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Use a utility function to create GL_ARB_texture_rectangles
meta-texture-rectangle and meta-shaped-texture both create textures with GL_TEXTURE_RECTANGLE_ARB as the target using direct GL calls. This patch moves that code into a shared utility function in a separate file instead. The function resolves the required GL symbols dynamically instead of linking to them directly so that if Clutter eventually stops linking to -lGL mutter will continue to build. The function also splits the texture creation into a separate texture creation and data upload stage so that it can use cogl_texture_set_region to upload the data. That way it can avoid clobbering the glPixelStore state and it can let Cogl do any necessary format conversion. The code preserves the old value of the rectangle texture binding instead of clobbering it because Cogl expects to be able to cache this value to avoid redundant glBindTexture calls. Finally, the function uses cogl_object_set_data to automatically destroy the GL texture when the Cogl texture is destroyed. This avoids having to have special code to destroy the cogl texture. https://bugzilla.gnome.org/show_bug.cgi?id=654569
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@ -55,6 +55,8 @@ libmutter_la_SOURCES = \
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compositor/meta-shadow-factory-private.h \
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compositor/meta-shaped-texture.c \
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compositor/meta-shaped-texture.h \
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compositor/meta-texture-rectangle.c \
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compositor/meta-texture-rectangle.h \
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compositor/meta-texture-tower.c \
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compositor/meta-texture-tower.h \
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compositor/meta-window-actor.c \
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@ -27,6 +27,7 @@
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#include "meta-shaped-texture.h"
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#include "meta-texture-tower.h"
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#include "meta-texture-rectangle.h"
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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@ -181,17 +182,6 @@ meta_shaped_texture_dirty_mask (MetaShapedTexture *stex)
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if (priv->mask_texture != COGL_INVALID_HANDLE)
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{
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GLuint mask_gl_tex;
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GLenum mask_gl_target;
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cogl_texture_get_gl_texture (priv->mask_texture,
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&mask_gl_tex, &mask_gl_target);
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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if (mask_gl_target == GL_TEXTURE_RECTANGLE_ARB)
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glDeleteTextures (1, &mask_gl_tex);
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#endif
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cogl_handle_unref (priv->mask_texture);
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priv->mask_texture = COGL_INVALID_HANDLE;
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@ -258,24 +248,18 @@ meta_shaped_texture_ensure_mask (MetaShapedTexture *stex)
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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if (paint_gl_target == GL_TEXTURE_RECTANGLE_ARB)
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{
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GLuint tex;
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glGenTextures (1, &tex);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, tex_width);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
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glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0,
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GL_ALPHA, tex_width, tex_height,
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0, GL_ALPHA, GL_UNSIGNED_BYTE, mask_data);
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priv->mask_texture
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= cogl_texture_new_from_foreign (tex,
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GL_TEXTURE_RECTANGLE_ARB,
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tex_width, tex_height,
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0, 0,
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COGL_PIXEL_FORMAT_A_8);
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= meta_texture_rectangle_new (tex_width, tex_height,
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0, /* flags */
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/* data format */
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COGL_PIXEL_FORMAT_A_8,
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/* internal GL format */
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GL_ALPHA,
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/* internal cogl format */
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COGL_PIXEL_FORMAT_A_8,
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/* rowstride */
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tex_width,
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mask_data);
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}
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else
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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118
src/compositor/meta-texture-rectangle.c
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118
src/compositor/meta-texture-rectangle.c
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@ -0,0 +1,118 @@
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/*
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* texture rectangle
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*
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* A small utility function to help create a rectangle texture
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*
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* Authored By Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2011 Intel Corporation
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include <config.h>
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#include "meta-texture-rectangle.h"
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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static void (* pf_glGetIntegerv) (GLenum pname, GLint *params);
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static void (* pf_glTexImage2D) (GLenum target, GLint level,
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GLint internalFormat,
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GLsizei width, GLsizei height,
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GLint border, GLenum format, GLenum type,
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const GLvoid *pixels);
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static void (* pf_glGenTextures) (GLsizei n, GLuint *textures);
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static void (* pf_glDeleteTextures) (GLsizei n, const GLuint *texture);
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static void (* pf_glBindTexture) (GLenum target, GLuint texture);
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static void
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rectangle_texture_destroy_cb (void *user_data)
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{
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GLuint tex = GPOINTER_TO_UINT (user_data);
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pf_glDeleteTextures (1, &tex);
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}
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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CoglHandle
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meta_texture_rectangle_new (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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GLenum internal_gl_format,
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GLenum internal_format,
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unsigned int rowstride,
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const guint8 *data)
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{
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CoglHandle cogl_tex = COGL_INVALID_HANDLE;
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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static CoglUserDataKey user_data_key;
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GLint old_binding;
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GLuint tex;
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if (pf_glGenTextures == NULL)
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{
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pf_glGetIntegerv = (void *) cogl_get_proc_address ("glGetIntegerv");
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pf_glTexImage2D = (void *) cogl_get_proc_address ("glTexImage2D");
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pf_glGenTextures = (void *) cogl_get_proc_address ("glGenTextures");
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pf_glDeleteTextures = (void *) cogl_get_proc_address ("glDeleteTextures");
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pf_glBindTexture = (void *) cogl_get_proc_address ("glBindTexture");
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}
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pf_glGenTextures (1, &tex);
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pf_glGetIntegerv (GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_binding);
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pf_glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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pf_glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0,
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internal_gl_format, width, height,
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0, internal_gl_format,
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GL_UNSIGNED_BYTE, NULL);
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pf_glBindTexture (GL_TEXTURE_RECTANGLE_ARB, old_binding);
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cogl_tex = cogl_texture_new_from_foreign (tex,
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GL_TEXTURE_RECTANGLE_ARB,
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width, height,
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0, 0, /* no waste */
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internal_format);
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/* Cogl won't destroy the GL texture when a foreign texture is used
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so we need to destroy it manually. We can set a destroy
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notification callback to do this transparently */
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cogl_object_set_user_data (cogl_tex,
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&user_data_key,
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GUINT_TO_POINTER (tex),
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rectangle_texture_destroy_cb);
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/* Use cogl_texture_set_region instead of uploading the data
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directly with GL calls so that we can let Cogl deal with setting
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the pixel store parameters and handling format conversion */
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if (data)
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cogl_texture_set_region (cogl_tex,
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0, 0, /* src x/y */
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0, 0, /* dst x/y */
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width, height, /* dst width/height */
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width, height, /* src width/height */
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format,
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rowstride,
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data);
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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return cogl_tex;
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}
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src/compositor/meta-texture-rectangle.h
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45
src/compositor/meta-texture-rectangle.h
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@ -0,0 +1,45 @@
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/*
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* texture rectangle
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*
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* A small utility function to help create a rectangle texture
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*
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* Authored By Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2011 Intel Corporation
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#ifndef __META_TEXTURE_RECTANGLE_H__
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#define __META_TEXTURE_RECTANGLE_H__
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#include <cogl/cogl.h>
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G_BEGIN_DECLS
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CoglHandle
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meta_texture_rectangle_new (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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GLenum internal_gl_format,
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GLenum internal_format,
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unsigned int rowstride,
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const guint8 *data);
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G_END_DECLS
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#endif /* __META_TEXTURE_RECTANGLE_H__ */
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@ -26,6 +26,7 @@
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#include <string.h>
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#include "meta-texture-tower.h"
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#include "meta-texture-rectangle.h"
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#ifndef M_LOG2E
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#define M_LOG2E 1.4426950408889634074
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@ -109,22 +110,6 @@ texture_is_rectangle (CoglHandle texture)
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}
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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static void
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free_texture (CoglHandle texture)
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{
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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GLuint gl_tex;
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GLenum gl_target;
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cogl_texture_get_gl_texture (texture, &gl_tex, &gl_target);
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if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
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glDeleteTextures (1, &gl_tex);
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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cogl_handle_unref (texture);
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}
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/**
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* meta_texture_tower_update_area:
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* @tower: a MetaTextureTower
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@ -152,7 +137,7 @@ meta_texture_tower_set_base_texture (MetaTextureTower *tower,
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{
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if (tower->textures[i] != COGL_INVALID_HANDLE)
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{
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free_texture (tower->textures[i]);
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cogl_handle_unref (tower->textures[i]);
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tower->textures[i] = COGL_INVALID_HANDLE;
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}
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@ -384,23 +369,18 @@ texture_tower_create_texture (MetaTextureTower *tower,
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if ((!is_power_of_two (width) || !is_power_of_two (height)) &&
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texture_is_rectangle (tower->textures[level - 1]))
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{
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GLuint tex = 0;
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glGenTextures (1, &tex);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0,
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GL_RGBA, width,height,
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#if TEXTURE_FORMAT == COGL_PIXEL_FORMAT_BGRA_8888_PRE
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0, GL_BGRA, GL_UNSIGNED_BYTE,
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#else /* assume big endian */
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0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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#endif
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NULL);
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tower->textures[level] = cogl_texture_new_from_foreign (tex, GL_TEXTURE_RECTANGLE_ARB,
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width, height,
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0, 0,
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TEXTURE_FORMAT);
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tower->textures[level] =
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meta_texture_rectangle_new (width, height,
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0, /* flags */
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/* data format */
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TEXTURE_FORMAT,
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/* internal GL format */
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GL_RGBA,
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/* internal cogl format */
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TEXTURE_FORMAT,
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/* rowstride */
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width * 4,
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NULL);
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}
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else
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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