mutter/clutter/clutter/clutter-stage-view.c
Jonas Ådahl c4949b553d clutter/stage-view: Move fb viewport and projection setting to here
The stage would fetch the front framebuffer and set the viewport and
projection matrix, but if we are going to more than one front buffer,
that won't work, so let the stage just pass the viewport and projection
matrix to the view and have the view deal with the framebuffer(s).

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
2020-05-26 13:54:27 +00:00

738 lines
21 KiB
C

/*
* Copyright (C) 2016 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter/clutter-stage-view.h"
#include "clutter/clutter-stage-view-private.h"
#include <cairo-gobject.h>
#include <math.h>
#include "clutter/clutter-private.h"
#include "clutter/clutter-mutter.h"
#include "cogl/cogl.h"
enum
{
PROP_0,
PROP_NAME,
PROP_LAYOUT,
PROP_FRAMEBUFFER,
PROP_OFFSCREEN,
PROP_USE_SHADOWFB,
PROP_SCALE,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
typedef struct _ClutterStageViewPrivate
{
char *name;
cairo_rectangle_int_t layout;
float scale;
CoglFramebuffer *framebuffer;
CoglOffscreen *offscreen;
CoglPipeline *offscreen_pipeline;
gboolean use_shadowfb;
struct {
CoglOffscreen *framebuffer;
CoglPipeline *pipeline;
} shadow;
CoglScanout *next_scanout;
gboolean has_redraw_clip;
cairo_region_t *redraw_clip;
guint dirty_viewport : 1;
guint dirty_projection : 1;
} ClutterStageViewPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ClutterStageView, clutter_stage_view, G_TYPE_OBJECT)
void
clutter_stage_view_get_layout (ClutterStageView *view,
cairo_rectangle_int_t *rect)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
*rect = priv->layout;
}
/**
* clutter_stage_view_get_framebuffer:
* @view: a #ClutterStageView
*
* Retrieves the framebuffer of @view to draw to.
*
* Returns: (transfer none): a #CoglFramebuffer
*/
CoglFramebuffer *
clutter_stage_view_get_framebuffer (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
if (priv->offscreen)
return priv->offscreen;
else if (priv->shadow.framebuffer)
return priv->shadow.framebuffer;
else
return priv->framebuffer;
}
/**
* clutter_stage_view_get_onscreen:
* @view: a #ClutterStageView
*
* Retrieves the onscreen framebuffer of @view if available.
*
* Returns: (transfer none): a #CoglFramebuffer
*/
CoglFramebuffer *
clutter_stage_view_get_onscreen (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return priv->framebuffer;
}
static CoglPipeline *
clutter_stage_view_create_framebuffer_pipeline (CoglFramebuffer *framebuffer)
{
CoglPipeline *pipeline;
pipeline = cogl_pipeline_new (cogl_framebuffer_get_context (framebuffer));
cogl_pipeline_set_layer_filters (pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_pipeline_set_layer_texture (pipeline, 0,
cogl_offscreen_get_texture (framebuffer));
cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
return pipeline;
}
static void
clutter_stage_view_ensure_offscreen_blit_pipeline (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
ClutterStageViewClass *view_class =
CLUTTER_STAGE_VIEW_GET_CLASS (view);
g_assert (priv->offscreen != NULL);
if (priv->offscreen_pipeline)
return;
priv->offscreen_pipeline =
clutter_stage_view_create_framebuffer_pipeline (priv->offscreen);
if (view_class->setup_offscreen_blit_pipeline)
view_class->setup_offscreen_blit_pipeline (view, priv->offscreen_pipeline);
}
static void
clutter_stage_view_ensure_shadowfb_blit_pipeline (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
if (priv->shadow.pipeline)
return;
priv->shadow.pipeline =
clutter_stage_view_create_framebuffer_pipeline (priv->shadow.framebuffer);
}
void
clutter_stage_view_invalidate_offscreen_blit_pipeline (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
}
static void
clutter_stage_view_copy_to_framebuffer (ClutterStageView *view,
CoglPipeline *pipeline,
CoglFramebuffer *src_framebuffer,
CoglFramebuffer *dst_framebuffer,
gboolean can_blit)
{
CoglMatrix matrix;
/* First, try with blit */
if (can_blit)
{
if (cogl_blit_framebuffer (src_framebuffer,
dst_framebuffer,
0, 0,
0, 0,
cogl_framebuffer_get_width (dst_framebuffer),
cogl_framebuffer_get_height (dst_framebuffer),
NULL))
return;
}
/* If blit fails, fallback to the slower painting method */
cogl_framebuffer_push_matrix (dst_framebuffer);
cogl_matrix_init_identity (&matrix);
cogl_matrix_translate (&matrix, -1, 1, 0);
cogl_matrix_scale (&matrix, 2, -2, 0);
cogl_framebuffer_set_projection_matrix (dst_framebuffer, &matrix);
cogl_framebuffer_draw_rectangle (dst_framebuffer,
pipeline,
0, 0, 1, 1);
cogl_framebuffer_pop_matrix (dst_framebuffer);
}
static CoglOffscreen *
create_offscreen_framebuffer (CoglContext *context,
int width,
int height,
GError **error)
{
CoglOffscreen *framebuffer;
CoglTexture2D *texture;
texture = cogl_texture_2d_new_with_size (context, width, height);
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (texture),
FALSE);
if (!cogl_texture_allocate (COGL_TEXTURE (texture), error))
{
cogl_object_unref (texture);
return FALSE;
}
framebuffer = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
cogl_object_unref (texture);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (framebuffer), error))
{
cogl_object_unref (framebuffer);
return FALSE;
}
return framebuffer;
}
static gboolean
init_offscreen_shadowfb (ClutterStageView *view,
CoglContext *cogl_context,
int width,
int height,
GError **error)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
CoglOffscreen *offscreen;
offscreen = create_offscreen_framebuffer (cogl_context, width, height, error);
if (!offscreen)
return FALSE;
priv->shadow.framebuffer = offscreen;
return TRUE;
}
static void
init_shadowfb (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
g_autoptr (GError) error = NULL;
int width;
int height;
CoglContext *cogl_context;
width = cogl_framebuffer_get_width (priv->framebuffer);
height = cogl_framebuffer_get_height (priv->framebuffer);
cogl_context = cogl_framebuffer_get_context (priv->framebuffer);
if (!init_offscreen_shadowfb (view, cogl_context, width, height, &error))
{
g_warning ("Failed to initialize single buffered shadow fb for %s: %s",
priv->name, error->message);
}
else
{
g_message ("Initialized single buffered shadow fb for %s", priv->name);
}
}
void
clutter_stage_view_after_paint (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
if (priv->offscreen)
{
gboolean can_blit;
CoglMatrix matrix;
clutter_stage_view_ensure_offscreen_blit_pipeline (view);
clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
can_blit = cogl_matrix_is_identity (&matrix);
if (priv->shadow.framebuffer)
{
clutter_stage_view_copy_to_framebuffer (view,
priv->offscreen_pipeline,
priv->offscreen,
priv->shadow.framebuffer,
can_blit);
}
else
{
clutter_stage_view_copy_to_framebuffer (view,
priv->offscreen_pipeline,
priv->offscreen,
priv->framebuffer,
can_blit);
}
}
if (priv->shadow.framebuffer)
{
clutter_stage_view_ensure_shadowfb_blit_pipeline (view);
clutter_stage_view_copy_to_framebuffer (view,
priv->shadow.pipeline,
priv->shadow.framebuffer,
priv->framebuffer,
TRUE);
}
}
float
clutter_stage_view_get_scale (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return priv->scale;
}
gboolean
clutter_stage_view_is_dirty_viewport (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return priv->dirty_viewport;
}
void
clutter_stage_view_set_dirty_viewport (ClutterStageView *view,
gboolean dirty)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
priv->dirty_viewport = dirty;
}
void
clutter_stage_view_set_viewport (ClutterStageView *view,
float x,
float y,
float width,
float height)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
CoglFramebuffer *framebuffer;
priv->dirty_viewport = FALSE;
framebuffer = clutter_stage_view_get_framebuffer (view);
cogl_framebuffer_set_viewport (framebuffer, x, y, width, height);
}
gboolean
clutter_stage_view_is_dirty_projection (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return priv->dirty_projection;
}
void
clutter_stage_view_set_dirty_projection (ClutterStageView *view,
gboolean dirty)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
priv->dirty_projection = dirty;
}
void
clutter_stage_view_set_projection (ClutterStageView *view,
const CoglMatrix *matrix)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
CoglFramebuffer *framebuffer;
priv->dirty_projection = FALSE;
framebuffer = clutter_stage_view_get_framebuffer (view);
cogl_framebuffer_set_projection_matrix (framebuffer, matrix);
}
void
clutter_stage_view_get_offscreen_transformation_matrix (ClutterStageView *view,
CoglMatrix *matrix)
{
ClutterStageViewClass *view_class = CLUTTER_STAGE_VIEW_GET_CLASS (view);
view_class->get_offscreen_transformation_matrix (view, matrix);
}
void
clutter_stage_view_add_redraw_clip (ClutterStageView *view,
const cairo_rectangle_int_t *clip)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
if (priv->has_redraw_clip && !priv->redraw_clip)
return;
if (!clip)
{
g_clear_pointer (&priv->redraw_clip, cairo_region_destroy);
priv->has_redraw_clip = TRUE;
return;
}
if (clip->width == 0 || clip->height == 0)
return;
if (!priv->redraw_clip)
{
if (!clutter_util_rectangle_equal (&priv->layout, clip))
priv->redraw_clip = cairo_region_create_rectangle (clip);
}
else
{
cairo_region_union_rectangle (priv->redraw_clip, clip);
if (cairo_region_num_rectangles (priv->redraw_clip) == 1)
{
cairo_rectangle_int_t redraw_clip_extents;
cairo_region_get_extents (priv->redraw_clip, &redraw_clip_extents);
if (clutter_util_rectangle_equal (&priv->layout, &redraw_clip_extents))
g_clear_pointer (&priv->redraw_clip, cairo_region_destroy);
}
}
priv->has_redraw_clip = TRUE;
}
gboolean
clutter_stage_view_has_redraw_clip (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return priv->has_redraw_clip;
}
gboolean
clutter_stage_view_has_full_redraw_clip (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return priv->has_redraw_clip && !priv->redraw_clip;
}
const cairo_region_t *
clutter_stage_view_peek_redraw_clip (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return priv->redraw_clip;
}
cairo_region_t *
clutter_stage_view_take_redraw_clip (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
priv->has_redraw_clip = FALSE;
return g_steal_pointer (&priv->redraw_clip);
}
void
clutter_stage_view_transform_to_onscreen (ClutterStageView *view,
gfloat *x,
gfloat *y)
{
gfloat z = 0, w = 1;
CoglMatrix matrix;
clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
cogl_matrix_get_inverse (&matrix, &matrix);
cogl_matrix_transform_point (&matrix, x, y, &z, &w);
}
static void
clutter_stage_default_get_offscreen_transformation_matrix (ClutterStageView *view,
CoglMatrix *matrix)
{
cogl_matrix_init_identity (matrix);
}
void
clutter_stage_view_assign_next_scanout (ClutterStageView *view,
CoglScanout *scanout)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
g_set_object (&priv->next_scanout, scanout);
}
CoglScanout *
clutter_stage_view_take_scanout (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return g_steal_pointer (&priv->next_scanout);
}
static void
clutter_stage_view_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterStageView *view = CLUTTER_STAGE_VIEW (object);
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
switch (prop_id)
{
case PROP_NAME:
g_value_set_string (value, priv->name);
break;
case PROP_LAYOUT:
g_value_set_boxed (value, &priv->layout);
break;
case PROP_FRAMEBUFFER:
g_value_set_boxed (value, priv->framebuffer);
break;
case PROP_OFFSCREEN:
g_value_set_boxed (value, priv->offscreen);
break;
case PROP_USE_SHADOWFB:
g_value_set_boolean (value, priv->use_shadowfb);
break;
case PROP_SCALE:
g_value_set_float (value, priv->scale);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
clutter_stage_view_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterStageView *view = CLUTTER_STAGE_VIEW (object);
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
cairo_rectangle_int_t *layout;
switch (prop_id)
{
case PROP_NAME:
priv->name = g_value_dup_string (value);
break;
case PROP_LAYOUT:
layout = g_value_get_boxed (value);
priv->layout = *layout;
break;
case PROP_FRAMEBUFFER:
priv->framebuffer = g_value_dup_boxed (value);
#ifndef G_DISABLE_CHECKS
if (priv->framebuffer)
{
int fb_width, fb_height;
fb_width = cogl_framebuffer_get_width (priv->framebuffer);
fb_height = cogl_framebuffer_get_height (priv->framebuffer);
g_warn_if_fail (fabsf (roundf (fb_width / priv->scale) -
fb_width / priv->scale) < FLT_EPSILON);
g_warn_if_fail (fabsf (roundf (fb_height / priv->scale) -
fb_height / priv->scale) < FLT_EPSILON);
}
#endif
break;
case PROP_OFFSCREEN:
priv->offscreen = g_value_dup_boxed (value);
break;
case PROP_USE_SHADOWFB:
priv->use_shadowfb = g_value_get_boolean (value);
break;
case PROP_SCALE:
priv->scale = g_value_get_float (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
clutter_stage_view_constructed (GObject *object)
{
ClutterStageView *view = CLUTTER_STAGE_VIEW (object);
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
if (priv->use_shadowfb)
init_shadowfb (view);
G_OBJECT_CLASS (clutter_stage_view_parent_class)->constructed (object);
}
static void
clutter_stage_view_dispose (GObject *object)
{
ClutterStageView *view = CLUTTER_STAGE_VIEW (object);
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
g_clear_pointer (&priv->name, g_free);
g_clear_pointer (&priv->framebuffer, cogl_object_unref);
g_clear_pointer (&priv->shadow.framebuffer, cogl_object_unref);
g_clear_pointer (&priv->shadow.pipeline, cogl_object_unref);
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
g_clear_pointer (&priv->redraw_clip, cairo_region_destroy);
G_OBJECT_CLASS (clutter_stage_view_parent_class)->dispose (object);
}
static void
clutter_stage_view_init (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
priv->dirty_viewport = TRUE;
priv->dirty_projection = TRUE;
priv->scale = 1.0;
}
static void
clutter_stage_view_class_init (ClutterStageViewClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
klass->get_offscreen_transformation_matrix =
clutter_stage_default_get_offscreen_transformation_matrix;
object_class->get_property = clutter_stage_view_get_property;
object_class->set_property = clutter_stage_view_set_property;
object_class->constructed = clutter_stage_view_constructed;
object_class->dispose = clutter_stage_view_dispose;
obj_props[PROP_NAME] =
g_param_spec_string ("name",
"Name",
"Name of view",
NULL,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_LAYOUT] =
g_param_spec_boxed ("layout",
"View layout",
"The view layout on the screen",
CAIRO_GOBJECT_TYPE_RECTANGLE_INT,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_FRAMEBUFFER] =
g_param_spec_boxed ("framebuffer",
"View framebuffer",
"The front buffer of the view",
COGL_TYPE_HANDLE,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_OFFSCREEN] =
g_param_spec_boxed ("offscreen",
"Offscreen buffer",
"Framebuffer used as intermediate buffer",
COGL_TYPE_HANDLE,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_USE_SHADOWFB] =
g_param_spec_boolean ("use-shadowfb",
"Use shadowfb",
"Whether to use one or more shadow framebuffers",
FALSE,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_SCALE] =
g_param_spec_float ("scale",
"View scale",
"The view scale",
0.5, G_MAXFLOAT, 1.0,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (object_class, PROP_LAST, obj_props);
}