Commit Graph

6012 Commits

Author SHA1 Message Date
Robert Bragg
825a51b898 Adds Cogl Hello World and "X11 foreign" example applications
This adds a simple standalone Cogl application that can be used to
smoke test a standalone build of Cogl without Clutter.

This also adds an x11-foreign app that shows how a toolkit can ask Cogl
to draw to an X Window that it owns instead of Cogl being responsible
for automatically creating and mapping an X Window for CoglOnscreen.
2011-05-05 14:46:03 +01:00
Robert Bragg
1c502fbbc8 cogl/configure.ac: add options to control driver/egl platform
This allows more detailed control over the driver and winsys features
that Cogl should have. Cogl is designed so it can support multiple
window systems simultaneously so we have enable/disable options for
the drivers (gl vs gles1 vs gles2) and options for the individual window
systems; currently glx and egl. Egl is broken down into an option
for each platform.
2011-05-05 14:46:03 +01:00
Robert Bragg
e26a59afc8 EGL: Updates GDL platform support
The GDL API is used for example on intel ce4100 (aka Sodaville) based
systems as a way to allocate memory that can be composited using the
platforms overlay hardware. This updates the Cogl EGL winsys and the
support in Clutter so we can continue to support these platforms.
2011-05-05 14:46:02 +01:00
Robert Bragg
7f76ea2690 Don't reference GL_STACK_OVERFLOW/UNDERFLOW for GLES
These symbols aren't available when building with GLES so only reference
them when building with OpenGL.
2011-05-05 14:46:02 +01:00
Robert Bragg
fd42800d00 winsys: Expose environment variable to choose winsys
This makes it possible to override the winsys that cogl uses by setting
the COGL_RENDERER environment variable e.g. to "GLX" or "EGL"
2011-05-05 14:46:01 +01:00
Robert Bragg
75e6d734c1 Add a vtable of indirection to the winsys code
So that we can dynamically select what winsys backend to use at runtime
we need to have some indirection to how code accesses the winsys instead
of simply calling _cogl_winsys* functions that would collide if we
wanted to compile more than one backend into Cogl.
2011-05-05 14:46:01 +01:00
Robert Bragg
91bf1e24d4 texture-pixmap-x11: Move GLX code to cogl-winsys-glx.c
This moves the GLX specific code from cogl-texture-pixmap-x11.c into
cogl-winsys-glx.c. If we want the winsys components to by dynamically
loadable then we can't have GLX code scattered outside of
cogl-winsys-glx.c. This also sets us up for supporting the
EGL_texture_from_pixmap extension which is almost identical to the
GLX_texture_from_pixmap extension.
2011-05-05 14:46:01 +01:00
Robert Bragg
c55cffbb6b Moves all EGL code down from Clutter to Cogl
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.

Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
2011-05-05 14:46:01 +01:00
Robert Bragg
ce0dc2160c remove references to unused DRM_SURFACELESS EGL platform
The "DRM_SURFACELESS" EGL platform was invented when we were adding the
wayland backend to Clutter but in the end we added a dedicated backend
instead of extending the EGL backend so actually the platform name isn't
used.
2011-05-05 14:46:01 +01:00
Daniel Mustieles
d8e7f8f210 Updated Spanish translation 2011-05-04 22:41:43 +02:00
Daniel Mustieles
1ca5055184 Updated Spanish translation 2011-05-04 22:41:04 +02:00
Daniel Mustieles
8804e9c453 Updated Spanish translation 2011-05-03 23:00:04 +02:00
Daniel Mustieles
462dd08861 Updated Spanish translation 2011-05-02 12:10:34 +02:00
Daniel Mustieles
07a52fbc3a Updated Spanish translation 2011-04-29 19:48:28 +02:00
Daniel Mustieles
f188ecf172 Updated Spanish translation 2011-04-28 20:40:46 +02:00
Daniel Mustieles
73064e569f Updated Spanish translation 2011-04-25 22:49:42 +02:00
Neil Roberts
c383fdeeae cogl-context: Initialize context->stub_winsys
If Cogl is built using a full Winsys then it wasn't initialising
context->stub_winsys which sometimes made it crash later on.
2011-04-21 16:45:21 +01:00
Mario Blättermann
afdb869c36 [l10n] Updated German translation 2011-04-20 23:13:26 +02:00
Neil Roberts
b5279ed027 cogl-winsys-stub: Remove _cogl_winsys_has_feature
Commit b061f737 moved _cogl_winsys_has_feature to the common winsys
code so there's no need to define it in the stub winsys any more. This
was breaking builds for backends using the stub winsys.
2011-04-20 18:43:02 +01:00
Neil Roberts
66f22cfd60 cogl-winsys-glx: Fix the comparison in find_onscreen_for_xid
The comparison for finding onscreen framebuffers in
find_onscreen_for_xid had a small thinko so that it would ignore
framebuffers when the negation of the type is onscreen. This ends up
doing the right thing anyway because the onscreen type has the value 0
and the offscreen type has the value 1 but presumably it would fail if
we ever added any other framebuffer types.
2011-04-20 18:20:25 +01:00
Neil Roberts
49233af465 clutter-backend-glx: Protect against unrefing the Cogl context twice
The dispose function may be called multiple times during destruction
so it needs to be resilient against destroying any resources
twice. This wasn't the case for the reference to the Cogl context.
2011-04-20 18:20:20 +01:00
Neil Roberts
b061f73702 cogl-winsys: Move _cogl_winsys_has_feature to cogl-winsys.c
The code for _cogl_winsys_has_feature will be identical in all of the
winsys backends for the time being, so it seems to make sense to have
it in the common cogl-winsys.c file.
2011-04-20 18:20:20 +01:00
Neil Roberts
28c4a02191 cogl-context: Store winsys features in an array of unsigned ints
Previously the mask of available winsys features was stored in a
CoglBitmask. That isn't the ideal type to use for this because it is
intended for a growable array of bits so it can allocate extra memory
if there are more than 31 flags set. For the winsys feature flags the
highest used bit is known at compile time so it makes sense to
allocate a fixed array instead. This is conceptually similar to the
CoglDebugFlags which are stored in an array of integers with macros to
test a bit in the array. This moves the macros used for CoglDebugFlags
to cogl-flags.h and makes them more generic so they can be shared with
CoglContext.
2011-04-20 18:20:10 +01:00
Neil Roberts
d5022054eb cogl-renderer: Move the XEvent filters to be generic for all renderers
Instead of having cogl_renderer_xlib_add_filter and friends there is
now cogl_renderer_add_native_filter which can be used regardless of
the backend. The callback function for the filter now just takes a
void pointer instead of an XEvent pointer which should be interpreted
differently depending on the backend. For example, on Xlib it would
still be an XEvent but on Windows it could be a MSG. This simplifies
the code somewhat because the _cogl_xlib_add_filter no longer needs to
have its own filter list when a stub renderer is used because there is
always a renderer available.

cogl_renderer_xlib_handle_event has also been renamed to
cogl_renderer_handle_native_event. This just forwards the event on to
all of the listeners. The backend renderer is expected to register its
own event filter if it wants to process the events in some way.
2011-04-20 18:17:06 +01:00
Emmanuele Bassi
8816730081 evdev: Remove unused variable 2011-04-18 16:24:27 +01:00
Emmanuele Bassi
1b17ca5d8f cogl/glx: Silence a compiler warning 2011-04-18 15:53:25 +01:00
Emmanuele Bassi
57ebce8039 animation: Use ::destroy with animate()
ClutterAnimation uses the weak ref machinery of GObject when associated
to ClutterActor by clutter_actor_animate() and friends - all the while
taking a reference on the actor itself. In order to trigger the weak ref
callback, external code would need to unref the Actor at least twice,
which has slim chance of happening. Plus, the way to destroy an Actor is
to call destroy(), not call unref().

The destruction sequence of ClutterActor emits the ::destroy signal, which
should be used by classes to release external references the might be
holding. My oh my, this sounds *exactly* the case!

So, let's switch to using the ::destroy signal for clutter_actor_animate()
and friends, since we know that the object bound to the Animation is
an Actor, and has a ::destroy signal.

This change has the added benefit of allowing destroying an actor as the
result of the Animation::completed signal without getting a segfault or
other bad things to happen.

Obviously, the change does not affect other GObject classes, or Animation
instances created using clutter_animation_new(); for those, the current
"let's take a reference on the object to avoid it going away in-flight"
mechanism should still suffice.

Side note: it would be interesting if GObject had an interface for
"destructible" objects, so that we could do a safe type check. I guess
it's a Rainy Day Project(tm)...
2011-04-16 10:22:01 +01:00
Emmanuele Bassi
b01cbbb8c3 actor: Use _clutter_actor_meta_get_debug_name()
The ActorMeta name can be more informative than just the GType class
name.
2011-04-15 13:43:15 +01:00
Emmanuele Bassi
a5315de133 actor-meta: Add a get_debug_name() private method
Similar to ClutterActor's own get_debug_name().
2011-04-15 13:42:45 +01:00
Daniel Mustieles
bc2c786754 Updated Spanish translation 2011-04-14 19:19:14 +02:00
Emmanuele Bassi
e467ad5ad1 Use the actor's debug name consistently
Do not use the generic GType class name: we have a :name property on
ClutterActor that is generally used for debugging purposes — so we
should use it when creating debugging spew in a consistent way.
2011-04-14 18:04:39 +01:00
Emmanuele Bassi
3889272f52 glx: Chain up in ::unrealize()
And avoid a segmentation fault on stage destruction if the main loop
keeps running.
2011-04-14 18:04:39 +01:00
Emmanuele Bassi
94c30a4f67 x11: Provide a StageWindow::unrealize implementation
The Cogl rework removed the Window creation from realize and its
relative destruction from unrealize; the two vfuncs also managed
the mapping between Window and Stage implementation that we use
when dealing with event handling. Sadly, the missing unrealization
left entries in the mapping dangling.

Since ClutterStageX11 already provides a ::realize implementation
that sub-classes are supposed to chain up to, and the Window ↔ Stage
mapping is private to clutter-stage-x11.c, it seems only fair that
the ClutterStageX11 should also provide an ::unrealize implementation
matching the ::realize.

This implementation just removes the StageX11 pointer from the X11
Window ↔ ClutterStageX11 mapping we set up in ::realize, since the
X11 Window is managed by Cogl, now.
2011-04-14 18:00:07 +01:00
James Athey
b80d5c8142 GL_IMG_TEXTURE_NPOT extension enables TEXTURE_NPOT features on GLES
Older drivers for PowerVR SGX hardware have the vendor-specific
GL_IMG_TEXTURE_NPOT extension instead of the
functionally-equivalent GL_OES_TEXTURE_NPOT extension.
2011-04-13 14:34:31 +01:00
James Athey
3d3ae619c6 determine evdev device type using g_udev_device_has_property
http://bugzilla.clutter-project.org/show_bug.cgi?id=2631
2011-04-12 21:15:50 +01:00
James Athey
aa4ff0b90f uniquely name and enable evdev ClutterInputDevice objects on creation
http://bugzilla.clutter-project.org/show_bug.cgi?id=2631
2011-04-12 21:15:48 +01:00
Emmanuele Bassi
a5fd1612f5 Silence another compiler warning 2011-04-12 21:02:14 +01:00
Emmanuele Bassi
6277c3d5a3 Silence the compiler by removing unused variables 2011-04-12 20:37:22 +01:00
Emmanuele Bassi
6aafb7d3de glx: Protect GLX SwapEvent symbols
We need to guard the usage of symbols related to the
GLX_INTEL_swap_event extension, to avoid breaking on platforms and/or
versions of Mesa that do not expose that extension.
2011-04-12 20:37:22 +01:00
Matej Urbančič
4f333e0e5d Updated Slovenian translation 2011-04-12 21:17:29 +02:00
Matej Urbančič
cf3bb00b08 Updated Slovenian translation 2011-04-12 21:10:23 +02:00
Daniel Mustieles
6f4fb30339 Updated Spanish translation 2011-04-12 21:05:10 +02:00
Emmanuele Bassi
ae86da63ac README.md: Fix all the links to Bugzilla 2011-04-12 17:53:24 +01:00
Emmanuele Bassi
267de48c1e Point to GNOME for filing bugs
The canonical bug tracker for Clutter has been moved to
bugzilla.gnome.org.
2011-04-12 17:32:01 +01:00
Emmanuele Bassi
6a0857f17d glx: Remove unused variable
Make gcc not complain about it.
2011-04-12 17:04:06 +01:00
Marek Černocký
15e57c13a3 Updated Czech translation 2011-04-11 23:38:49 +02:00
Daniel Mustieles
9dc1febb92 Updated Spanish translation 2011-04-11 20:58:43 +02:00
Robert Bragg
6f69f7769f Make cogl_framebuffer_get_width/height experimental public API
It's generally useful to be able to query the width and height of a
framebuffer and we expect to need this in Clutter when we move the
eglnative backend code into Cogl since Clutter will need to read back
the fixed size of the framebuffer when realizing the stage.
2011-04-11 17:54:36 +01:00
Robert Bragg
af366ad750 backend: remove untested fruity backend
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
2011-04-11 17:54:36 +01:00
Robert Bragg
70767f08dc Adds a --with-system-cogl config option for Clutter
This makes it possible to build Clutter against a standalone build of
Cogl instead of having the Clutter build traverse into the clutter/cogl
subdirectory.
2011-04-11 17:54:36 +01:00