Visual C++ projects Update

Update SDL build configs as there are now SDL-specific public APIs and
new SDL sources.

(cherry picked from commit 006f9f7c44136fc8524649fb790da7f19cd0dc4d)
This commit is contained in:
Chun-wei Fan 2012-05-14 12:56:52 +08:00 committed by Robert Bragg
parent aa1a4a4349
commit 413862e49e
5 changed files with 40 additions and 11 deletions

View File

@ -195,6 +195,12 @@ copy ..\..\..\cogl\cogl2-compatibility.h $(CopyDir)\include\cogl-$(CoglApiVersio
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT ..\..\..\cogl\cogl.symbols >> ..\..\..\cogl\cogl.def
</GenerateCoglDef>
<GenerateCoglSDLDef>
echo EXPORTS &gt; ..\..\..\cogl\cogl.def
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def
</GenerateCoglDef>
<GenerateCoglPangoDef>
echo EXPORTS &gt; ..\..\..\cogl-pango\cogl-pango.def
@ -272,6 +278,9 @@ copy ..\..\..\cogl\cogl2-compatibility.h $(CopyDir)\include\cogl-$(CoglApiVersio
<BuildMacro Include="GenerateCoglDef">
<Value>$(GenerateCoglDef)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglSDLDef">
<Value>$(GenerateCoglDef)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglPangoDef">
<Value>$(GenerateCoglPangoDef)</Value>
</BuildMacro>
@ -294,4 +303,4 @@ copy ..\..\..\cogl\cogl2-compatibility.h $(CopyDir)\include\cogl-$(CoglApiVersio
<Value>$(CoglDllSuffix)</Value>
</BuildMacro>
</ItemGroup>
</Project>
</Project>

View File

@ -15,8 +15,9 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-wgl.c"><Filter>Sources</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-sdl.c"><Filter>Sources</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c"><Filter>Sources</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-sdl.c"><Filter>Sources</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-sdl.c"><Filter>Sources</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c"><Filter>Sources</Filter></ClCompile>
#include "cogl.vs10.sourcefiles.filters"
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>

View File

@ -176,7 +176,7 @@
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateCoglDef)</Command>
<Command>$(GenerateCoglSDLDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>SDL.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -240,7 +240,7 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateCoglDef)</Command>
<Command>$(GenerateCoglSDLDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>SDL.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -306,7 +306,7 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateCoglDef)</Command>
<Command>$(GenerateCoglSDLDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>SDL.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -368,7 +368,7 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<PreLinkEvent>
<Command>$(GenerateCoglDef)</Command>
<Command>$(GenerateCoglSDLDef)</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>SDL.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -390,6 +390,12 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-sdl.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.vs10.sourcefiles"
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c" />

View File

@ -88,7 +88,7 @@ $(PreBuildCmd)
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
CommandLine="$(GenerateCoglSDLDef)"
/>
<Tool
Name="VCLinkerTool"
@ -171,7 +171,7 @@ $(PreBuildCmd)
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
CommandLine="$(GenerateCoglSDLDef)"
/>
<Tool
Name="VCLinkerTool"
@ -258,7 +258,7 @@ $(PreBuildCmd)
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
CommandLine="$(GenerateCoglSDLDef)"
/>
<Tool
Name="VCLinkerTool"
@ -339,7 +339,7 @@ $(PreBuildCmd)
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="$(GenerateCoglDef)"
CommandLine="$(GenerateCoglSDLDef)"
/>
<Tool
Name="VCLinkerTool"
@ -370,6 +370,12 @@ $(PreBuildCmd)
<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-sdl.c" >
<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.sourcefiles"
<Filter Name="Driver_GL" >

View File

@ -185,6 +185,13 @@ copy ..\..\..\tests\data\valgrind.suppressions $(OutDir)\share\cogl-$(CoglApiVer
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateCoglSDLDef"
Value="
echo EXPORTS &gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateCoglPangoDef"
Value="