When taking the scanout path we still want to clear the
redraw-clip from the stage-view in order to ensure we skip
frames in `handle_frame_clock_frame()` if no new redraw-clip
was recorded.
This was not done previously as the accumulated redraw-clip was
needed for the next repaint, likely under the assumption that
scheduling a scanout repeatedly would be computationally cost-free.
This assumption does not hold in a VRR world.
In order to archive both, an accumulated redraw-clip for the next
paint and frame-skipping during scanout, introduce new API to defer
and accumulate redraw-clips until the next repaint.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2480>
This is a signal that will be emitted between the 'before-update' and
'before-paint'. It can be used to handle things when you know whether
there is an update, and you know whether a paint or not will happen, by
looking at the current damage.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2393>
This looks like a relic of glReadPixels-based picking, the pointer
might well be outside redrawn areas, yet still require a device
update (e.g. in order to reflect the actor layout changes in the
"clear area" info).
Instead, always update all devices that are inside the view after
relayouts, the tracking on the need for that update is now done
on each ClutterStageView, instead of globally in the ClutterStage.
This theoretically fixes situations where pointers might miss
updating their "clear area" after the actor tree changed.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2117
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2257>
Make sure that when we've recreated views that we'll actually paint a
new frame for it. This was very rarely a problem, as views tend to
result in getting damage etc being queued as side effects of various
things, like layout, but e.g. when running certain tests, this might not
happen. There is no situation where we want to create a new view that
should remain unpainted, so just make sure we initialize it to become up
to date.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1947>
Updating the last_paint_volume while painting has proven itself to be
quite prone to issues: First we had to make sure actors painted by
offscreen effects get their last_paint_volumes updated correctly (see
0320649a1c50993f308344e0dd296abaad0ee6d4), and now a new issue turned up
where we don't update the paint volumes while a fullscreen unredirect is
happening.
To stop those issues from happening and to lay the foundation for using
the last_paint_volume for other things, update the last_paint_volume in
a separate step before painting instead of doing it in
clutter_actor_paint().
To save some resources, avoid introducing another traversal of the
scenegraph and add that step into the existing step of updating the
stage_views lists of actors. To properly update the paint volumes, we
need to do that after finishing the queued redraws, which is why we move
clutter_stage_maybe_finish_queue_redraws() to happen before the new
clutter_stage_finish_layout().
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1699
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
To make the double buffered shadow buffer damaged tiles detection
feasable, a new EGL extension is needed for creating FBO's backed by
a custom CPU memory buffer, instead of DMA buffers, as DMA buffers can
be very slow to read, much slower than just painting the shadow buffer
directly.
Leave the code there, since such an EGL extension is intended to be
added, but hide it behind an env var so that it isn't enabled by
accident.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1724>
Since a9a9a0d1c5 it didn't print anything. Now we reimplement it to
show FPS to a higher precision than in 3.36, add update/render times,
and separate stats per view/CRTC.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/154>
Before each frame is maybe redrawn, push any new cursor KMS state to the
pending update. It'll then either be posted during the next page flip,
or when the same frame finishes, in case nothing was redrawn.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1488>
Just as with the frame clock, add an API to communicate that a frame did
not result in a presentation. This can't happen yet but will when we
emulate atomic cursor plane changes using legacy drmMode API.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1488>
ClutterFrame aims to carry information valid during dispatching a frame.
A frame may or may not include redrawing, but will always end with a
result.
A asynchronous page flip, for example, will result in a
CLUTTER_FRAME_RESULT_PENDING_PRESENTED, while a frame that only
dispatched events etc will result in CLUTTER_FRAME_RESULT_IDLE. Instead
of this being implicit, make the ClutterStageWindow implementation
handle this itself.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1488>
A first step towards abandoning the CoglObject type system: convert
CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects.
CoglFramebuffer is turned into an abstract GObject, while the two others
are currently final. The "winsys" and "platform" are still sprinkled
'void *' in the the non-abstract type instances however.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
In this case, since we are building the entire matrix by ourselves,
reverse the order of operations (translate + scale → scale + translate)
and build it using graphene-specific APIs.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This aims to make sure a view and its resources are destroyed when it
should. Using references might keep certain components (e.g frame clock)
alive for too long.
We currently don't take any long lived references to the stage view
anywhere, so this doesn't matter in practice, but this may change, and
will be used by a to be added test case.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1404
The frame clock owner should be able to explicitly destroy (i.e. make
defunct) a frame clock, e.g. when a stage view is destructed. This is so
that other objects can keep reference to its without it being left
around even after stopped being usable.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The frame clock is meant to eventually drive the painting of the view,
in contrast to the master frame clock painting every view on the stage.
Right now it's a useless place holder.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Currently unused, but it's intention is to use as a initial refresh rate
for a with the stage view associated frame clock. It defaults to 60 Hz
if nothing sets it, but the native backend sets it to the associated
CRTCs current mode's refresh rate.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Compare, tile by tile, whether actual damage actually changed any
pixels. While this requires mmap():ing DMA buffers and comparing their
content, we should only ever use shadow buffers when we're using the
software renderer, meaning mmap() is cheap as it doesn't involve any
downloading.
This works by making the shadow framebuffer double buffered, while
keeping track of damage history. When we're about to swap the onscreen
buffer, we compare what part of the posted damage actually changed,
records that into a damage history, then given the onscreen buffer age,
collect all actual damage for that age. The intersection of these tiles,
and the actual damage, is then used when blitting the shadow buffer to
the onscreen framebuffer.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1157https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
This fixes the last "copy everything" paths when clutter doesn't
directly paint onto the onscreen framebuffer. It adds a new hook into
the stage view called before the swap buffer, as at this point, we have
the swap buffer damag regions ready, which corresponds to the regions we
must blit according to the damage reported to clutter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The rest didn't change, so only actually paint the part of the offscreen
that was composited as part of the stage painting. In practice, this
means that, unless a shadow buffer is used, we now only paint the
damaged part of the stage, and copy the damage part of the offscreen to
the onscreen.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
We failed to use the buffer age when monitors were rotated, as when they
are, we first composite to an offscreen framebuffer, then later again to
the onscreen. The buffer age checking happened on the offscreen, and an
offscreen being single buffered, they can't possible support buffer
ages.
Instead, move the buffer age check to check the actual onscreen
framebuffer. The offscreen to onscreen painting is still always full
frame, but that will be fixed in a later commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The manual "cleaning" of the viewport and projection state is removed,
and we only ever try to invalidate the state so that it'll be updated
next time. Change the API used to reflect this.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The stage would fetch the front framebuffer and set the viewport and
projection matrix, but if we are going to more than one front buffer,
that won't work, so let the stage just pass the viewport and projection
matrix to the view and have the view deal with the framebuffer(s).
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Will be used for logging to identify what view a log entry concerns. For
the native and nested backend this is the name of the output the CRTC is
assigned to drive; for X11 it's just "X11 screen", and for the legacy
"X11 screen" emulation mode of the nested backend it's called "legacy
nested".
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Try to bypass compositing if there is a fullscreen toplevel window with
a buffer compatible with the primary plane of the monitor it is
fullscreen on. Only non-mirrored is currently supported; as well as
fullscreened on a single monitor. It should be possible to extend with
more cases, but this starts small.
It does this by introducing a new MetaCompositor sub type
MetaCompositorNative specific to the native backend, which derives from
MetaCompositorServer, containing functionality only relevant for when
running on top of the native backend.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
Make it possible to cause the next frame to scan out directly from the
passed CoglScannout. This makes it possible to completely bypass
compositing for the following frame.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
The stage window handled the redraw clip in a global manner; this would
interfere if we want to paint views individually as it'd mean
intersecting views (i.e. mirrored monitors) would loose the redraw clip
once the first view was painted. It also is awkward to have a global
state for something that is built up before redrawing, and only really
valid during paint, due to buffer damage history.
This commits removes all redraw clip management from the stage window,
moving it all into the stage views. When a redraw clip is added to the
stage, every affected view will get the same redraw clip added to it,
and eventually when painted, the stage window (ClutterStageCogl) will
retrieve the redraw clip for each view as it repaints them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
Previously, we would use a single offscreen framebuffer for both
transformations and when a shadow framebuffer should be used, but that
can be dreadfully slow when using software rendering with a discrete GPU
due to bandwidth limitations.
Keep the offscreen framebuffer for transformations only and add another
intermediate shadow framebuffer used as a copy of the onscreen
framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/877
In `clutter_stage_view_blit_offscreen()`, the given clipping rectangle
is in “view” coordinates whereas we intend to copy the whole actual
framebuffer, meaning that we cannot use the clipping rectangle.
Use the actual framebuffer size, starting at (0, 0) instead.
That fixes the issue with partial repainting with shadow framebuffer
when fractional scaling is enabled.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/820