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interactive: Use ClutterActor instead of deprecated classes
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@ -212,7 +212,7 @@ test_actors_main (int argc, char *argv[])
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g_free (file);
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/* create a new group to hold multiple actors in a group */
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oh->group = clutter_group_new();
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oh->group = clutter_actor_new ();
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clutter_actor_set_name (oh->group, "Group");
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g_signal_connect (oh->group, "destroy", G_CALLBACK (on_group_destroy), oh);
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clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
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@ -85,8 +85,8 @@ test_scrolling_main (int argc, char *argv[])
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* size to be the same as one rectangle, position it in the middle of
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* the stage and set it to clip its contents to the allocated size
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*/
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scroll = clutter_group_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), scroll);
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scroll = clutter_actor_new ();
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clutter_actor_add_child (stage, scroll);
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clutter_actor_set_size (scroll, RECT_WIDTH, RECT_HEIGHT);
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clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
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clutter_actor_set_clip_to_allocation (scroll, TRUE);
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@ -96,8 +96,9 @@ test_scrolling_main (int argc, char *argv[])
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* the dragging ends we check whether we're dragging past the end of
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* the viewport
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*/
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viewport = clutter_box_new (clutter_box_layout_new ());
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clutter_container_add_actor (CLUTTER_CONTAINER (scroll), viewport);
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viewport = clutter_actor_new ();
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clutter_actor_set_layout_manager (viewport, clutter_box_layout_new ());
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clutter_actor_add_child (scroll, viewport);
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/* add dragging capabilities to the viewport; the heavy lifting is
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* all done by the DragAction itself, plus the ::drag-end signal
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@ -117,8 +118,9 @@ test_scrolling_main (int argc, char *argv[])
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clutter_color_from_string (&color, rect_color[i]);
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rectangle[i] = clutter_rectangle_new_with_color (&color);
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clutter_container_add_actor (CLUTTER_CONTAINER (viewport), rectangle[i]);
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rectangle[i] = clutter_actor_new ();
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clutter_actor_set_background_color (rectangle[i], &color);
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clutter_actor_add_child (viewport, rectangle[i]);
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clutter_actor_set_size (rectangle[i], RECT_WIDTH, RECT_HEIGHT);
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}
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