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surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland backends. Technically, the detection is different: we actually check the actual RENDER format in the old code, while Cogl simply assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl already seems to be working with its internal checks, it makes more sense to use Cogl's check rather than keeping our own.
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@ -80,31 +80,6 @@ meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor)
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{
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}
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static gboolean
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meta_surface_actor_wayland_is_argb32 (MetaSurfaceActor *actor)
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{
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MetaShapedTexture *stex = meta_surface_actor_get_texture (actor);
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CoglTexture *texture = meta_shaped_texture_get_texture (stex);
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/* If we don't have a texture, like during initialization, assume
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* that we're ARGB32. */
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if (!texture)
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return TRUE;
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switch (cogl_texture_get_components (texture))
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{
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case COGL_TEXTURE_COMPONENTS_A:
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case COGL_TEXTURE_COMPONENTS_RGBA:
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return TRUE;
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case COGL_TEXTURE_COMPONENTS_RG:
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case COGL_TEXTURE_COMPONENTS_RGB:
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case COGL_TEXTURE_COMPONENTS_DEPTH:
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return FALSE;
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default:
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g_assert_not_reached ();
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}
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}
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static gboolean
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meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor)
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{
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@ -159,7 +134,6 @@ meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
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surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;
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surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint;
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surface_actor_class->is_argb32 = meta_surface_actor_wayland_is_argb32;
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surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible;
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surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect;
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@ -28,7 +28,6 @@
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#include "meta-surface-actor-x11.h"
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#include <X11/extensions/Xcomposite.h>
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#include <X11/extensions/Xrender.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <meta/errors.h>
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@ -54,7 +53,6 @@ struct _MetaSurfaceActorX11Private
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guint does_full_damage : 1;
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/* Other state... */
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guint argb32 : 1;
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guint received_damage : 1;
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guint size_changed : 1;
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@ -266,28 +264,6 @@ meta_surface_actor_x11_pre_paint (MetaSurfaceActor *actor)
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update_pixmap (self);
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}
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static void
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update_is_argb32 (MetaSurfaceActorX11 *self)
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{
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MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
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MetaDisplay *display = priv->display;
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Display *xdisplay = meta_display_get_xdisplay (display);
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XRenderPictFormat *format;
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format = XRenderFindVisualFormat (xdisplay, priv->window->xvisual);
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priv->argb32 = (format && format->type == PictTypeDirect && format->direct.alphaMask);
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}
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static gboolean
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meta_surface_actor_x11_is_argb32 (MetaSurfaceActor *actor)
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{
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MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
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MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
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return priv->argb32;
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}
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static gboolean
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meta_surface_actor_x11_is_visible (MetaSurfaceActor *actor)
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{
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@ -312,7 +288,7 @@ meta_surface_actor_x11_should_unredirect (MetaSurfaceActor *actor)
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if (window->shape_region != NULL)
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return FALSE;
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if (priv->argb32 && !meta_window_requested_bypass_compositor (window))
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if (meta_surface_actor_is_argb32 (actor) && !meta_window_requested_bypass_compositor (window))
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return FALSE;
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if (!meta_window_is_monitor_sized (window))
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@ -405,7 +381,6 @@ meta_surface_actor_x11_class_init (MetaSurfaceActorX11Class *klass)
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surface_actor_class->process_damage = meta_surface_actor_x11_process_damage;
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surface_actor_class->pre_paint = meta_surface_actor_x11_pre_paint;
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surface_actor_class->is_argb32 = meta_surface_actor_x11_is_argb32;
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surface_actor_class->is_visible = meta_surface_actor_x11_is_visible;
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surface_actor_class->should_unredirect = meta_surface_actor_x11_should_unredirect;
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@ -461,8 +436,6 @@ meta_surface_actor_x11_new (MetaWindow *window)
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g_signal_connect_object (priv->window, "notify::decorated",
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G_CALLBACK (window_decorated_notify), self, 0);
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update_is_argb32 (self);
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priv->unredirected = FALSE;
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sync_unredirected (self);
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@ -263,7 +263,26 @@ meta_surface_actor_pre_paint (MetaSurfaceActor *self)
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gboolean
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meta_surface_actor_is_argb32 (MetaSurfaceActor *self)
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{
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return META_SURFACE_ACTOR_GET_CLASS (self)->is_argb32 (self);
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MetaShapedTexture *stex = meta_surface_actor_get_texture (self);
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CoglTexture *texture = meta_shaped_texture_get_texture (stex);
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/* If we don't have a texture, like during initialization, assume
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* that we're ARGB32. */
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if (!texture)
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return TRUE;
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switch (cogl_texture_get_components (texture))
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{
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case COGL_TEXTURE_COMPONENTS_A:
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case COGL_TEXTURE_COMPONENTS_RGBA:
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return TRUE;
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case COGL_TEXTURE_COMPONENTS_RG:
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case COGL_TEXTURE_COMPONENTS_RGB:
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case COGL_TEXTURE_COMPONENTS_DEPTH:
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return FALSE;
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default:
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g_assert_not_reached ();
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}
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}
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gboolean
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@ -29,7 +29,6 @@ struct _MetaSurfaceActorClass
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void (* process_damage) (MetaSurfaceActor *actor,
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int x, int y, int width, int height);
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void (* pre_paint) (MetaSurfaceActor *actor);
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gboolean (* is_argb32) (MetaSurfaceActor *actor);
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gboolean (* is_visible) (MetaSurfaceActor *actor);
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gboolean (* should_unredirect) (MetaSurfaceActor *actor);
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