There is a race condition when we resize a stage before showing
it on X11.
The race goes like this:
- clutter_init() creates the default stage and realize it, which
will cause a 640x480 Window to be created
- call set_size(800, 600) on the stage will cause the Window to be
resized to 800x600
- call show() on the stage for the first time will cause COGL
to set up an 800 by 600 GL viewport
- the Window will be mapped, which will cause X to notify the
window manager that the Window should be resized to 800x600
- the window manager will approve the resize
- X resizes the drawable to 800x600
To fix the race, we need to defer COGL from setting up the viewport
until we receive a ConfigureNotify event and the X server has resized
the Drawable.
In order to defer the call to cogl_setup_viewport() we add a new
private flag, CLUTTER_STAGE_IN_RESIZE; the flag is checked whenever
we need to change the viewport size along with the SYNC_MATRICES
private flag. Thus, cogl_setup_viewport() will be called only if
SYNC_MATRICES is set and IN_RESIZE is not set.
Some of the read-write properties of ClutterText were missing
an implementation in clutter_text_get_property(), as well as
the :position and :selection-bound properties being wrongly
converted from fixed point to integer, passing through floating
point values.
ClutterUnits should not be used interchangeably as, or with
ClutterFixed values. ClutterUnits should also not be assumed
to be integers.
This commit fixes the last few improper usages of ClutterUnit
values, and adds a CLUTTER_UNITS_FORMAT macro for safely printing
ClutterUnit values with printf().
* animatable-iface:
[docs] Add ClutterAnimatable to the API reference
Add license notice to ClutterAnimation files
[animation] Use ClutterAnimatable inside Animation
[animation] Add ClutterAnimatable
Instead of limiting the use of ClutterAnimation to ClutterActor
instances, relax the constraint to include all GObject classes.
ClutterAnimation is not using actor-specific API, since it is
only using properties.
The only actor-based API is the clutter_actor_animate() family
of functions.
ClutterAnimation should check if the object is implementing the
Animatable interface, and if so delegate to it the computation
of the value along the interval initial and final value, depending
on the progress.
The ClutterAnimatable interface is meant to be used by GObject
classes to override the value computation for an animatable
property within the boundaries of an interval.
It is composed of a single virtual function, animate_property();
its implementation will receive the ClutterAnimation used to
animate the object; the property name; the initial and final
interval values; and the progress factor as retrieved by the
Alpha object bound to the Animation instance.
A ClutterInterval can change the way the progress is computed
by subclassing and overriding the ::compute_value() virtual function.
It should also be possible to register a custom progress function
in the same way it is possible to register a custom transformation
function between two GValues.
This commit adds an internal, global hash table that maintains a
GType <-> progress function association; each ClutterInterval
will check if there is a progress function registered for the
GType of the initial and final values of the interval and, if
it has been found, it will call it to compute the value of the
interval depending on the progress factor.
If the computation of the interval value depending on the progress
was not successful, ClutterInterval::compute_value() should return
this information to the caller.
Bug 1289 - Draw multiple glyphs at once
The multiple-texture-rectangle branch adds a new Cogl texture function
called cogl_texture_multiple_rectangles which is used to draw multiple
rectangles out of a texture using a single GL call. This is
significantly faster than drawing the rectangles with individual calls
on some platforms. The Pango renderer now uses this to speed up
rendering.
The conflicts are just due to the whitespace fixes in cb569a5.
Conflicts:
clutter/cogl/gl/cogl-context.c
clutter/cogl/gl/cogl-context.h
clutter/cogl/gl/cogl-texture.c
An editable ClutterText should not use pango_layout_set_markup(),
as the contents of the text actor will not match the text.
Only read-only text actors should parse the contents for Pango
markup.
If the Text actor is neither editable nor has its cursor set
to visible, then we should not be ensuring the cursor position.
This fixes a failure in the conformance test unit for the
layout cache.
Merge branch 'text-actor'
* text-actor: (108 commits)
Re-align ClutterText header file
[text] Fix cursor sizing
Comments and whitespace fixes to ClutterText
[docs] Add newly added :single-line-mode accessors
Update the ignore file
[tests] Add text field interactive test
[text] Add single-line-mode to ClutterText
[text] Fix the deletion actions
[text] Use cached length when possible
[tests] Add unit for the ClutterText:password-char property
[docs] Update the Text section
[text] Coalesce text visibility and password character
Allow localizations to change the text direction
Clean up the update_pango_context() function
Pass the PangoContext, not the MainContext
Revert the logic of the PangoContext check
Remove the binding pool entry from the list
Remove BindingPool::list_actions()
Add ClutterActor::create_pango_context()
Rename the PangoContext creation functions
...
The cursor should be slightly smaller than the height of the actor, to
allow for painting a border. Let's pad it by 1 pixel on the top and 1
on the bottom.
Also, we should use the cursor size everywhere and not use hardcoded
magic numbers.
Allow using ClutterText as a single line text field. This is useful for
text fields that accept just a single line of contents by default, and
respond to the Enter key press to execute some action.
The :single-line-mode property enables this behaviour inside ClutterText
by clipping and scrolling the contents of the PangoLayout if they do
not fit the allocated width of the Text actor.
When using the delete-prev action from the end of the text we end
up either missing the first glyph we have to delete or falling
through the last one in the text.
This commit fixes both issues.
Since clutter_text_set_text() measures the length of the text
each time, we should use the cached length instead of recomputing
the text length each time. This should save us some time when
dealing with long, multi-byte texts.
The rest of Cogl expects the texture mode to be GL_MODULATE so it
needs to be restored after calling cogl_material_rectangle. Otherwise
cogl_texture_rectangle will fail to blend with the Cogl color properly
and all of the labels will be black.
Using two properties to set a password entry can be construed as
both cumbersome and a gtk-ism. And rightly so on both counts.
The :text-visible property has also conflicting semantics with the
:cursor-visible one: while the latter hides the cursor, the former
changes the display of the contents of the Text actor. It is, thus,
not a matter of "visibility" but of "rendering".
Instead of setting the :text-visible and :invisible-char properties
to have a password text field, the Text actor should just have a
single :password-char property holding a Unicode character. If the
value of the :password-char is non-zero, the Text actor will use the
Unicode character to render the contents of the text entry.
This commit removes the following methods:
clutter_text_set_text_visible()
clutter_text_get_text_visible()
clutter_text_set_invisible_char()
clutter_text_get_invisible_char()
And the following properties:
ClutterText:text-visible
ClutterText:invisible-char
In favour of:
clutter_text_set_password_char()
clutter_text_get_password_char()
And:
ClutterText:password-char
Thus making obvious what use the property and accessor methods are
for and simplifying the process of creating a simple password text
field to:
text = clutter_text_new ();
clutter_text_set_password_char (CLUTTER_TEXT (text), '*');
The locale translators of Clutter are also the ones that should set
the default direction of the text in a Clutter user interface.
This commit adds a translatable string that defines the direction
of the text; the translation authors will change it to the correct
value and that will determine the default direction.
The default text direction can be overridden by using the
CLUTTER_TEXT_DIRECTION environment variable, or by using the
--clutter-text-direction command line switch. In any other case,
the locale will determine the text direction, as it should.
It was always reading one pixel lower than requested. If y was 0 then
it would try to read below the lowest line.
Thanks to Geoff Gustafson for spotting.
Clutter has a set of command line options that are added to every
application by means of clutter_init() or by obtaining the Clutter
GOptionGroup and using g_option_context_parse(). Thus, every Clutter
application will automatically have an --help command line switch
showing the list of options and their description.
At the moment, Clutter does not enable localization of the help,
thus making it less than useful on non-English locales.
This patch enables the machinery to create a localization file and
load it when initializing Clutter, by means of the GLib macros and
locale.h API we already use.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
When updating the PangoContext with the current options (font name,
options, resolution) pass the PangoContext instead of the Clutter
MainContext structure pointer.
When removing a binding entry from the binding pool we should not
only remove it from the hash table, but also from the linked list
we use to iterate over inside the block/unblock_action() pair.
The clutter_binding_pool_list_actions() was not implemented. The
utility of a call listing all the action names is also debatable:
all the functions related to the key bindings take the key symbol
and modifiers -- except the block_action() and unblock_action()
pair.
Sometimes an actor needs to set specific font rendering options on
the PangoContext without changing settings for every other text-rendering
actor.
In order to do this, we need a new public method to create a Pango
context object -- preset with all the default settings -- owned by the
developer and not shared with the rest of Clutter.
This new method is called clutter_actor_create_pango_context(); while
it does not strictly depend on a ClutterActor, it is a good idea to
have it inside the ClutterActor API to map the current get_pango_context()
method and in case we start storing screen-specific data to the Actor
itself during the 1.x API cycle.
The _clutter_context_create_pango_context() should create a new
context; the function returning the PangoContext stored inside the
MainContext structure should be named _get_pango_context() instead.
The following functions are fixed:
clutter_animation_set_actor
clutter_animation_set_timeline
clutter_animation_set_alpha
This is related to bug 1392 which discusses the problem for
behaviour_set_alpha.
Bug 1392 - behaviour_set_alpha set same alpha twice lead to warning
and destroy the input alpha
The following functions are fixed:
clutter_actor_set_shader
clutter_alpha_set_timeline
clutter_behaviour_set_alpha
clutter_clone_texture_set_parent_texture
They either now reference the new value before destroying the old
value, or just return immediately if the values are the same.
It previously attempted to set the mode on the alpha using
clutter_animation_set_mode_internal, but this was setting the mode on
priv->alpha. At that point in the code priv->alpha is always NULL.
clutter_animation_set_mode_internal now takes a parameter to specify
which alpha to modify.
As of now, a key binding installed into a BindingPool is always there
and cannot be changed.
This is problematic for sub-classes trying to override the callback
or the action for a given key binding.
This commit adds the ability to override the closure for an existing
key binding inside a binding pool -- assumed the caller knows the
key symbol and modifiers used to install the key binding in the first
place.
Otherwise the call to clutter_alpha_set_func sets the mode back to
CLUTTER_CUSTOM_MODE so clutter_alpha_get_mode won't get back the same
value that was set.
* units-rework:
[texture] Do not mix fixed point and units values
[tests] Fix the actor detection
[units] Do not use fixed point and units interchangeably
The API has been changed to take an explicit length for the number of
texture coordinates passed, and it's now documented that if there are
more layers to the current material than the number of texture coords
passed, then default coordinates will be generated for the other
layers.
cogl_material_rectangle should now handle the case where a single
sliced texture is supplied as a material layer by falling back to
cogl_texture_rectangle. We are nearly at the point that
cogl_texture_rectangle could be deprecated. A few issues remain
though, such as not considering waste in cogl_material_rectangle.
The other colors of a material; such as the ambient and diffuse color are
only relevent when we can enable lighting. This adds a basic unlit
color property.
Later cogl_set_source_color can be integrated to either modify the color
of the current source material, or maintain a special singlton CoglMaterial
that is modified by calls to cogl_set_source_color and implicitly made
current.
This flattens the three functions: cogl_material_flush_gl_material_state,
.._flush_gl_alpha_func and .._flush_gl_blend_func into one:
cogl_flush_material_gl_state which doesn't takes a material handle. (the handle
is instead taken from the context.)
This has allows us to avoid re-submitting some state to OpenGL when the
material has not been replaced.
Note: Avoiding redundant state changes for material layers isn't dealt with
in this patch.
This converts clutter-texture to use the new CoglMaterial API instead of
cogl_texture_rectangle.
This change does not add multi-texturing support to Clutter, it's more about
aiming to deprecate cogl_texture_rectangle, and moving everything over to the
cogl_set_source(material); cogl_draw_somthing(); coding pattern.
With this patch, the code can be built with/without CoglMaterial support so we
can do comparisons of the old/new code for a transient period. (look for the
USE_COGL_MATERIAL define)
Note: The FBO paths haven't currently been tested, so they may need some
tweaks.
Removed trailing white space from the following files:
- clutter-clone-texture.c
- clutter-texture.c
- clutter-texture.h
- cogl/cogl-texture.h
- cogl/gl/cogl-context.c
- cogl/gl/cogl-texture.c
- cogl/gl/cogl-context.h
The direction of the text depends on the locale, and it is the
basic setting needed to enable internationalization of user
interfaces.
This commit allows setting the direction of the PangoContext instance
used by Clutter by using the CLUTTER_TEXT_DIRECTION environment
variable, or by passing the --clutter-text-direction command line
argument. Valid values are:
ltr - for left-to-right locales
rtl - for right-to-left locales
The default is LTR.
Ideally, this should be a value set by the localization teams on the
PO file, but this step requires some build system surgery to allow
the translation of the Clutter strings.
When calling clutter_backend_get_font_name(), if no default font
name has previously been set, we just set the default and return
a pointer to it - like we do for the font options.
Instead of storing the default font name and size as a pre-processor
macro, use the newly added ClutterBackend API to retrieve the current
default font from the backend.
The default backend stores some of the global defaults, like the
font options, text resolution, double click settings. It should also
store the default font name, to allow various text-based actors to
share the same settings.
When the font name changes, the ::font-changed signal is emitted,
to allow actors to pick up the change.
When the ClutterBackend notifies of changes in the resolution or
font options, update the PangoContext stored by Clutter's main
context. This allows changing the backend font-related settings at
runtime.
The PangoContext should be stored once, and inside the main
Clutter context. Each actor for which clutter_actor_get_pango_context()
has been called will hold a reference on the Pango context as well.
This makes it possible to update the text rendering for Clutter
by using only public API.
Rendering text inside an actor is pretty much impossible without
using internal API to create the various pieces like the PangoContext
and the font map.
Each actor should have the ability to create a PangoContext, which
is the only object needed to generate layouts and change the various
Pango settings.
This commit adds a clutter_actor_get_pango_context() function that
creates a PangoContext inside the ClutterActor private data and allows
the creation of PangoLayouts when needed. If the actor already
has a PangoContext, the same instance is returned.
The PangoContext is created only on demand.
The ClutterBackend instance at the moment lacks the ability to
notify runtime changes of the font options and the resolution.
For this reason, this commit adds a ::resolution-changed and a
::font-changed signals to the Backend class.
The ::resolution-changed signal is emitted when set_resolution()
is called with a different DPI; ::font-changed is emitted when the
cairo_font_options_t* changes from the default.
test-cogl-material now runs on GLES 1 using the PVR GLES1 SDK (though since
only 2 texture units are supported the third rotating light map doesn't show)
Note: It currently doesn't build for GLES 2.0
My previous work to provide muti-texturing support has been extended into
a CoglMaterial abstraction that adds control over the texture combine
functions (controlling how multiple texture layers are blended together),
the gl blend function (used for blending the final primitive with the
framebuffer), the alpha function (used to discard fragments based on
their alpha channel), describing attributes such as a diffuse, ambient and
specular color (for use with the standard OpenGL lighting model), and
per layer rotations. (utilizing the new CoglMatrix utility API)
For now the only way this abstraction is exposed is via a new
cogl_material_rectangle function, that is similar to cogl_texture_rectangle
but doesn't take a texture handle (the source material is pulled from
the context), and the array of texture coordinates is extended to be able
to supply coordinates for each layer.
Note: this function doesn't support sliced textures; supporting sliced
textures is a non trivial problem, considering the ability to rotate layers.
Note: cogl_material_rectangle, has quite a few workarounds, for a number of
other limitations within Cogl a.t.m.
Note: The GLES1/2 multi-texturing support has yet to be updated to use
the material abstraction.
Multitexturing allows blending multiple layers of texture data when texturing
some geometry. A common use is for pre-baked light maps which can give nice
lighting effects relativly cheaply. Another is for dot-3 bump mapping, and
another is applying alpha channel masks.
The dot-3 bump mapping would be really nice one day, but currently cogl doesn't
support lighting so that's not dealt with in this patch.
notable limitations:
- It can only texture rectangles a.t.m - and like cogl_texture_rectangle there
is no support for rotated texturing.
- Sliced textures are not supported. I think I've figured out how to handle
layers with different slice sizes at least for rectangular geometry, but I'm
not sure how complex it becomes once rotations are possible and texturing
arbitrary cogl_polygons.
- Except for this new API, cogl still doesn't know about more than one texture
unit, and so has no way of caching any enables related to other units. So that
things don't break it's currently necessary to disable anything to do with
additional units as soon as we are done with them which isn't ideal.
- No clutter API yet.
This follows the convention of GtkLabel/GtkEntry in GTK+ and the old
ClutterEntry.
It makes it easier to use strlen/strcmp etc on the output, since we can
assume that it is always a string.
This commit also updates the test unit for ClutterText to verify that
the clutter_text_get_text() function also returns an empty string when
a ClutterText actor has been created.
The clutter-private.h header already includes cogl-pango.h with
the correct inclusion path, because the main context stores a
pointer to the font map.
There is no need for clutter-text.c to include cogl-pango.h
again since it already includes clutter-private.h.
Instead of returning CLUTTER_X11_FILTER_CONTINUE always from
clutter_x11_handle_event() return CLUTTER_X11_FILTER_REMOVE if
the event was on a stage and translated to a ClutterEvent.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The cairo pkg-config is crafted such that #include <cairo.h> should be used.
If building with a private build of cairo installed to a custom prefix
<cairo/cairo.h> can cause an un-intended cairo header to be picked up during
compilation due to /usr/include being in the header search path.
Our beloved math.h exports, from bits/mathcalls.h, a bare "y1" symbol.
Apparently, it's unthinkable for code including <math.h> to also declare
arguments or variable named "y0", "y1" and "yn".
Anyway, the quick fix already used elsewhere in Clutter's codebase is
to rename the colliding variables "y_0", "y_1" and "y_n" - and
obviously everything similar to them as well, using the same pattern.
The name of the parameter in the header and the one in the gtk-doc
annotation on top of a function must match.
Unfortunately, there is an index() function declared inside strings.h
which makes gcc complain for the "index" argument as soon as we
enable the extra compiler flags we use when distchecking.
Hence, we need to rename "index" to "index_" in the header and in
the source files.
* cairo-texture:
[cairo-texture] Remove the construct only restriction on surface size
[cairo-texture] Silently discard 0x0 surfaces
Re-indent ClutterPath header
Add a test case for the new cairo path functions
Add clutter_path_to_cairo_path and clutter_path_add_cairo_path
Warn instead of returning in the IN_PAINT check
Small documentation fixes
Print a warning when creating a cairo_t while painting
Do not set the IN_PAINT flag inside the Stage paint
Set the IN_PAINT private flag
[docs] Add ClutterCairoTexture to the API reference
Add ClutterCairoTexture
Require Cairo as a Clutter dependency
Conflicts:
Fix merge conflict in clutter/clutter-path.h
It is possible to change the surface size after construction with
clutter_cairo_texture_set_surface_size so it doesn't seem right to
restrict changing the properties.
clutter_cairo_texture_resize_surface_internal is called in a handler
for the notify signal. It is called there rather than directly in the
set_property handler so that changing both properties in a single
g_object_set will only cause one resize. The constructed override is
no longer needed.
resize_surface_internal will now bail out if the size of the surface
is already the right size.
Like we did for ClutterActor in commit cdb78ec4, fix ClutterTexture
usage of CoglFixed and ClutterUnit values without conversion between
the two types.
Clutter units are, at the moment, implemented as a value in fixed point
notation using the same format as CoglFixed. This is, though, an
implementation detail. For this reason, units should not be treated as
CoglFixed values and should be converted to and from fixed point using
the provided macros.
This commit updates the usage of units and fixed point values in
ClutterActor and rationalises some of the transformation code that
heavily relied on the equivalency between them.
Some drivers (e.g. Nvidia) get upset if you try to create multiple glx pixmaps
for the same server side pixmap object, even though you might have unique
client side names, we now avoid hitting this problem by destroying the current
glx pixmap early within clutter_glx_texture_pixmap_create_glx_pixmap.
The calculation for cubic bezier curves had an extra multiplication by
3 which was causing the curve to go over 1.0 very quickly. This had
the affect of making test-animation appear to complete much before the
completed signal is emitted.
The patch makes it cast to double before subtracting the original
value from the target value. Otherwise if the target value is less
than the original value then the subtraction will overflow and the
factor will be multiplied by a very large number instead of the
desired interval.
The problem is demonstrable using the border-width property of
ClutterRectangle.
The current CairoTexture can be created with a surface size of 0
by 0 pixels, but a warning will be printed.
Worse, the surface can be resized to be 0 by 0 pixels without a
warning. The :surface-width and :surface-height properties accept
a minimum value of 0, and not check is performed on either the
constructor or set_surface_size() parameters to enforce the "greater
than zero" rule.
The correct and consistent behaviour is to allow a 0 by 0 pixels
surface size everywhere; inside surface_resize_internal(), the
current surface will be destroyed and if either :surface-width or
:surface-height are set to 0, the resizing terminates.
Attempting to create a Cairo context from a CairoTexture with
either :surface-width or :surface-height set to 0 will result in
a warning.
This allows:
- creating a CairoTexture with :surface-width or :surface-height
set to zero and delaying the surface resize at a later point;
- resizing the surface to 0 by 0 pixels to destroy the image
surface used internally;
- increase the consistency in the usage of CairoTexture.
After fixing the cursor position issues around the initial
glyph of the layout, the selection position needs fixing as
well.
The fix is similar: check if the position of the selection
is 0 and provide a fast path by setting the offset to 0.
The gdouble value represents an interval along the path from 0.0 to
1.0. This makes more sense than using an alpha value because paths are
not directly related to ClutterAlphas and the rest of the Clutter API
tends to expose gdouble arguments.
The clutter_text_set_selection() function is a convenience
method for setting the cursor position and the selection
boundary to a given position in a single call, with sanity
checks for the positions.
The clutter_text_get_selection() function was not checking the
passed argument, and was still accessing the contents of the
Text actor using clutter_text_get_text().
This commit also adds the last few gtk-doc annotations missing
from ClutterText.
Instead of repeating the same code for the ::activate signal
emission, use the clutter_text_activate() function inside the
'activate' key binding handler.
The clutter_text_activate() function will emit the ::activate
signal if the :activatable property is set.
This function is useful for subclasses or application code, for
example if we are going to use ::captured-event or ::key-press-event
signal handlers to intercept the Return key and emit the ::activate
signal ourselves.
Instead of installing the line-start and line-end key bindings
using the bare ClutterBindingPool API, we can use the internal
clutter_text_add_move_binding(), which automatically installs
the same key binding with the Shift modifier mask.
This allows selecting when pressing Shift+Home or Shift+End.
The selection behaviour is still incorrect around the zeroeth
position, with all the text after the first line being selected.
We can control the width of the cursor when painting by using
a simple property.
The magic -1 number passed to the setter method will reset the
cursor size to the default one of 2px.
The getter method will return an unsigned integer with the
current size.
Moving the text by a "page" depends on being able to define a
"page size" in terms of lines of text. Since we don't define
something similar to an Adjustment that allows us to handle this
behaviour, we should defer the paging implementation to a higher
level class based on ClutterText.
Another fix for the key navigation behaviour around the zeroeth
glyph in the layout.
This commit adds a fast path for for the zero index when the
cursor position is set as zero, in case we are using the line-start
or line-end key bindings, similarly to what we did in commit
be64cbcdc2 for the move-up and
move-down bindings.
The behaviour of ClutterText around the initial position is still
a little bit erratic.
This commit fixes the key navigation with Up and Down arrows around
the first line of text.
We loose precision with a direct conversion for PangoUnits to
pixels, so we should do the conversion as needed, inside the
callers of clutter_text_position_to_coords().
We don't allow changing the cursor geometry inside the ::cursor-event
signal handlers; for starters, it would make binding the signal a
huge mess, and it would also potentially break the whole actor.
The ClutterParamSpecFixed constructor is declared in the header
as taking ClutterFixed values, but the implementation takes
ClutterUnit values instead. This obviously works because fixed
and units are exactly the same type.
This commit fixes the wrong parameters.
Fix the CairoTexture description, and some of the comments inside
the code, especially with regards to the alpha channel unpremultiplication
that we have to perform each time we upload the image surface to
GL.
If you create a Cairo context in the middle of a paint run and then
you destroy it, the CairoTexture will have to upload the contents of
the image surface to the GL pipeline. This usually leads to slow
downs and general performance degradation.
ClutterCairoTexture will warn to the console if Clutter has been
compiled with the debug messages and if create() or create_region()
are called while an actor is in the middle of a paint.
Since the CLUTTER_ACTOR_IN_PAINT private flag is set as part
of the paint process by clutter_actor_paint(), there is no
need to set it inside the ClutterStage paint function.
When calling clutter_actor_paint() we should be setting the
CLUTTER_ACTOR_IN_PAINT private flag. This allows signalling
to each Actor subclass that we are effectively in the middle
of a paint sequence. Actor subclasses can check for this
private flag and act based on its presence - for instance to
avoid recursion, or to detect performance degradation cases.
Move the ClutterCairo actor from a separate library to an in-tree
actor.
ClutterCairoTexture is a simple texture subclass that allows you
to retrieve a Cairo context for a private image surface. When the
Cairo context is destroyed it will cause the image surface
contents to be uploaded to a GL texture.
The image surface used is not hardware accelerated.
If we create the PangoContext for ClutterText inside the class
initialization we might not have a Clutter main context yet.
Ideally, we should store the Pango context inside the main context
and create it on clutter_init(), but for now we can lazily create
the PangoContext when we initialize a ClutterText instance for the
first time.
For the time being, just don't include them or compile them; the
files will be removed from the repository as soon as all the
documentation annotations have been ported over to ClutterText.
We allow KeyEvents with a key symbol of '0' to fall through only
if they are marked as synthetic. Otherwise we discard them without
mercy.
Synthetic events are useful to test ClutterText behaviour; in fact,
we do use them inside the test suite exactly for that reason.
I understand we are not Pascal developers, and we don't have to
use cute and cuddly names like "i_am_an_integer_counter", but
a ClutterButtonEvent should be stored inside an "event" variable.
Using "bev" instead? Mmmh, not so much.
ClutterText should use the paint opacity for both text and
cursor.
ClutterLabel had the wrong behaviour, as it set the actor's
opacity using the text color's alpha channel, and ClutterEntry
completely disregarded the actor's opacity when painting the
cursor.
This commit harmonizes the ClutterText behaviour to always
use a composition of the actor's paint opacity and the text
and cursor alpha channel values, thus behaving more
consistently with the rest of Clutter.
When inserting text on a key press event we should also truncate
the selection.
We should not truncate the selection when inserting any Unicode
character, since changing the selection also changes the cursor
position - and one of the invariants we inherited from ClutterEntry
is that inserting characters programmatically does not change the
cursor position.
If a selection has been truncated inside a key binding handler,
we should just return and let the usual key event handler continue.
This fixes the case where we deleted a selection using the Delete
or the Backspace keys.
ClutterText should use the newly added ClutterBindingPool API to
handle key events, instead of its homegrown code.
This commit removes the action/mapping code and defers the entire
key binding matching to a ClutterBindingPool created inside the
Text class initialization function.
The clutter_text_get_chars() function returns a section of the
contents of the Text actor, delimited by a start and an end position.
This commit adds the implementation for that function and a test
unit that guarantees the offset-to-bytes computations are correct.
The :cursor-color-set property is a read-only property that
reflects whether the ClutterText actor is going to use the
color set inside the :cursor-color property when painting
the cursor.
We should re-use the offset_to_bytes() implementation from ClutterEntry
as it guaranteed some behaviour and sanity checks that we want to keep
inside ClutterText.
A ClutterText can be put in "password mode" by setting the
text as "invisible": every character inside the Text actor's
contents will be replaced when building the Pango layout with
a specific Unicode character.
The Unicode character is set to '*' by default, but the user
can be changed using the provided API.
ClutterText should have the same properties as ClutterLabel.
While at it, we can finally fix the disconnect between the wrap
and wrap-mode properties and its accessors, that we perpetuated
from GtkLabel.
The ClutterText:line-wrap property and ClutterText:line-wrap-mode
are mapped to the set_line_wrap(), get_line_wrap() and
set_line_wrap_mode(), get_line_wrap_mode() accessor functions
respectively. This should simplify bindings the Vala ones that
map a property into a method.
Bug 1003 - Add clutter_actor_take_key_focus()
The grab_key_focus() method is just a simple wrapper around
clutter_stage_take_key_focus() that removes the need to get
the ClutterStage of an actor in order to set the key focus.
Based on a patch by Xan López.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Øyvind Kolås <pippin@linux.intel.com>
ClutterText replaces ClutterLabel, so it should expose the same
kind of API - ideally with the minimal amount of changes, so that
the porting is trivial.
The TidyText actor is meant as a replacement for both ClutterLabel
and ClutterText.
Any text-displaying and editing actor should derive from ClutterText
and implement the various visual cues to differentiate the editable
from the non-editable state. Those visual cues usually belong to
a high-level toolkit, especially if themeing is involved.
When the apply_transform_to_point() and its relative variant
landed in Clutter 0.3, the initial approach was to modify the
passed vertex as an in-out parameter. This was later dropped
in favour of a more consistent out parameter.
Unfortunately, the implementation never changed: both methods
where modifying the passed vertex with the partial results of
the computations.
This commit copies the contents of the "point" ClutterVertex
argument inside a stack variable and, for good measure, constifies
the argument.
Thanks to Thomas Steinacher for catching this in Python.
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub
function to glBufferSubData. When calling glXGetProcAddress with
the former Mesa returns a stub dispatch function which will
segfault if you try to use it. With NVIDIA it returns NULL so
_cogl_features_init decides the card doesn't have VBO support.
* clutter/clutter-behaviour-ellipse.c (actor_apply_knot_foreach):
Don't set the depth if there is no x or y tilt. That way it can
still be used in conjunction with ClutterBehaviourDepth. Thanks to
Tonny Tzeng.
There's no point in clearing the index array because it is always the
same sequence of indices regardless of the vertices. Instead it is
just added to when there are more vertices than ever before.
* clutter/Makefile.am:
* clutter/clutter.h: Add ClutterBindingPool to the build.
* clutter/clutter-binding-pool.c:
* clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data
structure meant to hold (key symbol, modifiers) pairs and associate
them to a closure. The ClutterBindingPool can be used to install
key bindings for actors and then execute closures inside the
key-press-event signal handlers, removing the need for big
switch() or if() blocks for each key.
* clutter/clutter-event.c: Consistently use "key symbol" instead
of "key value".
* clutter/clutter-event.h: Add more modifier masks.
* clutter/clutter-marshal.list:
* tests/conform/Makefile.am:
* tests/conform/test-binding-pool.c:
* tests/conform/test-conform-main.c: Add ClutterBindingPool
conformance test.
* tests/interactive/Makefile.am:
* tests/interactive/test-binding-pool.c: Add interactive test (and
example code) for the ClutterBindingPool usage.
Bug 1309 - clutter_timeline_new and clutter_timeline_set_speed
have two standard of the fps limitation
* clutter/clutter-timeline.c:
(clutter_timeline_class_init): Set the maximum value of the
:fps property to be G_MAXUINT. (Zhang Wei)
* clutter/clutter-path.h:
* clutter/clutter-path.c: Implementation of new ClutterPath object
to represent a path combining straight line and bezier curve
elements.
* clutter/clutter.h: Include clutter-path.h and remove
clutter-behaviour-bspline.h
* tests/interactive/test-threads.c (test_threads_main):
* tests/interactive/test-script.c:
* tests/interactive/test-behave.c (test_behave_main): Use new path
API
* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.
* clutter/clutter-bezier.h:
* clutter/clutter-bezier.c: Moved bezier curve handling code out
from clutter-behaviour-bspline.c to a separate file.
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c: Reimplemented to work with a
ClutterPath
* clutter/clutter-behaviour-bspline.h:
* clutter/clutter-behaviour-bspline.c: Removed
* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
clutter-behaviour-bspline.
* tests/conform/test-path.c: New automatic test for ClutterPath
consistency
* tests/conform/test-conform-main.c (main): Add test_path
* tests/conform/Makefile.am (test_conformance_SOURCES): Add
test-path.c
* clutter/clutter-sections.txt: Add ClutterPath docs
* clutter/clutter.types:
* clutter/clutter-docs.xml:
* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
mention of ClutterBehaviourBspline
* clutter/clutter-marshal.list: Add VOID:UINT
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign,
(_cogl_texture_quad_hw, cogl_texture_polygon),
(_cogl_texture_quad_sw): Support GL_ARB_texture_rectangle textures
* clutter/glx/clutter-glx-texture-pixmap.c: Use rectangle textures
when NPOTs are not available or it is forced by the
CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable.
* clutter/cogl/gl/cogl.c (cogl_enable): Allow enabling
GL_TEXTURE_RECTANGLE_ARB.
* clutter/cogl/cogl-path.h:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
cogl_path_move_to. Previously this always started a new path but
now it instead starts a new disjoint sub path. The path isn't
cleared until you call either cogl_path_stroke, cogl_path_fill or
cogl_path_new. There are also cogl_path_stroke_preserve and
cogl_path_fill_preserve functions.
* clutter/cogl/gl/cogl-context.c:
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/gles/cogl-context.c:
* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
to a GArray.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure
* clutter/cogl/common/cogl-clip-stack.c:
* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
stack code quite a bit to make it more maintainable. Previously
whenever you added a new clip it would go through a separate route
to immediately intersect with the current clip and when you
removed it again it would immediately rebuild the entire clip. Now
when you add or remove a clip it doesn't do anything immediately
but just sets a dirty flag instead.
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c: Taken away the code to intersect
stencil clips when there is exactly one stencil bit. It won't work
with path clips and I don't know of any platform that doesn't have
eight or zero stencil bits. It needs at least three bits to
intersect a path with an existing clip. cogl_features_init now
just decides you don't have a stencil buffer at all if you have
less than three bits.
* clutter/cogl/cogl.h.in: New functions and documentation.
* tests/interactive/test-clip.c: Replaced with a different test
that lets you add and remove clips. The three different mouse
buttons add clips in different shapes. This makes it easier to
test multiple levels of clipping.
* tests/interactive/test-cogl-primitives.c: Use
cogl_path_stroke_preserve when using the same path again.
* doc/reference/cogl/cogl-sections.txt: Document the new
functions.
fallbacks are being used
* glx/clutter-glx-texture-pixmap.c:
clutter_glx_texture_pixmap_using_extension now checks to see if
priv->use_fallback is TRUE not just that the tfp extension is
available.
border artifacts
* clutter/cogl/gl/cogl-texture.c: Set the wrap mode of a texture
on demand
Instead of setting the wrap mode once per texture at creation, it
is now changed whenever the texture is drawn. The previous value
is cached so that it isn't changed if the value is the same.
This is used in _cogl_texture_quad_hw to only enable GL_REPEAT
mode when the coordinates are not in the range [0,1]. Otherwise it
can pull in pixels from the other edge when the texture is
rendered off-pixel.
Most cards don't actually support GL_QUADS and they are deprecated in
GL 3.0 so there is a chance it will perform faster with GL_TRIANGLES
even though it has to submit two extra vertices.
The glyphs are queued into an array of rectangles instead of being
drawn directly. Whenever a different texture is used or the sequence
is complete the array is flushed.
This is based on a patch from Owen Taylor.
This takes an array of sets of 8 floats to describe the rectangles. It
tries to send the geometry with a single glDrawArrays as far as
possible. cogl_texture_rectangle is now just a wrapper around
cogl_texture_multiple_rectangles.
cogl_texture_quad_hw and _sw now just add vertices to the vertex
array. The last texture used is stored and if a different texture is
encountered then flushes the vertices. cogl_texture_rectangle always
flushes the vertices after calling either of the functions.
the test for whether to use hardware tiling. Previously it assumed
that texture coordinates are in increasing order but this is not
the case since bug 1057 was fixed. The texture coordinates are now
sorted later. It also allowed negative coordinates which doesn't
make sense if the texture has waste.
timelines are more than 52 and continue to remove them
* clutter/clutter-score.c (traverse_children): Don't destroy the
entry in the handler for REMOVE_BY_ID. It will be removed again
anyway in the call to g_node_traverse. This was causing a
crash. Thanks to zhangwei for spotting.
`_glDrawRangeElements@24'
Resolve glDrawRangeElements with cogl_get_proc_address instead of
calling it directly because functions defined in GL > 1.1 are not
directly exported under Windows.
* clutter/cogl/common/cogl-mesh.c: Use the function pointer from
the context
* clutter/cogl/gl/cogl-context.c (cogl_create_context): Initialise
function pointer.
* clutter/cogl/gl/cogl-context.h (CoglContext): Add a function
pointer
* clutter/cogl/gl/cogl-defines.h.in: Add a typedef for the
function pointer.
* clutter/cogl/gl/cogl.c (_cogl_features_init): Resolve
glDrawRangeElements
fault in trunk and incorrect appearance in clutter-0.8
* clutter/clutter-score.c (start_children_entries): Check whether
the child timeline is actually attached at a marker before
comparing whether the marker's name matches the marker
reached. This fixes a crash that happens when a marker is reached
on a timeline that also has child timelines attached at the
end. Thanks to zhangwei for spotting.
* clutter/clutter-actor.c:
(clutter_actor_set_property): Add sanity checks for NULL
boxed values when setting the rotation center.
* tests/interactive/test-animation.c:
(on_button_press): Add an example on how to use the rotation
properties to animate an actor.
* tests/interactive/test-pixmap.c (create_pixmap): Use a format
string instead of passing the error message directly to g_error.
* tests/interactive/test-easing.c (test_easing_main)
(on_button_press):
* tests/interactive/test-animation.c (on_button_press): Use
unsigned variables for the results from clutter_actor_get_size
otherwise it complains about the pointer signedness being
different.
* clutter/clutter-script.c (clutter_script_add_search_paths): Use
G_GSIZE_FORMAT instead of %d for a gsize parameter otherwise it
gets upset on 64-bit.
differences and improve maintainability.
* clutter/cogl/gl/cogl-context.h:
Adds a CoglTextureGLVertex typedef + texture_vertices and
texture_vertices_size members to CoglContext for using vertex arrays
like GLES does
* clutter/cogl/gl/cogl-context.c:
Initializes texture_vertices + texture_vertices_size members
* clutter/cogl/gl/cogl-internal.h:
Adds COGL_ENABLE_COLOR_ARRAY
* clutter/cogl/gl/cogl.c:
Add COGL_ENABLE_COLOR_ARRAY support to cogl_enable
* clutter/cogl/gles/cogl-context.h:
Change the CoglTextureGLVertex to use GLfloat for the position
and texture coord attributes and GLubyte for the color.
* clutter/cogl/gles/cogl-texture-private.h:
Adds a wrap_mode member like GL has.
* clutter/cogl/gl/cogl-texture.c
* clutter/cogl/gles/cogl-texture.c:
Improves the comparability of the files, such that the remaining
differences, better reflect the fundamental differences needed
between GL and GLES. Notably GL no longer uses glBegin/glEnd for
submitting vertices, it uses vertex arrays like GLES and this gives
a small but measurable fps improvement for test-text.
* clutter/cogl/cogl-shader.h: Add a function for setting an
integer uniform, similar to cogl_program_uniform_1f().
* clutter/cogl/gl/cogl-program.c: Implement the GL version
of cogl_program_uniform_1i().
* clutter/cogl/gles/cogl-program.c: Implement the GLES version
of cogl_program_uniform_1i().
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
by Chris Lord and Neil Roberts)
* README: Update release notes.
* clutter/Makefile.am:
* clutter/clutter-shader-types.[ch]: Add GValue types for
shader values.
* clutter/clutter-actor.[ch]: Update the shader API to use
the newly added GValue support for GLSL shader uniform
setters.
* clutter/clutter-shader.[ch]: Add float and integer convenience
API for single value GLSL uniform setters.
* clutter/cogl/cogl-shader.h: Add new uniform setters.
* clutter/cogl/gl/cogl-context.c:
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
to handle the GLSL uniform setters.
* clutter/cogl/gles/cogl-gles2-wrapper.c:
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-internal.h:
* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
of COGL to handle the GLSL uniform setters.
* doc/reference/clutter/clutter-sections.txt:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/interactive/test-fbo.c:
* tests/interactive/test-shader.c: Update the shader tests.