Commit Graph

7863 Commits

Author SHA1 Message Date
Aurimas Černius
9ceb3fbb9a Updated Lithuanian translation 2014-09-10 20:22:58 +03:00
Yuri Myasoedov
22d95546a7 Updated Russian translation 2014-09-09 16:58:50 +04:00
Owen W. Taylor
33689ec558 Moving setting of window-scaling-factor to meta_clutter_init()
Setting the scaling factor immediately after calling clutter_init()
avoids creating the stage at one size, then later resizing it to
a different size.

https://bugzilla.gnome.org/show_bug.cgi?id=736279
2014-09-08 14:40:50 -04:00
Owen W. Taylor
602dd7fdf2 MetaBackendX11: Don't XResizeWindow behind clutter's back
In the case of a nested Wayland compositor inside an X session,
Clutter is managing the toplevel window size, so don't call
XResizeWindow on it - this will confuse Clutter and get the size
and the hints out of sync on the toplevel window.

https://bugzilla.gnome.org/show_bug.cgi?id=736279
2014-09-08 14:40:50 -04:00
Ville-Pekka Vainio
7f15c995b7 Finnish translation update by Jiri Grönroos 2014-09-07 13:44:39 +03:00
Florian Müllner
9be3e56b70 background: Fix monitor validation in get_texture()
Monitor indexes should be in the range [0, n], not [-1, 0] :-)
2014-09-06 18:22:56 +02:00
Kjartan Maraas
24119b8a9c Updated Norwegian bokmål translation. 2014-09-06 14:13:15 +02:00
Jasper St. Pierre
4d75de006c wayland: Don't set_focus when the device has been released
It's possible for a released pointer to have repick / set_focus on it as
part of sync_input_focus. When the pointer is actually re-init'd, it
will memset 0, which can cause corruption as our destroy listener has
already been added.

Released devices should be idempotent, so just make sure method calls on
them don't have any effect.
2014-09-05 18:05:44 -07:00
Jasper St. Pierre
e19516ec5a wayland: Don't set_focus for new resources
Otherwise, we can re-add the destroy listener, which can cause
corruption.

Instead, split out the broadcast function, and use that.
2014-09-05 17:58:15 -07:00
Jasper St. Pierre
1ed607f398 wayland-surface: Make bad xdg-shell versions crash the client
Otherwise, we might continue with weird semantics.
2014-09-05 16:21:43 -07:00
Jasper St. Pierre
7e0822c5b1 background-actor: Add missing paren 2014-09-05 13:51:21 -07:00
Jasper St. Pierre
037c3438a3 meta-monitor-config: Fix small whitespace issue 2014-09-05 09:50:37 -07:00
Changwoo Ryu
cde5d4acfa Updated Korean translation 2014-09-05 06:28:38 +09:00
Jasper St. Pierre
d79db68bf8 workspace: Clean up code style 2014-09-04 13:55:51 -07:00
Jasper St. Pierre
b3b9d9e161 stack: Never focus unmanaging windows
We can enter weird states where get_default_window is called during
window unmanagement, before the window has been fully removed from
the stack. Make sure these windows are *never* returned from
get_default_window, as focusing them can cause an assertion fail,
or worse.
2014-09-04 13:53:06 -07:00
Jasper St. Pierre
3f1f1645c7 backend: Fix build
I keep forgetting to squash.
2014-09-04 13:19:13 -07:00
Jasper St. Pierre
18a82688e2 backend: Create the core device monitor
Otherwise, nothing will ever create it.
2014-09-04 13:15:03 -07:00
Jasper St. Pierre
27d6b2645e meta-backend: Fix the max device calculation on removal
If we add device 2, then add device 254, then remove device 254, then
the max device ID will be 253. Scan through all the devices again on
removal to calculate a new max device ID.
2014-09-04 12:17:15 -07:00
Jasper St. Pierre
fee40353e2 meta-backend: Fix build 2014-09-04 12:15:50 -07:00
Jasper St. Pierre
659360d543 backend: Pre-emptively create idle monitors based on clutter events
Rather than have the DBus code control this, move this into
MetaBackend. This also lets us destroy idle monitors when appropriate,
rather than leaking them forever.
2014-09-04 12:06:03 -07:00
Jasper St. Pierre
3ea6424b8f background: Fix meta_background_new
This is used by the default plugin.
2014-09-03 19:55:15 -07:00
Jasper St. Pierre
96bee8e60d Conditionalize some more Wayland support 2014-09-03 19:51:02 -07:00
Jasper St. Pierre
883c4a7b0f background-actor: Add a simple paint volume
Not having a paint volume causes every single paint to turn into
full-stage redraw, since otherwise culling won't properly work.

Since we don't paint outside of our allocation, just use the simple
default implementation, but also return TRUE inside it.
2014-09-03 11:08:48 -07:00
Jasper St. Pierre
d4317ba1e4 background: Fix build
These warnings weren't properly working on Owen's machine, so they went
unchecked.
2014-09-03 11:03:17 -07:00
Owen W. Taylor
9d69b2a963 MetaBackground: add properties to set vignette settings
Make the vignette options properties so they can be animated;
modify the function-call API for meta_background_actor_set_vignette()
to correspond more closely to the 3 properties.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Owen W. Taylor
ef3b000050 MetaBackgroundActor: match total dimming if GLSL is not present
Without GLSL, we didn't apply the vignetting, which not only made the
background uniform in color, it made it much lighter. Adjust for this
and make the average brightness with the vignette effect the same
with or without GLSL.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Owen W. Taylor
a4a688ed83 Rewrite background code
The old requirement that multiple MetaBackgroundActor objects be
layered on top of each to produce blended backgrounds resulted in
extremely inefficient drawing since the entire framebuffer had
to be read and written multiple times.

 * Replace the MetaBackground ClutterContent with a plain GObject
   that serves to hold the background parameters and prerender
   textures to be used to draw the background. It handles
   colors, gradients, and blended images, but does not handle
   vignetting

 * Add vignetting to MetaBackgroundActor directly.

 * Add MetaBackgroundImage and MetaBackgroundImageCache to allow
   multiple MetaBackground objects to share the same images

By removing the usage of ClutterContent, the following optimizations
were easy to add:

 Blending is turned off when the actor is fully opaque
 Nearest-neighbour filtering is used when drawing 1:1

The GLSL vignette code is slightly improved to use a vertex shader
snippet for computing the texture coordinate => position in actor
mapping.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Owen W. Taylor
17dc5c57dd Use meta_actor_painting_untransformed() for MetaShapedTexture
The old check for using NEAREST by checking clutter_actor_is_in_clone_paint()
and meta_actor_is_untransformed (actor) doesn't work properly since
clutter_actor_is_in_clone_paint() does not look at ancestors of the
actor; it only applies to a direct clone of the actor. Using
meta_actor_painting_untransformed() allows us to check exactly what we
care about rather than using tricky approximations.

https://bugzilla.gnome.org/show_bug.cgi?id=735632
2014-09-03 13:43:40 -04:00
Owen W. Taylor
ef5f939db8 Factor out meta_actor_painting_untransformed()
The painting_untransformed() function in MetaWindowGroup is useful
elsewhere, in particular if we want to check whether we can avoid
bilinear filtering when painting a texture 1:1.

https://bugzilla.gnome.org/show_bug.cgi?id=735632
2014-09-03 13:43:40 -04:00
Piotr Drąg
cb4751da4c Updated Polish translation 2014-09-03 16:02:48 +02:00
Andika Triwidada
0685f17f73 Updated Indonesian translation 2014-09-03 13:56:49 +00:00
Florian Müllner
4b260d5d9f Bump version to 3.13.91
Update NEWS
2014-09-03 14:03:45 +02:00
Rui Matos
c8f015c6d7 keybindings: Ignore extra modifier bits when matching iso_next_group
Clutter events include the layout index codified into modifier_state,
unlike XI2 device events, which means that we need to mask it out so
that we can match successfully.
2014-09-02 18:11:31 +02:00
Jasper St. Pierre
604d2155ba window: Don't map the client window before placing it
A lot of applications assume that the window is fully positioned when it
gets the MapNotify, especially simple applications. Make sure that the
window is only mapped through the calc_showing logic.
2014-09-01 11:46:12 -07:00
Jasper St. Pierre
e7727d698f window: Make calc_showing private 2014-09-01 11:42:21 -07:00
Claude Paroz
a3f75f401c Updated French translation 2014-08-30 11:59:53 +02:00
Maria Mavridou
d342f7c429 Updated Greek translation 2014-08-28 19:33:49 +00:00
Yosef Or Boczko
bb2b26ca44 Updated Hebrew translation 2014-08-28 18:18:21 +03:00
Jasper St. Pierre
2f9840a51c compositor: Conditionalize some more Wayland support 2014-08-27 12:56:39 -04:00
Jasper St. Pierre
09aefdba43 compositor: Conditionalize more Wayland support 2014-08-27 12:41:26 -04:00
Jasper St. Pierre
4c8a408afc Only build Wayland protocols when we have Wayland 2014-08-27 12:07:11 -04:00
Jasper St. Pierre
4c08d9a53b configure: Don't conditionalize gbm
Let's just say it's required for now.
2014-08-27 12:05:00 -04:00
Jasper St. Pierre
b091cbf361 shaped-texture: Don't set a small minimum size
The shaped-texture is effectively fixed size. It doesn't make sense to
have less allocation than requested.
2014-08-27 10:00:19 -04:00
Jasper St. Pierre
a6fcda69ac shaped-texture: Remove the use of MetaWindowActor internals
I want to make this class an independent helper.
2014-08-27 10:00:19 -04:00
Jasper St. Pierre
9063e4568c configure: Conditionalize libinput and gbm too 2014-08-27 09:57:43 -04:00
Jasper St. Pierre
3d37b5d696 configure: Conditionalize WAYLAND_SCANNER too
It seems we forgot this.
2014-08-26 16:58:13 -04:00
Adel Gadllah
3a8bad1e6f meta-surface-actor: Fix is_argb32 for unredirected windows
meta_surface_actor_is_argb32 assumes that lack of stex means that a window is
ARGB32. When we unredirect a window we detach the texture so we end up without
a texture. Given that should_unredirect returns FALSE when a window is argb32,
we know that this window is indeed not ARGB32.

Returing TRUE in that case causes us to flip between redirected and
unredirected on every paint.

So fix that by returning FALSE in that case.
2014-08-26 18:59:02 +02:00
Carlos Garnacho
e822e51752 surface: Don't calculate geometry for buffer-less subsurfaces
A wl_surface may have a wl_subsurface interface, but no buffers attached
yet, even though the geometry calculation code for surfaces/subsurfaces
assumes everything has already a buffer.

Just skip subsurfaces that don't have a buffer, those can't be set
a geometry yet, and right now it's crashing accessing the texture from
the NULL surface->buffer.

https://bugzilla.gnome.org/show_bug.cgi?id=735452
2014-08-26 16:58:59 +02:00
Fran Diéguez
f9818f890b Updated Galician translations 2014-08-25 22:42:41 +02:00
Jasper St. Pierre
6526118d9f shaped-texture: Fix a typo in a comment 2014-08-25 10:52:07 -04:00