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By default, ShaderEffect creates a fragment shader; in order to be able to deprecate ClutterShader we need a way for ShaderEffect sub-classes to create a vertex shader if needed - By using a write-only, constructor only property. ClutterShader has, internally, a ClutterShaderType enumeration that can be used exactly for this. We just need to expose it and create a GObject property for ClutterShaderEffect. |
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.. | ||
actor-box.png | ||
animator-key-frames.png | ||
animator-key-frames.svg | ||
bin-layout.png | ||
box-layout.png | ||
building-clutter.xml | ||
clutter-animation-tutorial.xml | ||
clutter-docs.xml.in | ||
clutter-overview.xml | ||
clutter-sections.txt | ||
clutter.types | ||
creating-behaviours.xml | ||
easing-modes.png | ||
easing-modes.svg | ||
event-flow.dia | ||
event-flow.png | ||
flow-layout-horizontal.png | ||
flow-layout-vertical.png | ||
glossary.xml | ||
Makefile.am | ||
migrating-ClutterEffect.xml | ||
migrating-ClutterPath.xml | ||
path-alpha-func.png | ||
running-clutter.xml | ||
subclassing-ClutterActor.xml |