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Use cogl_framebuffer_draw_rectangle api
Instead of using cogl_rectangle() this example now uses cogl_framebuffer_draw_rectangle(). This fixes a crash due to the example not pushing a current framebuffer before calling cogl_rectangle(). Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -85,6 +85,7 @@ main (int argc, char **argv)
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CoglPollFD *poll_fds;
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int n_poll_fds;
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gint64 timeout;
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CoglPipeline *texture_pipeline;
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cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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@ -94,13 +95,13 @@ main (int argc, char **argv)
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cogl_framebuffer_draw_primitive (fb, pipeline, triangle);
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cogl_framebuffer_pop_matrix (fb);
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cogl_push_framebuffer (offscreen_fb);
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cogl_framebuffer_draw_primitive (fb, pipeline, triangle);
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cogl_framebuffer_resolve_samples (offscreen_fb);
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cogl_pop_framebuffer ();
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cogl_set_source_texture (tex);
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cogl_rectangle (0, 1, 1, -1);
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texture_pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (texture_pipeline, 0, tex);
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cogl_framebuffer_draw_rectangle (fb, texture_pipeline, 0, 1, 1, -1);
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cogl_object_unref (texture_pipeline);
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cogl_onscreen_swap_buffers (onscreen);
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