Update output DLL/LIB names to be consistent with the autotools output,
due to the newl-introduced multi-backend feature (only the Win32 backend
is supported here for now, GDK3 support will be added when it stabilizes)
When invalidating the deform effect, we are invalidating the vertices
shaping the deformation of an actor. Therefore, there is no need to
trigger a redraw of the associated actor, we can just repaint the
effect.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=663720
* deprecate-default-stage:
evdev: do not associate device with stage
evdev: don't even process events without a default stage
docs: Note default stage deprecation in README
docs: Remove clutter_stage_get_default()
stage: Deprecate the default stage
script: Do not use clutter_stage_get_default()
cally/actor: Do not use the default stage as a fallback
Try to mop up the default stage mess
performance/*: Do not use clutter_stage_get_default()
interactive/*: Do not use clutter_stage_get_default()
Merge with a11y
micro-bench/*: Do not use clutter_stage_get_default()
accessibility/*: Do not use clutter_stage_get_default()
conform/*: Do not use clutter_stage_get_default()
The VBLANK environmental variable is done universally in clutter-main.c
as in commits e8562089 (main: Add a sync-to-vblank global flag) and
db211a21 (Remove per-backend CLUTTER_VBLANK envvar), so remove these things
here as well.
https://bugzilla.gnome.org/show_bug.cgi?id=663999
The VBLANK environmental variable is done universally in clutter-main.c
as in commits e8562089 (main: Add a sync-to-vblank global flag) and
db211a21 (Remove per-backend CLUTTER_VBLANK envvar), so remove these things
here as well.
-Make the contents of config.h.win32.in more like config.h.in
-Define CLUTTER_INPUT_WIN32 accordingly (no GDK3 defines yet, until
GDK3 on Windows is more stable)
The evdev system is a bit different from other input systems in
Clutter because it's completly decorrelated from anything graphic.
In the case of embedded devices with no proper windowing system, you
might want to not implicitly create a default stage when you're
receiving the first input event.
This patch changes this behavior by not forwarding any event if you
don't have a default stage.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=651718
A lot of the example code in the cookbook and the API reference still
uses the default stage — sometimes as if it were a non-default one,
which once again demonstrates how the default stage was a flawed concept
that just confused people.
Using the default stage as a fallback is wrong in all circumstances.
In this specific case, if an actor is not associated to a stage then it
cannot possibly be the key focus.
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.
Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.
Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.
At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).
For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.
For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.
This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
Instead of implementing create_stage() and a constructor for
ClutterStageOSX, we can use the default implementations in
ClutterBackend, and spare us some code duplication.
Create the device manager during the event initialization, where it
makes sense.
This allows us to get rid of the per-backend get_device_manager()
virtual function, and just store the DeviceManager pointer into the
ClutterBackend structure.
All StageWindow implementation already have back pointers, but we need a
unified API to actually set them from the generic code path; we can use
properties on the StageWindow interface — though this requires fixing
all backends at the same time, to avoid GObject complaining.
Instead of piggybacking on the EGL backend, let's create a small
ClutterBackend for the CEx100 platforms. This allows us to handle the
CEx100-specific details in a much cleaner way.
All the functionality that ClutterBackendCogl provided has been moved
into ClutterBackend itself, so there is no need to have this class
around in the source.
Cogl-based backends can derive directly from ClutterBackend.