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3ab303b662
Remove code to advance the master clock after drawing a frame; if there are any running timelines the master clock will do another frame by itself, and the clock will be advanced before running that frame. With this change, there is no point in queueing an extra frame redraw after completing a timeline, since we are always advancing the timeline *before* redrawing, so remove that code as well. (This does mean that calling clutter_timeline_stop() won't implicitly cause the stage to be redrawn; this doesn't seem like something an app should rely on in any case.) http://bugzilla.openedhand.com/show_bug.cgi?id=1637 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>