From `meta_cullable_cull_out`:
```
Actors that may have fully opaque parts should also subtract out a region
that is fully opaque from @unobscured_region and @clip_region.
```
As we do no check for the intersection of these two elsewhere in the code,
let's substract from the clip region, too.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/985
clutter_paint_node_get_framebuffer() fell back on
cogl_get_draw_framebuffer() when the root node didn't have a custom
get_framebuffer vfunc. As this relies on deprecated implicit Cogl stack
API, it needs to go away, so handle this in the caller that knows more
about the context.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Just as with painting, add a pick context that carries pick related
temporary state when doing actor picking. It is currently unused, and
will at least at first still carry around a framebuffer to deal track
view transforms etc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This was wrongly introduced in 75cffd0ec4. As the comment above explains, we
only want to queue redraws in response to surface/buffer damage.
This triggered a full redraw when using DMA buffers on Wayland as we currently
create a new texture on every buffer_attach(), breaking partial invalidation.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/947
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.
A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.
No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
It seems that sometimes these functions are called by Javascript in
GNOME Shell during tear down. This causes segfaults and crash reports,
but without any backtraces other than the entry and exit points into
gjs.
In order to get more useful information about where these calls come
from, validate the input passed gracefully, by complaining in the log
and returning NULL values.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/926
We currently assume that the actor_animate() helper function returns
a timeline. However Clutter may skip implicit animations and simple
set properties directly, for example when the actor is hidden.
The returned timeline will be NULL in that case, and we abort when
using it as instance parameter to g_signal_connect().
Fix this by only setting up a completed handler when we are actually
animating, and complete the effect directly otherwise.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/925
`meta_surface_actor_is_obscured` implies that the actor got successfully culled
out and nothing of it will get painted. This includes that there are no clones,
no effects etc. In this cases we don't want to send frame callbacks, thus avoiding
unnecessary client work.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/918
As the first step into removing Cogl types that are covered by
Graphene, remove CoglEuler and replace it by graphene_euler_t.
This is a mostly straightforward replacement, except that the
naming conventions changed a bit. Cogl uses "heading" for the
Y axis, "pitch" for the X axis, and "roll" for the Z axis, and
graphene uses the axis themselves. That means the 1st and 2nd
arguments need to be swapped.
Also adapt the matrix stack to store a graphene_euler_t in the
rotation node -- that simplifies the code a bit as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Move out updating of various shapes (input, opaque, shape) indirectly
from X11 to the corresponding X11 sub types of MetaWindowActor and
MetaSurfaceActor.
Also move fullscreen window unredirection code with it. We want to
effectively do something similar for MetaCompositorServer, but it will
work differently enough not to share too much logic.
While it would have been nice to move things piece by piece, things were
too intertwined to make it feasible.
This has the side effect fixing accidentally and arbitrarily adding
server side shadow to Wayland surfaces.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/727https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
It is opaque if the texture has no alpha channel, or if the opaque
region covers the whole content.
Internally uses a function that checks whether there is an alpha
channel. This API will be exposed at a later time as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
We get implicit, thus auto-removed, transitions, then manage them
manually by stopping them and emitting "completed" signals. This doesn't
work since they are removed and freed when stopped. To be able to emit
the "completed" signal, hold a reference while stopping, so that we
still can emit the signal as before.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/828
There were multiple bugs present after the ClutterContent transition.
Refactor `get_image` to:
- always assume surface coordinates for the clip
- return a cairo_surface in buffer size
- make the offscreen path take size arguments, so we can
easily change the assumption in get_image
- fix some clipping bugs on the way
https://gitlab.gnome.org/GNOME/mutter/merge_requests/758
When starting standalone mutter and running using the native backend, we
always fall back on using the us pc105 keyboard layout. This can be very
frustrating if one is used to using some other keyboard layout, such as
dvorak, causing keyboard fumbling everytime when doing something with
standalone mutter.
Avoid this involuntary fumbling by having the default plugin query
localed what layout the user has actually configured the machine to
operate using. It doesn't add any keymap selection user interface, so
it'll always use the first one it encounters.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/787
The commit f2f4af0d50 missed one situation
where mutter does things differently, i.e. changes what surface actor is
associated with a given window actor: reparenting a Xwayland window when
changing whether it is decorated.
To summarize, there are three types of window actors:
X11 window actors - directly tied to the backing X11 window. The
corresponding surface actor is directly owned by the window actor and
will never change.
Wayland window actors - gets its surface actor from MetaWaylandSurface
at construction. A single MetaWaylandSurface may create and destroy
multiple window actors over time, but a single window actor will never
change surface actor.
Xwayland window actors - a mix between the above two types; the window
corresponds to the X11 window, and so does the window actor, but the
surface itself comes from the MetaWaylandSurface.
Normally when a X11 window is unmapped, the corresponding MetaWindow is
unmanaged. With Xwayland, this happens indirectly via the destruction of
the wl_surface. The exception to this is windows that are reparented
during changing their decoration state - in this case on plain X11, the
MetaWindow stays alive. With Xwayland however, there is a race
condition; since the MetaWindow is tied to the wl_surface, if we receive
the new surface ID atom before the destruction of the old wl_surface,
we'll try to associate the existing MetaWindow and MetaWindowActor with
the new wl_surface, hitting the assert. If the surface destruction
arrives first, the MetaWindow and MetaWindowActor will be disposed, and
the we wouldn't hit the assert.
To handle this race gracefully, reinstate handling of replacing the
surface actor of an existing window actor, to handle this race, as it
was handled before.
Eventually, it should be reconsidered whether the MetaWindow lifetime is
tied to the wl_surface or if it should be changed to be consistent with
plain X11, as this re-exposes another bug where the X11 client and
mutter will enter a feedback loop where the window is repeatedly
remapped. See https://gitlab.freedesktop.org/xorg/xserver/issues/740.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/709https://gitlab.gnome.org/GNOME/mutter/merge_requests/773
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.
However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.
Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.
The picking routines are still tied to painting.
When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.
CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:
| | Intel | Nvidia |
| ------: | --------: | -----: |
| Moving the mouse: |
| Before | 10% | 10% |
| After | 6% | 6% |
| Moving a window: |
| Before | 23% | 81% |
| After | 19% | 40% |
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
https://gitlab.gnome.org/GNOME/mutter/issues/691
Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
https://gitlab.gnome.org/GNOME/mutter/issues/590,
https://gitlab.gnome.org/GNOME/mutter/issues/700
v2: Fix code style issues
Simplify quadrilateral checks
Remove the 0.5f hack
Differentiate axis-aligned rectangles
https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
This currently uses a hack where it pushes a CoglFramebuffer backed by a
texture to the framebuffer stack, then calls clutter_actor_paint() on
the window actor causing it to render into the framebuffer. This has the
effect that all subsurfaces of a window will be drawn as part of the
window.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
Make it possible to listen for damage on a window actor. For X11, the
signal is emitted when damage is reported; for Wayland, it is emitted
when any of the surfaces associated with the window is damaged.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.
Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
The MetaShapedTexture created by MetaSurfaceActor used to
be a ClutterActor, which means destruction was taken care
by Clutter.
Now that it's a plain GObject, we need to manually clean it
up.
Cleanup the shaped texture on disposal.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/753
The end goal is to have all clutter backend code in src/backends. Input
is the larger chunk of it, which is now part of our specific
MutterClutterBackendX11, this extends to device manager, input devices,
tools and keymap.
This was supposed to be nice and incremental, but there's no sane way
to cut this through. As a result of the refactor, a number of private
Clutter functions are now exported for external backends to be possible.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/672
Geometry scale is applied to each surface individually, using
Clutter scales, and not only this breaks subsurfaces, it also
pollutes the toolkit and makes the actor tree slightly too
fragile. If GNOME Shell mistakenly tries to set the actor scale
of any of these surfaces, for example, various artifacts might
happen.
Move geometry scale handling to MetaWindowActor. It is applied
as a child transform operation, so that the Clutter-managed
scale properties are left untouched.
In the future where the entirety of the window is managed by a
ClutterContent itself, the geometry scale will be applied
directly into the transform matrix of MetaWindowActor. However,
doing that now would break the various ClutterClones used by
GNOME Shell, so the child transform is an acceptable compromise
during this transition.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
meta_shaped_texture_update_area() is a private function that
is exposed in the public headers. It is not used anywhere
outside Mutter, and should really be in the private header.
Move it to the private header.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
Now that MetaShapedTexture is not a ClutterActor anymore, it does
not make sense to make it a MetaCullable semi-implementation. This
is, naturally, a responsibility of MetaSurfaceActor, since now
MetaShapedTexture is a ClutterContent and as such, it only cares
about what to draw.
Move the MetaCullable implementation of MetaShapedTexture to
MetaSurfaceActor.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
By implementing ClutterContent, it is expected that
MetaShapedTexture can draw on any actor. However,
right now this is not possible, since it assumes
that the drawing coordinates and sizes of the actor
are synchronized with its own reported width and
height.
It mistakenly draws, for example, when setting an
actor's content to it. There is no way to trigger
this wrong behavior right now, but it will become
a problem in the future where we can collect the
paint nodes of MetaShapedTexture as part of other
ClutterContent implementations.
Use the allocation box passed by the actor to draw
the pipelines of MetaShapedTexture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
MetaWindowActor is the compositor-side representative of a
MetaWindow. Specifically it represents the geometry of the
window under Clutter scene graph. MetaWindowActors are backed
by MetaSurfaceActors, that represent the windowing system's
surfaces themselves. Naturally, these surfaces have textures
with the pixel content of the clients associated with them.
These textures are represented by MetaShapedTexture.
MetaShapedTextures are currently implemented as ClutterActor
subclasses that override the paint function to paint the
textures it holds.
Conceptually, however, Clutter has an abstraction layer for
contents of actors: ClutterContent. Which MetaShapedTexture
fits nicely, in fact.
Make MetaShapedTexture a ClutterContent implementation. This
forces a few changes in the stack:
* MetaShapedTexture now handles buffer scale.
* We now paint into ClutterPaintNode instead of the direct
framebuffer.
* Various pieces of Wayland code now use MetaSurfaceActor
instead of MetaShapedTexture.
* MetaSurfaceActorWayland doesn't override size negotiation
vfuncs anymore
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
A base type shouldn't know about sub types, so let MetaDisplay make
the correct choice of what type of MetaCompositor it should create. No
other semantical changes introduced.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
Introduce MetaCompositorX11, dealing with being a X11 compositor, and
MetaCompositorServer, being a compositor while also being the display
server itself, e.g. a Wayland display server.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
Double negations are the spawn of the devil, and is_non_opaque() is
used like that to find out if it's opaque most often, change the
function name to see the glass half full.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
The MetaBackgroundActor was ignoring the unobscured area altogether,
and just painted according to the clip area. Check the unobscured
area too, as it might well be covered by client windows.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
Wayland clients do this through the opaque region in the surface
actor. However X11 clients were considered fully transparent for
culling purposes, which may result in mutter painting other bits
of the background or other windows that will be painted over in
reality.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
We want to clip it away if 1) The window is fully opaque or
2) If it's translucent but has a frame (as explained in the comment
above). The code didn't quite match and we were only applying it on
case #2.
Case #1 is far more common, and saves us from pushing some drawing
that we know will be covered in the end.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
Make it so it returns the closest ancestry MetaWindowActor if it
is a MetaSurfaceActor.
We need this for Wayland subsurfaces, so we can support actions like
Meta+Drag on them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/604
Saves us from using MetaCompositor API, at a point where it might not
be initialized yet. Use the same window directly, since we already
have it handy.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/672
We need to set XdndAware and XdndProxy on the stage window if running
a X11 compositor, this is not necessary on wayland.
Takes over gnome-shell code doing this initialization.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/667
Waking up gnome-shell and triggering JavaScript listeners of
`size-changed` every time a window was only moved was wasting a lot
of CPU.
This cuts the CPU requirement for dragging windows by around 22%.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/568
The way code was structured made it easy to misunderstand things as the
surface actor of a window actor could change over time. So is not the
case, however, the intention of the corresponding "update" function was
so that a surface actor could be assigned to a window actor as soon as
the X11 window was associated with its corresponding wl_surface, if the
window in question came from Xwayland.
Restructure the code and internal API a bit to make it clear that a
window actor only once gets a surface actor assigned to it, and that it
after that point never changes.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
X11 actors need to release the server data (pixmap and damage) before the
display is closed.
During the close phase all the windows are unmanaged and this causes the window
actors to be removed from the compositor, unsetting their actor surface.
However, in case a window is animating the surface might not be destroyed until
the animation is completed and a reference to it kept around by gjs in the shell
case. By the way, per commit 7718e67f all window actors (even the animating
ones) are destroyed before the display is closed, but this is not true for the
child surface, because the parent window will just unref it, leaving it around
if reffed somewhere else. This is fine for wayland surfaces, but not for X11
ones which are bound to server-side pixmaps.
So, connect to the parent MetaWindowActor "destroy" signal, releasing the x11
resources that implies detaching the pixmap (unsetting the texture) and removing
the damages.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/629https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
free_damage and detach_pixmap functions are called inside dispose and an object
can be disposed multiple times, even when the display is already closed.
So, don't try to deference a possibly null-pointer, assigning the xdisplay too
early, as if the X11 related resources have been unset, the server might not be
open anymore. In fact, we assume that if we have a damage or a pixmap set,
the display is still open.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
In MetaWindowActor creation we're setting the compositor private (i.e. the
window actor itself) of a window before creating the surface actor, and so
passing to the it a window without its compositor side set.
Since the surface actor might use the parent actor, set this before updating
the surface.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
As per commit 80e3c1d set_surface_actor has been added, meant to do different
things depending on the backend, like connecting to signals under X11.
However, the vfunc isn't ever used, making the X11 surfaces not to react to
repaint-scheduled signal.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
Everytime the top window changes we connect/disconnect to the actor's destroy
signal, although as explained in commit ba8f5a11 this might be slower in case
the window actor has many other signal connections.
So, just track this using an ID.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
The commit
commit 60f7ff3a69
Author: Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
Date: Fri Dec 21 18:12:49 2018 -0200
window-actor: Turn into a derivable class
made the previous instance struct a instance private struct, but didn't
remove the parent field. Since it's unused, there is no point in keeping
it around, so lets drop it.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/658
We're currently emitting the 'grab-op-end' signal when the grab prerequisites
are met, but when display->grab_op is still set to a not-NONE value and thus
meta_display_get_grab_op() would return that in the signal callback.
And more importantly when this is emitted, devices are still grabbed.
Instead, emit this signal as soon as we've unset all the grab properties and
released the devices.
Helps with https://gitlab.gnome.org/GNOME/gnome-shell/issues/1326https://gitlab.gnome.org/GNOME/mutter/merge_requests/596
Code underneath seems to handle errors properly, and this is apparently
here to save a few XSync()s on X11. Just drop this windowing dependent
bit to make things cleaner.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/420
When the compositor is destroyed we should cleanup the list of window actors we
created and destroy them.
Since all the actors are added to the window_group or top_window_group we can
just destroy these containers (together with the feedback_group), and simply
free the windows list.
This is particularly needed under X11 because before we destroy the display, we
might do some cleanups as detaching the surface pixmaps and freeing the damages
and if this happens at later point (for example when triggered by garbage
collector in gnome-shell), we might crash because the x11 dpy reference is
already gone.
Destroying the window actors instead, ensures we avoid any further call to X11
related functions and that we release the actors XServer resources.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/576