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[cogl-shader] Make get_info_log() slightly nicer
The cogl_shader_get_info_log() function is very inconvenient for language bindings and for regular use, as it requires a static buffer to be filled -- basically just providing a wrapper around glGetInfoLogARB(). Since COGL aims to be a more convenient API than raw GL we should just make cogl_shader_get_info_log() return an allocated string with the GLSL compiler log.
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@ -451,16 +451,22 @@ clutter_shader_glsl_bind (ClutterShader *self,
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cogl_shader_compile (shader);
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if (!cogl_shader_is_compiled (shader))
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{
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gchar error_buf[512];
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gchar *log_buf;
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cogl_shader_get_info_log (shader, 512, error_buf);
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log_buf = cogl_shader_get_info_log (shader);
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/* translators: the first %s is the type of the shader, either
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* Vertex shader or Fragment shader; the second %s is the actual
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* error as reported by COGL
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*/
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g_set_error (error, CLUTTER_SHADER_ERROR,
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CLUTTER_SHADER_ERROR_COMPILE,
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_("%s compilation failed: %s"),
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shader_type == CLUTTER_VERTEX_SHADER ? _("Vertex shader")
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: _("Fragment shader"),
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error_buf);
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log_buf);
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g_free (log_buf);
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return FALSE;
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}
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@ -106,7 +106,7 @@ gboolean cogl_is_shader (CoglHandle handle);
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* one.
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*/
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void cogl_shader_source (CoglHandle shader,
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const char *source);
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const gchar *source);
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/**
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* cogl_shader_compile:
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* @handle: #CoglHandle for a shader.
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@ -119,17 +119,16 @@ void cogl_shader_compile (CoglHandle handle);
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/**
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* cogl_shader_get_info_log:
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* @handle: #CoglHandle for a shader.
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* @size: maximum number of bytes to retrieve.
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* @buffer: location for info log.
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*
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* Retrieves the information log for a coglobject, can be used in conjunction
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* with #cogl_shader_get_parameteriv to retrieve the compiler warnings/error
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* with cogl_shader_get_parameteriv() to retrieve the compiler warnings/error
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* messages that caused a shader to not compile correctly, mainly useful for
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* debugging purposes.
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*
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* Return value: a newly allocated string containing the info log. Use
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* g_free() to free it
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*/
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void cogl_shader_get_info_log (CoglHandle handle,
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size_t size,
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char *buffer);
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gchar * cogl_shader_get_info_log (CoglHandle handle);
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/**
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* cogl_shader_get_type:
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@ -108,22 +108,23 @@ cogl_shader_compile (CoglHandle handle)
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glCompileShaderARB (shader->gl_handle);
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}
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void
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cogl_shader_get_info_log (CoglHandle handle,
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size_t size,
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char *buffer)
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gchar *
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cogl_shader_get_info_log (CoglHandle handle)
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{
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CoglShader *shader;
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char buffer[512];
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int len;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_GET_CONTEXT (ctx, NULL);
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if (!cogl_is_shader (handle))
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return;
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return NULL;
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shader = _cogl_shader_pointer_from_handle (handle);
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glGetInfoLogARB (shader->gl_handle, size-1, &len, buffer);
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glGetInfoLogARB (shader->gl_handle, 511, &len, buffer);
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buffer[len]='\0';
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return g_strdup (buffer);
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}
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CoglShaderType
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@ -99,22 +99,23 @@ cogl_shader_compile (CoglHandle handle)
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glCompileShader (shader->gl_handle);
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}
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void
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cogl_shader_get_info_log (CoglHandle handle,
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size_t size,
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char *buffer)
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gchar *
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cogl_shader_get_info_log (CoglHandle handle)
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{
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CoglShader *shader;
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char buffer[512]
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int len = 0;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_GET_CONTEXT (ctx, NULL);
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if (!cogl_is_shader (handle))
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return;
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return NULL;
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shader = _cogl_shader_pointer_from_handle (handle);
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glGetShaderInfoLog (shader->gl_handle, size - 1, &len, buffer);
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glGetShaderInfoLog (shader->gl_handle, 511, &len, buffer);
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buffer[len] = '\0';
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return g_strdup (buffer);
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}
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CoglShaderType
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