Several little changes were needed to make the CoglEuler documentation
appear:
• Fix the embeded docbook snippet in the CoglEuler section header
• Add the xinclude directive to the main document
• Add the missing <SECTION> in -sections.txt
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c7f6e07f7b8ba0d7dc9604e888c8a46165ec3ed4)
Update SDL build configs as there are now SDL-specific public APIs and
new SDL sources.
(cherry picked from commit 006f9f7c44136fc8524649fb790da7f19cd0dc4d)
This allows people to initialize a matrix with a translation
transformation. The options to do it at the moment were:
* init_from_array() but it give cogl no information about the type of
matrix.
* init_indentity() and then translate() but it means doing a lot of
computations for no reason.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 068b3b59221e405dc288d434b0008464684a7c12)
The stock 1.2.x version of SDL only supports regular OpenGL. The
version on WebOS is specially patched to add some extra API to request
a GLES1 or GLES2 context. This patch adds a configure check to detect
when Cogl is being built with the patched version of SDL. In that case
it will additionally allow the gles1 and gles2 drivers and set the
right video mode attributes to get the corresponding context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3726c60deab2bd94617a562abb63f735627a25e4)
This fixes a few problems that occur when only using a GLES2 header.
• The use of GL_CLAMP_TO_BORDER and GL_MIRRORED_REPEAT were moved from
cogl-pipelinelayer-state.h to cogl-sampler-cache-private.h but the
corresponding defines were not.
• cogl-sampler-cache.c was using GL_TEXTURE_WRAP_R but this is only
defined as GL_TEXTURE_WRAP_R_OES from the GLES2 header so it needs a
#define.
• cogl-framebuffer-private.h uses GLuint but it does not include
cogl-gl-header.h. It gets away with this when GLX support is enabled
because the GL header would be included via glx.h.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9cdb87c864fc262c4b26c13963670d60d7c18058)
The function to convert the CoglBufferUpdateHint to a GL enum was
previously ifdef'd to only use GL_STREAM_DRAW when Cogl is compiled
with big GL support. One problem with this is that it would end up
trying to use it on GLES1 if support for both is compiled. The other
problem is that GLES2 seems to actually support GL_STREAM_DRAW so we
might as well use it in that case.
This patch also changes it so that if the hint is stream with GLES1
then it will default to GL_DYNAMIC_DRAW instead of GL_STATIC_DRAW
because I think that is closer to the meaning of the stream hint.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9e997476a7f9271bc000abdc82b1e343b92afb4c)
CoglMemoryStack was being typedef'd twice, once in the private header
as an incomplete struct and once in the C source with the actual
struct definition. This removes the second typedef so that it just
defines the struct.
This patch was written by Jack River.
https://bugzilla.gnome.org/show_bug.cgi?id=675119
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 75cd425a48e0fc403bf88eace212a6d37b65df11)
cogl-handle.h was being listed in the sources but it has been removed
so the dist would not work.
Also the micro-perf directory under tests was not listed in
DIST_SUBDIRS so it would be skipped.
This patch was written by Rico Tzschichholz.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fb96716aaffd72a00461ce4dd8496904de0bb1ff)
Cogl has feature flags for basic npot texture support and then separate
flags for npot + repeat and npot + mipmap. If those three features are
available then there is a feature for full-npot support too for
convenience. The cogl_texture_2d_new_ constructors were checking for
full npot support and failing if not available but since we expose the
fine grained features to the user the user should be able to check the
limitations of npot textures and still choose to allocate them.
_cogl_texture_2d_can_create() now only checks for basic npot support
when creating a npot texture. Since this change also affects the
automagic cogl_texture_ constructors they now check for basic npot +
mipmap support before considering using a Texture2D.
Notably the cogl_texture_ constructors will try constructing a Texture2D
even if we don't have npot + repeat support since the alternative is a
sliced texture which will need manual repeating anyway. Accordingly the
Texture2D::can_hardware_repeat and ::transform_quad_coords_to_gl vfuncs
have been made aware of the npot + repeat feature flag.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6f6c5734d076372d98d0ec331b177ef7d65aa67d)
This adds a version header which contains macros to define which
version of Cogl the application is being compiled against. This helps
applications that want to support multiple incompatible versions of
Cogl at compile time.
The macros are called COGL_VERSION_{MAJOR,MINOR,MICRO}. This does not
match Clutter which names them CLUTTER_{MAJOR,MINOR,MICRO}_VERSION but
I think the former is nicer and it at least matches Cairo and Pango.
The values of the macro are defined to COGL_VERSION_*_INTERNAL which
is generated by the configure script into cogl-defines.h.
There is also a macro for the entire version as a string called
COGL_VERSION_STRING.
The internal utility macros for encoding a 3 part version number into
a single integer have been moved into the new header so they can be
used publicly as a convenient way to check if the version is within a
particular range. There is also a COGL_VERSION_CHECK macro for the
very common case that a feature will be used since a particular
version of Cogl. There is a macro called COGL_VERSION which contains
the pre-encoded version of Cogl being compiled against for
convenience.
Unlike in Clutter this patch does not add any runtime version
identification mechanism.
A test case is also added which just contains static asserts to sanity
check the macros.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3480cf140dc355fa87ab3fbcf0aeeb0124798a8f)
When uploading the vertices the journal calls _cogl_matrix_entry_get()
to get a CoglMatrix for each journal entry so that it can so a software
transform. Since _cogl_matrix_entry_get() can be a performance hot-spot
and since it's trivial to keep track of the last CoglMatrixEntry seen we
now avoid repeatedly calling _cogl_matrix_entry_get() for sequential
entries with the same transform.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 70cad61533316e2303b8e188f2f361701dfb0c61)
This re-designs the matrix stack so we now keep track of each separate
operation such as rotating, scaling, translating and multiplying as
immutable, ref-counted nodes in a graph.
Being a "graph" here means that different transformations composed of
a sequence of linked operation nodes may share nodes.
The first node in a matrix-stack is always a LOAD_IDENTITY operation.
As an example consider if an application where to draw three rectangles
A, B and C something like this:
cogl_framebuffer_scale (fb, 2, 2, 2);
cogl_framebuffer_push_matrix(fb);
cogl_framebuffer_translate (fb, 10, 0, 0);
cogl_framebuffer_push_matrix(fb);
cogl_framebuffer_rotate (fb, 45, 0, 0, 1);
cogl_framebuffer_draw_rectangle (...); /* A */
cogl_framebuffer_pop_matrix(fb);
cogl_framebuffer_draw_rectangle (...); /* B */
cogl_framebuffer_pop_matrix(fb);
cogl_framebuffer_push_matrix(fb);
cogl_framebuffer_set_modelview_matrix (fb, &mv);
cogl_framebuffer_draw_rectangle (...); /* C */
cogl_framebuffer_pop_matrix(fb);
That would result in a graph of nodes like this:
LOAD_IDENTITY
|
SCALE
/ \
SAVE LOAD
| |
TRANSLATE RECTANGLE(C)
| \
SAVE RECTANGLE(B)
|
ROTATE
|
RECTANGLE(A)
Each push adds a SAVE operation which serves as a marker to rewind too
when a corresponding pop is issued and also each SAVE node may also
store a cached matrix representing the composition of all its ancestor
nodes. This means if we repeatedly need to resolve a real CoglMatrix
for a given node then we don't need to repeat the composition.
Some advantages of this design are:
- A single pointer to any node in the graph can now represent a
complete, immutable transformation that can be logged for example
into a journal. Previously we were storing a full CoglMatrix in
each journal entry which is 16 floats for the matrix itself as well
as space for flags and another 16 floats for possibly storing a
cache of the inverse. This means that we significantly reduce
the size of the journal when drawing lots of primitives and we also
avoid copying over 128 bytes per entry.
- It becomes much cheaper to check for equality. In cases where some
(unlikely) false negatives are allowed simply comparing the pointers
of two matrix stack graph entries is enough. Previously we would use
memcmp() to compare matrices.
- It becomes easier to do comparisons of transformations. By looking
for the common ancestry between nodes we can determine the operations
that differentiate the transforms and use those to gain a high level
understanding of the differences. For example we use this in the
journal to be able to efficiently determine when two rectangle
transforms only differ by some translation so that we can perform
software clipping.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f75aee93f6b293ca7a7babbd8fcc326ee6bf7aef)
This adds a very minimal and fast allocator for chunks of memory of a
predetermined size. This has some similarities to the glib slice
allocator although notably it is not thread safe and instead of
internally tracking multiple magazines for various sized allocations the
api lets you explicitly allocate a single magazine for a single specific
size and a pointer to the magazine is passed explicitly to the allocate
and free functions.
This allocator builds on the CoglMemoryStack allocator as an underlying
heap allocator and just never rewinds the stack. This means the heap is
effectively a grow only linked list of malloc()'d blocks of memory.
A CoglMagazine tracks a singly linked list of chunks of a predetermined
size and _cogl_magazine_chunk_alloc() simply unlinks and returns the
head of the list. If the list is empty it falls back to allocating from
the underlying stack.
_cogl_magazine_chunk_free() links the chunk back into the singly linked
list for re-use.
The chunk size passed to _cogl_magazine_new() is automatically rounded
to a multiple of 8 bytes to ensure that all stack allocations end up
aligned to 8 bytes. This also ensures that when a chunk is freed then it
will be large enough to store a pointer to the next free chunk as part
of a singly linked list.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 17799c2f109a008d6cf767f501b81aa9b32bbda8)
This adds a very minimal internal allocator api that lets us create a
dynamically growable (grow only) stack.
Underlying the allocator is the idea of "sub stacks" which are simply
malloc()'d chunks of memory kept in a linked list. The stack itself
maintains a pointer to the current sub-stack and a current
sub-stack-offset. 99% of the time allocating from the stack is just a
case of returning a pointer to the current sub-stack + sub-stack-offset
and bumping the offset by the allocation size. If there isn't room in
the current sub-stack then we walk through the list of free sub-stacks
looking for one that's big enough for the allocation and if we reach the
end of the list then we allocate a new sub-stack twice as big as the
last (or twice as big as the requested allocation if that's bigger).
Since it's a stack model there is no api to free allocations, just a
function to rewind the stack to the beginning.
We expect this to be useful in multiple places in Cogl as an extremely
fast allocator in cases when we know we can scrap all the allocations
after we're done figuring something out or as a building block for
other allocators.
For example the tessellator used for CoglPath allocates lots of tiny
structures that can all be freed after tessellation.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ee4a7a1b7f695bdfeb10ffa4112e776beea0a9d)
This makes the test-cogl-perf test from clutter into a standalone Cogl
benchmark.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1684a040b238ebae140e827f4003f2d2867c04f3)
Since 5967dad2400d32c we have stopped using glib types such as guint16
and guint32 in favour of the equivalent c99 types such as uint16_t and
uint32_t. When that patch was tested we must have used a configuration
that just happened to include <stdint.h> because we have since seen that
builds can fail due to missing c99 typedefs. This patch explicitly
includes stdint.h in cogl-types.h.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit c1e2220a4314071482d2d5638688b6bcf83882a2)
The check for whether the compiler supports _Static_assert didn't work
properly because the AC_TRY_COMPILE function puts the source
definition in its own main function. The test therefore ends up
declaring a nested main function which GCC allows. If _Static_assert
isn't available then it just looks like an implicit declaration of a
function which only causes a warning in GCC so it would still compile.
This patch changes it to use AC_COMPILE_IFELSE instead. This macro
makes it possible to specify the complete source code so
_Static_assert can be called from the global scope. AC_LANG_PROGRAM is
used to generate the program. For extra aesthetics it now also
generates a 'checking for...' message while the script is running.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9657938c3083a782234e1e9f05ab5ae88a6bc5ab)
The existing functions for stroking and filling a path depend on the
global framebuffer and source stacks. These are now replaced with
cogl_framebuffer_{stroke,fill}_path which get explicitly passed the
framebuffer and pipeline.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 713a8f8160bc5884b091c69eb7a84b069e0950e6)
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
Removing CoglHandle has been an on going goal for quite a long time now
and finally this patch removes the last remaining uses of the CoglHandle
type and the cogl_handle_ apis.
Since the big remaining users of CoglHandle were the cogl_program_ and
cogl_shader_ apis which have replaced with the CoglSnippets api this
patch removes both of these apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ed3aaf4be21d605a1ed3176b3ea825933f85cf0)
Since the original patch was done after removing deprecated API
this back ported patch doesn't affect deprecated API and so
actually this cherry-pick doesn't remove all remaining use of
CoglHandle as it did for the master branch of Cogl.
This adds a _COGL_STATIC_ASSERT macro that can be used for compile time
assertions in C code. If supported by the compiler this macro uses
_Static_assert so that a message can be printed out if the assertion
fails.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 465b39a764f2720e77678cafa56acb0e69007ffd)
The code for loading a CoglBitmap from a file was missed when
upgrading to the new cogl_bitmap_new_for_data function in commit
d18b59d9e6 so it wouldn't compile. This changes it to use
_cogl_bitmap_new_with_malloc_buffer to allocate the buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=672533
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5b785dd441a83024333e0a2f2b83d067f891194f)
cogl_path_new now takes a CoglContext pointer which it keeps a pointer
to instead of relying on the global context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit afc63f8211c230f8fd1f7801f9085627c46a8661)
Since we can't change the api on this branch this just applies
the internal cleanups so we depend less on _COGL_GET_CONTEXT
This splits the GL header inclusion from cogl-defines.h into a
separate headear called cogl-gl-header.h which we will only include
internally. That way we don't leak GL declarations out of our public
headers. The texture functions that were using GLenum and GLuint in
the public header have now changed to just use unsigned int. Note
however that if an EGL winsys is enabled then it will still publicly
include an EGL header. This is a bit more awkward to fix because we
have public API which returns an EGLDisplay and we can't determine
what type that is.
There is also a conformance test which just verifies that no GL header
has been included while compiling. The test isn't added to
test-conform-main because it doesn't actually test anything at
runtime.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ef5680d3fda5df929dbd0b420c8f598ded58dfee)
cogl_framebuffer_draw_multitextured_rectangles is not in the public
API list, it is instead _cogl_framebuffer_draw_multitextured_rectangles,
which is private.
(Sorry, I forgot to add the reviewed by line for the same patch in the
cogl-1.10 branch :P)
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4fc6cf5e3c1478bc0a29dfaf2f6d9e84b9d29ccd)
We need to filter out all the *-egl-* sources as well, as the original
filter did not filter out the Wayland EGL sources
(Sorry, I forgot to add the reviewed by line for the same patch in the
cogl-1.10 branch :P)
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3d4cb887a28d3bc2cde9e4e7cdd20a71c34a2eaa)
This re-works the SDL integration api to simplify the integration for
application developers and also allow Cogl to know when the application
is about to go idle waiting for events so it can perform idle
book-keeping work.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of creating a dummy framebuffer allocation just so we can setup
crtc modes during display_setup we now wait until the first swap_buffers
request before setting up the crtc modes.
This patch also adds a cogl_kms_display_queue_modes_reset() function
that allows developers to explicitly queue a reset of the crtc modes.
The idea is that applications that handle VT switching can use this for
VT enter events to explicitly ensure their mode is restored since modes
are often not automatically restored correctly.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds support for mirroring the display output on two KMS
connectors.
This patch also checks for a number of environment variables that can
influence how KMS is configured. The following variables can be set:
COGL_KMS_MIRROR: If this is set to anything then Cogl will try and setup
two connectors with the same resolution so that onscreen frame buffers
can be mirrored.
COGL_KMS_CONNECTOR0: This can be set to an integer identifier for a
specific KMS connector id to use for the first output.
COGL_KMS_CONNECTOR0_MODE: Can be set to a mode name like "1024x768"
explicitly select what mode should be used for the first output.
If COGL_KMS_MIRROR is set then COGL_KMS_CONNECTOR1 and
COGL_KMS_CONNECTOR1_MODE can optionally be set to specify a connector id
and mode name for the second output.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The KMS EGL platform now notifies when a swap is complete. The
notification is delayed until the application calls
cogl_context_dispatch. The GLX backend doesn't currently do this but I
think that is how it should behave to make it easier for the
application to handle locks and such.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The KMS platform now uses drmModePageFlip to present the buffer. The
main loop mechanism is used to poll for events on the DRM file
descriptor so that we notice when the page flip is complete. The
swap_buffers is throttled so that if there is a pending flip it will
block until it is complete before starting another flip.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of creating FBOs on the GL side, the KMS EGL platform uses the
latest changes to Mesa to create an EGL surface using a GBM surface as
the native surface type. This removes some of the special vtable hooks
that the KMS platform needed because it is now much more similar to
the other platforms.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If a NULL display is passed to cogl_context_new() then it has to
implicitly create a CoglRenderer and CoglDisplay and propagate any
resulting errors back to the user. Previously the implementation relied
on passing a NULL renderer to cogl_display_new() as the means for
implicitly connecting to a renderer. The problem with this though is
that cogl_display_new() isn't designed to ever return NULL but if it
failed to connect to a renderer automatically it would do and then
cogl_context_new would pass NULL to cogl_display_setup() leading to a
crash.
This patch changes the implementation of cogl_context_new() to now
explicitly create a CoglRenderer and connect to it if a NULL display is
given. This way we can easily propagate any errors. In addition
cogl_display_new has been changed to abort if it fails to implicitly
connect to a renderer due to a NULL renderer argument.
An application needing to gracefully handle problems connecting to a
renderer at runtime should manually instantiate and connect a renderer
passing a GError argument to cogl_renderer_connect.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If we fail to allocate the onscreen framebuffer when first requesting 4x
msaa then we now print the GError message.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of using cogl_rectangle() this example now uses
cogl_framebuffer_draw_rectangle(). This fixes a crash due to the example
not pushing a current framebuffer before calling cogl_rectangle().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl internally will call g_type_init if necessary so the cogl-crate
example doesn't need to do this explicitly.
Reviewed-by: Neil Roberts <neil@linux.intel.com>