mutter/src/compositor
Jasper St. Pierre 2952d3671d window-actor: Set as unreactive when hiding
This means that we should never pick the actor when it's being destroyed.
2013-11-19 19:35:34 -05:00
..
plugins Fix regression in mutter-wayland translations 2013-09-11 16:01:07 +02:00
clutter-utils.c compositor: export actor_is_untransformed function 2013-02-19 18:18:29 -05:00
clutter-utils.h compositor: export actor_is_untransformed function 2013-02-19 18:18:29 -05:00
cogl-utils.c Don't create a dummy texture for the texture pipeline template 2013-09-04 15:29:04 +01:00
cogl-utils.h compositor: Don't use deprecated Cogl-1.0 API 2013-02-19 20:05:33 -05:00
compositor-private.h MetaPlugin: simplify the modal API 2013-08-20 14:25:49 +02:00
compositor.c compositor: Make sure to construct plugin_mgr in Wayland as well... 2013-11-19 15:37:31 -05:00
meta-background-actor-private.h background: Rename visible_region to clip_region 2013-08-29 17:08:57 -04:00
meta-background-actor.c background: Rename visible_region to clip_region 2013-08-29 17:08:57 -04:00
meta-background-group-private.h background: Rename visible_region to clip_region 2013-08-29 17:08:57 -04:00
meta-background-group.c background: Rename visible_region to clip_region 2013-08-29 17:08:57 -04:00
meta-background.c Fix regression in mutter-wayland translations 2013-09-11 16:01:07 +02:00
meta-module.c compositor: Remove some uninitialized variables 2013-09-03 16:10:10 -04:00
meta-module.h Remove Mutter namespace prefix 2010-10-23 15:48:29 -04:00
meta-plugin-manager.c MetaPluginManager: don't require plugins to pass events to clutter 2013-09-10 17:26:15 +02:00
meta-plugin-manager.h MetaPluginManager: don't require plugins to pass events to clutter 2013-09-10 17:26:15 +02:00
meta-plugin.c MetaPluginManager: don't require plugins to pass events to clutter 2013-09-10 17:26:15 +02:00
meta-shadow-factory-private.h compositor: Don't use deprecated Cogl-1.0 API 2013-02-19 20:05:33 -05:00
meta-shadow-factory.c make the window shadows lighter 2013-06-18 17:26:24 +01:00
meta-shaped-texture-private.h window-actor: Move all buffer management and damage correction here 2013-11-18 21:19:00 -05:00
meta-shaped-texture.c window-actor: Move all buffer management and damage correction here 2013-11-18 21:19:00 -05:00
meta-surface-actor.c Revert "ff" 2013-11-19 11:22:49 -05:00
meta-surface-actor.h Introduce MetaSurfaceActor for drawing MetaWindowActor content 2013-11-18 21:19:00 -05:00
meta-texture-rectangle.c Enable CLUTTER / COGL_ENABLE_EXPERIMENTAL_API globally 2013-02-13 09:48:26 -05:00
meta-texture-rectangle.h meta-texture-rectangle: Use Cogl's API to create a rectangle texture 2012-04-25 14:54:09 +01:00
meta-texture-tower.c compositor: Don't use deprecated Cogl-1.0 API 2013-02-19 20:05:33 -05:00
meta-texture-tower.h compositor: Don't use deprecated Cogl-1.0 API 2013-02-19 20:05:33 -05:00
meta-window-actor-private.h Introduce MetaSurfaceActor for drawing MetaWindowActor content 2013-11-18 21:19:00 -05:00
meta-window-actor.c window-actor: Set as unreactive when hiding 2013-11-19 19:35:34 -05:00
meta-window-group.c Rename meta_window_get_outer_rect() to meta_window_get_frame_rect() 2013-11-19 14:04:16 -05:00
meta-window-group.h Update and fix comments 2013-03-14 17:55:31 -04:00
meta-window-shape.c Make shadows pretty and configurable 2010-11-18 09:47:56 -05:00
meta-window-shape.h Make shadows pretty and configurable 2010-11-18 09:47:56 -05:00
README There can be only one compositor engine 2009-06-30 09:34:03 -04:00
region-utils.c window-actor: Use MetaRegionBuilder when scanning the visible region 2012-05-25 17:31:06 -04:00
region-utils.h window-actor: Use MetaRegionBuilder when scanning the visible region 2012-05-25 17:31:06 -04:00

Intro
=====

Fix me.


Env Vars
========

MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.