Commit Graph

4413 Commits

Author SHA1 Message Date
Robert Bragg
8557bc3d26 actor: visualize culling with CLUTTER_PAINT=redraws
This extends visualization for CLUTTER_PAINT=redraws so it now also
draws outlines for actors to show how they are being culled. Actors get
a green outline if they are fully inside the clip region, blue if fully
outside and greeny-blue if only partially inside.
2011-04-11 17:54:35 +01:00
Robert Bragg
c739cb2809 stage: adds internal_get_active_framebuffer API
This adds an internal _clutter_stage_get_active_framebuffer function
that can be used to get a pointer to the current CoglFramebuffer pointer
that is in use, in association with a given stage.

The "active" infix in the function name is there because we shouldn't
assume that a stage will always correspond to only a single framebuffer
so we aren't getting a pointer to a sole framebuffer, we are getting
a pointer to the framebuffer that is currently in use/being painted.

This API is now used for culling purposes where we need to check if we
are currently painting an actor to a framebuffer that is offscreen, that
doesn't correspond to the stage.
2011-04-11 15:28:53 +01:00
Robert Bragg
997ea0fdee framebuffer: expose experimental cogl_get_draw_framebuffer
This renames the two internal functions _cogl_get_draw/read_buffer
as cogl_get_draw_framebuffer and _cogl_get_read_framebuffer. The
former is now also exposed as experimental API.
2011-04-11 15:28:53 +01:00
Robert Bragg
dc5aa31429 framebuffer: track context as CoglFramebuffer member
The long term goal with the Cogl API is that we will get rid of the
default global context. As a step towards this, this patch tracks a
reference back to the context in each CoglFramebuffer so in a lot of
cases we can avoid using the _COGL_GET_CONTEXT macro.
2011-04-11 15:28:47 +01:00
Robert Bragg
8177afae05 remove unused _cogl_features_init prototype
There is no corresponding implementation of _cogl_features_init any more
so it was simply an oversight that the prototype wasn't removed when the
implementation was removed.
2011-04-11 15:26:25 +01:00
Robert Bragg
e381a159a7 Remove unused _cogl_swap_buffers_notify
Recently _cogl_swap_buffers_notify was added (in 142b229c5c) so that
Cogl would be notified when Clutter performs a swap buffers request for
a given onscreen framebuffer. It was expected this would be required for
the recent cogl_read_pixel optimization that was implemented (ref
1bdb0e6e98) but in the end it wasn't used.

Since it wasn't used in the end this patch removes the API.
2011-04-11 15:26:25 +01:00
Robert Bragg
47e93d4f7b cogl: consolidate _create_context_driver + _features_init
This moves the functionality of _cogl_create_context_driver from
driver/{gl,gles}/cogl-context-driver-{gl,gles}.c into
driver/{gl,gles}/cogl-{gl,gles}.c as a static function called
initialize_context_driver.

cogl-context-driver-{gl,gles}.[ch] have now been removed.
2011-04-11 15:26:25 +01:00
Robert Bragg
c1ab28e9ad cogl: Adds experimental cogl_context_new() API
This adds a new experimental function (you need to define
COGL_ENABLE_EXPERIMENTAL_API to access it) which takes us towards being
able to have a standalone Cogl API. This is really a minor aesthetic
change for now since all the GL context creation code still lives in
Clutter but it's a step forward none the less.

Since our current designs introduce a CoglDisplay object as something
that would be passed to the context constructor this provides a stub
cogl-display.h with CoglDisplay typedef.

_cogl_context_get_default() which Clutter uses to access the Cogl
context has been modified to use cogl_context_new() to initialize
the default context.

There is one rather nasty hack used in this patch which is that the
implementation of cogl_context_new() has to forcibly make the allocated
context become the default context because currently all the code in
Cogl assumes it can access the context using _COGL_GET_CONTEXT including
code used to initialize the context.
2011-04-11 15:26:20 +01:00
Robert Bragg
6484871c6e cogl: rename cogl-context.h cogl-context-private.h
Since we plan to add public cogl_context_* API we need to rename the
current cogl-context.h which contains private member details.
2011-04-11 15:18:12 +01:00
Robert Bragg
ec0b781466 stage: Move _clutter_do_pick to clutter-stage.c
This moves the implementation of _clutter_do_pick to clutter-stage.c and
renames it _clutter_stage_do_pick. This function can be compared to
_clutter_stage_do_update/redraw in that it prepares for and starts a
traversal of a scenegraph descending from a given stage. Since it is
desirable that this function should have access to the private state of
the stage it is awkward to maintain outside of clutter-stage.c.

Besides moving _clutter_do_pick this patch is also able to remove the
following private state accessors from clutter-stage-private.h:
_clutter_stage_set_pick_buffer_valid,
_clutter_stage_get_pick_buffer_valid,
_clutter_stage_increment_picks_per_frame_counter,
_clutter_stage_reset_picks_per_frame_counter and
_clutter_stage_get_picks_per_frame_counter.
2011-04-11 14:31:31 +01:00
Robert Bragg
114133c98c paint-volume: Fix culling bug to handle partial culls
This updates the inner loops of the cull function so now the vertices of
the polygon being culled are iterated in the inner loop instead of the
clip planes and we count how many vertices are outside the current
plane so we can bail out immediately if all the vertices are outside of
any plane and so we can correctly track partial intersections with the
clip region.

The previous approach could catch some partial intersections but for
example a rectangle that was larger than the clip region centred over
the clip region with all corners outside would be reported as outside,
not as a partial intersection.
2011-04-11 14:31:31 +01:00
Neil Roberts
b36dde6193 cogl-pango-glyph-cache: Fix the flags passed to cogl_atlas_new
In 047227fb cogl_atlas_new was changed so that it can take a flags
parameter to specify whether to clear the new atlases and whether to
copy images to the new atlas after reorganisation. This was done so
that the atlas code could be shared with the glyph cache. At some
point during the development of this patch the flag was just a single
boolean instead and this is accidentally how it is used from the glyph
cache. The glyph cache therefore passes 'TRUE' as the set of flags
which means it will only get the 'clear' flag and not the
'disable-migration' flag. When the glyph cache gets full it will
therefore try to copy the texture to the new atlas as well as
redrawing them with cairo. This causes problems because the glyph
cache needs to work in situations where there is no FBO support.
2011-04-06 17:36:00 +01:00
Neil Roberts
36528d3af0 cogl-pipeline: Be careful not to take ownership of root layer
In _cogl_pipeline_prune_empty_layer_difference if the layer's parent
has no owner then it just takes ownership of it. However this could
theoretically end up taking ownership of the root layer because
according to the comment above in the same function that should never
have an owner. This patch just adds an extra check to ensure that the
unowned layer has a parent.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2588
2011-04-05 18:24:09 +01:00
Robert Bragg
e625be6c96 pipeline: reclaim ownership if reverting to layer ancestor
In _cogl_pipeline_prune_empty_layer_difference if we are reverting to
the immediate parent of an empty/redundant layer then it is not enough
to simply add a reference to the pipeline's ->layer_differences list
without also updating parent_layer->owner to point back to its new
owner.

This oversight was leading us to break the invariable that all layers
referenced in layer_differences have an owner and was also causing us to
break another invariable whereby after calling
_cogl_pipeline_layer_pre_change_notify the returned layer must always be
owned by the given 'required_owner'.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2588
2011-04-05 18:24:09 +01:00
Emmanuele Bassi
02d14ec15c offscreen: Plug a leak in an error path
When creating a CoglOffscreen we take a reference on the texture handle,
but in case of error we never release it.

We should take that reference only on success.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2620
2011-04-04 14:42:36 +01:00
Emmanuele Bassi
28c0a4d6be osx: Do not unrealize on hide
Calling unrealize on ClutterStage::hide will cause an assertion
failure and other badness when we destroy the stage.
2011-04-02 22:36:38 +01:00
Robert Bragg
130c79ac03 glx: throttle clipped redraws
When we come to presenting the result of a clipped redraw to the front
buffer with a blit we need to ensure that all the rendering is done,
otherwise redraw operations that are slower than the framerate can queue
up in the pipeline during a heavy animation, causing a larger and larger
backlog of rendering visible as lag to the user.

Note: Since calling glFinish() and sycnrhonizing the CPU with the GPU is
far from ideal, we hope that this is only a short term solution.

One idea is to using sync objects to track render completion so we can
throttle the backlog (ideally with an additional extension that lets us
get notifications in our mainloop instead of having to busy wait for the
completion.)

Another option is to support clipped redraws by reusing the contents of
old back buffers such that we can flip instead of using a blit and then
we can use GLX_INTEL_swap_events to throttle. For this though we would
still probably want an additional extension so we can report the limited
region of the window damage to X/compositors.

Thanks to Owen Taylor and Alexander Larsson for reporting the problem.
2011-04-01 18:50:55 +01:00
Emmanuele Bassi
e368538ae0 align-constraint: Fix typo in the vertical align
We're clamping the x1 coordinate to the nearest pixel, instead of doing
so for the y1 coordinate.
2011-04-01 15:36:22 +01:00
Emmanuele Bassi
524eb23eb7 paint-volume: Zero-sized actors don't have paint volume
If an actor has an allocated dimension equal to 0 then it has no paint
volume.
2011-04-01 11:43:34 +01:00
Emmanuele Bassi
7e6bf1612b texture: Add some safeguards for paint volumes of empty textures
If the Texture has no material, and the image size is 0x0 then the actor
doesn't have any paint volume.
2011-04-01 11:42:41 +01:00
Emmanuele Bassi
a76e0041af drag-action: Fix a compiler warning
Use arguments of the right signedness when passing pointers.
2011-03-21 12:41:40 +00:00
Neil Roberts
fd89dee1b0 clutter-clone: Make clutter_clone_get_paint_volume static
clutter_clone_get_paint_volume was being exported from the shared
library because the function wasn't declared static. This function
shouldn't be exposed because it should be accessed through
clutter_actor_get_paint_volume.
2011-03-18 14:11:08 +00:00
Neil Roberts
1d14e7468b clutter-offscreen-effect: Paint with 'nearest' texture filter mode
The texture containing the image for the redirected actor will always
be painted at a 1:1 texel:pixel ratio so there's no need to use linear
filtering. This should also counteract some of the effects of rounding
errors when calculating the geometry for the quad.
2011-03-17 12:20:53 +00:00
Robert Bragg
e51749d33c win32: mkdir -p win32 needed for out of tree builds
if cross compiling clutter using mingw using an out of tree build
directory then a pre-requisite for creating the resources.o file
containing the transparent cursor is for the win32 directory itself to
be created at $(top_builddir)/clutter/win32.
2011-03-16 11:22:20 +00:00
Neil Roberts
e4e318c9f8 cogl: Use GHookList instead of CoglCallbackList
glib already has a data type to manage a list of callbacks called a
GHookList so we might as well use it instead of maintaining Cogl's own
type. The glib version may be slightly more efficient because it
avoids using a GList and instead encodes the prev and next pointers
directly in the GHook structure. It also has more features than
CoglCallbackList.
2011-03-14 18:18:15 +00:00
Øyvind Kolås
9753046ca0 stage: handle ACCEPT_FOCUS in set_/get_property 2011-03-11 17:14:54 +00:00
Robert Bragg
49ca9e8f12 culling: Don't cull actors not being painted on the stage
Previously we were applying the culling optimization to any actor
painted without considering that we may be painting to an offscreen
framebuffer where the stage clip isn't applicable.

For now we simply expose a getter for the current draw framebuffer
and we can assume that a return value of NULL corresponds to the
stage.

Note: This will need to be updated as stages start to be backed by real
CoglFramebuffer objects and so we won't get NULL in those cases.
2011-03-10 21:02:29 +00:00
Robert Bragg
5ce13b58fe debug: Add more CLIPPING debug notes
To give quick visibility to the things going on relating to clipping and
culling this adds some more CLIPPING debug notes to clutter-actor.c and
clutter-stage.c
2011-03-10 19:07:50 +00:00
Robert Bragg
3303b08174 culling: check volume->is_empty before ->is_complete
As documented in cogl-pipeline-private.h, there is a precedence to the
ClutterPaintVolume bitfields that should be considered whenever we
implement code that manipulates PaintVolumes...

Firstly if ->is_empty == TRUE then the values for ->is_complete and
->is_2d are undefined, so we should typically check ->is_empty as the
first priority.

This fixes a bug in _clutter_paint_volume_cull() whereby we were
checking pv->is_complete before checking pv->is_empty which was
resulting in assertions for actors with no size.
2011-03-10 14:02:37 +00:00
Jasper St. Pierre
0b9aa1fa24 cogl-clip-state: Adapt to experimental cogl2 API.
The current clip state implementation couldn't be used in
conjunction with the CoglPath experimental API.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2594

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-03-10 13:05:43 +00:00
Neil Roberts
9cba5b83bd cogl-path: Optimise paths that are just a rectangle
Drawing and clipping to paths is generally quite expensive because the
geometry has to be tessellated into triangles in a single VBO which
breaks up the journal batching. If we can detect when the path
contains just a single rectangle then we can instead divert to calling
cogl_rectangle which will take advantage of the journal, or by pushing
a rectangle clip which usually ends up just using the scissor.

This patch adds a boolean to each path to mark when it is a
rectangle. It gets cleared whenever a node is added or gets set to
TRUE whenever cogl2_path_rectangle is called. This doesn't try to
catch cases where a rectangle is composed by cogl_path_line_to and
cogl_path_move_to commands.
2011-03-09 18:28:48 +00:00
Emmanuele Bassi
82a30d8e0b drag-action: Allow using settings for the drag threshold
ClutterDragAction should be able to use the newly added ClutterSettings
property exposing the system's drag threshold.

Currently, the x-drag-threshold and the y-drag-threshold properties (and
relative accessors) use an unsigned integer for their values; we should
be able to safely expand the range to include -1 as the minimum value,
and use this new value to tell the ClutterDragAction that it should query
the ClutterSettings object for the drag threshold.

The storage of the properties has been changed, albeit in a compatible
way, as GObject installs a uint ↔ int transformation function for GValue
automatically.

The setter for the drag thresholds has been changes to use a signed
integer, but the getter has been updated to always Do The Right Thing™:
it never returns -1 but, instead, will return the valid drag threshold,
either from the value set or from the Settings singleton.

This change is ABI compatible.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2583
2011-03-09 14:21:01 +00:00
Emmanuele Bassi
bca7422f3d x11: Map Net/DndDragThreshold to ClutterSettings
Simple mapping between XSETTINGS key and ClutterSettings property.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2583
2011-03-09 14:21:00 +00:00
Emmanuele Bassi
b7685ad06b settings: Add dnd-drag-threshold property
The newly added ClutterSettings:dnd-drag-threshold stores the
threshold, in pixels, that should be passed by the cursor to
start a drag operation.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2583
2011-03-09 14:21:00 +00:00
Emmanuele Bassi
6d653fb6dd settings: Clean up property installation code
Use g_object_class_install_properties().

http://bugzilla.clutter-project.org/show_bug.cgi?id=2583
2011-03-09 14:21:00 +00:00
Emmanuele Bassi
ed27da6abe docs: Add an ClutterState definition section
ClutterState is missing some documentation on how to define transitions
using ClutterScript definitions; it is also missing some example code
for both the C API and the ClutterScript syntax.
2011-03-09 13:22:08 +00:00
Emmanuele Bassi
49d38b1e21 box: Implement the correct paint volume
The allocation of the ClutterBox is not enough to be used as the paint
volume, because children might decide to paint outside that area.

Instead, we should use the allocation if the Box has a background color
and then do what Group does, and union all the paint volumes of the
children.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2600
2011-03-08 19:27:07 +00:00
Neil Roberts
d1500c03c0 cogl-shader-boilerplate: Specify default precision earlier
In 9ff04e8a99 the builtin uniforms were moved to the common shader
boilerplate. However the common boilerplate is positioned before the
default precision specifier on GLES2 so it would fail to compile
because the uniforms end up with no precision in the fragment
shader. This patch just moves the precision specifier to above the
common boilerplate.
2011-03-08 13:21:24 +00:00
Emmanuele Bassi
41b815ebf4 event: Return the CrossingEvent.device field
The CLUTTER_ENTER and CLUTTER_LEAVE event types were mistakenly ignored
by clutter_event_get_device(), when returning the device from a
non-allocated ClutterEvent.
2011-03-08 10:05:57 +00:00
Emmanuele Bassi
1bacefd6d8 win32/event: Set the core pointer directly
Since we have a ClutterInputDevice pointer already we can just set it
instead of using event->crossing.device.
2011-03-08 10:01:53 +00:00
Emmanuele Bassi
da6b5eb7e1 event: Set the CrossingEvent device field
The CLUTTER_ENTER and CLUTTER_LEAVE should also have their device field
set when calling clutter_event_set_device().
2011-03-08 10:01:06 +00:00
Neil Roberts
d1c819b563 clutter-actor: Fix test for avoiding calculating the paint volume
There's an optimisation in clutter-actor.c to avoid calculating the
last known paint volume whenever culling and clipped redraws are both
disabled. However there was a small thinko in the logic so that it
would also avoid calculating the paint volume whenever only one of the
debug flags is enabled. This fixes it to explicitly check that the two
flags are not both enabled before skipping the paint volume
calculation.
2011-03-07 15:35:05 +00:00
Robert Bragg
9130dc1311 util: optimize _clutter_util_fully_transform_vertices
Instead of unconditionally combining the modelview and projection
matrices and then iterating each of the vertices to call
cogl_matrix_transform_point for each one in turn we now only combine the
matrices if there are more than 4 vertices (with less than 4 vertices
its less work to transform them separately) and we use the new
cogl_vertex_{transform,project}_points APIs which can hopefully
vectorize the transformations.

Finally the perspective divide and viewport scale is done in a separate
loop at the end and we don't do the spurious perspective divide and
viewport scale for the z component.
2011-03-07 13:26:20 +00:00
Robert Bragg
3b88029f38 actor: Cache per-actor transforms
Previously each time we needed to retrieve the model transform for a
given actor we would call the apply_transform vfunc which would build up
a transformation matrix based on the actor's current anchor point, its
scale, its allocation and rotation. The apply_transform implementation
would repeatedly call API like cogl_matrix_rotate, cogl_matrix_translate
and cogl_matrix_scale.

All this micro matrix manipulation APIs were starting to show up in the
profiles of dynamic applications so this adds priv->transform matrix
cache which maintains the combined result of the actors scale, rotation
and anchor point etc. Whenever something like the rotation changes then
then the matrix is marked as dirty, but so long as the matrix isn't
dirty then the apply_transform vfunc now just calls cogl_matrix_multiply
with the cached transform matrix.
2011-03-07 13:26:20 +00:00
Robert Bragg
19b8622983 Optimize culling by doing culling in eye-coordinates
This implements a variation of frustum culling whereby we convert screen
space clip rectangles into eye space mini-frustums so that we don't have
to repeatedly transform actor paint-volumes all the way into screen
coordinates to perform culling, we just have to apply the modelview
transform and then determine each points distance from the planes that
make up the clip frustum.

By avoiding the projective transform, perspective divide and viewport
scale for each point culled this makes culling much cheaper.
2011-03-07 13:26:20 +00:00
Robert Bragg
eef9078f89 stage: simplify apply_transform
This simplifies the implementation of the ClutterStage apply_transform
vfunc by using the new cogl_matrix_view_2d_in_perspective utility API
which can setup up a view transform for a given perspective so that a
cross section of the view frustum at an arbitrary depth can be mapped
directly to 2D stage coordinates with (0,0) at the top left.
2011-03-07 13:26:19 +00:00
Robert Bragg
ca30ac7835 matrix: adds 2d view transform conveniences
This adds two new experimental functions to cogl-matrix.c:
cogl_matrix_view_2d_in_perspective and cogl_matrix_view_2d_in_frustum
which can be used to setup a view transform that maps a 2D coordinate
system (0,0) top left and (width,height) bottom right to the current
viewport.

Toolkits such as Clutter that want to mix 2D and 3D drawing can use
these APIs to position a 2D coordinate system at an arbitrary depth
inside a 3D perspective projected viewing frustum.
2011-03-07 13:26:19 +00:00
Robert Bragg
1431b77747 stage: don't call glGetIntegerv in clutter_stage_read_pixels
Firstly Clutter shouldn't be using OpenGL directly so this needed
changing but also conceptually it doesn't make sense for
clutter_stage_read_pixels to validate the requested area to read against
the viewport it would make more sense to compare against the window
size. Finally checking that the width of the area is less than the
viewport or window width without considering the x isn't enough to know
if the area extends outside the windows bounds. (same for the height)

This patch removes the validation of the read area from
clutter_stage_read_pixels and instead we now simply rely on the
semantics of cogl_read_pixels for reading areas outside the window
bounds.
2011-03-07 13:26:19 +00:00
Robert Bragg
013b2433f0 viewport: consistently use floats for viewports
OpenGL < 4.0 only supports integer based viewports and internally we
have a mixture of code using floats and integers for viewports. This
patch switches all viewports throughout clutter and cogl to be
represented using floats considering that in the future we may want to
take advantage of floating point viewports with modern hardware/drivers.
2011-03-07 13:26:19 +00:00
Robert Bragg
54f85832b7 util: tune point_in_poly test for polys in screen coords
This makes a change to the original point_in_poly algorithm from:
http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html

The aim was to tune the test so that tests against screen aligned
rectangles are more resilient to some in-precision in how we transformed
that rectangle into screen coordinates. In particular gnome-shell was
finding that for some stage sizes then row 0 of the stage would become a
dead zone when going through the software picking fast-path and this was
because the y position of screen aligned rectangles could end up as
something like 0.00024 and the way the algorithm works it doesn't have
any epsilon/fuz factor to consider that in-precision.

We've avoided introducing an epsilon factor to the comparisons since we
feel there's a risk of changing some semantics in ways that might not be
desirable. One of those is that if you transform two polygons which
share an edge and test a point close to that edge then this algorithm
will currently give a positive result for only one polygon.

Another concern is the way this algorithm resolves the corner case where
the horizontal ray being cast to count edge crossings may cross directly
through a vertex. The solution is based on the "idea of Simulation of
Simplicity" and "pretends to shift the ray infinitesimally down so that
it either clearly intersects, or clearly doesn't touch". I'm not
familiar with the idea myself so I expect a misplaced epsilon is likely
to break that aspect of the algorithm.

The simple solution this patch applies is to pixel align the polygon
vertices which should eradicate most noise due to in-precision.

https://bugzilla.gnome.org/show_bug.cgi?id=641197
2011-03-07 13:26:19 +00:00
Emmanuele Bassi
0194e9db2f glx: Use g_set_error_literal() where appropriate 2011-03-04 23:58:12 +00:00
Emmanuele Bassi
bed392b9a5 On error, return FALSE in the post_parse hook
Anything that is not CLUTTER_INIT_SUCCESS is to be considered an error.

This fixes the Clutter initialization sequence to actually error out
on pre-conditions and backend initialization failures.
2011-03-04 23:56:12 +00:00
Emmanuele Bassi
8bde5febd1 Clean up argument parsing GError handling
Pass a GError in, so that clutter_init() can effectively print out a
critical warning on initialization failure, like it used to do in the
olden days.
2011-03-04 23:55:02 +00:00
Emmanuele Bassi
4f3a4ab01b x11: Use g_set_error_literal()
The g_set_error() function takes a format string.
2011-03-04 23:53:45 +00:00
Neil Roberts
9e11aa3820 clutter-offscreen-effect: Use 0,0 as the offset if no actor box
clutter_offscreen_effect_pre_paint was using the unitialized value of
the ‘box’ variable whenever the actor doesn't have a paint
volume. This patch makes it just set the offset to 0,0 instead.
2011-03-04 17:04:02 +00:00
Neil Roberts
d306b4bb7d clutter-offscreen-effect: Preserve the old opacity override
When removing the opacity override in the post_paint implementation,
ClutterOffscreenEffect would always set the override back to -1. This
ends up cancelling out the effect of any overrides from outer effects
which means that if any actor has multiple effects attached then it
would apply the opacity multiple times.

To fix this, the effect now preserves the old value of the opacity
override and restores that instead of setting -1.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2541
2011-03-03 16:54:52 +00:00
Neil Roberts
3fab04805e clutter-actor: Add an internal _clutter_actor_get_opacity_override
This is needed if an effect wants to temporarily override the paint
opacity. It needs to be able to restore the old opacity override in
the post_paint handler otherwise it would replace the effect of the
opacity override from any outer effects.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2541
2011-03-03 16:54:51 +00:00
Jasper St. Pierre
0c576c0c33 Remove private helper #define's
Finish off the second half of 09a830d294.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2596
2011-03-03 11:47:49 +00:00
Dioselin
cfa32659e4 box: set default paint volume to allocation
http://bugzilla.clutter-project.org/show_bug.cgi?id=2589
2011-03-02 18:29:11 +00:00
Emmanuele Bassi
0be73bf401 effect: Queue a redraw on :enabled changes
ClutterEffect should queue a redraw if the :enabled property of its
parent class ClutterActorMeta changes.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2587
2011-03-01 19:04:31 +00:00
Emmanuele Bassi
bd8b09edda constraint: Queue a relayout on :enabled changes
ClutterConstraint should queue a relayout if the :enabled property of
its parent class ClutterActorMeta changes.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2587
2011-03-01 19:04:31 +00:00
Emmanuele Bassi
0c83e6a59a offscreen-effect: Add public accessor for target size
The OffscreenEffect class needs to expose a way for sub-classes to
track the size of FBO it creates, in case it has to do some geometry
deformations like the DeformEffect sub-classes.

Let's move the private symbol we used internally in 1.6 to fix
DeformEffect to the list of public symbols of OffscreenEffect.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2570
2011-02-28 14:34:36 +00:00
Emmanuele Bassi
e2b5762571 Move the keysym ↔ Unicode table to .rodata
The table we use for converting between keysyms and Unicode should be
static and constified, so that it can live in the .rodata section of
the ELF shared object, and be shared among processes.

This change moves the table to a source file, instead of an header; the
change also requires the clutter_keysym_to_unicode() function to be
moved from clutter-event.c into this new source file. The declaration is
still in clutter-event.h, so we don't need to do anything special.
2011-02-28 14:16:24 +00:00
Emmanuele Bassi
d3a7b7502e event: Add setters for ClutterEvent members
Creating a synthetic event requires direct access to the ClutterEvent
union members; this access does not map in bindings to high-level
languages, especially run-time bindings using GObject-Introspection.
It's also midly annoying from C, as it unnecessarily exposes the guts of
ClutterEvent - something we might want to fix in the future.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2575
2011-02-28 14:16:23 +00:00
Neil Roberts
3d34d9fea1 Add G_GNUC_WARN_UNUSED_RESULT to clutter_init and init_with_args
Many people expect clutter_init to work the same way as gtk_init which
exits the program on init failure. clutter_init however returns a
status code on failure which applications need to handle because if
the init fails then any further Clutter calls are likely to crash. In
Clutter 2.0 we may want to change this to be more like GTK+.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
2011-02-28 14:10:05 +00:00
Neil Roberts
4dd20f2678 cogl-blit: Disable blending when using texture render
When using a pipeline and the journal to blit images between
framebuffers, it should disable blending. Otherwise it will end up
blending the source texture with uninitialised garbage in the
destination texture.
2011-02-24 20:45:19 +00:00
Emmanuele Bassi
4442ddde82 text: Round up the size
Converting from Pango units to pixels by using the C conventions might
cause us to lose a pixel; since we're doing the same for the height, we
should use ceilf() to round up the width and the line height.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2573
2011-02-21 17:34:45 +00:00
Emmanuele Bassi
0d17b1463b device-manager/xi2: Silence a compiler warning 2011-02-19 16:48:59 +00:00
Emmanuele Bassi
fd3462170f cally: Remove unused variables 2011-02-19 16:47:20 +00:00
Emmanuele Bassi
dfdcc20670 clutter: Remove unused variables 2011-02-19 16:47:20 +00:00
Emmanuele Bassi
f99d2336f0 x11: Remove unused variables 2011-02-19 16:47:20 +00:00
Emmanuele Bassi
23598ea74b cogl: Remove unused variables 2011-02-19 16:47:11 +00:00
Emmanuele Bassi
ec02a8808e deform-effect: Use the FBO target size
The ClutterDeformEffect sub-classes are effectively deforming the
texture target of an FBO, not the actor itself. Thus, we need to
use the FBO's size, and not the actor's allocated size, given that
the actor might be transformed prior to applying an effect.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2571
2011-02-19 09:19:07 +00:00
Emmanuele Bassi
20f19fe06c offscreen-effect: Add private API for getting the target size
Since the FBO target might have a different size than the mere paint box
of the actor, we need API to get it out of the ClutterOffscreenEffect
private data structure and on to sub-classes.

Since we cannot add new API in a stable cycle, we need a private
function; we'll leave it there even when opening 1.7, since it's useful
for internal purposes.
2011-02-19 09:15:34 +00:00
Emmanuele Bassi
a923375f0a drag-action: Use per-stage motion event toggle
Similar to what we did for the ClutterDeviceManager, use per-stage
granularity when toggling the motion event delivery while dragging.
2011-02-18 19:41:57 +00:00
Emmanuele Bassi
cca2e5bc9c device-manager: Use per-stage motion event toggle
Now that we have internal support for per-stage granularity of motion
event delivery, let's use it when updating the state of the input
devices.
2011-02-18 19:41:57 +00:00
Emmanuele Bassi
bc548dc862 Store the motion event deliver flag in ClutterStage
Once upon a time, the land of Clutter had a stage singleton. It was
created automatically at initialization time and stayed around even
after the main loop was terminated. The singleton was content in
being all there was. There also was a global API to handle the
configuration of the stage singleton that would affect the behaviour
on other classes, signals and properties.

Then, an evil wizard came along and locked the stage singleton in his
black tower, and twisted it until it was possible to create new stages.
These new stages were pesky, and didn't have the same semantics of the
singleton: they didn't stay around when closed, or terminate the main
loop on delete events.

The evil wizard also started moving all the stage-related API from the
global context into class-specific methods.

Finally, the evil wizard cast a spell, and the stage singleton was
demoted to creation on demand - and until somebody called the
clutter_stage_get_default() function, the singleton remained in a limbo
of NULL pointers and undefined memory areas.

There was a last bit - literally - of information still held by the
global API; a tiny, little flag that disabled per-actor motion events.
The evil wizard added private accessors for it, and stored it inside the
stage private structure, in preparation for a deprecation that would
come in a future development cycle.

The evil wizard looked down upon the land of Clutter from the height of
his black tower; the lay of the land had been reshaped into a crucible
of potential, and the last dregs of the original force of creation were
either molted into new, useful shapes, or blasted away by the sheer fury
of his will.

All was good.
2011-02-18 19:41:41 +00:00
Emmanuele Bassi
7500b77b2b Assert if we call backend API without a valid backend
This is a backend programming error, and we should not tolerate
failures in these cases.
2011-02-18 17:51:01 +00:00
Emmanuele Bassi
7e42da123f Clean up clutter-private.h
Move macros at the top, and clean up whitespace.
2011-02-18 16:53:58 +00:00
Emmanuele Bassi
cdd9fd1af1 Move ActorMeta private function in the private header
No reason to leave it in the installed header.
2011-02-18 16:53:31 +00:00
Emmanuele Bassi
3e5aa9ed63 Add private header for event-related API 2011-02-18 16:35:36 +00:00
Emmanuele Bassi
d27b335b61 Move ClutterEffect private symbols to a private header
No point in cluttering up clutter-private.h even more than necessary.
2011-02-18 16:00:39 +00:00
Emmanuele Bassi
3addeb91cc Privatize all ClutterIdPool functions
The clutter-id-pool.h header is private and not installed; yet, all the
clutter_id_pool_* symbols are public. Let's correct this oversight we've
been stringing along since forever.
2011-02-18 15:53:27 +00:00
Emmanuele Bassi
37fe8c509a Clean up usage of CLUTTER_CONTEXT and remove the macro
Only allow access to the ClutterMainContext through the private
_clutter_context_get_default() function, so we can easily grep
it and remove the unwanted usage of the global context.
2011-02-18 15:47:35 +00:00
Emmanuele Bassi
689aac56c9 Wrap id-pool access
The ClutterIdPool is held by the ClutterMainContext; we should hide its
direct usage into sensible private API.
2011-02-18 15:46:13 +00:00
Emmanuele Bassi
2593bbaadc Wrap shader stack into private functions
The shader stack held by ClutterMainContext should only be accessed
using functions, and not directly.

Since it's a stack, we can use stack-like operations: push, pop and
peek.
2011-02-18 15:44:17 +00:00
Emmanuele Bassi
28b0f8b938 stage: Make the redraw_count a stage counter
We don't care about redraws issued on stages that are not currently
being repainted.
2011-02-18 14:38:54 +00:00
Emmanuele Bassi
4635c8f9fd Make _clutter_pixel_to_id() private
It's only used in the same file that declares it.
2011-02-18 14:38:24 +00:00
Emmanuele Bassi
92ddaa9c13 stage: Move stage redraw logic into clutter-stage.c
The _clutter_do_redraw() function should really be moved inside
ClutterStage, since all it does is calling private stage and
backend functions. This also allows us to change a long-standing
issue with a global fps counter for all stages, instead of a\
per-stage one.
2011-02-18 12:56:17 +00:00
Emmanuele Bassi
89a0d514b4 Continue hiding the ClutterMainContext
We should strive to make the main context as transparent as possible,
and hide accessing its data through private functions.
2011-02-18 12:56:13 +00:00
Emmanuele Bassi
fc89513295 actor: Move the ShaderData out of the private data
Let's try and start reducing the size of ClutterActorPrivate by moving
some optional, out-of-band data from it to GObject data.

The ShaderData structure is a prime candidate for this migration: it
does not need to be inspected by the actor, and its relationship with an
actor is transient and optional.

By attaching it to the actor's instance through g_object_set_data() we
neatly tie its lifetime to the instance, and we don't have to care
cleaning it up in the finalize()/dispose() implementation of
ClutterActor itself.
2011-02-18 11:43:27 +00:00
Neil Roberts
9ea2567a2f cogl-atlas-texture: Don't let textures be destroyed during migration
If an atlas texture's last reference is held by the journal or by the
last flushed pipeline then if an atlas migration is started it can
cause a crash. This is because the atlas migration will cause a
journal flush and can sometimes change the current pipeline which
means that the texture would be destroyed during migration.

This patch adds an extra 'post_reorganize' callback to the existing
'reorganize' callback (which is now renamed to 'pre_reorganize'). The
pre_reorganize callback is now called before the atlas grabs a list of
the current textures instead of after so that it doesn't matter if the
journal flush destroys some of those textures. The pre_reorganize
callback for CoglAtlasTexture grabs a reference to all of the textures
so that they can not be destroyed when the migration changes the
pipeline. In the post_reorganize callback the reference is removed
again.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2538
2011-02-17 13:39:30 +00:00
Neil Roberts
71f57eef1b clutter-actor: Free the paint volume when queue a clip redraw
In _clutter_actor_queue_redraw_with_clip it has a local variable to
mark when a new paint volume for the clip is created so that it can be
freed when the function returns. However the actual code to free the
paint volume went missing in 3b789490d2 so the variable did
nothing. This patch just adds the free back in.
2011-02-16 19:00:05 +00:00
Neil Roberts
0e32da6650 clutter-color-size-effect: Fix a minor typo in the docs
'Since:' was spelt 'SinceL' which I assume was a typo.
2011-02-16 14:11:59 +00:00
Emmanuele Bassi
354f7b0e25 backend: Remove usage of CLUTTER_STAGE_TYPE
It's only used for debugging purposes, and it's of limited usage since
the stage creation is deferred to the backend implementation itself.
2011-02-15 14:48:41 +00:00
Neil Roberts
ca94d0cc37 cogl-atlas: Fix a compiler warning when Cogl debug is disabled
When Cogl debugging is disabled then the 'waste' variable is not used
so it throws a compiler warning. This patch removes the variable and
the value is calculated directly as the parameter to COGL_NOTE.
2011-02-15 14:26:18 +00:00
Neil Roberts
c5f057822e cogl-debug: Don't define _cogl_debug_flags when debugging disabled
_cogl_debug_flags isn't used when COGL_DEBUG is not defined so there's
no need to declare it.

Based on a patch by Fan, Chun-wei

http://bugzilla.clutter-project.org/show_bug.cgi?id=2561
2011-02-15 14:26:17 +00:00
Neil Roberts
fb3321d4fe cogl: Avoid pointer arithmetic on void* pointers
Some code was doing pointer arithmetic on the return value from
cogl_buffer_map which is void* pointer. This is a GCC extension so we
should try to avoid it. This patch adds casts to guint8* where
appropriate.

Based on a patch by Fan, Chun-wei.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2561
2011-02-15 14:26:17 +00:00
Emmanuele Bassi
92d13a1966 build: Re-enable --warn-all for g-ir-scanner
Now that I don't have to see a bunch of false positives any more, we can
finally use warnings to catch issues.
2011-02-15 12:40:12 +00:00
Emmanuele Bassi
6309fd6cd7 introspection: Override the GParamSpec type
About other assorted boneheadedness, the GType for GParamSpec is
called 'GParam'. Why? Who knows. I assume alcohol was involved,
but I honestly don't want to know.

This removes the last g-ir-scanner warning in Clutter.
2011-02-15 12:40:12 +00:00