24060 Commits

Author SHA1 Message Date
Ani Peter
eb18e471ef Updated Malayalam file
(cherry picked from commit 9cdaf2e8e13c9b255343357e95038e1881578bf7)
2012-09-24 13:37:38 +01:00
Nishio Futoshi
6e9ae288e1 [l10n] Update Japanese translation
(cherry picked from commit 857f9d336ba1940211becfdd637dcfe08b52e079)
2012-09-24 13:37:28 +01:00
Dr.T.Vasudevan
59e6078454 updated Tamil translation
(cherry picked from commit af265ab5d2e2f2dab8294c549e872ef3b2fdf1d3)
2012-09-24 13:37:18 +01:00
Dr.T.Vasudevan
19fa0efb72 updated Tamil translation
(cherry picked from commit 1b7743f0c29981b4d91ca9faa16fa4543662c2a7)
2012-09-24 13:37:07 +01:00
Alexander Shopov
700e7df85d Updated Bulgarian translation
(cherry picked from commit 93d7defa7fbb1a9ccb56beef882699008b7b9d44)
2012-09-24 13:36:53 +01:00
Rajesh Ranjan
fc0c3c8be7 hindi update
(cherry picked from commit 38201324e9543fa4c4b613829b6c1199778f02d5)
2012-09-24 13:36:42 +01:00
Chun-wei Fan
7253c5ca29 Bug 682071-cogl/cogl-sdl.h: MSVC: Link to SDL when apps are built
Link to SDL.lib and SDLmain.lib if Cogl was built with the SDL winsys.

Recent changes to the SDL winsys introduced a direct dependency to
SDLmain.lib (and hence SDL.lib) when programs are built, causing linker
errors to appear when any programs using cogl (with the SDL winsys built
in) are built.

Since we cannot determine whether a Cogl build is built with the SDL winsys
at build time easily, we could use #pragma comment (lib, ...) whenever
cogl-sdl.h is included by cogl.h so that SDLmain.lib and SDL.lib is linked
into the resulting binary, so that the program can link and run correctly.

This does not add any external dependencies as the Cogl DLL already depends
on SDL.dll when it is built with the SDL winsys.

https://bugzilla.gnome.org/show_bug.cgi?id=682071

(cherry picked from commit 2921d2a4d9c79f1ca7530171e0dfa8c945607bc7)
2012-09-24 13:35:18 +01:00
Carles Ferrando
e3e53f2c70 [l10n]Updated Catalan (Valencian) translation
(cherry picked from commit 829e090deb5decbeb60519c26199a403ae8174b0)
2012-09-24 13:35:05 +01:00
Gil Forcada
192920e351 [l10n] Updated Catalan translation
(cherry picked from commit 1a39fb66c1531ef53c8a700fc85bde1fb97bc624)
2012-09-24 13:34:53 +01:00
Ask H. Larsen
ed32a052e7 Updated Danish translation
(cherry picked from commit bb5220dbd98517544d0ff8676061024fd8a361f3)
2012-09-24 13:34:42 +01:00
Mattias Põldaru
32cb4a178e [l10n] Updated Estonian translation 2012-09-24 10:56:42 +03:00
Timo Jyrinki
7b69780d9a Finnish translation update by Jiri Grönroos 2012-09-24 09:29:55 +03:00
Noriko Mizumoto
be500e33f9 [l10n] Update Japanese translation 2012-09-24 12:55:14 +09:00
Ihar Hrachyshka
427c5cc42b Updated Belarusian translation. 2012-09-23 13:28:13 +03:00
Alexander Shopov
042677b920 Updated Bulgarian translation 2012-09-23 12:17:28 +03:00
Nishio Futoshi
cdb91a461d Updated Japanese translation. 2012-09-23 17:50:31 +09:00
Ani Peter
00f5e1286b Updated Malayalam file 2012-09-23 01:45:51 +05:30
Shankar Prasad
eb3b737484 Updated kn translation 2012-09-23 01:28:46 +05:30
Sweta Kothari
3f444cb2fe Updated gujarati file 2012-09-22 23:34:54 +05:30
Rūdolfs Mazurs
02bc4b54eb Updated Latvian translation 2012-09-22 18:59:21 +03:00
Ani Peter
85c46be205 Updated Malayalam file 2012-09-22 01:42:33 +05:30
Carles Ferrando
dc020c5e54 [l10n]Updated Catalan (Valencian) translation 2012-09-21 21:37:41 +02:00
Gil Forcada
4887f06970 [l10n] Updated Catalan translation 2012-09-21 21:37:41 +02:00
Krishnababu Krothapalli
f97db0215b Updated Telugu Translations 2012-09-21 22:29:46 +05:30
Rajesh Ranjan
dc79d8aa3d hindi update 2012-09-21 17:09:18 +05:30
Rajesh Ranjan
00fecb6cea hindi update 2012-09-21 17:04:11 +05:30
Daniel Korostil
f0e97b540f Uploaded Ukranian 2012-09-21 10:05:23 +03:00
Krishnababu Krothapalli
c5f769cc07 Updated Telugu Translations 2012-09-20 15:56:41 +05:30
Chandan Kumar
bd8039ca67 Updated HINDI translation 2012-09-20 08:51:31 +05:30
Alexander Shopov
37266aabfe Updated Bulgarian translation 2012-09-19 20:36:13 +03:00
Florian Müllner
6cc423cca6 Bump version to 3.5.92
Update NEWS
3.5.92
2012-09-19 15:10:26 +02:00
Florian Müllner
ce820702e3 doap: Add myself as maintainer 2012-09-19 15:09:43 +02:00
Florian Müllner
5eb72743dd util: Guard against older zenity versions
Plenty of ugly here, but it works; revert when the zenity version
we depend on stops being bleeding-edge (or we can assume a zenity
version that does not error out on unknown options).

https://bugzilla.gnome.org/show_bug.cgi?id=684306
2012-09-19 15:09:43 +02:00
Florian Müllner
ae1be578ba util: Use a sad face in the force-quit dialog
https://bugzilla.gnome.org/show_bug.cgi?id=684306
2012-09-19 15:09:42 +02:00
Florian Müllner
7e1e9320bc utils: Request a modal dialog when transient_for is set
https://bugzilla.gnome.org/show_bug.cgi?id=684306
2012-09-19 15:09:42 +02:00
Marek Černocký
18a1ed6ec5 Updated Czech translation 2012-09-19 13:38:27 +02:00
Emmanuele Bassi
64c7973c74 bin-layout: Fix text direction checks
When using the new ActorAlign flags we must get the real alignment for
the horizontal axis, as clutter_actor_allocate() will compute the
effective alignment by itself; if we use the effective alignment then
ClutterActor.allocate() will swap it, and undo our work.

When using the old BinAlignment flags we should reverse the alignment
depending on whether the text direction of the child is RTL or LTR.

See bug: https://bugzilla.gnome.org/show_bug.cgi?id=684214
2012-09-19 11:40:33 +01:00
Emmanuele Bassi
4578a87d1d Add debug note for text direction
It would be nice to have the text direction inside the debug log.
2012-09-19 11:39:41 +01:00
Florian Müllner
09713c5fd4 delete: Unbreak string freeze
Quotes should definitively part of the translation, but we are in
string freeze now - revert this when we get a string freeze approval
or after the freeze ends.

https://bugzilla.gnome.org/show_bug.cgi?id=684306
2012-09-19 11:21:39 +02:00
William Jon McCann
909cd82bea Minor improvements to the not responding dialog
https://bugzilla.gnome.org/show_bug.cgi?id=684306
2012-09-19 11:15:06 +02:00
Chun-wei Fan
b743d95e21 Bug 682071-cogl/cogl-sdl.h: MSVC: Link to SDL when apps are built
Link to SDL.lib and SDLmain.lib if Cogl was built with the SDL winsys.

Recent changes to the SDL winsys introduced a direct dependency to
SDLmain.lib (and hence SDL.lib) when programs are built, causing linker
errors to appear when any programs using cogl (with the SDL winsys built
in) are built.

Since we cannot determine whether a Cogl build is built with the SDL winsys
at build time easily, we could use #pragma comment (lib, ...) whenever
cogl-sdl.h is included by cogl.h so that SDLmain.lib and SDL.lib is linked
into the resulting binary, so that the program can link and run correctly.

This does not add any external dependencies as the Cogl DLL already depends
on SDL.dll when it is built with the SDL winsys.
2012-09-19 15:33:47 +08:00
Florian Müllner
0593df8fe0 display: Add API to set wm_name / wm_keybindings
As plugins can now define their own keyboard shortcuts via
meta_display_add_keybinding(), it makes sense for them to
expose those shortcuts to System Settings, so add some API
to set the properties gnome-control-center uses to pick up
wm keybinding settings.

https://bugzilla.gnome.org/show_bug.cgi?id=671010
2012-09-18 12:53:28 +02:00
Robert Bragg
f904f2099a Post-release version bump to 1.11.7 2012-09-17 23:47:25 +01:00
Robert Bragg
3aa7bdaf49 Release 1.11.6 (snapshot) 2012-09-17 23:11:34 +01:00
Robert Bragg
7429fb8df7 Updates NEWS for the 1.11.6 release 2012-09-17 23:08:45 +01:00
Neil Roberts
1b3a7ac0ab gles2-context: Don't split the wrapper snippet into two
We don't need to split the wrapper snippet into two separate parts
because it should be ok to declare the flip uniform in the middle of
the shader as long as it is somewhere in the global scope. Therefore
we can just declare it right before the definition for the replacement
main function. This is important because we don't want to put anything
at the top of the application's shader in case it is using a
'#version' directive. In that case moving it to anything other than
the first line would break things.

This patch also adds a marker in a comment around the wrapper snippet
so that we can easily locate the snippet when glGetShaderSource is
called and remove it.

The wrapper for glGetAttachedShaders has been removed because there
are no longer any additional shaders attached to the program so we can
just let GL handle it directly.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit dbd92e24ae61dcbe7ef26f61c9117c5516a7fa87)
2012-09-17 23:06:21 +01:00
Robert Bragg
5f3768f086 gles2-context: only insert prelude + wrapper into strv once
In our wrapper for glShaderSource we special case when a vertex shader
is being specified so we can sneak in a wrapper for the main function to
potentially flip all rendering upside down for better integration with
Cogl.

Previously we were appending the wrapper to all the sub-strings passed
via the vector of strings to glShaderSource but we now grow the vector
instead and insert the prelude and wrapper strings into the beginning
and end of the vector respectively so we should only have one copy for a
single shader.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit d2904d518718e3fbf4441abe2c2bcfd63edfd64b)
2012-09-17 23:06:21 +01:00
Daniel Stone
a491789637 cogl-gles2-context: Append wrapper shader to user shaders
The SGX GLSL compiler refuses to accept shaders of the form:
    void foo();
    void bar() {
        foo();
    }
where foo is undefined at glShaderSource() time, left for definition at
link time.  To work around this, simply append the wrapper shader to
user shaders, rather than building a separate shader that's always
linked with user shaders.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 96f02c445f763ace088be71dc32b3374b2cdbab2)
2012-09-17 23:06:21 +01:00
Robert Bragg
50ba5fa130 gpu-info: Match latest Mesa strings
Mesa now reports a vendor string of "Mesa Project" instead of "VMWare,
Inc." and the software rasterizer renderer string is now "Software
Rasterizer". This update cogl-gpu-info.c to recognize these new strings.

Thanks to Alexander Larsson for the original patch.

https://bugzilla.gnome.org/show_bug.cgi?id=683818

(cherry picked from commit dfacbbd96f3fbadaffa4a76dfd71c47ece6ed6a3)
2012-09-17 23:06:20 +01:00
Robert Bragg
0f0ee4a909 texture: Add a context pointer to each texture
As part of our on-going goal to remove our dependence on a global Cogl
context this patch adds a pointer to the context to each CoglTexture
so that the various texture apis no longer need to use
_COGL_GET_CONTEXT.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 83131072eea395f18ab0525ea2446f443a6033b1)
2012-09-17 23:06:20 +01:00