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Do not leak the PangoContext
We hold a reference on the PangoContext we use for an actor, so we should remove the reference inside the dispose implementation.
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@ -1937,6 +1937,12 @@ clutter_actor_dispose (GObject *object)
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destroy_shader_data (self);
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if (priv->pango_context)
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{
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g_object_unref (priv->pango_context);
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priv->pango_context = NULL;
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}
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g_signal_emit (self, actor_signals[DESTROY], 0);
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G_OBJECT_CLASS (clutter_actor_parent_class)->dispose (object);
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