Some of Cogl's experimental apis have changed so that the buffer apis
now need to be passed a context argument and some drawing apis have been
replaced with cogl_framebuffer_ drawing apis that take explicit
framebuffer and pipeline arguments.
These changes were made as part of Cogl moving towards a more stateless
api that doesn't rely on a global context.
This patch updates Clutter to work with the latest Cogl api and bumps
the required Cogl version to 1.9.5.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Iterating over children and ancestors of an actor is a relatively common
operation. Currently, you only have one option: start a for() loop, get
the first child of the actor, and advance to the next sibling for the
list of children; or start a for() loop and advance to the parent of the
actor.
These operations can be easily done through the ClutterActor API, but
they all require going through the public API, and performing multiple
type checks on the arguments.
Along with the DOM API, it would be nice to have an ancillary, utility
API that uses an iterator structure to hold the state, and can be
advanced in a loop.
https://bugzilla.gnome.org/show_bug.cgi?id=668669
Something is causing a deadlock when using clutter_threads_* API inside
the offscreen redirect conformance test. The conformance tests are
pretty insane anyway, so for the time being, let's put g_timeout_add()
back in while we figure out the issue.
* Abstracts the buffer for text in ClutterText
* Allows implementation of undo/redo.
* Allows use of non-pageable memory for text
in the case of sensitive passwords.
* Implement a test with two ClutterText using the same
buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=652653
ClutterActor provides four methods for changing the paint sequence order
of its children:
raise_top()
raise()
lower()
lower_bottom()
The first and last one being just wrappers around raise() and lower(),
respectively. These methods have various issues: they omit the parent,
preferring to retrieve it from the actor passed as the first argument;
this does not match the new style of API introduced to operate on the
list of children of an actor.
Additionally, the raise() and lower() methods of ClutterActor call into
the Container interface, and are not really aptly named (raise() in
particular collides with the completely unrelated 'raise' keyword in
Python, and usually needs to be wrapped in order to be used at all).
Furthermore, we need public methods that Container can call from its
default implementation, as well as methods to port current Container
implementations.
Finally, since we have insert_child_at_index(), we should also have an
equivalent set_child_at_index() as well.
The correct sequence of actions should be remove(old) → insert(new), not
insert(new) → remove(old). We can implement a simple delegate insertion
functions to insert the new child between the previous and next siblings
of the old child.
While we're at it, let's also add a unit test for replace_child().
Verify that insertion and removal maintain a stable graph, with pointers
to the various children. This should help out tracking regressions in
the scene graph API.
ClutterActor now has all the API and capabilities for being a concrete
class:
- layout management, through delegation
- container implementation and API
- background color
This means that a simple scene can be built straight out of actors
without using subclasses except for the Stage.
This is the first step towards the deprecation of most of the Actor
subclasses provided by Clutter.
The minimum preferred size of a Flow layout manager is the size of a
column or a row, as the whole point of the layout policy enforced by
the Flow layout manager is to reflow when needed.
And make sure that overriding Container and calling
clutter_actor_add_child() will result in the same sequence of operations
as the current set_parent()+queue_relayout()+signal_emit pattern.
Existing containers can continue using:
clutter_actor_set_parent (child, CLUTTER_ACTOR (container));
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-added", child);
and newly written containers overriding Container.add() can simply call:
clutter_actor_add_child (CLUTTER_ACTOR (container), child);
instead.
This adds an extremely minimal wayland compositor to tests/interactive
to test the ClutterWaylandSurface actor. Currently this minimal
compositor doesn't support any input, it simply paints client surfaces
fixed at the top-left of the stage.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
The coordinate transformation code is exercised throughout the
conformance and interactive tests, so there's no need to have a specific
interactive test that doesn't do anything more complicated than calling
clutter_actor_transform_stage_point().