This was preventing Clutter from running its dispose, preventing
it from being destroyed correctly. While a major bug and possibly
big memory leak, the most obvious effect was the message that Clutter
spat out:
Clutter-CRITICAL **: clutter_actor_iter_next: assertion `ri->age == ri->root->priv->age' failed
Since we never disposed the actor correctly, it was never removed
from its parent, and the age wasn't updated correctly.
When we were shaping the window with a cairo region, there was an easy
optimization to restrict painting only to the pixels we were going to
actually draw. With rounded corners, the amount of work we have to do
figure out what pixels isn't worth the small savings of not drawing the
completely transparent parts of the corners, so remove this optimization,
and the supporting meta_shaped_texture_get_visible_pixels_region()
https://bugzilla.gnome.org/show_bug.cgi?id=657639
ClutterTexture has many features that we simply don't use and don't make
sense for a subclass with custom drawing. Deriving directly from ClutterActor
simplifies our code by avoiding workarounds and makes things more robust.
Additionally, make it public. GNOME Shell was already assuming that any
MetaShapedTexture was also a ClutterTexture, and we need to replace these
bits with new API for GNOME Shell to use.
https://bugzilla.gnome.org/show_bug.cgi?id=660941
If we get two configure events on the root window in close
sequence, then we could get the sequence:
ConfigureNotify on the root window w1xh1
Processed by Mutter
clutter_actor_set_size(stage, w1, h1)
<relayout happens, stage window resized by clutter>
ConfigureNotify on the root window, w2xh2
Processed by Mutter
clutter_actor_set_size(stage, w2, h2)
ConfigureNotify on the stage window, w1, h1)
Processed by Clutter
clutter_actor_set_size(stage, w1, h1)
<relayout happens, stage window resized by clutter>
Leaving the stage at the wrong size. To avoid fighting with Clutter,
switch to resizing the stage with XResizeWindow(), similar to how a
toplevel window is handled by a window manager.
The code here was always incorrect - we were processing damage events for
windows without having a texture. Before, this didn't matter, as
cogl_texture_get_width silently returned 0 for invalid handles. Cogl commit
4c3dadd35e changed this.
The fix here involves two strategies. First, we try to guard MetaTextureTower
from invalid textures. Second, we try not to go down the path that eventually
calls meta_shaped_texture_update_area by not handling damage events if we
don't have a texture for the window.
https://bugzilla.gnome.org/show_bug.cgi?id=660941
When a window loses its frame we must unset any overlay path previously set on
the shaped texture.
Not doing so would cause rendering glitches near the window corners in
e.g. chrome/chromium by changing the Appearance preference "Use system title
bar and borders" → "Hide system title bar and use compact borders".
https://bugzilla.gnome.org/show_bug.cgi?id=659477
XFixesCreateRegionFromWindow does not take the window's position into account,
which results into setting a wrong shape for windows not located on the
leftmost monitor.
Fix that by creating the region from the window's MetaRectangle.
https://bugzilla.gnome.org/show_bug.cgi?id=657869
Our usage of DamageReportBoundingBox was causing us to miss some
updates when an area of the screen was drawn twice in rapid
succession. Add an explicit XSync() call to force the server
to flush rendering to the kernel before we draw.
https://bugzilla.gnome.org/show_bug.cgi?id=657071
* Export meta_display_add_ignored_crossing_serial()
* Add the serial for reshaping the stage
* Increase the size of the "ignored_serials" array a bit to
try to avoid the possibility of losing serials from multiple
reshapes happening close together.
https://bugzilla.gnome.org/show_bug.cgi?id=597190
Some apps that do a lot of rendering on the screen like games, mostly run in
fullscreen where there is no need for them to be redirected doing so does add
an overhead; while performance is critical for those apps.
This can be disabled / enabled at runtime using
meta_enable_unredirect_for_screen / meta_disable_unredirect_for_screen
https://bugzilla.gnome.org/show_bug.cgi?id=597014
Instead of requiring a singleton MetaBackgroundActor for the screen,
allow creating multiple copies that internally share a single
CoglTexture behind the scenes. This will be useful for allowing
multiple views of the screen background with different rendering
options.
https://bugzilla.gnome.org/show_bug.cgi?id=656433
The code here was wrong in every way: it only updated the shape if all the
borders changed. It never saved new last_borders even if it *had* changed,
and the bounding rectangle's x and y positions were still important otherwise.
This had user-visible impact when doing simple things like changing the
border_width. It would short-circuit here and due to the above incorrectness,
weirdness could happen where windows would be cut off and so on.
https://bugzilla.gnome.org/show_bug.cgi?id=656334
Since we're not setting the frame's output shape any more, it doesn't
make sense to calculate the output shape based on the frame window.
Instead, track the client window directly and calculate the output shape
based on that.
https://bugzilla.gnome.org/show_bug.cgi?id=644930
MetaShapedTexture can be a ClutterX11TexturePixmap sub-class, given that
ClutterGLXTexturePixmap is just a shim compatibility layer since Clutter
1.4, and it's been deprecated.
https://bugzilla.gnome.org/show_bug.cgi?id=655064
meta-texture-rectangle and meta-shaped-texture both create textures
with GL_TEXTURE_RECTANGLE_ARB as the target using direct GL
calls. This patch moves that code into a shared utility function in a
separate file instead. The function resolves the required GL symbols
dynamically instead of linking to them directly so that if Clutter
eventually stops linking to -lGL mutter will continue to build. The
function also splits the texture creation into a separate texture
creation and data upload stage so that it can use
cogl_texture_set_region to upload the data. That way it can avoid
clobbering the glPixelStore state and it can let Cogl do any necessary
format conversion. The code preserves the old value of the rectangle
texture binding instead of clobbering it because Cogl expects to be
able to cache this value to avoid redundant glBindTexture
calls. Finally, the function uses cogl_object_set_data to
automatically destroy the GL texture when the Cogl texture is
destroyed. This avoids having to have special code to destroy the cogl
texture.
https://bugzilla.gnome.org/show_bug.cgi?id=654569
texture_tower_revalidate_fbo() called cogl_flush() to work around
clutter bug #2110, which has been long fixed.
As we depend on clutter 1.7.x anyway we can just remove that workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=654729
Clutter now has some API to get the bounds of the current redraw clip
so Mutter no longer needs to make direct GL calls to get the scissor
rect. This should make it more robust against Cogl or Clutter changing
how it does the clipping.
https://bugzilla.gnome.org/show_bug.cgi?id=654551
- menus have a very subtle shadow, define the outline better. Required for gtk theming.
- focused windows are better identified now as unfocused windows have a subtle shadow.
https://bugzilla.gnome.org/show_bug.cgi?id=649374
A x/y typo that was causing shadow bounds to be incorrectly
computed and trails to be left in some circumstances. Behavior
noted by Jakub Steiner.
https://bugzilla.gnome.org/show_bug.cgi?id=649374
According to the XShape specification, the shaped region should always be
a subset of the bounding region. Certain programs such as wine depended
on this behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=627880
* When unmanaging a screen, stop redirecting subwindows explicitly,
so that we do that before destroying the window manager selection
window.
* Improve comment in the retry code
* When exiting because the previous compositor couldn't be replaced,
don't g_error() and drop a core file.
https://bugzilla.gnome.org/show_bug.cgi?id=653121
When there was no root background pixmap, we were using a 1x1 repeating
texture as a simple way of drawing a solid color without adding a
second code path. However, when that 1x1 texture was combined into
a larger "atlas texture", hardware repeat couldn't be used, so a
small inefficiency from this approach became an enormous inefficiency
as clutter drew every pixel of the background as a separate rectangle.
https://bugzilla.gnome.org/show_bug.cgi?id=652507
An ARGB window with a frame is likely something like a transparent
terminal. It looks awful (and breaks transparency) to draw a big
opaque black shadow under the window, so clip out the region under
the terminal from the shadow we draw.
Add meta_window_get_frame_bounds() to get a cairo region for the
outer bounds of the frame of a window, and modify the frame handling
code to notice changes to the frame shape and discard a cached
region. meta_frames_apply_shapes() is refactored so we can extract
meta_frames_get_frame_bounds() from it.
https://bugzilla.gnome.org/show_bug.cgi?id=635268
Using MetaWindowActor.opacity for _NET_WM_WINDOW_OPACITY makes it
difficult to implement effects like fading a window in on map.
Instead, set the opacity on the MetaShadedTexture child and use
it when drawing the shadow.
Since the check MetaWindowGroup does on meta_actor_get_paint_opacity()
no longer covers this, we need to handle the opacity in
meta_window_actor_get_obscured_region() explicitly.
https://bugzilla.gnome.org/show_bug.cgi?id=648613
We need to redraw a window's shadow any time the value of
meta_window_appears_focused() changes. So make that into a property so
we can get notifications on it.
https://bugzilla.gnome.org/show_bug.cgi?id=636904
Until the actor is destroyed, we need to have access to the
MetaWindow to access some fields used for painting. Keep a strong
reference to the window rather than just hoping the window will
not be freed.
https://bugzilla.gnome.org/show_bug.cgi?id=642787
If mutter is going to be a "real" library, then it should install its
includes so that users can do
#include <meta/display.h>
rather than
#include <display.h>
So rename the includedir accordingly, move src/include to src/meta,
and fix up all internal references.
There were a handful of header files in src/include that were not
installed; this appears to have been part of a plan to keep core/,
ui/, and compositor/ from looking at each others' private includes,
but that wasn't really working anyway. So move all non-installed
headers back into core/ or ui/.
https://bugzilla.gnome.org/show_bug.cgi?id=643959
Move all of the mutter code into a new libmutter-wm.so, split its
main() method into meta_get_option_context(), meta_init() and
meta_run(), add methods for using in-process plugins, and add
libmutter-wm.pc pointing to the new library.
The mutter binary is now just a tiny program that links against
libmutter-wm. The --version and --mutter-plugins options are handled
at the mutter level, not in libmutter-wm, and a few strange unused
command-line options (--no-force-fullscreen and --no-tab-popup) have
been removed.
https://bugzilla.gnome.org/show_bug.cgi?id=643959
Revert the early_initialize changes (which get in the way in the
"libmutter-wm" paradigm), remove the GConf key for setting plugins,
and remove plugin "params", which weren't being used. Also remove all
the logic for unloading and reloading plugins, since the list never
changes after startup now.
https://bugzilla.gnome.org/show_bug.cgi?id=643959
For GNOME Shell, we need to grab our DBus names *before* we talk XSMP.
gnome-session takes our XSMP connection as "I'm ready", and starts
running all the other random crud that people dropped in as autostart
files. But for example, we need to have claimed
org.freedesktop.Notifications before a lot of said crud starts.
This requires a plugin API version bump.
Misc: Move handling of --version way earlier in main() where
it should be; no point having it wedged after plugin handling.
If a plugin was explicitly specified, falling back to the default
silently is bad; a manager component like gnome-session can
do a better job of handling this scenario.
An example we've hit in gnome-shell is where SpiderMonkey changes
without gjs being rebuilt, and loading the plugin fails due to
unresolved symbols.
But there are obviously others, like the file being missing or
corrupt.
https://bugzilla.gnome.org/show_bug.cgi?id=641384
Similar to the recently added 'size-changed' signal, we may want to do
something in response to a window being repositioned without waiting for
notify::allocation. (Especially since what we can do in notify::allocation
is severely limited by Clutter forbidding queueing an allocation at that
point.)
https://bugzilla.gnome.org/show_bug.cgi?id=641310
A logic bug was resulting in the bottom hidden window (hidden means means
minimized or on a different workspace) continually being stacked above
the other hidden windows.
https://bugzilla.gnome.org/show_bug.cgi?id=640679
Emit a signal when the window size changes. While it is already
possible to connect to notify::allocation (or width/height), the
new signal is emitted outside a clutter allocation cycle, which
makes it more convenient when adjusting an actor's size/position
in response.
* GL_TEXTURE_RECTANGLE_ARB not avaliable
* clutter_glx_texture_pixmap_using_extension / CLUTTER_GLX_TEXTURE_PIXMAP not avaliable
Signed-off-by: Andreas Mueller <schnitzeltony@gmx.de>
Protect against shape_region or bounding_region being NULL in check_needs_shadow.
This can happen for short lived windows and result into a crash.
https://bugzilla.gnome.org/show_bug.cgi?id=635421
Since we aren't depending on Clutter 1.5 or using the new
CoglPipeline name elsewhere, we need to stick to the old
COGL_MATERIAL_WRAP_MODE_* names, which are provided with
compatibility defines in Clutter 1.4.
Pointed out by Rico Tzschichholz
If we have repeats on for a full-sized image, then if the background
is displayed scaled (for example, in a desktop preview mode) then we
can get artifacts along the edge of the background where the repeat
of the opposite edge is blended in by bilinear scaling. So turn off
repeats when the screen and background image sizes match.
https://bugzilla.gnome.org/show_bug.cgi?id=634833
Add code to track and draw the root window background. The advantage of doing
it here as compared to in a plugin is that we can use the visiblity smarts
of MetaWindowGroup to optimize out drawing the background when obscured.
If handling other than tracking the _XROOTPMAP_ID property is desired in the
future, more functionality like setting the background from a file or doing
cross-fades can be added.
The new background actor is exposed to plugins via meta_plugin_get_background_actor()
similar to other exposed actors to allow cloning the background for use in
other displays. The actual class is not installed for public consumption at
the moment since it has no useful methods.
https://bugzilla.gnome.org/show_bug.cgi?id=634833
Create new cogl-utils.[ch] and move a helper function from
MetaShadowFactory there as meta_create_texture_material(); this
allows us to create single-layer materials from different parts of
Mutter and have them share the same template material.
Also expose a function for creating a 1x1 texture of a given
color meta_create_color_texture_4ub().
https://bugzilla.gnome.org/show_bug.cgi?id=634833
When in a partial stage paint, we can combine that with the visibility
information in MetaWindowGroup to further eliminate unneeded drawing.
Since there is no current Clutter API to access the current clip,
drop to using GL directly.
https://bugzilla.gnome.org/show_bug.cgi?id=634779
This is just a microptimization, as we pretty much always use
TFP (and do the check every time we set a pixmap),
we can let gcc generate better code here.
https://bugzilla.gnome.org/show_bug.cgi?id=633002
For various reasons (mostly the stack tracker correctly predicting the
stacking order before getting events, but also because of the processing
that the compositor does to get the actor stacking order) the compositor
can be told to sync the stack when it has nothing to do. Detect this
at the last moment before actually telling Clutter to restack to avoid
triggering unnecessary redraws.
https://bugzilla.gnome.org/show_bug.cgi?id=634771
Fullscreen and maximized windows never have visible shadows - the only
case where we would ever see them is if they bleed onto an adjacent
monitor and that looks bad.
It's small performance win to avoid computing them, and this also avoids
painting the top shadow for all maximized windows in GNOME Shell - since
the top panel isn't a X window, it doesn't factor into the computation
of what parts of windows are visible and maximized windows are computed
as having a top shadow.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of making optimizing obscured shadows an all-or-none operation,
pass the clip region to meta_shadow_paint() and only paint the 9-slices
that are at least partially visible.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
Instead of setting shadow parameters on individual windows, add the
idea of a "shadow class". Windows have default shadow classes based
on their frame and window type, which can be overriden by setting
the shadow-class property.
Each shadow class has separably configurable parameters for the
focused and unfocused state. New shadow classes can be defined with
arbitrary names.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The basic MetaShadowFactory type is moved to a public header, while
the functions to fetch and paint shadows are kept private.
The public object will be used for configuration of shadows by
plugins.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
For attached modal dialogs, we want the shadow to fade out at the top
as if the window was glued to the parent at the top. Add a
shadow-top-fade property to MetaWindowActor and the corresponding
parameter to meta_shadow_factory_get_shadow().
The internal implementation of MetaShadow is adjusted to work
in terms of an "inner border" and "outer border" instead of doing
the calculations in terms of an aggregate border and the spread
of the shadow. The old way of doing things gets clumsy when the
top_fade distance is added in as well.
https://bugzilla.gnome.org/show_bug.cgi?id=592382
The current shadow code just uses a single fixed texture (the Gaussian
blur of a rectangle with a fixed blur radius) for drawing all window
shadows. This patch adds the ability
* Implement efficient blurring of arbitrary regions by approximating
a Gaussian blur with multiple box blurs.
* Detect when multiple windows can use the same shadow texture by
converting their shape into a size-invariant MetaWindowShape.
* Add properties shadow-radius, shadow-x-offset, shadow-y-offset,
shadow-opacity to allow the shadow for a window to be configured.
* Add meta_window_actor_paint() and draw the shadow directly
from there rather than using a child actor.
* Remove TidyTextureFrame, which is no longer used
https://bugzilla.gnome.org/show_bug.cgi?id=592382
While the Meego developers agreed to switching mutter to GTK+-3.0
unconditionally a while ago, Canonical used a GTK+-2.0 build for their
Unity project. As Canonical now announced a switch to compiz as their
window manager, there is no longer a reason to maintain GTK+-2.0
compatibility.
https://bugzilla.gnome.org/show_bug.cgi?id=633133