &&
|
||||
nColumns < children.length &&
|
||||
usedWidth + itemMinWidth <= forWidth) {
|
||||
// By including WELL_ITEM_MIN_HSPACING in usedWidth, we are ensuring
|
||||
// that the number of columns we end up with will allow the spacing
|
||||
// between the columns to be at least that value.
|
||||
usedWidth += itemMinWidth + WELL_ITEM_MIN_HSPACING;
|
||||
nColumns++;
|
||||
}
|
||||
while (nColumns < WELL_MAX_COLUMNS &&
|
||||
nColumns < children.length &&
|
||||
(usedWidth + this._item_size <= forWidth)) {
|
||||
usedWidth += this._item_size + this._spacing;
|
||||
nColumns += 1;
|
||||
}
|
||||
|
||||
if (nColumns == 0) {
|
||||
log("WellGrid: couldn't fit a column in width " + forWidth);
|
||||
/* FIXME - fall back to smaller icon size */
|
||||
}
|
||||
if (nColumns > 0)
|
||||
usedWidth -= this._spacing;
|
||||
|
||||
let minWidth = itemMinWidth * nColumns;
|
||||
|
||||
let lastColumnIndex = nColumns - 1;
|
||||
let rows = Math.ceil(children.length / nColumns);
|
||||
|
||||
let itemWidth;
|
||||
if (forWidth <= 0) {
|
||||
itemWidth = itemNaturalWidth;
|
||||
} else {
|
||||
itemWidth = Math.floor(forWidth / nColumns);
|
||||
}
|
||||
|
||||
let itemNaturalHeight = 0;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
let [childMin, childNatural] = children[i].get_preferred_height(itemWidth);
|
||||
if (childNatural > itemNaturalHeight)
|
||||
itemNaturalHeight = childNatural;
|
||||
}
|
||||
|
||||
return [rows, nColumns, itemWidth, itemNaturalHeight];
|
||||
return [nColumns, usedWidth];
|
||||
},
|
||||
|
||||
_getItemPreferredWidth: function () {
|
||||
let children = this._getItemChildren();
|
||||
let minWidth = 0;
|
||||
let naturalWidth = 0;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
let [childMin, childNatural] = children[i].get_preferred_width(-1);
|
||||
if (childMin > minWidth)
|
||||
minWidth = childMin;
|
||||
if (childNatural > naturalWidth)
|
||||
naturalWidth = childNatural;
|
||||
}
|
||||
return [minWidth, naturalWidth];
|
||||
_onStyleChanged: function() {
|
||||
let themeNode = this.actor.get_theme_node();
|
||||
let [success, len] = themeNode.get_length('spacing', false);
|
||||
if (success)
|
||||
this._spacing = len;
|
||||
[success, len] = themeNode.get_length('-shell-grid-item-size', false);
|
||||
if (success)
|
||||
this._item_size = len;
|
||||
this._grid.queue_relayout();
|
||||
},
|
||||
|
||||
removeAll: function () {
|
||||
this._grid.get_children().forEach(Lang.bind(this, function (child) {
|
||||
child.destroy();
|
||||
}));
|
||||
},
|
||||
|
||||
addItem: function(actor) {
|
||||
this._grid.add_actor(actor);
|
||||
}
|
||||
}
|
||||
|
||||
@ -671,6 +1004,7 @@ AppWell.prototype = {
|
||||
let running = this._tracker.get_running_apps(contextId);
|
||||
let runningIds = this._appIdListToHash(running);
|
||||
|
||||
let nFavorites = 0;
|
||||
for (let id in favorites) {
|
||||
let app = favorites[id];
|
||||
let display;
|
||||
@ -679,7 +1013,8 @@ AppWell.prototype = {
|
||||
} else {
|
||||
display = new InactiveWellItem(app, true);
|
||||
}
|
||||
this._grid.actor.add_actor(display.actor);
|
||||
this._grid.addItem(display.actor);
|
||||
nFavorites++;
|
||||
}
|
||||
|
||||
for (let i = 0; i < running.length; i++) {
|
||||
@ -687,14 +1022,12 @@ AppWell.prototype = {
|
||||
if (app.get_id() in favorites)
|
||||
continue;
|
||||
let display = new RunningWellItem(app, false);
|
||||
this._grid.actor.add_actor(display.actor);
|
||||
this._grid.addItem(display.actor);
|
||||
}
|
||||
|
||||
if (this._grid.actor.get_n_children() == 1) {
|
||||
let text = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
|
||||
font_name: "Sans 14px",
|
||||
text: _("Drag here to add favorites")});
|
||||
this._grid.actor.add_actor(text);
|
||||
if (running.length == 0 && nFavorites == 0) {
|
||||
let text = new St.Label({ text: _("Drag here to add favorites")});
|
||||
this._grid.actor.set_child(text);
|
||||
}
|
||||
},
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user