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conform: Begin a test suite for layout options
A simple sampling check to validate that we're painting the right thing at the right place.
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@ -60,8 +60,9 @@ units_sources += \
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# actors tests
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units_sources += \
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test-actor-destroy.c \
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test-actor-size.c \
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test-actor-invariants.c \
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test-actor-layout.c \
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test-actor-size.c \
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test-anchors.c \
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test-binding-pool.c \
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test-clutter-cairo-texture.c \
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288
tests/conform/test-actor-layout.c
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288
tests/conform/test-actor-layout.c
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@ -0,0 +1,288 @@
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#include <math.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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typedef struct _TestState TestState;
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struct _TestState
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{
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GPtrArray *actors;
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GPtrArray *colors;
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ClutterActor *stage;
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gulong id;
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gint in_validation;
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guint is_running : 1;
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guint success : 1;
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};
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static TestState *
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test_state_new (void)
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{
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return g_slice_new0 (TestState);
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}
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static void validate_state (ClutterActor *stage,
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TestState *state);
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static void
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test_state_free (TestState *state)
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{
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if (state->id != 0)
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g_source_remove (state->id);
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if (state->actors != NULL)
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g_ptr_array_unref (state->actors);
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if (state->colors != NULL)
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g_ptr_array_unref (state->colors);
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if (state->stage != NULL)
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{
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g_signal_handlers_disconnect_by_func (state->stage,
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G_CALLBACK (validate_state),
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state);
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clutter_actor_destroy (state->stage);
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}
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g_slice_free (TestState, state);
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}
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static void
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test_state_set_stage (TestState *state,
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ClutterActor *stage)
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{
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g_assert (!state->is_running);
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state->stage = stage;
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}
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static void
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test_state_add_actor (TestState *state,
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ClutterActor *actor,
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const ClutterColor *color)
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{
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g_assert (!state->is_running);
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if (state->actors == NULL)
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{
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state->actors = g_ptr_array_new ();
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g_ptr_array_set_free_func (state->actors,
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(GDestroyNotify) g_object_unref);
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}
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g_ptr_array_add (state->actors, g_object_ref (actor));
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if (state->colors == NULL)
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{
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state->colors = g_ptr_array_new ();
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g_ptr_array_set_free_func (state->colors,
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(GDestroyNotify) clutter_color_free);
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}
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g_ptr_array_add (state->colors, clutter_color_copy (color));
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}
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static void
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test_state_push_validation (TestState *state)
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{
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state->in_validation += 1;
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}
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static void
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test_state_pop_validation (TestState *state)
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{
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state->in_validation -= 1;
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}
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static gboolean
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test_state_in_validation (TestState *state)
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{
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return state->in_validation > 0;
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}
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static gboolean
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check_color_at (ClutterActor *stage,
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ClutterActor *actor,
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ClutterColor *expected_color,
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float x,
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float y)
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{
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guchar *buffer;
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if (g_test_verbose ())
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g_print ("Checking actor '%s'\n", clutter_actor_get_name (actor));
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if (g_test_verbose ())
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g_print ("Sampling at { %d, %d }\t", (int) x, (int) y);
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buffer = clutter_stage_read_pixels (CLUTTER_STAGE (stage), x, y, 1, 1);
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g_assert (buffer != NULL);
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if (g_test_verbose ())
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g_print ("Color: { %d, %d, %d } - Expected color { %d, %d, %d }\n",
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buffer[0],
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buffer[1],
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buffer[2],
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expected_color->red,
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expected_color->green,
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expected_color->blue);
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g_assert_cmpint (buffer[0], ==, expected_color->red);
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g_assert_cmpint (buffer[1], ==, expected_color->green);
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g_assert_cmpint (buffer[2], ==, expected_color->blue);
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g_free (buffer);
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return TRUE;
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}
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static void
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validate_state (ClutterActor *stage,
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TestState *state)
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{
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int i;
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/* avoid recursion */
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if (test_state_in_validation (state))
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return;
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g_assert (stage == state->stage);
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g_assert (state->actors != NULL);
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g_assert (state->colors != NULL);
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g_assert_cmpint (state->actors->len, ==, state->colors->len);
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test_state_push_validation (state);
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if (g_test_verbose ())
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g_print ("Sampling %d actors\n", state->actors->len);
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for (i = 0; i < state->actors->len; i++)
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{
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ClutterActor *actor = g_ptr_array_index (state->actors, i);
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ClutterColor *color = g_ptr_array_index (state->colors, i);
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ClutterActorBox box;
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clutter_actor_get_allocation_box (actor, &box);
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g_assert (check_color_at (stage, actor, color, box.x1 + 2, box.y1 + 2));
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g_assert (check_color_at (stage, actor, color, box.x2 - 2, box.y2 - 2));
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}
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test_state_pop_validation (state);
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state->success = TRUE;
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clutter_main_quit ();
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}
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static gboolean
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queue_redraw (gpointer data_)
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{
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TestState *state = data_;
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clutter_actor_queue_redraw (state->stage);
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return TRUE;
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}
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static gboolean
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test_state_run (TestState *state)
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{
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state->is_running = TRUE;
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g_signal_connect_after (state->stage, "paint", G_CALLBACK (validate_state), state);
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state->id = clutter_threads_add_idle (queue_redraw, state);
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clutter_main ();
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return state->success;
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}
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void
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basic_layout (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage = clutter_stage_new ();
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ClutterActor *vase;
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ClutterActor *flower[3];
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TestState *state;
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vase = clutter_box_new (clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), vase);
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flower[0] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red);
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clutter_actor_set_size (flower[0], 100, 100);
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clutter_actor_set_name (flower[0], "Red Flower");
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clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[0]);
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flower[1] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
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clutter_actor_set_size (flower[1], 100, 100);
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clutter_actor_set_name (flower[1], "Yellow Flower");
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clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[1]);
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flower[2] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
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clutter_actor_set_size (flower[2], 100, 100);
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clutter_actor_set_name (flower[2], "Green Flower");
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clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[2]);
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clutter_actor_show_all (stage);
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state = test_state_new ();
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test_state_set_stage (state, stage);
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test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red);
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test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow);
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test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green);
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g_assert (test_state_run (state));
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test_state_free (state);
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}
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void
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margin_layout (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage = clutter_stage_new ();
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ClutterActor *vase;
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ClutterActor *flower[3];
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TestState *state;
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vase = clutter_box_new (clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), vase);
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flower[0] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red);
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clutter_actor_set_size (flower[0], 100, 100);
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clutter_actor_set_name (flower[0], "Red Flower");
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clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[0]);
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flower[1] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
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clutter_actor_set_size (flower[1], 100, 100);
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clutter_actor_set_name (flower[1], "Yellow Flower");
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clutter_actor_set_margin_right (flower[1], 6);
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clutter_actor_set_margin_left (flower[1], 6);
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clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[1]);
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flower[2] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
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clutter_actor_set_size (flower[2], 100, 100);
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clutter_actor_set_name (flower[2], "Green Flower");
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clutter_actor_set_margin_top (flower[2], 6);
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clutter_actor_set_margin_bottom (flower[2], 6);
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clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[2]);
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clutter_actor_show_all (stage);
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state = test_state_new ();
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test_state_set_stage (state, stage);
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test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red);
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test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow);
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test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green);
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g_assert (test_state_run (state));
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test_state_free (state);
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}
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@ -135,6 +135,8 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
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TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect);
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TEST_CONFORM_SIMPLE ("/actor", test_shader_effect);
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TEST_CONFORM_SIMPLE ("/actor", basic_layout);
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TEST_CONFORM_SIMPLE ("/actor", margin_layout);
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TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
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TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
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