Commit Graph

695 Commits

Author SHA1 Message Date
Jasper St. Pierre
f6db756326 shaped-texture: Move unobscured_region processing here
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:42:38 -05:00
Jasper St. Pierre
27ab516f41 cullable: Reset the culling state instead of skipping the traversal
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:24:08 -05:00
Jasper St. Pierre
9542b464bf window-actor: Clean up whitespace 2014-02-05 14:14:41 -05:00
Jasper St. Pierre
1ebaaa1950 shaped-texture: Clean up code flow a bit
This is easier for me to read.
2014-02-05 14:10:50 -05:00
Jasper St. Pierre
71efbf0330 shaped-texture: Constify clip
This matches upstream
2014-02-05 14:10:49 -05:00
Jasper St. Pierre
a6539463be shaped-texture: Remove get_clip
It seems that this code is trying to transform from "surface coordinates"
(the size of texture that's being displayed) to "actor coordinates"
(the actor's allocation), but I can't find any place where the two are
different. As such, let's just go back to using "surface coordinates"
everywhere and see what breaks.
2014-02-05 14:05:18 -05:00
Jonas Ådahl
183ad75603 default plugin: Fix workspace switch type error
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=723563
2014-02-03 17:33:52 -05:00
Adel Gadllah
6bf1a66b7c window_actor: Remove the frame_messages timeout in destroy
Otherwise it might fire off later and cause a crash.

https://bugzilla.gnome.org/show_bug.cgi?id=723468
2014-02-02 15:15:20 +01:00
Jasper St. Pierre
d5d5c2167a compositor: Remove pending_input_region
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:21:00 -05:00
Jasper St. Pierre
b9755ea725 window-actor: Remove old unused APIs
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:27 -05:00
Jasper St. Pierre
39fee9f5a2 window-actor: Flip set_redirected around
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Jasper St. Pierre
d6282716b2 compositor: Simplify the unredirected window management code
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Jasper St. Pierre
60d9bee3bf window-actor: Simplify the unredirected check in cull_out
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Adel Gadllah
45cb151443 window-actor: Fix unobscured_region handling when computing paint volume
We currently ignore the unobscured region when we have mapped clones in
meta_window_actor_process_damage and meta_window_actor_damage_all but
use it unconditionally when computing the paint volume.

This is wrong. We should ignore it there as well or we will end up with
empty clones if the cloned window is completly obscured
(like the tray icons in gnome-shell).

https://bugzilla.gnome.org/show_bug.cgi?id=721596
2014-01-31 15:16:48 +01:00
Jasper St. Pierre
20545941fa Revert unintentional merge from wip/surface-content to wayland
This reverts a lot of commits.
2014-01-22 09:18:13 -05:00
Jasper St. Pierre
ba484be754 window-actor: Don't use TFP under XWayland
Simply have a NULL surface actor until the set_window_id arrives...
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
a318198ab4 xwayland: Update the surface actor for the window on set_window_id
We need to do this for XWayland windows, since we only get the event
telling us they're an XWayland window after the compositor knows about
the window.
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
e6391c2896 surface content 2014-01-21 19:01:34 -05:00
Jasper St. Pierre
7ea537fad7 Move position-changed / size-changed signals to the MetaWindow
They fit more appropriately over here...

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
03146c2967 window-actor: Remove old unused APIs
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
0a81314337 window-actor: Flip set_redirected around
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
fa7a5782c6 compositor: Simplify the unredirected window management code
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
e3b64912b6 window-actor: Simplify the unredirected check in cull_out
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
a0fe392665 surface-actor: Move unobscured_region processing here
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
0e5f365d55 compositor: Remove pending_input_region
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
bfc906cbc4 compositor: Remove meta_compositor_window_[un]mapped
We no longer unmap the toplevel windows during normal operation. The
toplevel state is tied to the window's lifetime.

Call meta_compositor_add_window / meta_compositor_remove_window instead...
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
8e6f8087e8 Always map the client and frame windows
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.

However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.

I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.

Remove this now.

The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. Theoretically, we might want to
show previews of shaded windows in the overview and Alt-Tab, so we remove
the complex unmap tracking for this later.
2014-01-21 19:01:18 -05:00
Jasper St. Pierre
56207ddb6a window-actor: Never unredirect when under Wayland
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-20 16:14:56 -05:00
Jonas Ådahl
be698b597b shaped-texture: Use a double when calculating clip
For x defined below, x == -INT32_MAX assuming that the arithmetic
expression actually uses the fpu.

float f = 1.0f;
int32_t x = INT32_MAX * f;

This would result in the calculated clip width/height to be -INT_MAX
if the damage width/height is INT_MAX. To solve this, use a double
variable instead.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=705502
2014-01-16 13:27:59 -05:00
Jasper St. Pierre
7155d7e043 Properly set the number of components on the CoglTextureRectangle
We need to set the number of components on the CoglTextureRectangle to
prevent wasting too much GPU memory. As we need to do this before we call
cogl_texture_set_region, just remove the meta_texture_rectangle_new wrapper,
and make callers call cogl_texture_rectangle_new_with_size directly.
2014-01-13 13:28:38 -05:00
Jasper St. Pierre
419dfd333a Update for Cogl API breaks 2014-01-13 13:08:17 -05:00
Andika Triwidada
9b21346427 Changed obsolete FSF postal address into generic URL.
Fix https://bugzilla.gnome.org/show_bug.cgi?id=721517 #2
2014-01-13 11:35:47 -05:00
Jasper St. Pierre
ef2b6e7d00 window-actor: Fix optimization in get_paint_volume
We need to clip the paint volume to the unobscured region, not the
other way around...

https://bugzilla.gnome.org/show_bug.cgi?id=720630
2013-12-18 18:43:39 -05:00
Jasper St. Pierre
8131f34eb6 Move _NET_WM_WINDOW_OPACITY handling to the standard window-props interface 2013-12-09 15:53:23 -05:00
Jasper St. Pierre
f29241d90e compositor: Remove atom_x_root_pixmap
It's unused
2013-12-09 15:53:23 -05:00
Jasper St. Pierre
66af41f4a9 window-actor: Remove outdated code path
The shadow is added in the paint step, not as a separate actor,
so the raise is a no-op. It also gets rid of an annoying misspelling
that's driving me crazy.
2013-12-09 14:10:44 -05:00
Jasper St. Pierre
e30be380dd window-actor: Move signal handler connections to the meta-window setter 2013-12-09 14:08:01 -05:00
Jasper St. Pierre
65f2e29375 window-actor: Make the meta-window property construct-only
We don't deal with setting this property at all, and it's unlikely
to come up in future settings, so just don't allow setting it at all.

https://bugzilla.gnome.org/show_bug.cgi?id=678989
2013-12-09 14:08:01 -05:00
Jasper St. Pierre
98dbba1e17 window-actor: Remove meta-screen property
This can be inferred from the window. Don't allow anybody to set it.

https://bugzilla.gnome.org/show_bug.cgi?id=678989
2013-12-09 14:05:18 -05:00
Jasper St. Pierre
422648e2eb window-actor: Remove (private) xwindow property
This should make it easier to construct a MetaWindowActor from bindings.

https://bugzilla.gnome.org/show_bug.cgi?id=678989
2013-12-09 14:05:18 -05:00
Jasper St. Pierre
f0fa4d831a window: Add a simple meta_window_get_toplevel_xwindow utility
To replace all the places where we do:

  window->frame ? window->frame->xwindow : window->xwindow

or similar...
2013-12-09 14:05:18 -05:00
Jasper St. Pierre
1b600f5867 window-actor: Use g_signal_connect_object
To make our signal connections a bit more manageable...
2013-12-09 13:57:33 -05:00
Jasper St. Pierre
ca5b5e6bc4 surface-actor: Reindent 2013-12-06 20:28:39 -05:00
Jasper St. Pierre
57602adfe7 surface-actor: Don't use self->priv->foo directly
I don't like it...
2013-12-06 20:10:21 -05:00
Jasper St. Pierre
1481836ed6 surface-actor: Move work out of _new constructor
If we want to have any chance at creating subclasses of MetaSurfaceActor,
we can't do work in the constructor...
2013-12-06 20:10:21 -05:00
Jasper St. Pierre
283649b8d7 Support keybindings again, too 2013-12-05 17:18:49 -05:00
Jasper St. Pierre
29197d40c6 compositor: Don't assume we're a Wayland compositor 2013-12-05 17:18:49 -05:00
Owen W. Taylor
a796938b39 MetaWindowGroup: fix paint volume
In the past, MetaWindowGroup was allocated the size of the screen and
painted the size of the screen because it contained the screen background,
but now we also have the "top window group" which contains only popup
windows, so the allocation doesn't properly reflect the paint bounds
of the window group. Compute the paint bounds accurately from the
children.

https://bugzilla.gnome.org/show_bug.cgi?id=719669
2013-12-05 09:06:33 -05:00
Jasper St. Pierre
622c7a021b window-actor: Update shape at construction time
When we attach an existing surface actor, the allocation may not
change, so we need to ensure that the shape region and geometry is
valid...
2013-12-04 10:26:06 -05:00
Jasper St. Pierre
0924c7d61b wayland: Use a stage paint callback instead of a signal handler on "paint"
This is much more appropriate...
2013-12-03 14:49:40 -05:00
Jasper St. Pierre
2746608eb2 background-actor: Remove custom get_paint_volume
The paint volume should be based on what we paint, not what the content
wants to be painted as. Thus, it should be the allocation.
2013-12-03 14:36:29 -05:00
Jasper St. Pierre
0850da44d7 shaped-texture: Prevent a critical when setting a NULL cogl texture 2013-12-02 21:34:23 -05:00
Lionel Landwerlin
37ba264190 compositor: meta-surface-actor: upload texture changes at the correct position
https://bugzilla.gnome.org/show_bug.cgi?id=719695
2013-12-02 16:41:29 +00:00
Colin Walters
6c12c928df compositor: Update to latest cogl API
See https://git.gnome.org/browse/cogl/commit/?id=c76c1d136d2cac7f3d1331a4d1dc0dd0f06e812c

https://bugzilla.gnome.org/show_bug.cgi?id=719557
2013-11-29 11:08:51 -05:00
Jasper St. Pierre
5089a63d76 wayland-surface: Create the surface actor ourselves
Otherwise, we can't rely on a surface_actor being around to add
ourselves to...
2013-11-25 18:29:58 -05:00
Jasper St. Pierre
7841042a85 wayland-surface: Restructure code flow in wl_surface_attach a bit more... 2013-11-25 18:15:20 -05:00
Jasper St. Pierre
304005e04f wayland-surface: Replace MetaWindowActor with MetaSurfaceActor
Since subsurfaces won't have toplevel MetaWindowActors, we need to
use MetaSurfaceActor instead. These are embedded in the MetaWindowActor,
just like MetaShapedTexture was (in fact, MetaSurfaceActor now contains
a MetaShapedTexture)
2013-11-25 17:25:55 -05:00
Jasper St. Pierre
025ab35af7 surface-actor: Add setters for set_input_region / set_opaque_region
Subsurfaces won't have a MetaWindow or MetaWindowActor to fetch these from,
so they need to be tied directly to the MetaSurfaceActor.
2013-11-25 17:25:47 -05:00
Jasper St. Pierre
a27744503b shaped-texture: Make Cullable
Make MetaWindowActor chain up to the generic default MetaCullable
implementation, and remove the helper methods for MetaSurfaceActor
and MetaShapedTexture.
2013-11-25 17:25:47 -05:00
Jasper St. Pierre
1011331caf cullable: Use relative actor coordinates for culling
This ensures that nested cullables work fine.
2013-11-25 17:25:47 -05:00
Jasper St. Pierre
d3bc7570d0 window-actor: Update the shape region when the surface actor changes size 2013-11-25 17:18:22 -05:00
Jasper St. Pierre
74e43a4702 cullable: Turn cull_out / reset_culling into a separate interface
Instead of hardcoded knowledge of certain classes in MetaWindowGroup,
create a generic interface that all actors can implement to get parts of
their regions culled out during redraw, without needing any special
knowledge of how to handle a specific actor.

The names now are a bit suspect. MetaBackgroundGroup is a simple
MetaCullable that knows how to cull children, and MetaWindowGroup is the
"toplevel" cullable that computes the initial two regions. A future
cleanup here could be to merge MetaWindowGroup / MetaBackgroundGroup so
that we only have a generic MetaSimpleCullable, and move the "toplevel"
cullability to be a MetaCullableToplevel.

https://bugzilla.gnome.org/show_bug.cgi?id=714706
2013-11-25 15:21:36 -05:00
Jasper St. Pierre
0764b2058a window-actor: Move the operations we need to do when we cull out here
Soon, we'll move this into a generic MetaCullable interface, but for
now, just put hardcoded knowledge in MetaWindowGroup.

https://bugzilla.gnome.org/show_bug.cgi?id=714706
2013-11-25 15:19:08 -05:00
Jasper St. Pierre
7a787d7946 window-group: Decompose culling operations into two methods
This also fixes a bug in the translation of clip_region.

We will add an interface for this soon, so we can recursively cull like this...

https://bugzilla.gnome.org/show_bug.cgi?id=714706
2013-11-25 15:18:09 -05:00
Rui Matos
762fa0e116 compositor: Also redirect windows in wayland compositor mode
XWayland was doing this for us but now it isn't anymore.
2013-11-25 12:00:55 +01:00
Jasper St. Pierre
0be57b621b window-actor: Fix a copy/paste typo 2013-11-21 17:35:52 -05:00
Jasper St. Pierre
7d88b3593b surface-actor: Remove unused field 2013-11-21 17:29:41 -05:00
Jasper St. Pierre
858db7081a background-group: Fix cast warning 2013-11-21 15:14:40 -05:00
Jasper St. Pierre
5af7f619c8 background-group: Use the Clutter iteration APIs 2013-11-21 14:24:32 -05:00
Jasper St. Pierre
e5e35e5a7f background-group: Remove some unnecessary cruft 2013-11-21 14:24:32 -05:00
Jasper St. Pierre
2952d3671d window-actor: Set as unreactive when hiding
This means that we should never pick the actor when it's being destroyed.
2013-11-19 19:35:34 -05:00
Jasper St. Pierre
1b5ace8256 window-actor: Don't set ourselves as reactive twice 2013-11-19 19:35:34 -05:00
Jasper St. Pierre
4326d0bf3a compositor: Make sure to construct plugin_mgr in Wayland as well... 2013-11-19 15:37:31 -05:00
Owen W. Taylor
b9da43b753 Rename meta_window_get_outer_rect() to meta_window_get_frame_rect()
For clarity, rename meta_window_get_outer_rect() to match terminology
we use elsewhere. The old function is left as a deprecated
compatibility wrapper.
2013-11-19 14:04:16 -05:00
Jasper St. Pierre
26aa10a974 compositor: Clean up comment
So it seems that we were intentionally delaying the output window,
although I wonder why...
2013-11-19 13:52:45 -05:00
Jasper St. Pierre
f6144082b1 compositor: Initialize the plugin manager after initializing the output window
Plugins like gnome-shell may want to grab the output window immediately
before bouncing back to the mainloop.
2013-11-19 13:52:13 -05:00
Jasper St. Pierre
c749f7b6fb Revert "ff"
This reverts commit 74462133ca.

Pushed by accident, if it wasn't obvious...
2013-11-19 11:22:49 -05:00
Jasper St. Pierre
74462133ca ff 2013-11-18 21:35:30 -05:00
Jonas Ådahl
7c45d6594c MetaWindowActor: Use allocation changes signals for size changed signals
When a Wayland compositor, simply rely on the clutter actor allocation
changed signal to sync geometry and emit window actor size changed
signals.

Attaching a wl_buffer to a MetaShapedTexture will signal allocation
changed on the corresponding MetaSurfaceActor, which the MetaWindowActor
is listening to.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=705502
2013-11-18 21:19:01 -05:00
Jonas Ådahl
ea916b6c49 Introduce MetaSurfaceActor for drawing MetaWindowActor content
Instead of having MetaWindowActor only have one single MetaShapedTexture
as actor drawing its content, introduce a new abstract MetaSurfaceActor
that takes care of drawing.

This is one step in the direction to decouple MetaWaylandSurface with a
MetaWindow and MetaWindowActor (except for shell/xdg surfaces) in order
to finally support subsurfaces like features, or any feature where
window is not drawn using a single texture.

The first step, implemented in this patch, is to not have
MetaWindowActor work directly with a shaped texture. There are still
some cases where it simply gets the texture and goes on as before, but
this should be changed by either removing the need of going via
MetaWindowActor or by adding some generic interface to MetaSurfaceActor
that doesn't limit its functionality to one shaped texture.

There should be no visible difference nor after this patch, but
meta_window_actor_get_texture() and meta_surface_actor_get_texture()
should be deprecated when equivalent functionality has been introduced.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=705502
2013-11-18 21:19:00 -05:00
Jasper St. Pierre
a02d734243 window-actor: Move all buffer management and damage correction here
We want ShapedTexture to be a dumb actor that knows how to
pick/paint fairly easily, without any "platform knowledge", so to say...
2013-11-18 21:19:00 -05:00
Jasper St. Pierre
735b736110 shaped-texture: Use the cogl helper methods for fetching shm_buffer contents
Rather than doing the set_region ourselves.
2013-11-18 21:19:00 -05:00
Jasper St. Pierre
8dd97b4998 compositor: Remove outdated comment
XWayland no longer redirects windows by default.
2013-11-18 21:18:59 -05:00
Jasper St. Pierre
1f569bef76 Fix dragging on move/resize grabs
We need to use the grab_window for incoming events if we have an active grab.
2013-11-18 18:38:24 -05:00
Jasper St. Pierre
662c9729bc trivial: window-actor: Fix formatting 2013-11-17 19:16:30 -05:00
Jasper St. Pierre
56a0dd6b2c trivial: shaped-texture: Move set_base_texture to set_cogl_texture
A simple code cleanup.
2013-11-17 19:16:29 -05:00
Jasper St. Pierre
9dc6028b3d trivial: shaped-texture: Fix documentation typo 2013-11-17 19:16:29 -05:00
Hans Petter Jansson
dc4e1d4cd1 shaped-texture: Use nearest-pixel interpolation if the texture is unscaled
Use nearest-pixel interpolation if the texture is unscaled. This
improves performance, especially with software rendering.

Bug: https://bugzilla.gnome.org/show_bug.cgi?id=708389
2013-10-10 11:14:05 -04:00
Adel Gadllah
c24d9bf142 meta-window-actor: Fix offset calculation in queue_send_frame_messages_timeout
The current time offset calculation is wrong. It is supposed to calculate
the offset between the current time and the
"time where it message should be sent" (last_time + interval).

Fix the math to actually do that.

https://bugzilla.gnome.org/show_bug.cgi?id=709340
2013-10-07 20:22:53 +02:00
Giovanni Campagna
e965cf32d4 MetaWindowActor: fix updates with multiple size changes in one frame
We must set x11_size_changed even if we are frozen, as every window
size change makes the X server drop the pixmap, and we might lose
the information at the next thaw() if the window changes size
twice in one frame (so we would keep drawing with the old pixmap
until something else causes another resize)
2013-09-25 19:23:58 +02:00
Giovanni Campagna
a7eaf43e18 wayland: implement resizing and maximization for wayland clients
To properly resize clients, we need to send them configure events
with the size we computed from the constraint system, and
then check if the new size they ask is compatible with
our expectation.

Note that this does not handle interactive resizing yet, it
merely makes the API calls work for wayland clients.

https://bugzilla.gnome.org/show_bug.cgi?id=707401
2013-09-16 14:46:34 +02:00
Giovanni Campagna
42a5f4f479 MetaShapedTexture: don't intersect a region with an uninitialized clip
If we skip getting the clip rectangle because we don't have an
allocation or a texture, don't intersect with the visible region.
This avoids a pixman warning of an invalid rectangle.

Reviewed by drago01 in IRC.
2013-09-16 11:28:12 +02:00
Pavel Vasin
b9247b4b2f shaped-texture: Fix memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=708070
2013-09-14 17:07:32 +02:00
Giovanni Campagna
7b537d6b8f Fix regression in mutter-wayland translations
Switching meta/util.h to gi18n.h was wrong, mutter is a library
and needs gi18n-lib.h, but that cannot be included from a public
header (since it depends on config.h or command line options),
so split util.h into a public and a private part.

https://bugzilla.gnome.org/show_bug.cgi?id=707897
2013-09-11 16:01:07 +02:00
Giovanni Campagna
004ee2d3b5 MetaPluginManager: don't require plugins to pass events to clutter
We don't want the shell to know if it's running on ClutterX11 or
not, so we should forward the event ourselves.

https://bugzilla.gnome.org/show_bug.cgi?id=707482
2013-09-10 17:26:15 +02:00
Adel Gadllah
2d67b01c3a window-actor: Use more conservative paint volume
We know which part of the window is not obscured, so take advantaged of that
to limit the size of the paint volume that we report.
2013-09-04 20:08:24 +02:00
Neil Roberts
6014d31dea Don't create a dummy texture for the texture pipeline template
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.

https://bugzilla.gnome.org/show_bug.cgi?id=707458
(cherry picked from commit c5bf60eab4)
2013-09-04 15:29:04 +01:00
Jasper St. Pierre
ddb9929dad compositor: Remove some uninitialized variables 2013-09-03 16:10:10 -04:00
Ray Strode
7ac9a6e241 compositor: initial has_window to FALSE in sync_actor_stacking
Spotted by Jasper, discussed on IRC.
2013-09-03 16:09:05 -04:00
Giovanni Campagna
b53bf0e8c2 Fix distcheck
Missing translation files, missing dists and some -Werrors.
2013-09-03 17:00:18 +02:00