Commit Graph

130 Commits

Author SHA1 Message Date
Neil Roberts
06c75ea2e7 Tweak documentation for the CoglTexture interface
The following changes are made to the documentation for CoglTexture:

• The description of the default value for the components property is
  changed to say that it is always RGBA for textures created by the
  ‘_with_size’ textures. Previously it said that the default is based
  on the pixel format used the first time data is set on the texture,
  but this is only true if the data is set using a constructor.

• Added documentation for the CoglTextureComponents enum.

• Changed it to say that it _specifies_ what components are required
  for sampling rather than determinging [sic] them.

• Added ‘Since: 1.18’ to
  cogl_texture_{set,get}_{components,premultiplied}

• Changed the since tag for CoglTextureError from 2.0 to 1.8.

• Added documentation for COGL_TEXTURE_ERROR_{FORMAT,TYPE}.

• Added the following to the cogl2-sections.txt file:
  COGL_TEXTURE_ERROR
  CoglTextureError
  cogl_texture_allocate
  cogl_texture_set_components
  cogl_texture_get_components
  cogl_texture_set_premultiplied
  cogl_texture_get_premultiplied

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2f12c4329c519fa14b927b2dcd708dddcc903c32)
2014-01-20 14:32:39 +00:00
Robert Bragg
af7398788a remove internal_format and redundant error arguments
Texture allocation is now consistently handled lazily such that the
internal format can now be controlled using
cogl_texture_set_components() and cogl_texture_set_premultiplied()
before allocating the texture with cogl_texture_allocate(). This means
that the internal_format arguments to texture constructors are now
redundant and since most of the texture constructors now can't ever fail
the error arguments are also redundant. This now means we no longer
use CoglPixelFormat in the public api for describing the internal format
of textures which had been bad solution originally due to how specific
CoglPixelFormat is which is missleading when we don't support such
explicit control over the internal format.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87)

Note: there are numerous API changes for functions currently marked
as 'unstable' which we don't think are in use by anyone depending on
a stable 1.x api. Compared to the original patch though this avoids
changing the cogl_texture_rectangle_new_with_size() api which we know
is used by Mutter.
2014-01-09 15:49:47 +00:00
Robert Bragg
99cdcc9e3c texture: make cogl_texture_get_format api private
CoglPixelFormat is not a good way of describing the internal
format of a texture because it's too specific given that we don't
actually have exact knowledge of the internal format used by the driver.

This makes cogl_texture_get_format private and in the future we'll
provide a better way of querying the channels and their precision.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit ffde82981f22bd0185a7f33e1e6e1479f4c295b8)

Note: Since we can't break API compatibility on the 1.x branch this adds
a cogl/deprecated/cogl-texture-deprecated.c file with a
cogl_texture_get_format() wrapper around the private api. This also
moves the cogl_texture_get_rowstride() and cogl_texture_ref/unref()
functions that were previously deprecated into cogl-texture-deprecated.c
2014-01-09 15:49:35 +00:00
Robert Bragg
2e61318914 framebuffer: make format internal
This removes cogl_framebuffer_get_color_format() since the actual
internal format isn't strictly controlled by us. CoglFramebuffer::format
has been renamed to ::internal_format to make it clearer that it only
really represents the premultiplication status.

The plan is to make most of the work involved in creating a texture
happen lazily when allocating so this patch also changes
_cogl_framebuffer_init() to not take a format argument anymore since we
won't know the format of offscreen framebuffers until the framebuffer is
allocated, after the corresponding texture has been allocated. In the
case of offscreen framebuffers we now update the framebuffer
internal_format during allocation.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 8cc9e1c8bd2fac8b2a95087249c23c952d5e379f)

Note: Since we can't break API compatibility on the 1.x branch this
actually keeps the cogl_framebuffer_get_color_format() api but moves it
into a new deprecated/cogl-framebuffer-deprecated.c file and it now
returns the newly name ::internal_format.
2014-01-09 15:29:30 +00:00
Robert Bragg
1317a25a91 offscreen: rename _new_to_texture to _new_with_texture
This renames cogl_offscreen_new_to_texture to
cogl_offscreen_new_with_texture. The intention is to then cherry-pick
this back to the cogl-1.16 branch so we can maintain a parallel
cogl_offscreen_new_to_texture() function which keeps the synchronous
allocation semantics that some clutter applications are currently
relying on.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5)

Note: Since we can't break the 1.x api on this branch this keeps a
thin shim around cogl_offscreen_new_with_texture to implement
cogl_offscreen_new_to_texture with its synchronous allocation
semantics.
2013-08-19 22:44:44 +01:00
Robert Bragg
e4f24dba75 framebuffer: remove attribute drawing apis
Almost nothing draws attributes directly and for those things that do
it's trivial to adapt them to instead draw via the cogl_primitive api.
This simplifies the Cogl api a bit.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 7395925bcc01aad6c695fd0d9af78b784b3c64d4)

Conflicts:
	cogl/cogl-framebuffer.c
	cogl/cogl-framebuffer.h
2013-07-30 15:08:39 +01:00
Robert Bragg
e9f721216e Add _primitive_draw to replace _framebuffer_draw_primitive
When splitting out the CoglPath api we saw that we would be left with
inconsistent drawing apis if the drawing apis in core Cogl were lumped
into the cogl_framebuffer_ api considering other Cogl sub-libraries or
that others will want to create higher level drawing apis outside of
Cogl but can't use the same namespace.

So that we can aim for a more consistent style this adds a
cogl_primitive_draw() api, comparable to cogl_path_fill() or
cogl_pango_show_layout() that's intended to replace
cogl_framebuffer_draw_primitive()

Note: the attribute and rectangle drawing apis are still in the
cogl_framebuffer_ namespace and this might potentially change but in
these cases there is no single object representing the thing being drawn
so it seems a more reasonable they they live in the framebuffer
namespace for now.

Note: the cogl_framebuffer_draw_primitive() api isn't removed by this
patch so it can more conveniently be cherry picked to the 1.16 branch so
we can mark it deprecated for a short while. Even though it's marked as
experimental api we know that there are people using the api so we'd
like to give them a chance to switch to the new api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48)

Conflicts:
	cogl-pango/cogl-pango-display-list.c
	cogl/Makefile.am
	cogl/cogl-framebuffer.c
	cogl/cogl-pipeline-layer-state.h
	cogl/cogl2-path.c
	cogl/driver/gl/cogl-clip-stack-gl.c
2013-07-29 18:31:36 +01:00
Robert Bragg
061240ef2a 2d-sliced: add _new_from_file/data/bitmap apis
This adds cogl_texture_2d_sliced_new_from_bitmap/data/file apis in
preparation for removing the cogl_texture_new_from_bitmap/file apis that
are considered a bit too magic, but we don't want to loose the
convenience they have.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 218da8e1349d7658f45c6933b9736c0d32941b8b)

Conflicts:
	cogl/cogl-auto-texture.c
2013-07-29 16:49:01 +01:00
Robert Bragg
aa92110f83 texture-2d: Add _new_from_file api
This adds a cogl_texture_2d_new_from_file() api since we are planning to
remove cogl_texture_new_from_file() but don't want to loose the
convenience it had.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 10e91aa513123ed277a8d45976f8d75445d7dc9c)
2013-07-29 16:48:49 +01:00
Robert Bragg
fc5d1a8a68 Expose CoglAtlasTexture api
This exposes the CoglAtlasTexture api, making the following public:
cogl_atlas_texture_new_with_size
cogl_atlas_texture_new_from_file
cogl_atlas_texture_new_from_data
cogl_atlas_texture_new_from_bitmap

The plan is to remove auto-texture apis like cogl_texture_new_from_file
since they are a bit too magic, but that means we need an explicit way
for users to allocate texture that will go in the atlas.

Although the _new_from_file() api is arguably redundant since you can
use _bitmap_new_from_file() followed by _atlas_texture_new_from_bitmap()
we don't want to loose any of the convenience that
cogl_texture_new_from_file() had.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit fe515e6063ba4c3ddb5cd00d2c8527d9a6336a12)

Conflicts:
	cogl/Makefile.am
2013-07-29 16:38:53 +01:00
Damien Lespiau
5858cac873 color: Add HSL conversion functions
This allows to easily caculate shades of the same color or pick colors
with the same saturation/luminance. In short, all sorts of interesting
things.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit edcbeaf3c941f7a2335fbec47d5248cd9b0e8088)
2013-07-09 22:52:49 +01:00
Neil Roberts
3d9eaef3ac wayland: Add API to prevent Cogl from dispatching the wayland display
This adds cogl_wayland_renderer_set_event_dispatch_enabled() which can
be used to prevent Cogl from adding the socket for the Wayland display
to its list of file descriptors to poll. This can be used in
applications that want to integrate Cogl with existing code that is
reading from the Wayland socket itself.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit f5b8d98676ab3e90ad80459019c737ec2ff90aa4)
2013-07-09 15:46:46 +01:00
Neil Roberts
18ce7ad7f5 Get rid of the foreign shell and compositor APIs
The Wayland 1.0 protocol supports multiple independent components querying the
available interfaces by retreiving their own wl_registry object so the
application doesn't need to pass them down anymore.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 8ca36a1d1ab7236fec0f4d7b7361ca96e14c32be)
2013-07-09 15:46:46 +01:00
Neil Roberts
1224ecb96e Remove cogl-swap-chain.xml from cogl2-docs.xml
This is no longer generated so it was breaking the build when the docs
are enabled.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 67b976cdc9bc44976c7c18fac0e872a1746de21d)
2013-07-04 11:50:31 +01:00
Neil Roberts
534e535a28 Use the Wayland embedded linked list implementation instead of BSD's
This removes cogl-queue.h and adds a copy of Wayland's embedded list
implementation. The advantage of the Wayland model is that it is much
simpler and so it is easier to follow. It also doesn't require
defining a typedef for every list type.

The downside is that there is only one list type which is a
doubly-linked list where the head has a pointer to both the beginning
and the end. The BSD implementation has many more combinations some of
which we were taking advantage of to reduce the size of critical
structs where we didn't need a pointer to the end of the list.

The corresponding changes to uses of cogl-queue.h are:

• COGL_STAILQ_* was used for onscreen the list of events and dirty
  notifications. This makes the size of the CoglContext grow by one
  pointer.

• COGL_TAILQ_* was used for fences.

• COGL_LIST_* for CoglClosures. In this case the list head now has an
  extra pointer which means CoglOnscreen will grow by the size of
  three pointers, but this doesn't seem like a particularly important
  struct to optimise for size anyway.

• COGL_LIST_* was used for the list of foreign GLES2 offscreens.

• COGL_TAILQ_* was used for the list of sub stacks in a
  CoglMemoryStack.

• COGL_LIST_* was used to track the list of layers that haven't had
  code generated yet while generating a fragment shader for a
  pipeline.

• COGL_LIST_* was used to track the pipeline hierarchy in CoglNode.

The last part is a bit more controversial because it increases the
size of CoglPipeline and CoglPipelineLayer by one pointer in order to
have the redundant tail pointer for the list head. Normally we try to
be very careful about the size of the CoglPipeline struct. Because
CoglPipeline is slice-allocated, this effectively ends up adding two
pointers to the size because GSlice rounds up to the size of two
pointers.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 13abf613b15f571ba1fcf6d2eb831ffc6fa31324)

Conflicts:
	cogl/cogl-context-private.h
	cogl/cogl-context.c
	cogl/driver/gl/cogl-pipeline-fragend-glsl.c
	doc/reference/cogl-2.0-experimental/Makefile.am
2013-06-13 13:45:47 +01:00
Neil Roberts
6d51a18e7c Add support for per-vertex point sizes
This adds a new function to enable per-vertex point size on a
pipeline. This can be set with
cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size
can be set either by drawing with an attribute named
'cogl_point_size_in' or by writing to the 'cogl_point_size_out'
builtin from a snippet.

There is a feature flag which must be checked for before using
per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES
2.0. GL will only let you set a per-vertex point size from GLSL by
writing to gl_PointSize. This is only available in GL2 and not in the
older GLSL extensions.

The per-vertex point size has its own pipeline state flag so that it
can be part of the state that affects vertex shader generation.

Having to enable the per vertex point size with a separate function is
a bit awkward. Ideally it would work like the color attribute where
you can just set it for every vertex in your primitive with
cogl_pipeline_set_color or set it per-vertex by just using the
attribute. This is harder to get working with the point size because
we need to generate a different vertex shader depending on what
attributes are bound. I think if we wanted to make this work
transparently we would still want to internally have a pipeline
property describing whether the shader was generated with per-vertex
support so that it would work with the shader cache correctly.
Potentially we could make the per-vertex property internal and
automatically make a weak pipeline whenever the attribute is bound.
However we would then also need to automatically detect when an
application is writing to cogl_point_size_out from a snippet.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115)

Conflicts:
	cogl/cogl-context.c
	cogl/cogl-pipeline-private.h
	cogl/cogl-pipeline.c
	cogl/cogl-private.h
	cogl/driver/gl/cogl-pipeline-progend-fixed.c
	cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
2013-06-07 16:53:29 +01:00
Neil Roberts
d0944b8fbd Add a callback to get dirty events from a CoglOnscreen
This adds a callback that can be registered with
cogl_onscreen_add_dirty_callback which will get called whenever the
window system determines that the contents of the window is dirty and
needs to be redrawn. Under the two X-based winsys's, this is reported
off the back of the Expose events, under SDL it is reported from
SDL_VIDEOEXPOSE or SDL_WINDOWEVENT_EXPOSED and under Windows from the
WM_PAINT messages. The Wayland winsys doesn't really have the concept
of dirtying the buffer but in order to allow applications to work the
same way on all platforms it will emit the event when the surface is
first shown and whenever it is resized.

There is a private feature flag to specify whether dirty events are
supported. If the winsys does not set this then Cogl will simulate
dirty events by emitting one when the window is first allocated and
when it is resized. The only winsys's that don't set this flag are
things like KMS or the EGL null winsys where there is no windowing
system and showing and hiding the onscreen doesn't really make any
sense. In that case Cogl can assume the buffer will only become dirty
once when it is first allocated.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 85c5a9ba419b2247bd768284c79ee69164a0c098)

Conflicts:
	cogl/cogl-private.h
2013-05-30 13:42:56 +01:00
Neil Roberts
4543ed6ac3 win32: Automatically process windows messages when using a GMainLoop
Previously the WGL winsys was expecting the application to send all
windows messages to Cogl via the cogl_win32_renderer_handle_event
function. When using a GLib main loop we can make this work
transparently to the application with a GSource for the magic
G_WIN32_MSG_HANDLE file descriptor. That causes the GMainLoop to wake
up whenever a message is available.

This patch makes the WGL winsys add that magic value as a source fd.
This will only have any meaning if the application is using glib, but
it shouldn't matter because the cogl_poll_renderer_get_info function
is documented to only work on Unix-based winsys's anyway.

This patch is an API break because by default Cogl will now start
stealing all of the Windows messages. Something like Clutter that wants to handle
its own event retrieval would now need to call
cogl_win32_renderer_set_event_retrieval_enabled to stop Cogl from
stealing the events.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 99a7f84d7149f24f3e86c5d3562f9f2632ff6df8)
2013-05-30 13:41:44 +01:00
Daniel Stone
ea7d3b8476 Add fence API
cogl_framebuffer_add_fence creates a synchronisation fence, which will
invoke a user-specified callback when the GPU has finished executing all
commands provided to it up to that point in time.

Support is currently provided for GL 3.x's GL_ARB_sync extension, and
EGL's EGL_KHR_fence_sync (when used with OpenGL ES).

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=691752

(cherry picked from commit e6d37470da9294adc1554c0a8c91aa2af560ed9f)
2013-05-28 21:36:03 +01:00
Robert Bragg
3a7c1263f1 onscreen: Adds swap_buffers_with_damage api
This adds api to be able requests a swap_buffers and also pass a list of
damage rectangles that can be passed on to a compositor to enable it to
minimize how much of the screen it needs to recompose.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 0d9684c7b7c2018bb42715c369555330d38514a2)
2013-04-30 16:39:31 +01:00
Robert Bragg
ed90c6fed9 Move event polling into CoglRenderer
This updates the cogl_poll_ apis to allow dispatching events before we
have a CoglContext and to also enables pollfd state to be changed in a
more add-hoc way by different Cogl components by replacing the
winsys->get_poll_info with _cogl_poll_renderer_add/remove_fd functions
and a winsys->get_dispatch_timeout vfunc.

One of the intentions here is that applications should be able to run
their mainloop before creating a CoglContext to potentially get events
relating to CoglOutputs.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 667e58c9cb2662aef5f44e580a9eda42dc8d0176)
2013-04-30 16:39:31 +01:00
Neil Roberts
816a5bc437 onscreen: Make the resize callback work the same as the frame callback
When adding the frame callback API in 70040166 we decided on a common
idiom for adding callbacks which would return an opaque pointer
representing the closure for the callback. This pointer can then be
used to later remove the callback. The closure can also contain an
optional callback to invoke when the user data parameter is destroyed.
The resize callback didn't work this way and instead had an integer
handle to identify the closure. This patch changes it to work the same
way as the frame callback.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 33164c4b04d253ebe0ff41b12c1e90232c519274)
2013-04-30 16:39:31 +01:00
Robert Bragg
700de0ea8e doc: Add _add/remove_frame_callback api to -sections.txt
This lists the cogl_onscreen_add/remove_frame_callback functions and
CoglFrameClosure and CoglFrameCallback types in cogl2-sections.txt

(cherry picked from commit 6655fee97fb6bcc2a516b710cc8ca1179685cb8f)
2013-02-15 17:44:18 +00:00
Robert Bragg
50005a9364 build: update to build with automake 1.13
This make autogen.sh look for automake-1.13 and also updates all
Makefile.am files to no longer use the INCLUDES variable which automake
1.13 warns is deprecated by AM_CPPFLAGS.

https://bugzilla.gnome.org/show_bug.cgi?id=690891

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 5de5569e960102afe979a5f2f0403e1defebca62)
2013-01-22 18:00:05 +00:00
Neil Roberts
109e576b1f Add a public cogl_framebuffer_get_depth_bits() function
Cogl publicly exposes the depth buffer state so we might as well have
a function to query the number of depth bits of a framebuffer.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 853143eb10387f50f8d32cf09af31b8829dc1e01)
2013-01-22 17:48:18 +00:00
Robert Bragg
2c0d48324f texture: Adds cogl_texture_set_data convenience api
This adds a cogl_texture_set_data function that is basically just a
convenience wrapper around cogl_texture_set_region. In the common case
where you want to upload the full contents of a mipmap level though this
api takes 4 less arguments (6 in total) so it's a bit simpler.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit e651dbdc4e4f03016a3dee513e3680270a4a9142)
2013-01-22 17:48:17 +00:00
Robert Bragg
36c85da3b8 Remove cogl-internal.h
This remove cogl-internal.h in favour of using cogl-private.h. Some
things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h
and the _cogl_gl_error_to_string function whose prototype was moved from
cogl-internal.h to cogl-util-gl-private.h has had its implementation
moved from cogl.c to cogl-util-gl.c

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
2013-01-22 17:48:17 +00:00
Damien Lespiau
db4b39b5ad doc: Add 2013 in the Copyright statement
(cherry picked from commit 1be3b40624b1619ea367804c9c44549770aea2a8)
2013-01-22 17:48:17 +00:00
Damien Lespiau
5912ee9997 doc: Fix the remaining broken internal cross-references
Symbols changed names, %1 makes gtk-doc sad and some referenced symbols
were missing in the -sections.txt file.

(cherry picked from commit c12919c321186ac7b223bc4f82c588ca2f199d67)
2013-01-22 17:48:16 +00:00
Damien Lespiau
c26d3813c4 doc: Fix cross-referencing with glib and gdk-pixbuf
The libraries prefixes where never set in the configure script and
GDKPIXBUF_PREFIX had a typo.

(cherry picked from commit 5d8c0e13ed0572f806fdff2bff1d5904ed3bf69b)
2013-01-22 17:48:16 +00:00
Damien Lespiau
58680d3a4f doc: Update the list of files to ignore
Another list to maintain by hand. We could split the variables declaring
the source files into private and public header in a separate Makefile
and then include it from both doc/reference/cogl/Makefile and
cogl/Makefile, but I'll leave this for the next person to look at the
documentation.

(cherry picked from commit f2daeb45fe118b848fbb2ad755d632d5699cd98b)
2013-01-22 17:48:16 +00:00
Damien Lespiau
9401cb044e doc: Fixup type references
gtk-doc needs the types in -sections.txt to be able to do
cross-references. Add all those currently generating warnings.

(cherry picked from commit e57a21d2608f0885e6f2eb3a017feb7dffb7a63c)
2013-01-22 17:48:15 +00:00
Damien Lespiau
a3b718519f doc: Add Onscreen to the party
It was sad and crying in a corner.

(cherry picked from commit e3d3d7f8d1faf68ebb1ce5d4e19c05a9dd7edf9d)
2013-01-22 17:48:15 +00:00
Damien Lespiau
780b01f1c8 doc: Populate cogl-types a bit more and move it to the general section
I just added the general types creating warnings in the current state of the
documentation (ie the ones references by already documented functions)
and moved the section from the 'Utility' section to the 'General'
section which I believe is a better fit as they are used by more than
one type and not really utilities.

(cherry picked from commit c51b147789763863ef32482d7ffa936160ed7c93)
2013-01-22 17:48:15 +00:00
Damien Lespiau
f1f1e876f1 doc: Fix the remaining warning around the depth state
Various changes have led to the current, separate from the pipeline,
depth state, this commit fixes the remaining waring around that.

(cherry picked from commit 111e687e722ad67a0e1c09f881c6282ccb06410b)
2013-01-22 17:48:15 +00:00
Damien Lespiau
9ae9602047 doc: Expose CoglDepthState
It wasn't included to the documention up to now.

(cherry picked from commit 826c0d5c8333ad31595d690d7c8753f84d12b2ad)
2013-01-22 17:48:14 +00:00
Damien Lespiau
5cd6e9c27c doc: Rename the remaining CoglMaterial* elements in the sections file
(cherry picked from commit af775c8c3b3c1848ed07d33eaa2957abcd46797f)
2013-01-22 17:48:14 +00:00
Damien Lespiau
61e1206d33 doc: Unhide cogl-matrix-stack.h
The documentation welcomes a new 2.0 API.

(cherry picked from commit 8d78957c8d29b89c7bf352131d84c9755083eed9)
2013-01-22 17:48:14 +00:00
Damien Lespiau
b8a18d6fbc doc: The swap functions have moved from the framebuffer to the onscreen
At the same time reorganise the Onscreen sections.

(cherry picked from commit 5ef71e17f7b9f2b254cc33e2f574a8a3a5cfb09d)
2013-01-22 17:48:14 +00:00
Damien Lespiau
7dab25d2bc doc: Fix copy/paste error for cogl_framebuffer_get_alpha_bits()
(cherry picked from commit 04fbddd2fa02669046adfed0c64c301df1da4c7c)
2013-01-22 17:48:14 +00:00
Damien Lespiau
e8838e7a4c doc: The filter related functions have lost '_native'
(cherry picked from commit f4f4725d651d9e0433c7926470fa6a5c72ebd471)
2013-01-22 17:48:13 +00:00
Damien Lespiau
6932b66ef1 doc: Declare CoglIndices
Types need to be declare to be cross-referenceable. Use the opportunity
to reorganise the symbols in subsections.

(cherry picked from commit 95be47bc2aeea208c28d7df0b82aa63cc132f71e)
2013-01-22 17:48:13 +00:00
Damien Lespiau
2da630f725 doc: Remove the last reference to VertexArrays
From the old days.

(cherry picked from commit d6b2645e48f426fa35f909a7b2fa382fe778b125)
2013-01-22 17:48:13 +00:00
Damien Lespiau
5b7faf1134 doc: Expose CoglBitmap
(cherry picked from commit ee97e4ae2b7ca272882a1acaa7eb6df3aed60096)
2013-01-22 17:48:12 +00:00
Damien Lespiau
81a94a7849 doc: Expose the Cogl GLES 2.0 facilities in the documentation
(cherry picked from commit 0c2344b9aafe4afdf7782fd9badc451de79b7a63)
2013-01-22 17:48:12 +00:00
Damien Lespiau
e9078050f4 doc: Automatically build the list of *-private.h files
Of course, each time one has to maintain a list of files by hand, it
tends to get out of synch. No exception here. Try to be slightly more
cunning and compute the list automatically.

(cherry picked from commit 10de693b69851497fa7b3238622b6502406c70dd)
2013-01-22 17:48:12 +00:00
Damien Lespiau
5e78efd185 doc: Add all the objects with a role leading to context creation
Time to add those objects to the documentation!

(cherry picked from commit 7d44969dccdcd8ca3d691c46f0535ab4981859a2)
2013-01-22 17:48:12 +00:00
Damien Lespiau
5d51da4caa doc: Re-organise the first few sections
2 Things seems to mixed at the top level here. General APIs that work
throughout the library and the context object. Let's split the sections
in two then.

(cherry picked from commit 5f72fb9ffec33213ff1089ce786a9b2e4c4c513f)
2013-01-22 17:48:11 +00:00
Damien Lespiau
cec7822e34 doc: Move the main loop integration in the integration section
Looks more logical than a top level section on its own and at the top of
the documentation.

(cherry picked from commit a3b1cd7f7dad3ec29fa5d9d53b155040916a5454)
2013-01-22 17:48:11 +00:00
Robert Bragg
cab4622eb3 matrix-stack: make CoglMatrixStack public
We have found several times now when writing code using Cogl that it
would really help if Cogl's matrix stack api was public as a utility
api. In Rig for example we want to avoid redundant arithmetic when
deriving the matrices of entities used to render and we aren't able
to simply use the framebuffer's matrix stack to achieve this. Also when
implementing cairo-cogl we found that it would be really useful if we
could have a matrix stack utility api.

(cherry picked from commit d17a01fd935d88fab96fe6cc0b906c84026c0067)
2013-01-22 17:48:11 +00:00