conform/*: Do not use clutter_stage_get_default()

Use the correct stage creation/destruction API.
This commit is contained in:
Emmanuele Bassi 2011-11-08 17:04:44 +00:00
parent 89644ae048
commit deba576dd1
38 changed files with 167 additions and 151 deletions

View File

@ -44,7 +44,7 @@ test_realized (TestConformSimpleFixture *fixture,
ClutterActor *actor;
ClutterActor *stage;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
actor = clutter_rectangle_new ();
@ -60,7 +60,7 @@ test_realized (TestConformSimpleFixture *fixture,
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
clutter_actor_destroy (actor);
clutter_actor_destroy (stage);
}
void
@ -70,7 +70,7 @@ test_mapped (TestConformSimpleFixture *fixture,
ClutterActor *actor;
ClutterActor *stage;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_actor_show (stage);
actor = clutter_rectangle_new ();
@ -85,8 +85,7 @@ test_mapped (TestConformSimpleFixture *fixture,
g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
clutter_actor_destroy (actor);
clutter_actor_hide (stage);
clutter_actor_destroy (stage);
}
void
@ -96,7 +95,7 @@ test_realize_not_recursive (TestConformSimpleFixture *fixture,
ClutterActor *actor, *group;
ClutterActor *stage;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_actor_show (stage);
group = clutter_group_new ();
@ -126,8 +125,7 @@ test_realize_not_recursive (TestConformSimpleFixture *fixture,
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
clutter_actor_destroy (group);
clutter_actor_hide (stage);
clutter_actor_destroy (stage);
}
void
@ -137,7 +135,7 @@ test_map_recursive (TestConformSimpleFixture *fixture,
ClutterActor *actor, *group;
ClutterActor *stage;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_actor_show (stage);
group = clutter_group_new ();
@ -177,8 +175,7 @@ test_map_recursive (TestConformSimpleFixture *fixture,
g_assert (CLUTTER_ACTOR_IS_VISIBLE (group));
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
clutter_actor_destroy (group);
clutter_actor_hide (stage);
clutter_actor_destroy (stage);
}
void
@ -189,7 +186,7 @@ test_show_on_set_parent (TestConformSimpleFixture *fixture,
gboolean show_on_set_parent;
ClutterActor *stage;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
group = clutter_group_new ();
@ -227,6 +224,7 @@ test_show_on_set_parent (TestConformSimpleFixture *fixture,
clutter_actor_destroy (actor);
clutter_actor_destroy (group);
clutter_actor_destroy (stage);
}
void
@ -238,7 +236,7 @@ test_clone_no_map (TestConformSimpleFixture *fixture,
ClutterActor *actor;
ClutterActor *clone;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_actor_show (stage);
group = clutter_group_new ();
@ -262,8 +260,7 @@ test_clone_no_map (TestConformSimpleFixture *fixture,
clutter_actor_destroy (CLUTTER_ACTOR (clone));
clutter_actor_destroy (CLUTTER_ACTOR (group));
clutter_actor_hide (stage);
clutter_actor_destroy (stage);
}
void
@ -331,3 +328,20 @@ test_contains (TestConformSimpleFixture *fixture,
==,
expected_results[x * 10 + y]);
}
void
default_stage (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterActor *stage, *def_stage;
stage = clutter_stage_new ();
def_stage = clutter_stage_get_default ();
if (clutter_feature_available (CLUTTER_FEATURE_STAGE_MULTIPLE))
g_assert (stage != def_stage);
else
g_assert (stage == def_stage);
g_assert (CLUTTER_ACTOR_IS_REALIZED (def_stage));
}

View File

@ -677,7 +677,7 @@ actor_anchors (void)
TestState state;
ClutterActor *stage;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
state.rect = clutter_rectangle_new ();
clutter_container_add (CLUTTER_CONTAINER (stage), state.rect, NULL);
@ -699,6 +699,6 @@ actor_anchors (void)
g_idle_remove_by_data (&state);
clutter_actor_destroy (state.rect);
clutter_actor_destroy (stage);
}

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@ -279,7 +279,7 @@ cally_text (void)
memset (&data, 0, sizeof (data));
data.stage = clutter_stage_get_default ();
data.stage = clutter_stage_new ();
data.default_attributes = default_attributes;
data.run_attributes = build_attribute_set ("fg-color", "0,0,0", NULL);
@ -294,9 +294,8 @@ cally_text (void)
data.extents_height = 17;
clutter_actor_set_position (data.label, 20, 100);
memset (&data1, 0, sizeof (data1));
data1.stage = clutter_stage_get_default ();
data1.stage = data.stage;
data1.default_attributes = default_attributes;
data1.run_attributes = build_attribute_set ("bg-color", "0,65535,0",
"fg-color", "65535,65535,0",
@ -314,11 +313,12 @@ cally_text (void)
clutter_actor_set_position (data1.label, 20, 200);
data.next = &data1;
clutter_actor_show (data.stage);
clutter_threads_add_idle ((GSourceFunc) do_tests, &data);
clutter_main ();
clutter_actor_destroy (data.stage);
if (g_test_verbose ())
g_print ("\nOverall result: ");

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@ -169,7 +169,7 @@ test_clutter_cairo_texture (TestConformSimpleFixture *fixture,
unsigned int paint_handler;
state.frame = 0;
state.stage = clutter_stage_get_default ();
state.stage = clutter_stage_new ();
state.progress = TEST_BEFORE_DRAW_FIRST_FRAME;
state.ct = clutter_cairo_texture_new (BLOCK_SIZE * 2, BLOCK_SIZE);
@ -192,5 +192,7 @@ test_clutter_cairo_texture (TestConformSimpleFixture *fixture,
if (g_test_verbose ())
g_print ("OK\n");
clutter_actor_destroy (state.stage);
}

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@ -33,7 +33,7 @@ test_texture_pick_with_alpha (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterTexture *tex = CLUTTER_TEXTURE (clutter_texture_new ());
ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
ClutterStage *stage = CLUTTER_STAGE (clutter_stage_new ());
ClutterActor *actor;
clutter_texture_set_cogl_texture (tex, make_texture ());
@ -81,7 +81,7 @@ test_texture_pick_with_alpha (TestConformSimpleFixture *fixture,
g_print ("actor @ (10, 10) = %p\n", actor);
g_assert (actor == CLUTTER_ACTOR (tex));
clutter_actor_destroy (CLUTTER_ACTOR (tex));
clutter_actor_destroy (CLUTTER_ACTOR (stage));
if (g_test_verbose ())
g_print ("OK\n");

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@ -298,7 +298,7 @@ test_cogl_backface_culling (TestConformSimpleFixture *fixture,
ClutterActor *group;
guint idle_source;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_actor_get_size (stage, &stage_width, &stage_height);
state.offscreen = COGL_INVALID_HANDLE;
@ -333,7 +333,8 @@ test_cogl_backface_culling (TestConformSimpleFixture *fixture,
cogl_handle_unref (state.offscreen_tex);
cogl_handle_unref (state.texture);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -405,7 +405,7 @@ test_cogl_blend_strings (TestConformSimpleFixture *fixture,
ClutterActor *group;
guint idle_source;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_actor_get_geometry (stage, &state.stage_geom);
@ -426,7 +426,8 @@ test_cogl_blend_strings (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -308,7 +308,7 @@ test_cogl_depth_test (TestConformSimpleFixture *fixture,
ClutterActor *group;
guint idle_source;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_actor_get_geometry (stage, &state.stage_geom);
@ -329,7 +329,8 @@ test_cogl_depth_test (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -112,11 +112,11 @@ test_cogl_just_vertex_shader (TestConformSimpleFixture *fixture,
ClutterActor *stage;
guint paint_handler;
stage = clutter_stage_get_default ();
/* If shaders aren't supported then we can't run the test */
if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
{
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
paint_handler = g_signal_connect_after (stage, "paint",
@ -128,10 +128,11 @@ test_cogl_just_vertex_shader (TestConformSimpleFixture *fixture,
g_signal_handler_disconnect (stage, paint_handler);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}
else if (g_test_verbose ())
g_print ("Skipping\n");
}

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@ -325,7 +325,7 @@ test_cogl_materials (TestConformSimpleFixture *fixture,
test_conform_get_gl_functions (&gl_functions);
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_actor_get_geometry (stage, &state.stage_geom);
@ -346,7 +346,8 @@ test_cogl_materials (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -181,7 +181,7 @@ test_cogl_multitexture (TestConformSimpleFixture *fixture,
ClutterActor *group;
guint idle_source;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
@ -201,6 +201,8 @@ test_cogl_multitexture (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -32,15 +32,18 @@ static const ClutterColor corner_colors[PARTS * PARTS] =
typedef struct _TestState
{
ClutterActor *stage;
guint frame;
CoglHandle texture;
} TestState;
static gboolean
validate_part (int xnum, int ynum, const ClutterColor *color)
validate_part (ClutterActor *stage,
int xnum,
int ynum,
const ClutterColor *color)
{
guchar *pixels, *p;
ClutterActor *stage = clutter_stage_get_default ();
gboolean ret = TRUE;
/* Read the appropriate part but skip out a few pixels around the
@ -75,10 +78,10 @@ validate_result (TestState *state)
{
/* Validate that all four corners of the texture are drawn in the
right color */
g_assert (validate_part (0, 0, corner_colors + 0));
g_assert (validate_part (1, 0, corner_colors + 1));
g_assert (validate_part (0, 1, corner_colors + 2));
g_assert (validate_part (1, 1, corner_colors + 3));
g_assert (validate_part (state->stage, 0, 0, corner_colors + 0));
g_assert (validate_part (state->stage, 1, 0, corner_colors + 1));
g_assert (validate_part (state->stage, 0, 1, corner_colors + 2));
g_assert (validate_part (state->stage, 1, 1, corner_colors + 3));
/* Comment this out if you want visual feedback of what this test
* paints.
@ -208,7 +211,7 @@ test_cogl_npot_texture (TestConformSimpleFixture *fixture,
state.texture = make_texture ();
stage = clutter_stage_get_default ();
state.stage = stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
@ -230,7 +233,8 @@ test_cogl_npot_texture (TestConformSimpleFixture *fixture,
cogl_handle_unref (state.texture);
clutter_actor_destroy (state.stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -142,7 +142,7 @@ test_cogl_offscreen (TestConformSimpleFixture *fixture,
guint idle_source;
ClutterActor *stage;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
/* We force continuous redrawing of the stage, since we need to skip
@ -156,12 +156,8 @@ test_cogl_offscreen (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
/* Remove all of the actors from the stage */
clutter_container_foreach (CLUTTER_CONTAINER (stage),
(ClutterCallback) clutter_actor_destroy,
NULL);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -212,7 +212,7 @@ test_cogl_path (TestConformSimpleFixture *fixture,
unsigned int paint_handler;
state.frame = 0;
state.stage = clutter_stage_get_default ();
state.stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
/* We force continuous redrawing of the stage, since we need to skip
@ -228,7 +228,8 @@ test_cogl_path (TestConformSimpleFixture *fixture,
g_signal_handler_disconnect (state.stage, paint_handler);
g_source_remove (idle_source);
clutter_actor_destroy (state.stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -119,7 +119,7 @@ test_cogl_pipeline_user_matrix (TestConformSimpleFixture *fixture,
guint idle_source;
guint paint_handler;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
@ -139,6 +139,8 @@ test_cogl_pipeline_user_matrix (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
g_signal_handler_disconnect (stage, paint_handler);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -286,7 +286,7 @@ test_cogl_pixel_array (TestConformSimpleFixture *fixture,
state.frame = 0;
state.stage = clutter_stage_get_default ();
state.stage = clutter_stage_new ();
create_map_tile (&tiles[TILE_MAP]);
#if 0
@ -319,12 +319,8 @@ test_cogl_pixel_array (TestConformSimpleFixture *fixture,
cogl_handle_unref (state.tiles[i].texture);
}
/* Remove all of the actors from the stage */
clutter_container_foreach (CLUTTER_CONTAINER (state.stage),
(ClutterCallback) clutter_actor_destroy,
NULL);
clutter_actor_destroy (state.stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -340,7 +340,7 @@ test_cogl_premult (TestConformSimpleFixture *fixture,
cogl_material_set_layer_combine (state.passthrough_material, 0,
"RGBA = REPLACE (TEXTURE)", NULL);
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_actor_get_geometry (stage, &state.stage_geom);
@ -361,7 +361,8 @@ test_cogl_premult (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

View File

@ -211,7 +211,7 @@ test_cogl_primitive (TestConformSimpleFixture *fixture,
ClutterActor *stage;
guint paint_handler;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
@ -224,7 +224,8 @@ test_cogl_primitive (TestConformSimpleFixture *fixture,
g_signal_handler_disconnect (stage, paint_handler);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

View File

@ -153,7 +153,7 @@ test_cogl_readpixels (TestConformSimpleFixture *fixture,
guint idle_source;
ClutterActor *stage;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
/* We force continuous redrawing of the stage, since we need to skip
@ -167,12 +167,8 @@ test_cogl_readpixels (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
/* Remove all of the actors from the stage */
clutter_container_foreach (CLUTTER_CONTAINER (stage),
(ClutterCallback) clutter_actor_destroy,
NULL);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

View File

@ -339,7 +339,7 @@ test_cogl_sub_texture (TestConformSimpleFixture *fixture,
state.frame = 0;
state.stage = clutter_stage_get_default ();
state.stage = clutter_stage_new ();
state.tex = create_source ();
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
@ -361,12 +361,8 @@ test_cogl_sub_texture (TestConformSimpleFixture *fixture,
cogl_handle_unref (state.tex);
/* Remove all of the actors from the stage */
clutter_container_foreach (CLUTTER_CONTAINER (state.stage),
(ClutterCallback) clutter_actor_destroy,
NULL);
clutter_actor_destroy (state.stage);
if (g_test_verbose ())
g_print ("OK\n");
}

View File

@ -204,12 +204,11 @@ test_cogl_texture_3d (TestConformSimpleFixture *fixture,
ClutterActor *stage;
guint paint_handler;
stage = clutter_stage_get_default ();
/* Check whether GL supports the rectangle extension. If not we'll
just assume the test passes */
if (cogl_features_available (COGL_FEATURE_TEXTURE_3D))
{
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
paint_handler = g_signal_connect_after (stage, "paint",
@ -221,10 +220,11 @@ test_cogl_texture_3d (TestConformSimpleFixture *fixture,
g_signal_handler_disconnect (stage, paint_handler);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}
else if (g_test_verbose ())
g_print ("Skipping\n");
}

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@ -150,7 +150,7 @@ test_cogl_texture_get_set_data (TestConformSimpleFixture *fixture,
/* We create a stage even though we don't usually need it so that if
the draw-and-read texture fallback is needed then it will have
something to draw to */
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
paint_handler = g_signal_connect_after (stage, "paint",
G_CALLBACK (paint_cb), NULL);
@ -161,6 +161,8 @@ test_cogl_texture_get_set_data (TestConformSimpleFixture *fixture,
g_signal_handler_disconnect (stage, paint_handler);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

View File

@ -111,8 +111,7 @@ test_cogl_texture_mipmaps (TestConformSimpleFixture *fixture,
ClutterActor *group;
guint idle_source;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
group = clutter_group_new ();
@ -131,6 +130,8 @@ test_cogl_texture_mipmaps (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -202,44 +202,44 @@ test_cogl_texture_pixmap_x11 (TestConformSimpleFixture *fixture,
gconstpointer data)
{
#ifdef CLUTTER_WINDOWING_X11
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
{
TestState state;
guint idle_handler;
guint paint_handler;
TestState state;
guint idle_handler;
guint paint_handler;
state.frame_count = 0;
state.stage = clutter_stage_new ();
state.frame_count = 0;
state.stage = clutter_stage_get_default ();
state.display = clutter_x11_get_default_display ();
state.display = clutter_x11_get_default_display ();
state.pixmap = create_pixmap (&state);
state.tfp = cogl_texture_pixmap_x11_new (state.pixmap, TRUE);
state.pixmap = create_pixmap (&state);
state.tfp = cogl_texture_pixmap_x11_new (state.pixmap, TRUE);
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
paint_handler = g_signal_connect_after (state.stage, "paint",
G_CALLBACK (on_paint), &state);
paint_handler = g_signal_connect_after (state.stage, "paint",
G_CALLBACK (on_paint), &state);
idle_handler = g_idle_add (queue_redraw, state.stage);
idle_handler = g_idle_add (queue_redraw, state.stage);
clutter_actor_show_all (state.stage);
clutter_actor_show_all (state.stage);
clutter_main ();
clutter_main ();
g_signal_handler_disconnect (state.stage, paint_handler);
g_signal_handler_disconnect (state.stage, paint_handler);
g_source_remove (idle_handler);
g_source_remove (idle_handler);
XFreePixmap (state.display, state.pixmap);
XFreePixmap (state.display, state.pixmap);
clutter_actor_destroy (state.stage);
if (g_test_verbose ())
g_print ("OK\n");
}
else
#endif
if (g_test_verbose ())
g_print ("OK\n");
#else /* CLUTTER_WINDOWING_X11 */
if (g_test_verbose ())
g_print ("Skipping\n");
#endif /* CLUTTER_WINDOWING_X11 */
g_print ("Skipping\n");
}

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@ -248,7 +248,7 @@ test_cogl_texture_rectangle (TestConformSimpleFixture *fixture,
guint idle_source;
guint paint_handler;
state.stage = clutter_stage_get_default ();
state.stage = clutter_stage_new ();
test_conform_get_gl_functions (&gl_functions);
@ -273,6 +273,8 @@ test_cogl_texture_rectangle (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
g_signal_handler_disconnect (state.stage, paint_handler);
clutter_actor_destroy (state.stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -167,7 +167,7 @@ test_cogl_vertex_buffer_contiguous (TestConformSimpleFixture *fixture,
0x00, 0xff, 0x00, 0xff
};
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr);
clutter_actor_get_geometry (stage, &state.stage_geom);
@ -251,7 +251,8 @@ test_cogl_vertex_buffer_contiguous (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -92,7 +92,7 @@ test_cogl_vertex_buffer_interleved (TestConformSimpleFixture *fixture,
ClutterActor *group;
guint idle_source;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr);
clutter_actor_get_geometry (stage, &state.stage_geom);
@ -156,7 +156,8 @@ test_cogl_vertex_buffer_interleved (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -135,7 +135,7 @@ test_cogl_vertex_buffer_mutability (TestConformSimpleFixture *fixture,
ClutterActor *group;
guint idle_source;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr);
clutter_actor_get_geometry (stage, &state.stage_geom);
@ -192,7 +192,8 @@ test_cogl_vertex_buffer_mutability (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -391,7 +391,7 @@ test_cogl_viewport (TestConformSimpleFixture *fixture,
guint idle_source;
ClutterActor *stage;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
/* We force continuous redrawing of the stage, since we need to skip
@ -405,12 +405,8 @@ test_cogl_viewport (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
/* Remove all of the actors from the stage */
clutter_container_foreach (CLUTTER_CONTAINER (stage),
(ClutterCallback) clutter_actor_destroy,
NULL);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -293,7 +293,7 @@ test_cogl_wrap_modes (TestConformSimpleFixture *fixture,
guint idle_source;
guint paint_handler;
state.stage = clutter_stage_get_default ();
state.stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
@ -312,6 +312,8 @@ test_cogl_wrap_modes (TestConformSimpleFixture *fixture,
g_source_remove (idle_source);
g_signal_handler_disconnect (state.stage, paint_handler);
clutter_actor_destroy (state.stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -145,6 +145,7 @@ main (int argc, char **argv)
TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map);
TEST_CONFORM_SIMPLE ("/invariants", test_contains);
TEST_CONFORM_SIMPLE ("/invariants", default_stage);
TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);

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@ -301,7 +301,7 @@ test_offscreen_redirect (TestConformSimpleFixture *fixture,
{
Data data;
data.stage = clutter_stage_get_default ();
data.stage = clutter_stage_new ();
data.parent_container = clutter_group_new ();
@ -337,6 +337,8 @@ test_offscreen_redirect (TestConformSimpleFixture *fixture,
clutter_main ();
clutter_actor_destroy (data.stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -12,7 +12,7 @@ test_label_opacity (TestConformSimpleFixture *fixture,
ClutterColor label_color = { 255, 0, 0, 128 };
ClutterColor color_check = { 0, };
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
label = clutter_text_new_with_text ("Sans 18px", "Label, 50% opacity");
clutter_text_set_color (CLUTTER_TEXT (label), &label_color);
@ -39,7 +39,7 @@ test_label_opacity (TestConformSimpleFixture *fixture,
clutter_actor_set_opacity (label, 128);
g_assert (clutter_actor_get_paint_opacity (label) == 128);
clutter_actor_destroy (label);
clutter_actor_destroy (stage);
}
void
@ -51,7 +51,7 @@ test_rectangle_opacity (TestConformSimpleFixture *fixture,
ClutterColor rect_color = { 0, 0, 255, 255 };
ClutterColor color_check = { 0, };
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_size (rect, 128, 128);
@ -73,7 +73,7 @@ test_rectangle_opacity (TestConformSimpleFixture *fixture,
g_print ("rect 100%%.get_paint_opacity()\n");
g_assert (clutter_actor_get_paint_opacity (rect) == 255);
clutter_actor_destroy (rect);
clutter_actor_destroy (stage);
}
void
@ -86,7 +86,7 @@ test_paint_opacity (TestConformSimpleFixture *fixture,
ClutterColor rect_color = { 0, 0, 255, 255 };
ClutterColor color_check = { 0, };
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
group1 = clutter_group_new ();
clutter_actor_set_opacity (group1, 128);
@ -138,7 +138,5 @@ test_paint_opacity (TestConformSimpleFixture *fixture,
g_print ("rect 100%%.get_paint_opacity()\n");
g_assert (clutter_actor_get_paint_opacity (rect) == 128);
clutter_actor_destroy (rect);
clutter_actor_destroy (group2);
clutter_actor_destroy (group1);
clutter_actor_destroy (stage);
}

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@ -240,7 +240,7 @@ actor_picking (void)
state.pass = TRUE;
state.stage = clutter_stage_get_default ();
state.stage = clutter_stage_new ();
state.actor_width = STAGE_WIDTH / ACTORS_X;
state.actor_height = STAGE_HEIGHT / ACTORS_Y;
@ -271,9 +271,10 @@ actor_picking (void)
clutter_main ();
if (g_test_verbose ())
g_print ("end result: %s\n", state.pass ? "pass" : "FAIL");
g_assert (state.pass);
clutter_actor_destroy (state.stage);
}

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@ -54,7 +54,7 @@ test_score (TestConformSimpleFixture *fixture,
ClutterTimeline *timeline_5;
GSList *timelines;
/* this is necessary to make the master clock spin */
/* FIXME - this is necessary to make the master clock spin */
(void) clutter_stage_get_default ();
timeline_1 = clutter_timeline_new (100);

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@ -239,7 +239,7 @@ test_shader_effect (TestConformSimpleFixture *fixture,
ClutterActor *stage;
ClutterActor *rect;
stage = clutter_stage_get_default ();
stage = clutter_stage_new ();
rect = make_actor (foo_old_shader_effect_get_type ());
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
@ -262,6 +262,8 @@ test_shader_effect (TestConformSimpleFixture *fixture,
clutter_main ();
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -263,7 +263,7 @@ text_cache (void)
memset (&data, 0, sizeof (data));
data.stage = clutter_stage_get_default ();
data.stage = clutter_stage_new ();
data.label = clutter_text_new_with_text (TEST_FONT, "");
@ -279,6 +279,8 @@ text_cache (void)
clutter_main ();
clutter_actor_destroy (data.stage);
if (g_test_verbose ())
g_print ("\nOverall result: ");

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@ -173,14 +173,12 @@ test_texture_fbo (TestConformSimpleFixture *fixture,
gconstpointer data)
{
TestState state;
guint idle_source;
gulong paint_handler;
ClutterActor *actor;
int ypos = 0;
state.frame = 0;
state.stage = clutter_stage_get_default ();
state.stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
@ -229,25 +227,15 @@ test_texture_fbo (TestConformSimpleFixture *fixture,
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, state.stage);
paint_handler = g_signal_connect_after (state.stage, "paint",
G_CALLBACK (on_paint), &state);
g_idle_add (queue_redraw, state.stage);
g_signal_connect_after (state.stage, "paint", G_CALLBACK (on_paint), &state);
clutter_actor_show_all (state.stage);
clutter_main ();
g_signal_handler_disconnect (state.stage, paint_handler);
g_source_remove (idle_source);
/* Remove all of the actors from the stage */
clutter_container_foreach (CLUTTER_CONTAINER (state.stage),
(ClutterCallback) clutter_actor_destroy,
NULL);
clutter_actor_destroy (state.stage);
if (g_test_verbose ())
g_print ("OK\n");
}