Commit Graph

344 Commits

Author SHA1 Message Date
Emmanuele Bassi
9a66392d49 actor: Add new methods for changing the paint sequence
ClutterActor provides four methods for changing the paint sequence order
of its children:

  raise_top()
  raise()
  lower()
  lower_bottom()

The first and last one being just wrappers around raise() and lower(),
respectively. These methods have various issues: they omit the parent,
preferring to retrieve it from the actor passed as the first argument;
this does not match the new style of API introduced to operate on the
list of children of an actor.

Additionally, the raise() and lower() methods of ClutterActor call into
the Container interface, and are not really aptly named (raise() in
particular collides with the completely unrelated 'raise' keyword in
Python, and usually needs to be wrapped in order to be used at all).

Furthermore, we need public methods that Container can call from its
default implementation, as well as methods to port current Container
implementations.

Finally, since we have insert_child_at_index(), we should also have an
equivalent set_child_at_index() as well.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
f61916fc5e actor: Add remove_all_children()
A simple method for removing all children of an actor in one fell swoop.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
4f470b9231 actor: Provide a proper implementation of replace_child()
The correct sequence of actions should be remove(old) → insert(new), not
insert(new) → remove(old). We can implement a simple delegate insertion
functions to insert the new child between the previous and next siblings
of the old child.

While we're at it, let's also add a unit test for replace_child().
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
f2015baeb7 conform/actor-graph: Add lower/raise units
Check that the lower_bottom(), lower(), raise(), and raise_top()
methods work as intended.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
419a6a38f2 conform: Add a suite for the Actor scene graph API
Verify that insertion and removal maintain a stable graph, with pointers
to the various children. This should help out tracking regressions in
the scene graph API.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
7fd35edd3f actor: Make Actor instantiatable
ClutterActor now has all the API and capabilities for being a concrete
class:

  - layout management, through delegation
  - container implementation and API
  - background color

This means that a simple scene can be built straight out of actors
without using subclasses except for the Stage.

This is the first step towards the deprecation of most of the Actor
subclasses provided by Clutter.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
24a451b388 conform/layout: Remove last Container.add_actor() usage
Use clutter_actor_add_child(), now that Stage falls back to the default
implementation of Container provided by the Actor class.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
ef3dc2d1ba actor: Make Actor.add_child and Container.add_actor idempotent
And make sure that overriding Container and calling
clutter_actor_add_child() will result in the same sequence of operations
as the current set_parent()+queue_relayout()+signal_emit pattern.

Existing containers can continue using:

        clutter_actor_set_parent (child, CLUTTER_ACTOR (container));
        clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
        g_signal_emit_by_name (container, "actor-added", child);

and newly written containers overriding Container.add() can simply call:

        clutter_actor_add_child (CLUTTER_ACTOR (container), child);

instead.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
8c2118542c conform: Begin a test suite for layout options
A simple sampling check to validate that we're painting the right thing
at the right place.
2012-01-16 23:35:14 +00:00
Chun-wei Fan
075ab0cbe6 conform/Makefile.am: Update Win32 test .bat name
Rename to test-conformance-clutter.bat to make the file name clearer to
users
2011-12-07 18:14:17 +08:00
Emmanuele Bassi
3f4bd0d9d4 conform: Add markers parsing to the timeline unit
We should check that the newly added custom parser for timeline
markers is working as intended.
2011-11-27 12:19:40 +00:00
Emmanuele Bassi
a13b095dc2 build: Fix distcheck 2011-11-22 13:53:08 +00:00
Emmanuele Bassi
a24ff882b6 conform: Bail out GLSL-based tests
If we don't have GLSL support on the platform.
2011-11-22 01:01:37 +00:00
Emmanuele Bassi
ecdb12ecc3 conform/cogl-pixel-buffer: Remove unused variable 2011-11-18 17:23:56 +00:00
Emmanuele Bassi
73e7404652 build: Clean up the VS build rules
Some minor cleanups of the Visual Studio rules in the interactive and
conformance test suites.
2011-11-18 15:12:45 +00:00
Chun-wei Fan
2a86ecc4b9 Update interactive/conformance .bat names
Add a -clutter suffix to avoid confustion with others, such as COGL.
2011-11-15 16:19:06 +08:00
Chun-wei Fan
96d4e527ea Merge branch 'master' into msvc-support-master 2011-11-14 22:57:50 +08:00
Chun-wei Fan
1b7249a247 Merge branch 'master' into msvc-support-master 2011-11-14 11:40:49 +08:00
Emmanuele Bassi
7c180a0742 interactive/*: Do not use clutter_stage_get_default() 2011-11-10 15:37:50 +00:00
Emmanuele Bassi
deba576dd1 conform/*: Do not use clutter_stage_get_default()
Use the correct stage creation/destruction API.
2011-11-10 15:37:50 +00:00
Emmanuele Bassi
e374c2bd89 conform/color: Check invalid strings
We need to make sure to fail consistently for invalid strings.
2011-11-10 14:15:32 +00:00
Emmanuele Bassi
889a1f44f4 conform/color: Test hsla() format 2011-11-10 12:57:34 +00:00
Chun-wei Fan
63dbcc245c Merge branch 'master' into msvc-support-master 2011-11-09 00:30:32 +08:00
Emmanuele Bassi
101f39ea92 Replace usage of [sg]et_geometry()
The set_geometry() and get_geometry() methods are going to be
deprecated.
2011-11-08 14:46:16 +00:00
Chun-wei Fan
bb9e452a36 Merge branch 'master' into msvc-support-master 2011-11-07 11:42:16 +08:00
Emmanuele Bassi
53513f8586 tests: Remove #undef CLUTTER_DISABLE_DEPRECATED
We need to test deprecated API as well, and we don't use a guard any
more in the build.
2011-11-03 15:35:03 +00:00
Emmanuele Bassi
a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00
Giovanni Campagna
610a9c17ba Add a new GDK backend
This commit introduces a new flavour for Clutter, that uses GDK
for handling all window system specific interactions (except for
creating the cogl context, as cogl does not know about GDK), including
in particular events. This is not compatible with the X11 (glx)
flavour, and this is reflected by the different soname (libclutter-gdk-1.0.so),
as all X11 specific functions and classes are not available. If you
wish to be compatible, you should check for CLUTTER_WINDOWING_X11.
Other than that, this backend should be on feature parity with X11,
including XInput 2, XSettings and EMWH (with much, much less code)

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:42:13 +00:00
Chun-wei Fan
098a83af9e test-[interactive/conformance].bat: Update .exe name 2011-10-20 17:26:55 +08:00
Chun-wei Fan
a36ab5787b Rename conform/interactive tests VS projects
Add a -clutter suffix for their project names to avoid clashes with the
COGL test executables
2011-10-20 16:35:38 +08:00
Chun-wei Fan
d6af2e54c8 Merge branch 'master' into msvc-support-master 2011-10-20 15:41:46 +08:00
Neil Roberts
b240b95a97 tests: Use the portable cogl wrappers for GLSL builtins
Instead of directly using the GLSL names for the builtins in the
shaders for test-shader and test-pick, this makes it use the Cogl
wrapper names instead. That way it will be portable to GLES2 as well.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 13:50:48 +01:00
Chun-wei Fan
b1780711f7 Merge branch 'master' into msvc-support-master 2011-10-17 15:52:57 +08:00
Emmanuele Bassi
96cb1d7128 Disable deprecation warnings for the test suite
We test deprecated functionality as well as current one, so we need to
enable all symbols and disable the deprecation warnings.
2011-10-13 17:50:25 +01:00
Emmanuele Bassi
9e61cfcf38 tests: Disable deprecation warnings 2011-10-12 09:57:33 +01:00
Chun-wei Fan
b55656b698 Merge branch 'master' into msvc-support-master 2011-10-06 12:04:30 +08:00
Neil Roberts
3372a0233e Add a conformance test for ClutterShaderEffect
This adds a simple conformance test which sets up a few shader effects
using both the old style with clutter_shader_effect_set_source and the
new style by overriding get_static_shader_source. The effects are then
verified to confirm that they drew the right pixel colour.

https://bugzilla.gnome.org/show_bug.cgi?id=660512

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-30 11:51:38 +01:00
Chun-wei Fan
65e498e3f9 Conform-tests: Remove C99ism 2011-09-16 17:34:29 +08:00
Chun-wei Fan
9f12ec534e msvc-support: Recover wrecked branch
Recover the branch! :|
2011-09-16 17:25:47 +08:00
Emmanuele Bassi
0bd1e47b22 text: Make :use-markup set idempotent
Setting :use-markup and :text is currently not idempotent, and it
depends on the ordering, e.g.:

  g_object_set (actor, "use-markup", TRUE, "text", value, NULL);

does not yield the same results as:

  g_object_set (actor, "text", value, "use-markup", TRUE, NULL);

This is particularly jarring when using ClutterText from ClutterScript,
but in general GObject properties should not rely on the order when used
from g_object_set().

The fix is to store the contents of the ClutterText as a separate string
from the displayed text, and use the contents, instead of the displayed
text, when toggling the :use-markup property.

Let's also add a unit test for good measure, to try and catch
regressions.

https://bugzilla.gnome.org/show_bug.cgi?id=651940
2011-09-07 13:00:35 +01:00
Robert Bragg
0aacbd47b7 actor: make offscreen_redirect prop take flags + default off
Because we have had several reports about significant performance
regressions since we enabled offscreen redirection by default for
handling correct opacity we are now turning this feature off by default.

We feel that clutter should prioritize performance over correctness in
this case. Correct opacity is still possible if required but the
overhead of the numerous offscreen allocations as well as the cost of
many render target switches per-frame seems too high relative the
improvement in quality for many cases.

On reviewing the offscreen_redirect property so we have a way to
disable redirection by default we realized that it makes more sense for
it to take a set of flags instead of an enum so we can potentially
extend the number of things that might result in offscreen redirection.

We removed the ability to say REDIRECT_ALWAYS_FOR_OPACITY, since it
seems that implies you don't trust the implementation of an actor's
has_overlaps() vfunc which doesn't seem right.

The default value if actor::redirect_offscreen is now 0 which
effectively means don't ever redirect the actor offscreen.
2011-08-30 16:20:16 +01:00
Emmanuele Bassi
3591be474e conform: Temporarily disable Cally's conformance test
See bug:

  https://bugzilla.gnome.org/show_bug.cgi?id=655588

for the failure.
2011-08-15 14:09:24 +01:00
Neil Roberts
944d9bdd69 test-cogl-blend-strings: Don't disable the TEXTURE_N test
This is now fixed in Cogl so there's no need to disable it.
2011-08-04 19:18:36 +01:00
Emmanuele Bassi
e470fd7d82 model: Make sure to emit ::row-changed
Currently, only clutter_model_iter_set_valist() is in charge of emitting
the ClutterModel::row-changed signal. Both the set() and the
set_valist() functions can be called with multiple columns, so we
coalesce the signal emission at the end of the set_valist(), to have a
single ::row-changed emission per change.

The clutter_model_iter_set_value() function is just a thin wrapper
around the set_value() virtual function, but since it's called
internally we cannot add the signal emission there as well, as we'd
break the signal coalescing.

For this reason, we need some code refactoring inside the various set()
variants of ClutterModelIter:

  - we only use the internal va_arg variant for both the set() and
    set_valist() public functions, to avoid multiple type checks;
  - the internal set_valist() calls an internal set_value() method
    which calls the virtual function from the iterator vtable;
  - a new internal emit_row_changed() method is needed to retrieve
    the ClutterModel from the iterator, and emit the signal;

Now, all three variants of the value setter will call an internal
ClutterModelIter::set_value() wrapper, and emit the ::row-changed
signal.

To check that the intended behaviour has been implemented, and it's not
going to be broken, the test suite has grown a new unit which populates
a model and changes a random row.
2011-07-28 15:00:18 +01:00
Philippe Normand
301551aacf tests: initial support for cally-text conform tests 2011-07-26 15:30:09 +02:00
Emmanuele Bassi
278daca61c cairo-texture: Deprecate create()/create_region()
The recommended way of drawing on a ClutterCairoTexture is the ::draw
signal.
2011-07-26 12:53:22 +01:00
Emmanuele Bassi
dcad27120e conform/cogl-materials: Fix a compiler warning
The function checking for the presence and use of the GLES2 support in
Cogl should be protected by #ifdef guards, to avoid a compiler warning.
2011-07-25 11:09:20 +01:00
Neil Roberts
cbe1e8321b tests: Dynamically resolve GL symbols
Some of the tests are making direct GL calls. Eventually we want
Clutter not to link directly against any GL library so that it can
leave Cogl to load it dynamically. As a step towards getting this to
work this patch changes the tests to resolve the symbols using
cogl_get_proc_address instead of linking directly.
2011-07-19 16:06:06 +01:00
Neil Roberts
fa336ab57f test-cogl-materials: Use glGetString to determine cogl driver
Rather than using the #ifdefs and assuming that only one Cogl driver
is compiled in (which is no longer true), the test now calls
glGetString to check the GL_VERSION. This is kind of a hack but the
test is already calling GL functions directly anyway.
2011-07-11 17:21:52 +01:00
Neil Roberts
2bb4c2c6cb test-cogl-materials: Remove a redundant comment
test-cogl-materials had a weird comment about glReadPixels using
inverted coordinates but the test now uses cogl_read_pixels instead of
glReadPixels so it is irrelevant.
2011-07-11 17:21:52 +01:00