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Be more tolerant about natural_width < min_width
Due to the accumulation of floating point errors, natural_width and min_width can diverge significantly even if the math for computing them is correct. So just clamp natural_width to min_width instead of warning about it. http://bugzilla.openedhand.com/show_bug.cgi?id=1632 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -4464,8 +4464,6 @@ clutter_actor_get_preferred_size (ClutterActor *self,
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*natural_height_p = natural_height;
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}
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#define FLOAT_EPSILON (1e-4) /* 1/1000 pixel is the precision used */
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/**
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* clutter_actor_get_preferred_width:
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* @self: A #ClutterActor
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@ -4513,14 +4511,11 @@ clutter_actor_get_preferred_width (ClutterActor *self,
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&min_width,
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&natural_width);
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if (natural_width < min_width - FLOAT_EPSILON)
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{
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g_warning ("Actor of type %s reported a natural width "
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"of %.2f px lower than min width %.2f px",
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G_OBJECT_TYPE_NAME (self),
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natural_width,
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min_width);
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}
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/* Due to accumulated float errors, it's better not to warn
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* on this, but just fix it.
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*/
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if (natural_width < min_width)
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natural_width = min_width;
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if (!priv->min_width_set)
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priv->request_min_width = min_width;
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@ -4585,14 +4580,11 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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&min_height,
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&natural_height);
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if (natural_height < min_height - FLOAT_EPSILON)
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{
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g_warning ("Actor of type %s reported a natural height "
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"of %.2f px lower than min height %.2f px",
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G_OBJECT_TYPE_NAME (self),
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natural_height,
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min_height);
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}
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/* Due to accumulated float errors, it's better not to warn
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* on this, but just fix it.
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*/
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if (natural_height < min_height)
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natural_height = min_height;
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if (!priv->min_height_set)
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priv->request_min_height = min_height;
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