-Make the contents of config.h.win32.in more like config.h.in
-Define CLUTTER_INPUT_WIN32 accordingly (no GDK3 defines yet, until
GDK3 on Windows is more stable)
The evdev system is a bit different from other input systems in
Clutter because it's completly decorrelated from anything graphic.
In the case of embedded devices with no proper windowing system, you
might want to not implicitly create a default stage when you're
receiving the first input event.
This patch changes this behavior by not forwarding any event if you
don't have a default stage.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=651718
A lot of the example code in the cookbook and the API reference still
uses the default stage — sometimes as if it were a non-default one,
which once again demonstrates how the default stage was a flawed concept
that just confused people.
Using the default stage as a fallback is wrong in all circumstances.
In this specific case, if an actor is not associated to a stage then it
cannot possibly be the key focus.
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.
Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.
Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.
At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).
For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.
For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.
This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
Instead of implementing create_stage() and a constructor for
ClutterStageOSX, we can use the default implementations in
ClutterBackend, and spare us some code duplication.
Create the device manager during the event initialization, where it
makes sense.
This allows us to get rid of the per-backend get_device_manager()
virtual function, and just store the DeviceManager pointer into the
ClutterBackend structure.
All StageWindow implementation already have back pointers, but we need a
unified API to actually set them from the generic code path; we can use
properties on the StageWindow interface — though this requires fixing
all backends at the same time, to avoid GObject complaining.
Instead of piggybacking on the EGL backend, let's create a small
ClutterBackend for the CEx100 platforms. This allows us to handle the
CEx100-specific details in a much cleaner way.
All the functionality that ClutterBackendCogl provided has been moved
into ClutterBackend itself, so there is no need to have this class
around in the source.
Cogl-based backends can derive directly from ClutterBackend.
Don't replace create_context(): given that the X11 backend already uses
Cogl for the context creation, we can just provide the right data
structures ourselves.
Since we use Cogl for the context creation we can now provide a default
context creation that should just work, plus a couple of hooks to allow
plugging into the creation sequence for platforms supported by Cogl that
require special handling — like foreign displays or alpha-enabled swap
chains.
The various backends have now two choices: either replace the
create_context() in its entirety, or plug themselves into the default
context creation.
Input backends are, in some cases, independent from the windowing system
backends; we can initialize input handling using a model similar to what
we use for windowing backends, including an environment variable and
compile-/run-time checks.
This model allows us to remove the backend-specific init_events(), and
use a generic implementation directly inside the base ClutterBackend
class, thus further reducing the backend-specific code that every
platform has to implement.
This requires some minor surgery to every single backend, to make sure
that the function exposed to initialize the event loop is similar and
performs roughly the same operations.