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clutter/stage-view: Move shadowfb struct fields into anonymous struct
With the aim to collect shadow buffer related things in one place, place them in an anonymous struct. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
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@ -55,8 +55,10 @@ typedef struct _ClutterStageViewPrivate
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CoglPipeline *offscreen_pipeline;
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gboolean use_shadowfb;
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CoglOffscreen *shadowfb;
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CoglPipeline *shadowfb_pipeline;
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struct {
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CoglOffscreen *framebuffer;
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CoglPipeline *pipeline;
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} shadow;
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CoglScanout *next_scanout;
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@ -95,8 +97,8 @@ clutter_stage_view_get_framebuffer (ClutterStageView *view)
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if (priv->offscreen)
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return priv->offscreen;
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else if (priv->shadowfb)
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return priv->shadowfb;
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else if (priv->shadow.framebuffer)
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return priv->shadow.framebuffer;
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else
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return priv->framebuffer;
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}
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@ -162,11 +164,11 @@ clutter_stage_view_ensure_shadowfb_blit_pipeline (ClutterStageView *view)
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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if (priv->shadowfb_pipeline)
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if (priv->shadow.pipeline)
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return;
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priv->shadowfb_pipeline =
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clutter_stage_view_create_framebuffer_pipeline (priv->shadowfb);
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priv->shadow.pipeline =
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clutter_stage_view_create_framebuffer_pipeline (priv->shadow.framebuffer);
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}
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void
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@ -260,7 +262,7 @@ init_offscreen_shadowfb (ClutterStageView *view,
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if (!offscreen)
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return FALSE;
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priv->shadowfb = offscreen;
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priv->shadow.framebuffer = offscreen;
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return TRUE;
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}
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@ -304,12 +306,12 @@ clutter_stage_view_after_paint (ClutterStageView *view)
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clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
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can_blit = cogl_matrix_is_identity (&matrix);
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if (priv->shadowfb)
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if (priv->shadow.framebuffer)
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{
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clutter_stage_view_copy_to_framebuffer (view,
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priv->offscreen_pipeline,
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priv->offscreen,
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priv->shadowfb,
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priv->shadow.framebuffer,
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can_blit);
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}
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else
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@ -322,12 +324,12 @@ clutter_stage_view_after_paint (ClutterStageView *view)
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}
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}
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if (priv->shadowfb)
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if (priv->shadow.framebuffer)
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{
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clutter_stage_view_ensure_shadowfb_blit_pipeline (view);
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clutter_stage_view_copy_to_framebuffer (view,
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priv->shadowfb_pipeline,
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priv->shadowfb,
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priv->shadow.pipeline,
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priv->shadow.framebuffer,
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priv->framebuffer,
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TRUE);
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}
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@ -616,10 +618,10 @@ clutter_stage_view_dispose (GObject *object)
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g_clear_pointer (&priv->name, g_free);
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g_clear_pointer (&priv->framebuffer, cogl_object_unref);
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g_clear_pointer (&priv->shadowfb, cogl_object_unref);
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g_clear_pointer (&priv->shadow.framebuffer, cogl_object_unref);
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g_clear_pointer (&priv->shadow.pipeline, cogl_object_unref);
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
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g_clear_pointer (&priv->shadowfb_pipeline, cogl_object_unref);
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g_clear_pointer (&priv->redraw_clip, cairo_region_destroy);
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G_OBJECT_CLASS (clutter_stage_view_parent_class)->dispose (object);
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