Commit Graph

245 Commits

Author SHA1 Message Date
Emmanuele Bassi
07b01888ba actor: Add allocate_align_fill()
Layout managers are using the same code to allocate a child while taking
into consideration:

  • horizontal and vertical alignment
  • horizontal and vertical fill
  • the preferred minimum and natural size, depending
    on the :request-mode property
  • the text direction for the horizontal alignment
  • an offset given by the fixed position properties

Given the amount of code involved, and the amount of details that can go
horribly wrong while copy and pasting such code in various classes - let
alone various projects - Clutter should provide an allocate() variant
that does the right thing in the right way. This way, we have a single
point of failure.
2010-08-10 22:25:11 +01:00
Emmanuele Bassi
0cbfabcda4 stage: Add the NO_CLEAR_ON_PAINT hint
Some apps or some use cases don't need to clear the stage on immediate
rendering GPUs. A media player playing a fullscreen video or a
tile-based game, for instance.

These apps are redrawing the whole screen, so we can avoid clearing the
color buffer when preparing to paint the stage, since there is no
blending with the stage color being performed.

We can add an private set of hints to ClutterStage, and expose accessors
for each potential hint; the first hint is the 'no-clear' one.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2058
2010-07-13 14:57:48 +01:00
Øyvind Kolås
9e730727ca state: add clutter_state_set_state and clutter_state_warp_to_state
Replaced clutter_state_change with a boolean argument for animating the
transition or not with two separate argument-less methods.
2010-07-07 18:17:09 +01:00
Emmanuele Bassi
e3a8ece54d Merge branch 'cally-merge'
* cally-merge:
  cally: Add introspection generation
  cally: Improving cally doc
  cally: Cleaning CallyText
  cally: Refactoring "window:create" and "window:destroy" emission code
  cally: Use proper backend information on CallyActor
  cally: Check HAVE_CONFIG_H on cally-util.c
  docs: Fix Cally documentation
  cally: Clean up the headers
  Add binaries of the Cally examples to the ignore file
  docs: Add Cally API reference
  Avoid to load cally module on a11y examples
  Add accessibility tests
  Initialize accessibility support on clutter_init
  Rename some methods and includes to avoid -Wshadow warnings
  Cally initialization code
  Add Cally
2010-07-07 16:06:30 +01:00
Alejandro Piñeiro
a2f8ce175f cally: Improving cally doc
* Add documentation for all undocumented symbols
  * Add an overview section
2010-07-07 15:48:08 +02:00
Øyvind Kolås
ec05230b97 state: added clutter_state_key_get_property_type
A function to retrieve the type of the value stored in a key, the
equivalent already exists for ClutterAnimator.
2010-07-06 14:14:34 +01:00
Emmanuele Bassi
e0a1f20ca2 docs: Add Cally API reference 2010-07-05 16:45:43 +01:00
Øyvind Kolås
38941372bf state: rename property "target-state" to "state"
This reduces the amount of typing, and should provide for more readable
code for most uses of ClutterState.
2010-07-02 17:41:33 +01:00
Emmanuele Bassi
4ed4e86e75 docs: Various fixes for gtk-doc 2010-06-30 15:51:12 +01:00
Emmanuele Bassi
286f307c10 docs: Various fixes 2010-06-30 11:32:15 +01:00
Emmanuele Bassi
cd8548fd6f docs: Add Settings to the API reference
And document properties.
2010-06-21 17:57:11 +01:00
Robert Bragg
d45ac12628 egl: Consolidates eglx and eglnative into one "egl" winsys
This remove quite a lot of redundant code by consolidating the eglx and
eglnative window system backends.
2010-06-18 17:38:41 +01:00
Robert Bragg
bf9d5f3949 build: distinguish CLUTTER_WINSYS and CLUTTER_SONAME_INFIX
This adds a separate variable name "CLUTTER_SONAME_INFIX" to define the
infix for the clutter library that gets linked. Currently the WINSYS
corresponds to the directory we enter when building to compile the
window system and input support, but it is desirable to be able to
define multiple flavours that use the same WINSYS but should result in
different library names.

For example we are planning to combine the eglx and eglnative window
systems into one "egl" winsys but we will need to preserve the current
library names for the eglx and eglnative flavours.
2010-06-18 17:38:40 +01:00
Emmanuele Bassi
77c63e0237 bind-constraint: Add accessor methods
ClutterBindConstraint should have accessor methods for its properties,
to allow direct manipulation instead of going through GObject's API.
2010-06-17 12:02:28 +01:00
Emmanuele Bassi
859d1f0792 align-constraint: Publish the properties accessors
The accessor methods for the AlignConstraint properties should be
public.
2010-06-16 12:47:56 +01:00
Emmanuele Bassi
b8b2a51d44 Merge branch 'wip/deform-effect'
* wip/deform-effect:
  docs: Add DeformEffect and PageTurnEffect to the API reference
  effect: Add PageTurnEffect
  effect: Add DeformEffect
  offscreen-effect: Traslate the modelview with the offsets
  docs: Fix Effect subclassing section
2010-06-11 18:12:54 +01:00
Dan Winship
f3f3b56742 actor: add clutter_actor_contains()
It is often useful to determine if one actor is an ancestor of
another. Add a method to do that.

http://bugzilla.openedhand.com/show_bug.cgi?id=2162

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-11 15:19:45 +01:00
Emmanuele Bassi
d816acd834 shader-effect: Allow creating vertex shaders
By default, ShaderEffect creates a fragment shader; in order to be able
to deprecate ClutterShader we need a way for ShaderEffect sub-classes to
create a vertex shader if needed - By using a write-only, constructor
only property.

ClutterShader has, internally, a ClutterShaderType enumeration that can
be used exactly for this. We just need to expose it and create a GObject
property for ClutterShaderEffect.
2010-06-11 14:47:48 +01:00
Emmanuele Bassi
7343c66482 docs: Add DeformEffect and PageTurnEffect to the API reference 2010-06-10 18:51:22 +01:00
Damien Lespiau
582f2ced5f build: Fix out of tree gtk-doc generation
Various headers are build in builddirs (clutter-marshal.h, mkenums
headers and cogl-define.h) so we need to add the corresponding include
paths for gtk-doc to build its scanner.
2010-06-03 15:14:08 +01:00
Emmanuele Bassi
23084b9768 docs: Effects fixes for the API reference 2010-06-03 14:34:41 +01:00
Emmanuele Bassi
f2caafa127 docs: Add Effects API to the reference 2010-06-03 14:10:55 +01:00
Emmanuele Bassi
91220c4b46 docs: Miscellaneous fixes to silence gtk-doc 2010-06-01 14:15:03 +01:00
Emmanuele Bassi
346ebce573 actor: Add accessors pair for :clip-to-allocation
We should have an accessors pair for the :clip-to-allocation property,
to avoid going through the generic GObject accessors.
2010-05-26 16:09:47 +01:00
Emmanuele Bassi
b0c0f24bd2 docs: Add ClickAction to the API reference
And clean up the reference index.
2010-05-25 11:53:59 +01:00
Emmanuele Bassi
4dd5088fe2 docs: Add Actor.get_accessible() to the API reference 2010-05-24 16:46:38 +01:00
Emmanuele Bassi
af84d97fca interval: Add a pointer variant to compute_value()
ClutterInterval.compute_value() computes the new value given a progress
and copies it to a given GValue. Since most of the time we want to pass
that very same value to another function that copies it again, we should
have a compute_value() variant that stores that computed value inside
ClutterInterval and returns a pointer to it. This way we initialize the
result GValue just once and we never copy it, as long as the Interval
instance is valid.
2010-05-24 15:06:14 +01:00
Emmanuele Bassi
489c16c6a6 docs: Align parameter names between header and source code 2010-05-24 14:20:23 +01:00
Emmanuele Bassi
07ffa015ab docs: Add ClutterState to the API reference 2010-05-24 12:00:43 +01:00
Emmanuele Bassi
65678006a8 Add the Cogl API reference to the fixxref extra directories 2010-05-20 12:03:47 +01:00
Emmanuele Bassi
7ce2693944 Add named modifiers for Action and Constraint
The ClutterActor API should have modifier methods for adding, removing
and retrieving Actions and Constraints using the ClutterActorMeta:name
property - mostly, for convenience.
2010-05-20 11:19:51 +01:00
Emmanuele Bassi
6457f66976 Miscellaneous documentation fixes 2010-05-19 16:10:05 +01:00
Owen W. Taylor
8df4a0b8fd actor: Add has_allocation() method
Add clutter_actor_has_allocation(), a method meant to be used when
deciding whether to call clutter_actor_get_allocation_box() or any
of its wrappers.

The get_allocation_box() method will, in case the allocation is invalid,
perform a costly re-allocation cycle to ensure that the returned box
is valid. The has_allocation() method is meant to be used if we have an
actor calling get_allocation_box() from outside the place where the
allocation is always guaranteed to be valid.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-26 00:46:31 +00:00
Emmanuele Bassi
7483f82566 docs: Add 1.4 index to the API references
Now that master has branched for the 1.3 development cycle.
2010-03-25 09:45:59 +00:00
Øyvind Kolås
09d8460a5c animator: s/clutter_animator_run/clutter_animator_start/
This is consistent with choice of words in clutter_timeline_start and
makes the API less surprising.
2010-03-02 17:03:03 +00:00
Emmanuele Bassi
74a27bbb1c docs: Documentation fixes
Let's see if we can get a 100% coverage for Clutter too.
2010-03-02 11:12:32 +00:00
Emmanuele Bassi
53eecb8469 docs: Add Animator.compute_value()
The clutter_animator_compute_value() has been added to the API, but it
is missing from the API reference.
2010-03-01 17:47:52 +00:00
Emmanuele Bassi
655cb966c0 docs: Add visual cue for Animator's key frames
We should explain what a "key frame" is for ClutterAnimator, possibly
with some sort of visual cue.

This allows me to demonstrate my poor skills at using Inkscape, as well
as my overall bad taste for graphics design.
2010-02-25 17:09:55 +00:00
Emmanuele Bassi
543e2d3f06 container: Expose create and destroy ChildMeta methods
It is conceivable that Container implementations might add children
outside of the Container::add() implementation - e.g. for packing at
a specific index. Since the addition (and removal) might happen outside
the common path we need to expose all the API that is implicitly called
by ClutterContainer when adding and removing a child - namely the
ChildMeta creation and destruction.
2010-02-25 12:55:12 +00:00
Emmanuele Bassi
8b040cac4d docs: Fixes for DeviceManager 2010-02-17 19:02:43 +00:00
Emmanuele Bassi
51a3e49c82 device: Allow updating devices from embedding toolkits
Embedding toolkits most likely will disable the event handling, so all
the input device code will not be executed. Unfortunately, the newly
added synthetic event generation of ENTER and LEAVE event pairs depends
on having input devices.

In order to unbreak things without reintroducing the madness of the
previous code we should allow embedding toolkits to just update the
state of an InputDevice by using the data contained inside the
ClutterEvent. This strategy has two obvious reasons:

  • the embedding toolkit is creating a ClutterEvent by translating
    a toolkit-native event anyway

  • this is exactly what ClutterStage does when processing events

We are, essentially, deferring input device handling to the embedding
toolkits, just like we're deferring event handling to them.
2010-02-17 18:21:50 +00:00
Damien Lespiau
262782feae docs: Add 2010 in COGL's Copyright notice
While at it, fix the usage of <year> in <copyright> to let the
stylesheet do the collation when having several years.
2010-02-12 17:29:51 +00:00
Emmanuele Bassi
d62ddc374f docs: Fixes for ClutterAnimator 2010-02-08 17:37:00 +00:00
Emmanuele Bassi
6106010b6f Merge remote branch 'origin/cwiiis-stage-resize'
* origin/cwiiis-stage-resize:
  [stage-x11] Set the default size differently
  [stage] Set default size correctly
  Revert "[x11] Don't set actor size on ConfigureNotify"
  [x11] Don't set actor size on ConfigureNotify
  [stage] Now that get_geometry works, use it
  [stage-x11] make get_geometry always get geometry
  [stage] Get the current size correctly
  [stage] Set minimum width/height to 1x1
  [stage] Add set/get_minumum_size
2010-02-08 10:34:22 +00:00
Øyvind Kolås
4cc269a468 Add ClutterAnimator
ClutterAnimator is a class for managing the animation of multiple
properties of multiple actors over time with keyframing of values.

The Animator class is meant to be used to effectively describe
animations using the ClutterScript definition format, and to construct
complex implicit animations from the ground up.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-07 18:25:19 +00:00
Chris Lord
fd11d3098f [stage] Add set/get_minumum_size
Add two functions to set/get the minimum stage size. This takes effect
when a stage is set to user resizable.
2010-02-06 11:23:37 +00:00
Emmanuele Bassi
cb52581a24 text: Add :font-description
High level toolkits might wish to construct a PangoFontDescription and
then set it directly on a ClutterText actor proxy or sub-class.
ClutterText should have a :font-description property to set (and get)
the PangoFontDescription.

http://bugzilla.openedhand.com/show_bug.cgi?id=1960
2010-02-03 14:38:13 +00:00
Emmanuele Bassi
5f1c8a17e4 Merge branch 'device-manager'
* device-manager: (37 commits)
  x11: Re-enable XI1 extension keyboards
  x11: Always handle core device events before XI events
  docs: Documentation fixes for DeviceManager
  device-manager: Fix the signals definition
  docs: Add sections for InputDevice and DeviceManager
  docs: Add clutter_input_device_get_device_name()
  tests: Print out the device details on motion
  Always register core devices
  device: Remove unused is_default member
  win32: Experimental implementation of device support
  tests: Print the device name, as well as its Id
  x11: Fill out the :name property of the InputDevices
  device: Add the :name property to InputDevice
  x11: Store core devices on the X11 Backend singleton
  device: Unset the cursor actor when leaving the stage
  device: Add pointer actor getter
  x11: Discard the LeaveNotify for off-stage ButtonRelease
  device: Do not overwrite the stage for an InputDevice
  event: Off-stage button releases have a click count of 1
  event: Scroll events do not have click count
  ...
2010-02-01 11:26:56 +00:00
Neil Roberts
da392e24a5 docs: Fix some of the examples for the animation docs
In the example for clutter_actor_animate the "x" and "y" properties
are floats so they need to be passed float values in the var args
otherwise it will crash. There was also a missing comma.

There were some other minor problems with the behaviours example which
would cause it not to compile.
2010-01-27 12:07:37 +00:00
Emmanuele Bassi
dc39e9eff9 docs: Documentation fixes for DeviceManager 2010-01-20 00:38:53 +00:00