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MetaShadowFactory: convert to a GObject
https://bugzilla.gnome.org/show_bug.cgi?id=592382
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@ -84,11 +84,20 @@ struct _MetaShadow
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struct _MetaShadowFactory
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{
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GObject parent_instance;
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/* MetaShadowCacheKey => MetaShadow; the shadows are not referenced
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* by the factory, they are simply removed from the table when freed */
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GHashTable *shadows;
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};
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struct _MetaShadowFactoryClass
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{
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GObjectClass parent_class;
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};
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G_DEFINE_TYPE (MetaShadowFactory, meta_shadow_factory, G_TYPE_OBJECT);
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static guint
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meta_shadow_cache_key_hash (gconstpointer val)
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{
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@ -253,27 +262,22 @@ meta_shadow_get_bounds (MetaShadow *shadow,
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bounds->height = window_height + shadow->outer_border_top + shadow->outer_border_bottom;
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}
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MetaShadowFactory *
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meta_shadow_factory_new (void)
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static void
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meta_shadow_factory_init (MetaShadowFactory *factory)
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{
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MetaShadowFactory *factory;
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factory = g_slice_new0 (MetaShadowFactory);
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factory->shadows = g_hash_table_new (meta_shadow_cache_key_hash,
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meta_shadow_cache_key_equal);
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return factory;
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}
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void
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meta_shadow_factory_free (MetaShadowFactory *factory)
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static void
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meta_shadow_factory_finalize (GObject *object)
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{
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MetaShadowFactory *factory = META_SHADOW_FACTORY (object);
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GHashTableIter iter;
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gpointer key, value;
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/* Detach from the shadows in the table so we won't try to
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* remove them when they freed. */
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* remove them when they're freed. */
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g_hash_table_iter_init (&iter, factory->shadows);
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while (g_hash_table_iter_next (&iter, &key, &value))
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{
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@ -283,7 +287,21 @@ meta_shadow_factory_free (MetaShadowFactory *factory)
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g_hash_table_destroy (factory->shadows);
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g_slice_free (MetaShadowFactory, factory);
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G_OBJECT_CLASS (meta_shadow_factory_parent_class)->finalize (object);
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}
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static void
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meta_shadow_factory_class_init (MetaShadowFactoryClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = meta_shadow_factory_finalize;
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}
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MetaShadowFactory *
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meta_shadow_factory_new (void)
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{
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return g_object_new (META_TYPE_SHADOW_FACTORY, NULL);
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}
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MetaShadowFactory *
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@ -672,6 +690,9 @@ meta_shadow_factory_get_shadow (MetaShadowFactory *factory,
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gboolean cacheable;
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int center_width, center_height;
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g_return_val_if_fail (META_IS_SHADOW_FACTORY (factory), NULL);
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g_return_val_if_fail (shape != NULL, NULL);
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/* Using a single shadow texture for different window sizes only works
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* when there is a central scaled area that is greater than twice
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* the spread of the gaussian blur we are applying to get to the
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@ -28,6 +28,13 @@
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#include <clutter/clutter.h>
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#include "meta-window-shape.h"
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#define META_TYPE_SHADOW_FACTORY (meta_shadow_factory_get_type ())
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#define META_SHADOW_FACTORY(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_SHADOW_FACTORY, MetaShadowFactory))
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#define META_SHADOW_FACTORY_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_SHADOW_FACTORY, MetaShadowFactoryClass))
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#define META_IS_SHADOW_FACTORY(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_SHADOW_FACTORY))
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#define META_IS_SHADOW_FACTORY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_SHADOW_FACTORY))
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#define META_SHADOW_FACTORY_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_SHADOW_FACTORY, MetaShadowFactoryClass))
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/**
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* MetaShadow:
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* #MetaShadow holds a shadow texture along with information about how to
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@ -58,12 +65,14 @@ void meta_shadow_get_bounds (MetaShadow *shadow,
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* so that multiple shadows created for the same shape with the same radius will
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* share the same MetaShadow.
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*/
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typedef struct _MetaShadowFactory MetaShadowFactory;
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typedef struct _MetaShadowFactory MetaShadowFactory;
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typedef struct _MetaShadowFactoryClass MetaShadowFactoryClass;
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MetaShadowFactory *meta_shadow_factory_get_default (void);
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GType meta_shadow_factory_get_type (void);
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MetaShadowFactory *meta_shadow_factory_new (void);
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void meta_shadow_factory_free (MetaShadowFactory *factory);
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MetaShadow * meta_shadow_factory_get_shadow (MetaShadowFactory *factory,
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MetaWindowShape *shape,
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int width,
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