Commit Graph

769 Commits

Author SHA1 Message Date
Jasper St. Pierre
8373c90cd8 background: Remove load_still_frame
Nothing uses it, and it's incompatible with XWayland anyway.
2014-04-02 12:35:24 -04:00
Jasper St. Pierre
6296fefea6 window-actor: Clean up has_shadow
This has some particularly picky #if 0'd code. Since the history for
it isn't illuminating in the slightest, I'm just going to kill it.
2014-04-02 11:40:04 -04:00
Jasper St. Pierre
ccced506ed Rename monitor => meta-monitor-manager 2014-03-31 22:05:24 -04:00
Jasper St. Pierre
82e02e39d3 window-actor: Fix the input shape region for decorated X11 windows
The code here before was completely wrong. Not only did it mix up
coordinate spaces of "client rect" vs. "frame rect", but it used
meta_frame_get_frame_bounds, which is specifically for the *visible*
bounds of a window!

In the case that we don't have a bounding or input shape region at
all on the client window, the input shape that we should apply is
the surface's natural shape. So, set the region to NULL to get the
natural rect picking semantics.
2014-03-30 20:16:58 -04:00
Matthias Clasen
f4f529385a Fix the build with -Werror=maybe-uninitialized
gcc can't really know that the condition won't change between
the first if and the second, so help it out by initializing
the variable up top.
2014-03-27 14:58:20 -04:00
Adel Gadllah
6eeaf09ab7 compositor: Don't call process_damage if the window is gone
We might get a damage event for an already unmanaged window calling
process_damage is pointless and causes a crash so simply skip that case.

https://bugzilla.gnome.org/show_bug.cgi?id=727115
2014-03-27 14:06:27 +01:00
Jasper St. Pierre
cd905a34fb compositor: Kill off MetaCompScreen
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.

We still keep MetaScreen in the public compositor API for compatibility
purposes.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
47aa583625 display: Kill off grab_screen
Just like active_screen, the screen can always be inferred
from the MetaDisplay, so there's no point in keeping it around.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
d7519f4ebc Remove any possibility for zaphod mode
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.

With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.

We also kill off active_screen at the same time, since it's
not necessary anymore.

A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
cc0488f1e2 surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to  use Cogl's check rather than keeping our own.
2014-03-25 17:04:39 -04:00
Jasper St. Pierre
e30ed6892c surface-actor: Prevent a dumb crash
is_argb32 can be called at any time, including times when we don't
have a texture. In that case, just assume we're ARGB32. The value
really shouldn't be important though.
2014-03-25 17:04:37 -04:00
Jasper St. Pierre
272676b896 surface-actor-wayland: Make sure to clean up on dispose
We need to remove our destroy handler if the surface is destroyed
before the buffer is, which is the case when we have no destroy
effect.
2014-03-25 12:00:38 -04:00
Jasper St. Pierre
1cfaf45389 surface-actor-wayland: Fix meta_surface_actor_wayland_is_argb32
This prevents us from clipping shadows under windows for all
apps, and loads of other fun optimizations.
2014-03-20 18:03:38 -04:00
Jasper St. Pierre
57359da9b4 wayland: Kill the buffer destroy error
Previously, a sequence like this would crash a client:

  => surface.attach(buffer)
  => buffer.destroy()

The correct behavior is to wait until we release the buffer before
destroying it.

  => surface.attach(buffer)
  => surface.attach(buffer2)
  <= buffer.release()
  => buffer.destroy()

The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.

But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.

Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.

Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.
2014-03-20 13:53:05 -04:00
Jasper St. Pierre
e67abdd3ff compositor: Kill unused variable 2014-03-20 13:18:55 -04:00
Jasper St. Pierre
ca4777f778 compositor: Make code a bit more understandable 2014-03-20 13:18:47 -04:00
Rui Matos
76dc0ca681 wayland: Exempt CLICKING grab ops when syncing wayland input focus
If we have a CLICKING grab op we still need to send events to xwayland
so that we get them back for gtk+ to process thus we can't steer
wayland input focus away from it.

https://bugzilla.gnome.org/show_bug.cgi?id=726123
2014-03-20 17:08:53 +01:00
Rui Matos
1b29113150 wayland: Set/unset wayland focus on mutter grab/ungrab operations
This ensures that we send the proper leave and enter events to wayland
clients.

Particularly, this solves a bug in SSD xwayland windows where clicking
and dragging on the title bar to move the window only works on the odd
turn (unless the pointer moves away from the title bar between
tries). This happens because xwayland gets a button press but doesn't
see the release so when it gets the next button press it discards it
because its pointer button tracking logic says that the button is
already pressed. Sending the proper wayland pointer leave event fixes
it since wayland clients must forget about button state at that point.

https://bugzilla.gnome.org/show_bug.cgi?id=726123
2014-03-20 17:08:53 +01:00
Jasper St. Pierre
044c06bff3 Don't include wayland/ by default either 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
a3ccc4fd1c Remove x11/ directory from default include path 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
b087fce062 window-actor: Also always assume the plugin manager exists
Addendum to the above...
2014-03-18 18:31:07 -04:00
Jasper St. Pierre
420f322910 compositor: Assume the plugin manager always exists 2014-03-18 18:25:33 -04:00
Jasper St. Pierre
4bf6e0ae8c compositor: Kill off an unused cursor variable 2014-03-18 18:25:33 -04:00
Jasper St. Pierre
97872e70a5 compositor: Fix variable name style in meta_shape_cow_for_window
This has bugged me forever...
2014-03-18 18:25:33 -04:00
Jasper St. Pierre
be57308663 compositor: Clean up
Remove a bunch of weird checks, random logs, unused variables
and other cruft that nobody cares about today.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
33f1bd96f5 compositor: Kill off modal_plugin
We only ever have one plugin, so don't bother recording which plugin
is modal, only whether we are modal or not.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
9ba49358e5 compositor: Remove meta_check_end_modal
"This is used when reloading plugins"

Yeah, no.
2014-03-18 18:25:32 -04:00
Jasper St. Pierre
4fdbb466e1 meta-plugin: Remove some unused features
And don't use properties for no reason.
2014-03-18 18:25:31 -04:00
Jasper St. Pierre
0f85986340 Add a META_MAXIMIZE_BOTH
Which has the value of META_MAXIMIZE_VERTICAL |
META_MAXIMIZE_HORIZONTAL.

This is an obvious code cleanup.
2014-03-15 09:49:56 -04:00
Jasper St. Pierre
dd8d8e436d wayland: Remove special code for modal grabs
Since we never pass any Clutter events to Wayland, it's not needed.
2014-03-10 15:10:44 -04:00
Florian Müllner
94f39a493f window-actor: Guard against %NULL frame mask
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.

https://bugzilla.gnome.org/show_bug.cgi?id=722266
2014-02-28 20:11:58 +01:00
Adel Gadllah
d41fba6558 meta-shaped-texture: Check if the parent has mapped clones as well
When the  WindowActor has mapped clones we should ignore
the unobscured region as well, so we need to walk up and check it
as well.

https://bugzilla.gnome.org/show_bug.cgi?id=725180
2014-02-28 18:27:37 +01:00
Jasper St. Pierre
770b58b367 wayland: Move "public" Wayland API to another header file 2014-02-28 10:24:06 -05:00
Rui Matos
674bcef6da Handle mouse-button-modifier being disabled
In case 'mouse-button-modifier' is disabled the mask is 0 which means
we would always grab.
2014-02-28 14:55:14 +01:00
Giovanni Campagna
b9a5d710b7 compositor: always redirect passive button grabs to clutter
All WM events (passive button grabs and passive keyboard grabs)
are handled through clutter now, so we must make sure we spoof
them even if they happen on frames (because that's where we
grab on)
2014-02-27 14:37:48 +01:00
Giovanni Campagna
65dd54a4db compositor: don't spoof events when running as a wayland compositor
Weirdly, clutter stopped segfaulting when we call clutter_x11 methods
and the backend is not right, but this is correct anyway, and
probably fixes some BadDrawable errors in mutter-wayland on x11,
caused by mixing windows of the outer X and windows of Xwayland.
2014-02-27 14:28:46 +01:00
Giovanni Campagna
b00fa70d91 display: move more event handling to clutter
Mouse event handling was duplicated, resulting in weird interactions
if clutter was allowed to see certain events (for example under
wayland, where it gets all events). Because now clutter sees all
X events, even when running as an x11 compositor, we can handle
everything using the clutter variants.
At the same time, rewrite a little the passive button grab code,
to make it clear what is being matched on what and why.
2014-02-27 03:13:33 +01:00
Giovanni Campagna
360d423faa MetaSurfaceActor: add a generic hook to retrieve the MetaWindow
This way we can find the window for a ClutterEvent even when
running as an x11 compositor.
2014-02-27 03:13:33 +01:00
Giovanni Campagna
394b44a2c2 compositor: fix mouse interactions on frames
meta_ui_window_is_widget() returns FALSE for frame windows, so we
must filter those explicitly (by letting the event go to gtk
and from there to MetaFrames). Also, for proper gtk widgets
(window menus) we want to let gtk see all events, including
keyboard, otherwise we break keynav in the window menu.
This means that having a window menu open disables keybindings
(because the event doesn't run through clutter)
2014-02-27 03:13:32 +01:00
Giovanni Campagna
ed6821a819 keybindings: fix per window keybindings
We must spoof events to clutter even if they are associated
with a MetaWindow, because keyboard events are always associated
with one (the focus window), and we must process keybindings
for window togheter with the global ones if they include Super,
because we're not going to see them again.
2014-02-27 03:13:32 +01:00
Jasper St. Pierre
eb75306f8a Revert "window-actor: Complete the removal of update_shape"
This reverts commit 640102c03b.
2014-02-26 20:52:44 -05:00
Jasper St. Pierre
98c4b82907 Revert "window: Update the shape, input, and opaque regions immediately"
This reverts commit c0d791cd6e.
2014-02-26 20:45:38 -05:00
Jasper St. Pierre
640102c03b window-actor: Complete the removal of update_shape
I accidentally stashed the rest of the stuff and forgot to
commit it... oops.
2014-02-26 20:04:19 -05:00
Jasper St. Pierre
c0d791cd6e window: Update the shape, input, and opaque regions immediately
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
2014-02-26 20:03:16 -05:00
Jasper St. Pierre
41d5e69de5 window-actor: Kill off another use of MetaFrameBorders 2014-02-26 20:02:13 -05:00
Jasper St. Pierre
2dc7371944 window-actor: Don't pass around client_area
To solve a performance regression, the three update_*_region
calls are going to be split up, so just call get_client_area_rect
in the methods itself.
2014-02-26 20:02:11 -05:00
Jasper St. Pierre
ec2c3e1438 window: Add meta_window_get_client_area_rect 2014-02-26 19:54:41 -05:00
Adel Gadllah
d85845426c window-actor: Fix culling
At some point meta_window_actor_cull_out stopped calling
meta_cullable_cull_out_children which caused the unobscured region
to never be set for the stex.

https://bugzilla.gnome.org/show_bug.cgi?id=725216
2014-02-26 15:01:07 +01:00
Giovanni Campagna
9f5087e97d Fix input and bounding shapes
For decorated windows, we don't want to apply any input
shape, because the frame is always rectangular and eats
all the input.
The real check is in meta-window-actor, where we consider
if we need to apply the bounding shape and the input shape
(or the intersection of the two) to the surface-actor,
but as an optimization we avoid querying the server in
meta-window.
Additionally, for undecorated windows, the "has input shape"
check is wrong if the window has a bounding shape but not an
input shape.
2014-02-25 01:27:32 +01:00
Giovanni Campagna
45624f2edf MetaWindowActor: survive having no MetaSurfaceActor
We need a MetaWaylandSurface to build a MetaSurfaceActor, but
we don't have one until we get the set_window_xid() call from
XWayland. On the other hand, plugins expect to see the window
actor right from when the window is created, so we need this
empty state.

Based on a patch by Jasper St. Pierre.
2014-02-25 01:22:56 +01:00
Giovanni Campagna
153f843ea6 MetaSurfaceActor: move freeze accounting to MetaWindowActor
Turns out we only ever need to freeze/thaw whole windows, not
surfaces or subsurfaces.
This will allow removing the surface actor without losing
the count.
2014-02-25 01:20:22 +01:00
Jasper St. Pierre
f0cd9b0687 wayland-surface: Rework construction / destruction yet again
This time, to make way for MetaSurfaceActorEmpty. This also fixes
destroy effects as a side effect. It still has issues if we try
to re-assign an actor that's already toplevel (e.g. somebody
re-popping up a menu that's already being destroyed), but this
will be fixed soon.

The idea here is that MetaWindowActor will do the unparenting of
the surface actor when it itself is destroyed. To prevent bad issues
with picking, we only make the surface actor reactive when it's
toplevel.
2014-02-24 14:46:19 -05:00
Jasper St. Pierre
9b24ae2033 Revert "compositor: Delay meta_compositor_add_window until the first show"
This reverts commit 4efe4483fb.
2014-02-24 14:46:18 -05:00
Jasper St. Pierre
04b5232960 compositor: The stage is always focused when we're a Wayland compositor
gnome-shell has some complex tracking to set the X input focus
correctly, assuming various things about how the stage is set up in X11.
For instance, it assumes that all actors that get key focus are
gnome-shell Chrome actors that will get events through the stage, so
when one of them is focused, it will try to set the focus back to the
stage.

In Wayland, windows are considered chrome actors that will get key
events through the stage, so this only has the result of unfocusing any
windows that have just received key focus.

We should probably move this input focus moving to mutter instead of
gnome-shell so we can better use mutter's internal state and heuristics.
2014-02-23 12:34:53 -05:00
Jasper St. Pierre
f860df4b2d Revert "compositor: fix focusing the stage window"
This reverts commit 876f81db12.

This doesn't quite work properly, and is overcomplicated.
2014-02-23 12:34:52 -05:00
Adel Gadllah
14841475b5 meta-window-actor: Fix paint_volume
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.

This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
2014-02-21 20:39:25 +01:00
Jasper St. Pierre
020cfa7283 surface-actor-x11: Recreate damage when the toplevel X window changes 2014-02-20 14:50:48 -05:00
Jasper St. Pierre
83aca0b53d window-actor: Split into two subclasses of MetaSurfaceActor
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:

  * X11 compositor. In this case, we're a traditional X11 compositor,
    not a Wayland compositor. We use XCompositeNameWindowPixmap to get
    the backing pixmap for the window, and deal with the COMPOSITE
    extension messiness.

    In this case, meta_is_wayland_compositor() is FALSE.

  * Wayland clients. In this case, we're a Wayland compositor managing
    Wayland surfaces. The rendering for this is fairly straightforward,
    as Cogl handles most of the complexity with EGL and SHM buffers...
    Wayland clients give us the input and opaque regions through
    wl_surface.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.

  * XWayland clients. In this case, we're a Wayland compositor, like
    above, and XWayland hands us Wayland surfaces. XWayland handles
    the COMPOSITE extension messiness for us, and hands us a buffer
    like any other Wayland client. We have to fetch the input and
    opaque regions from the X11 window ourselves.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.

We now split the rendering logic into two subclasses, which are:

  * MetaSurfaceActorX11, which handles the X11 compositor case, in that
    it uses XCompositeNameWindowPixmap to get the backing pixmap, and
    deal with all the COMPOSITE extension messiness.

  * MetaSurfaceActorWayland, which handles the Wayland compositor case
    for both native Wayland clients and XWayland clients. XWayland handles
    COMPOSITE for us, and handles pushing a surface over through the
    xf86-video-wayland DDX.

Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 14:44:31 -05:00
Jasper St. Pierre
0b055fae2e window-actor: Kill off needs_pixmap
It's mostly equivalent to the case where we've already detached
the pixmap, *except* for the x11_size_changed case. We can simply
detach the pixmap at the time the window changes size, though.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:51:52 -05:00
Jasper St. Pierre
bc79259398 window-actor: Don't queue a redraw when queueing a new pixmap
We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.

So, I can't see any reason that we queue a redraw in here.

With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:35:01 -05:00
Stefano Facchini
4de3f7ca29 Make tile preview a compositor plugin effect
https://bugzilla.gnome.org/show_bug.cgi?id=665758
2014-02-19 21:55:35 +01:00
Jasper St. Pierre
c964ef4e01 window-actor: Fix build
I'm bad.
2014-02-19 01:11:42 -05:00
Jasper St. Pierre
0dccc440b6 window-actor: Kill off a nonsensical edge case
We can never have a window actor that represents either the X root
window or the stage window, so it doesn't make sense to bail out
early in case we do.

I'd imagine that this came from a much earlier version of the code
where the compositor was much separate and had its own MapNotify
handling.
2014-02-18 23:36:46 -05:00
Jasper St. Pierre
c251eb8ec0 window-group: Don't special-case the unredirected window
Since the unredirected window MetaWindowActor is stacked on top, it
will naturally get culled out of the process, so we can remove the
special casing here. Unfortunately, with the way that the code is
currently structured, it's too difficult to actually prevent setting
the clip / visible regions if the window is redirected, so just let
those be set for unredirected windows for now.
2014-02-18 21:29:50 -05:00
Jasper St. Pierre
1e6b3faa83 Fix the input region not working properly
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
2014-02-18 21:29:23 -05:00
Jasper St. Pierre
ed18580118 default: Improve the destroy effect as well 2014-02-17 19:27:33 -05:00
Jasper St. Pierre
c485637a61 default: Don't use anchor points
It doesn't work now that we set the pivot point. This breaks the
maximize effect, but it fixes the destroy effect. The maximize effect
looks bad anyway, so it's not too important to me.
2014-02-17 17:57:45 -05:00
Jasper St. Pierre
2f4563132a default: Use a consistent rand() for monitor backgrounds
g_random_int() is seeded with /dev/urandom, so it's not consistent.
2014-02-17 14:02:13 -05:00
Jasper St. Pierre
e3a0f2c546 default: Don't wait to show the stage
We can show it immediately now...
2014-02-17 13:57:35 -05:00
Jasper St. Pierre
a0ef7c7142 Move position-changed / size-changed signals to the MetaWindow
They fit more appropriately over here...

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:44:39 -05:00
Jasper St. Pierre
4efe4483fb compositor: Delay meta_compositor_add_window until the first show
In order for the compositor to properly determine whether a client
is an X11 client or not, we need to wait until XWayland calls
set_window_id to mark the surface as an XWayland client. To prevent
the compositor from getting tripped up over this, make sure that
the window has been fully initialized by the time we call
meta_compositor_add_window.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:44:38 -05:00
Jasper St. Pierre
aec3edb1cc Always map the client and frame windows
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.

However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.

I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.

Remove this now.

The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. In the future, we might want to
show previews of shaded windows in the overview and Alt-Tab. In that
we'd also keep shaded windows mapped, and could remove all unmap logic,
but we'd need a more complex method of showing the shaded titlebar, such
as using a different actor.

At the same time, simplify the compositor interface by removing
meta_compositor_window_[un]mapped API, and instead adding/removing the
window on-demand.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:19:41 -05:00
Jasper St. Pierre
593db0baee default: Make the map animation more friendly 2014-02-09 11:53:15 -05:00
Rico Tzschichholz
a8336669a3 shaped-texture: Fix unused variable warning
(cherry picked from commit 101a13c86d)
2014-02-05 22:51:46 +01:00
Jasper St. Pierre
f6db756326 shaped-texture: Move unobscured_region processing here
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:42:38 -05:00
Jasper St. Pierre
27ab516f41 cullable: Reset the culling state instead of skipping the traversal
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:24:08 -05:00
Jasper St. Pierre
9542b464bf window-actor: Clean up whitespace 2014-02-05 14:14:41 -05:00
Jasper St. Pierre
1ebaaa1950 shaped-texture: Clean up code flow a bit
This is easier for me to read.
2014-02-05 14:10:50 -05:00
Jasper St. Pierre
71efbf0330 shaped-texture: Constify clip
This matches upstream
2014-02-05 14:10:49 -05:00
Jasper St. Pierre
a6539463be shaped-texture: Remove get_clip
It seems that this code is trying to transform from "surface coordinates"
(the size of texture that's being displayed) to "actor coordinates"
(the actor's allocation), but I can't find any place where the two are
different. As such, let's just go back to using "surface coordinates"
everywhere and see what breaks.
2014-02-05 14:05:18 -05:00
Jonas Ådahl
183ad75603 default plugin: Fix workspace switch type error
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=723563
2014-02-03 17:33:52 -05:00
Adel Gadllah
6bf1a66b7c window_actor: Remove the frame_messages timeout in destroy
Otherwise it might fire off later and cause a crash.

https://bugzilla.gnome.org/show_bug.cgi?id=723468
2014-02-02 15:15:20 +01:00
Jasper St. Pierre
d5d5c2167a compositor: Remove pending_input_region
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:21:00 -05:00
Jasper St. Pierre
b9755ea725 window-actor: Remove old unused APIs
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:27 -05:00
Jasper St. Pierre
39fee9f5a2 window-actor: Flip set_redirected around
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Jasper St. Pierre
d6282716b2 compositor: Simplify the unredirected window management code
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Jasper St. Pierre
60d9bee3bf window-actor: Simplify the unredirected check in cull_out
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Adel Gadllah
45cb151443 window-actor: Fix unobscured_region handling when computing paint volume
We currently ignore the unobscured region when we have mapped clones in
meta_window_actor_process_damage and meta_window_actor_damage_all but
use it unconditionally when computing the paint volume.

This is wrong. We should ignore it there as well or we will end up with
empty clones if the cloned window is completly obscured
(like the tray icons in gnome-shell).

https://bugzilla.gnome.org/show_bug.cgi?id=721596
2014-01-31 15:16:48 +01:00
Jasper St. Pierre
20545941fa Revert unintentional merge from wip/surface-content to wayland
This reverts a lot of commits.
2014-01-22 09:18:13 -05:00
Jasper St. Pierre
ba484be754 window-actor: Don't use TFP under XWayland
Simply have a NULL surface actor until the set_window_id arrives...
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
a318198ab4 xwayland: Update the surface actor for the window on set_window_id
We need to do this for XWayland windows, since we only get the event
telling us they're an XWayland window after the compositor knows about
the window.
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
e6391c2896 surface content 2014-01-21 19:01:34 -05:00
Jasper St. Pierre
7ea537fad7 Move position-changed / size-changed signals to the MetaWindow
They fit more appropriately over here...

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
03146c2967 window-actor: Remove old unused APIs
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
0a81314337 window-actor: Flip set_redirected around
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
fa7a5782c6 compositor: Simplify the unredirected window management code
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
e3b64912b6 window-actor: Simplify the unredirected check in cull_out
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
a0fe392665 surface-actor: Move unobscured_region processing here
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
0e5f365d55 compositor: Remove pending_input_region
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
bfc906cbc4 compositor: Remove meta_compositor_window_[un]mapped
We no longer unmap the toplevel windows during normal operation. The
toplevel state is tied to the window's lifetime.

Call meta_compositor_add_window / meta_compositor_remove_window instead...
2014-01-21 19:01:34 -05:00