Compare commits

...

7 Commits

Author SHA1 Message Date
Alexander Mikhaylenko
b1afb946b2 workspaceAnimation: Support multiple monitors
Currently, there's one animation for the whole canvas. While it looks fine
with just one screen, it causes windows to move between screens when
switching workspaces. Instead, have a separate animation on each screen,
and sync their progress so that at any given time the progress "fraction"
is the same between all screens. Clip all animations to their screens so
that the windows don't leak to other screens.

If a window is placed between every screen, can end up in multiple
animations, in that case each part is still animated separately.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1213

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
2020-02-26 10:36:10 +01:00
Alexander Mikhaylenko
46d5bccfc6 workspaceAnimation: Use window clones
Instead of reparenting windows, clone them. This will allow to properly
support multi-monitor setups in subsequent commits.

Block window mapping animation while the animation is running to prevent
new windows appearing during the animation from being visible at the same
time as their clones.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/929

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
2020-02-26 10:36:10 +01:00
Alexander Mikhaylenko
f0d498062d workspaceAnimation: Only create moving window bin when needed
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
2020-02-26 10:36:10 +01:00
Alexander Mikhaylenko
eeac4a3b6d workspaceAnimation: Extract WorkspaceGroup
Reimplement _syncStacking().

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
2020-02-26 10:36:10 +01:00
Alexander Mikhaylenko
272cb4d523 workspaceAnimation: Extract WorkspaceAnimation
Simplify the logic a bit. Introduce WorkspaceAnimation class that reparents
the windows from current, surrounding and destination workspaces and manages
them. Expose 'progress' property and have WorkspaceAnimationController animate
it instead of animating everything separately.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
2020-02-26 10:36:10 +01:00
Alexander Mikhaylenko
6d5446e4a6 workspaceAnimation: Stop depending on shellwm
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
2020-02-26 10:36:10 +01:00
Alexander Mikhaylenko
fa31bcaa7a workspaceAnimation: Split from WindowManager
It's already too complex, and will get more complex in future, split it
out.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
2020-02-26 10:36:10 +01:00
3 changed files with 528 additions and 393 deletions

View File

@ -109,6 +109,7 @@
<file>ui/windowMenu.js</file>
<file>ui/windowManager.js</file>
<file>ui/workspace.js</file>
<file>ui/workspaceAnimation.js</file>
<file>ui/workspaceSwitcherPopup.js</file>
<file>ui/workspaceThumbnail.js</file>
<file>ui/workspacesView.js</file>

View File

@ -14,9 +14,9 @@ const WindowMenu = imports.ui.windowMenu;
const PadOsd = imports.ui.padOsd;
const EdgeDragAction = imports.ui.edgeDragAction;
const CloseDialog = imports.ui.closeDialog;
const SwipeTracker = imports.ui.swipeTracker;
const SwitchMonitor = imports.ui.switchMonitor;
const IBusManager = imports.misc.ibusManager;
const WorkspaceAnimation = imports.ui.workspaceAnimation;
const { loadInterfaceXML } = imports.misc.fileUtils;
@ -559,7 +559,6 @@ var WindowManager = class {
this._resizing = new Set();
this._resizePending = new Set();
this._destroying = new Set();
this._movingWindow = null;
this._dimmedWindows = [];
@ -569,15 +568,6 @@ var WindowManager = class {
this._isWorkspacePrepended = false;
this._switchData = null;
this._shellwm.connect('kill-switch-workspace', shellwm => {
if (this._switchData) {
if (this._switchData.inProgress)
this._switchWorkspaceDone(shellwm);
else if (!this._switchData.gestureActivated)
this._finishWorkspaceSwitch(this._switchData);
}
});
this._shellwm.connect('kill-window-effects', (shellwm, actor) => {
this._minimizeWindowDone(shellwm, actor);
this._mapWindowDone(shellwm, actor);
@ -599,7 +589,6 @@ var WindowManager = class {
this._shellwm.connect('confirm-display-change', this._confirmDisplayChange.bind(this));
this._shellwm.connect('create-close-dialog', this._createCloseDialog.bind(this));
this._shellwm.connect('create-inhibit-shortcuts-dialog', this._createInhibitShortcutsDialog.bind(this));
global.display.connect('restacked', this._syncStacking.bind(this));
this._workspaceSwitcherPopup = null;
this._tilePreview = null;
@ -908,17 +897,10 @@ var WindowManager = class {
Main.overview.connect('showing', () => {
for (let i = 0; i < this._dimmedWindows.length; i++)
this._undimWindow(this._dimmedWindows[i]);
if (this._switchData) {
if (this._switchData.gestureActivated)
this._switchWorkspaceStop();
this._swipeTracker.enabled = false;
}
});
Main.overview.connect('hiding', () => {
for (let i = 0; i < this._dimmedWindows.length; i++)
this._dimWindow(this._dimmedWindows[i]);
this._swipeTracker.enabled = true;
});
this._windowMenuManager = new WindowMenu.WindowMenuManager();
@ -929,13 +911,6 @@ var WindowManager = class {
global.workspace_manager.override_workspace_layout(Meta.DisplayCorner.TOPLEFT,
false, -1, 1);
let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
this._swipeTracker = swipeTracker;
let appSwitchAction = new AppSwitchAction();
appSwitchAction.connect('activated', this._switchApp.bind(this));
global.stage.add_action(appSwitchAction);
@ -967,6 +942,17 @@ var WindowManager = class {
global.display.connect('in-fullscreen-changed', updateUnfullscreenGesture);
global.stage.add_action(topDragAction);
this._workspaceAnimation =
new WorkspaceAnimation.WorkspaceAnimationController();
this._shellwm.connect('kill-switch-workspace', () => {
if (!this._workspaceAnimation.isAnimating() || this._workspaceAnimation.canCancelGesture())
return;
this._workspaceAnimation.cancelSwitchAnimation();
this._shellwm.completed_switch_workspace();
});
}
_showPadOsd(display, device, settings, imagePath, editionMode, monitorIndex) {
@ -1089,8 +1075,7 @@ var WindowManager = class {
}
_shouldAnimate() {
return !(Main.overview.visible ||
(this._switchData && this._switchData.gestureActivated));
return !(Main.overview.visible || this._workspaceAnimation.isAnimating());
}
_shouldAnimateActor(actor, types) {
@ -1571,379 +1556,17 @@ var WindowManager = class {
return !(this._allowedKeybindings[binding.get_name()] & Main.actionMode);
}
_syncStacking() {
if (this._switchData == null)
return;
let windows = global.get_window_actors();
let lastCurSibling = null;
let lastDirSibling = [];
for (let i = 0; i < windows.length; i++) {
if (windows[i].get_parent() == this._switchData.curGroup) {
this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
lastCurSibling = windows[i];
} else {
for (let dir of Object.values(Meta.MotionDirection)) {
let info = this._switchData.surroundings[dir];
if (!info || windows[i].get_parent() != info.actor)
continue;
let sibling = lastDirSibling[dir];
if (sibling == undefined)
sibling = null;
info.actor.set_child_above_sibling(windows[i], sibling);
lastDirSibling[dir] = windows[i];
break;
}
}
}
}
_getPositionForDirection(direction, fromWs, toWs) {
let xDest = 0, yDest = 0;
let oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
let newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
// We have to shift windows up or down by the height of the panel to prevent having a
// visible gap between the windows while switching workspaces. Since fullscreen windows
// hide the panel, they don't need to be shifted up or down.
let shiftHeight = Main.panel.height;
if (direction == Meta.MotionDirection.UP ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.UP_RIGHT)
yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
else if (direction == Meta.MotionDirection.DOWN ||
direction == Meta.MotionDirection.DOWN_LEFT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
if (direction == Meta.MotionDirection.LEFT ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.DOWN_LEFT)
xDest = -global.screen_width;
else if (direction == Meta.MotionDirection.RIGHT ||
direction == Meta.MotionDirection.UP_RIGHT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
xDest = global.screen_width;
return [xDest, yDest];
}
_prepareWorkspaceSwitch(from, to, direction) {
if (this._switchData)
return;
let wgroup = global.window_group;
let windows = global.get_window_actors();
let switchData = {};
this._switchData = switchData;
switchData.curGroup = new Clutter.Actor();
switchData.movingWindowBin = new Clutter.Actor();
switchData.windows = [];
switchData.surroundings = {};
switchData.gestureActivated = false;
switchData.inProgress = false;
switchData.container = new Clutter.Actor();
switchData.container.add_actor(switchData.curGroup);
wgroup.add_actor(switchData.movingWindowBin);
wgroup.add_actor(switchData.container);
let workspaceManager = global.workspace_manager;
let curWs = workspaceManager.get_workspace_by_index(from);
for (let dir of Object.values(Meta.MotionDirection)) {
let ws = null;
if (to < 0)
ws = curWs.get_neighbor(dir);
else if (dir == direction)
ws = workspaceManager.get_workspace_by_index(to);
if (ws == null || ws == curWs) {
switchData.surroundings[dir] = null;
continue;
}
let [x, y] = this._getPositionForDirection(dir, curWs, ws);
let info = {
index: ws.index(),
actor: new Clutter.Actor(),
xDest: x,
yDest: y,
};
switchData.surroundings[dir] = info;
switchData.container.add_actor(info.actor);
switchData.container.set_child_above_sibling(info.actor, null);
info.actor.set_position(x, y);
}
wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
for (let i = 0; i < windows.length; i++) {
let actor = windows[i];
let window = actor.get_meta_window();
if (!window.showing_on_its_workspace())
continue;
if (window.is_on_all_workspaces())
continue;
let record = { window: actor,
parent: actor.get_parent() };
if (this._movingWindow && window == this._movingWindow) {
record.parent.remove_child(actor);
switchData.movingWindow = record;
switchData.windows.push(switchData.movingWindow);
switchData.movingWindowBin.add_child(actor);
} else if (window.get_workspace().index() == from) {
record.parent.remove_child(actor);
switchData.windows.push(record);
switchData.curGroup.add_child(actor);
} else {
let visible = false;
for (let dir of Object.values(Meta.MotionDirection)) {
let info = switchData.surroundings[dir];
if (!info || info.index != window.get_workspace().index())
continue;
record.parent.remove_child(actor);
switchData.windows.push(record);
info.actor.add_child(actor);
visible = true;
break;
}
actor.visible = visible;
}
}
for (let i = 0; i < switchData.windows.length; i++) {
let w = switchData.windows[i];
w.windowDestroyId = w.window.connect('destroy', () => {
switchData.windows.splice(switchData.windows.indexOf(w), 1);
});
}
}
_finishWorkspaceSwitch(switchData) {
this._switchData = null;
for (let i = 0; i < switchData.windows.length; i++) {
let w = switchData.windows[i];
w.window.disconnect(w.windowDestroyId);
w.window.get_parent().remove_child(w.window);
w.parent.add_child(w.window);
if (w.window.get_meta_window().get_workspace() !=
global.workspace_manager.get_active_workspace())
w.window.hide();
}
switchData.container.destroy();
switchData.movingWindowBin.destroy();
this._movingWindow = null;
}
_switchWorkspace(shellwm, from, to, direction) {
if (!Main.sessionMode.hasWorkspaces || !this._shouldAnimate()) {
shellwm.completed_switch_workspace();
return;
}
this._prepareWorkspaceSwitch(from, to, direction);
this._switchData.inProgress = true;
let workspaceManager = global.workspace_manager;
let fromWs = workspaceManager.get_workspace_by_index(from);
let toWs = workspaceManager.get_workspace_by_index(to);
let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs);
/* @direction is the direction that the "camera" moves, so the
* screen contents have to move one screen's worth in the
* opposite direction.
*/
xDest = -xDest;
yDest = -yDest;
this._switchData.container.ease({
x: xDest,
y: yDest,
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => this._switchWorkspaceDone(shellwm),
this._workspaceAnimation.animateSwitchWorkspace(from, to, direction, () => {
this._shellwm.completed_switch_workspace();
});
}
_switchWorkspaceDone(shellwm) {
this._finishWorkspaceSwitch(this._switchData);
shellwm.completed_switch_workspace();
}
_directionForProgress(progress) {
if (global.workspace_manager.layout_rows === -1) {
return progress > 0
? Meta.MotionDirection.DOWN
: Meta.MotionDirection.UP;
} else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
return progress > 0
? Meta.MotionDirection.LEFT
: Meta.MotionDirection.RIGHT;
} else {
return progress > 0
? Meta.MotionDirection.RIGHT
: Meta.MotionDirection.LEFT;
}
}
_getProgressRange() {
if (!this._switchData)
return [0, 0];
let lower = 0;
let upper = 0;
let horiz = global.workspace_manager.layout_rows !== -1;
let baseDistance;
if (horiz)
baseDistance = global.screen_width;
else
baseDistance = global.screen_height;
let direction = this._directionForProgress(-1);
let info = this._switchData.surroundings[direction];
if (info !== null) {
let distance = horiz ? info.xDest : info.yDest;
lower = -Math.abs(distance) / baseDistance;
}
direction = this._directionForProgress(1);
info = this._switchData.surroundings[direction];
if (info !== null) {
let distance = horiz ? info.xDest : info.yDest;
upper = Math.abs(distance) / baseDistance;
}
return [lower, upper];
}
_switchWorkspaceBegin(tracker, monitor) {
if (Meta.prefs_get_workspaces_only_on_primary() &&
monitor !== Main.layoutManager.primaryIndex)
return;
let workspaceManager = global.workspace_manager;
let horiz = workspaceManager.layout_rows !== -1;
tracker.orientation = horiz
? Clutter.Orientation.HORIZONTAL
: Clutter.Orientation.VERTICAL;
let activeWorkspace = workspaceManager.get_active_workspace();
let baseDistance;
if (horiz)
baseDistance = global.screen_width;
else
baseDistance = global.screen_height;
let progress;
if (this._switchData && this._switchData.gestureActivated) {
this._switchData.container.remove_all_transitions();
if (!horiz)
progress = -this._switchData.container.y / baseDistance;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
progress = this._switchData.container.x / baseDistance;
else
progress = -this._switchData.container.x / baseDistance;
} else {
this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
progress = 0;
}
let points = [];
let [lower, upper] = this._getProgressRange();
if (lower !== 0)
points.push(lower);
points.push(0);
if (upper !== 0)
points.push(upper);
tracker.confirmSwipe(baseDistance, points, progress, 0);
}
_switchWorkspaceUpdate(tracker, progress) {
if (!this._switchData)
return;
let direction = this._directionForProgress(progress);
let info = this._switchData.surroundings[direction];
let xPos = 0;
let yPos = 0;
if (info) {
if (global.workspace_manager.layout_rows === -1)
yPos = -Math.round(progress * global.screen_height);
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
xPos = Math.round(progress * global.screen_width);
else
xPos = -Math.round(progress * global.screen_width);
}
this._switchData.container.set_position(xPos, yPos);
}
_switchWorkspaceEnd(tracker, duration, endProgress) {
if (!this._switchData)
return;
let workspaceManager = global.workspace_manager;
let activeWorkspace = workspaceManager.get_active_workspace();
let newWs = activeWorkspace;
let xDest = 0;
let yDest = 0;
if (endProgress !== 0) {
let direction = this._directionForProgress(endProgress);
newWs = activeWorkspace.get_neighbor(direction);
xDest = -this._switchData.surroundings[direction].xDest;
yDest = -this._switchData.surroundings[direction].yDest;
}
let switchData = this._switchData;
switchData.gestureActivated = true;
this._switchData.container.ease({
x: xDest,
y: yDest,
duration,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
if (newWs !== activeWorkspace)
this.actionMoveWorkspace(newWs);
this._finishWorkspaceSwitch(switchData);
},
});
}
_switchWorkspaceStop() {
this._switchData.container.x = 0;
this._switchData.container.y = 0;
this._finishWorkspaceSwitch(this._switchData);
}
_showTilePreview(shellwm, window, tileRect, monitorIndex) {
if (!this._tilePreview)
this._tilePreview = new TilePreview();
@ -2141,7 +1764,7 @@ var WindowManager = class {
// This won't have any effect for "always sticky" windows
// (like desktop windows or docks)
this._movingWindow = window;
this._workspaceAnimation.movingWindow = window;
window.change_workspace(workspace);
global.display.clear_mouse_mode();

511
js/ui/workspaceAnimation.js Normal file
View File

@ -0,0 +1,511 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported WorkspaceAnimationController */
const { Clutter, GObject, Meta, Shell } = imports.gi;
const Main = imports.ui.main;
const Layout = imports.ui.layout;
const SwipeTracker = imports.ui.swipeTracker;
const WINDOW_ANIMATION_TIME = 250;
const WorkspaceGroup = GObject.registerClass(
class WorkspaceGroup extends Clutter.Actor {
_init(controller, workspace, monitor) {
super._init();
this._controller = controller;
this._workspace = workspace;
this._monitor = monitor;
this._windows = [];
this._refreshWindows();
this.connect('destroy', this._onDestroy.bind(this));
this._restackedId = global.display.connect('restacked',
this._refreshWindows.bind(this));
}
_shouldShowWindow(window) {
if (window.get_workspace() !== this._workspace)
return false;
let geometry = global.display.get_monitor_geometry(this._monitor.index);
let [intersects, intersection_] = window.get_frame_rect().intersect(geometry);
if (!intersects)
return false;
if (!window.showing_on_its_workspace())
return false;
if (window.is_on_all_workspaces())
return false;
if (this._controller.movingWindow &&
window === this._controller.movingWindow)
return false;
return true;
}
_refreshWindows() {
if (this._windows.length > 0)
this._removeWindows();
let windows = global.get_window_actors();
windows = windows.filter(w => this._shouldShowWindow(w.meta_window));
for (let window of windows) {
let clone = new Clutter.Clone({
source: window,
x: window.x - this._monitor.x,
y: window.y - this._monitor.y,
});
this.add_actor(clone);
window.hide();
let record = { window, clone };
record.windowDestroyId = window.connect('destroy', () => {
clone.destroy();
this._windows.splice(this._windows.indexOf(record), 1);
});
this._windows.push(record);
}
}
_removeWindows() {
for (let i = 0; i < this._windows.length; i++) {
let w = this._windows[i];
w.window.disconnect(w.windowDestroyId);
w.clone.destroy();
if (w.window.get_meta_window().get_workspace() ===
global.workspace_manager.get_active_workspace())
w.window.show();
}
this._windows = [];
}
_onDestroy() {
global.display.disconnect(this._restackedId);
this._removeWindows();
}
});
const WorkspaceAnimation = GObject.registerClass({
Properties: {
'progress': GObject.ParamSpec.double(
'progress', 'progress', 'progress',
GObject.ParamFlags.READWRITE,
-1, 1, 0),
},
}, class WorkspaceAnimation extends Clutter.Actor {
_init(controller, from, to, direction) {
super._init();
this.connect('destroy', this._onDestroy.bind(this));
this._controller = controller;
this._movingWindow = null;
this._monitors = [];
this._progress = 0;
global.window_group.add_actor(this);
let workspaceManager = global.workspace_manager;
let curWs = workspaceManager.get_workspace_by_index(from);
for (let monitor of Main.layoutManager.monitors) {
let record = {
index: monitor.index,
clipBin: new Clutter.Actor({
x_expand: true,
y_expand: true,
clip_to_allocation: true,
}),
container: new Clutter.Actor(),
surroundings: {},
};
let constraint = new Layout.MonitorConstraint({ index: monitor.index });
record.clipBin.add_constraint(constraint);
record.clipBin.add_actor(record.container);
this.add_actor(record.clipBin);
record.curGroup = new WorkspaceGroup(controller, curWs, monitor);
record.container.add_actor(record.curGroup);
for (let dir of Object.values(Meta.MotionDirection)) {
let ws = null;
if (to < 0)
ws = curWs.get_neighbor(dir);
else if (dir === direction)
ws = workspaceManager.get_workspace_by_index(to);
if (ws === null || ws === curWs) {
record.surroundings[dir] = null;
continue;
}
let [x, y] = this._getPositionForDirection(dir, curWs, ws,
monitor.index);
let info = {
index: ws.index(),
actor: new WorkspaceGroup(controller, ws, monitor),
xDest: x,
yDest: y,
};
record.surroundings[dir] = info;
record.container.add_actor(info.actor);
record.container.set_child_above_sibling(info.actor, null);
info.actor.set_position(x, y);
}
this._monitors.push(record);
}
if (this._controller.movingWindow) {
let actor = this._controller.movingWindow.get_compositor_private();
let container = new Clutter.Actor();
this._movingWindow = {
container,
window: actor,
parent: actor.get_parent(),
};
this._movingWindow.parent.remove_child(actor);
this._movingWindow.container.add_child(actor);
this._movingWindow.windowDestroyId = actor.connect('destroy', () => {
this._movingWindow = null;
});
global.window_group.add_actor(container);
global.window_group.set_child_above_sibling(container, null);
}
}
_onDestroy() {
this._monitors = [];
if (this._movingWindow) {
let record = this._movingWindow;
record.window.disconnect(record.windowDestroyId);
record.window.get_parent().remove_child(record.window);
record.parent.add_child(record.window);
record.container.destroy();
this._movingWindow = null;
}
}
_getPositionForDirection(direction, fromWs, toWs, monitor) {
let xDest = 0, yDest = 0;
let condition = w => w.get_monitor() === monitor && w.is_fullscreen();
let oldWsIsFullscreen = fromWs.list_windows().some(condition);
let newWsIsFullscreen = toWs.list_windows().some(condition);
let geometry = Main.layoutManager.monitors[monitor];
// We have to shift windows up or down by the height of the panel to prevent having a
// visible gap between the windows while switching workspaces. Since fullscreen windows
// hide the panel, they don't need to be shifted up or down.
let shiftHeight = monitor === Main.layoutManager.primaryIndex
? Main.panel.height : 0;
if (direction === Meta.MotionDirection.UP ||
direction === Meta.MotionDirection.UP_LEFT ||
direction === Meta.MotionDirection.UP_RIGHT)
yDest = -geometry.height + (oldWsIsFullscreen ? 0 : shiftHeight);
else if (direction === Meta.MotionDirection.DOWN ||
direction === Meta.MotionDirection.DOWN_LEFT ||
direction === Meta.MotionDirection.DOWN_RIGHT)
yDest = geometry.height - (newWsIsFullscreen ? 0 : shiftHeight);
if (direction === Meta.MotionDirection.LEFT ||
direction === Meta.MotionDirection.UP_LEFT ||
direction === Meta.MotionDirection.DOWN_LEFT)
xDest = -geometry.width;
else if (direction === Meta.MotionDirection.RIGHT ||
direction === Meta.MotionDirection.UP_RIGHT ||
direction === Meta.MotionDirection.DOWN_RIGHT)
xDest = geometry.width;
return [xDest, yDest];
}
directionForProgress(progress) {
if (global.workspace_manager.layout_rows === -1) {
return progress > 0
? Meta.MotionDirection.DOWN
: Meta.MotionDirection.UP;
} else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
return progress > 0
? Meta.MotionDirection.LEFT
: Meta.MotionDirection.RIGHT;
} else {
return progress > 0
? Meta.MotionDirection.RIGHT
: Meta.MotionDirection.LEFT;
}
}
progressForDirection(dir) {
if (global.workspace_manager.layout_rows === -1)
return dir === Meta.MotionDirection.DOWN ? 1 : -1;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
return dir === Meta.MotionDirection.LEFT ? 1 : -1;
else
return dir === Meta.MotionDirection.RIGHT ? 1 : -1;
}
get progress() {
return this._progress;
}
set progress(progress) {
this._progress = progress;
let direction = this.directionForProgress(progress);
for (let monitorData of this._monitors) {
let xPos = 0;
let yPos = 0;
if (global.workspace_manager.layout_rows === -1)
yPos = -Math.round(progress * this._getDistance(monitorData, direction));
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
xPos = Math.round(progress * this._getDistance(monitorData, direction));
else
xPos = -Math.round(progress * this._getDistance(monitorData, direction));
monitorData.container.set_position(xPos, yPos);
}
}
_getDistance(monitorData, direction) {
let info = monitorData.surroundings[direction];
if (!info)
return 0;
switch (direction) {
case Meta.MotionDirection.UP:
return -info.yDest;
case Meta.MotionDirection.DOWN:
return info.yDest;
case Meta.MotionDirection.LEFT:
return -info.xDest;
case Meta.MotionDirection.RIGHT:
return info.xDest;
}
return 0;
}
getProgressRange(monitor) {
let monitorData = null;
for (let data of this._monitors) {
if (data.index === monitor) {
monitorData = data;
break;
}
}
if (!monitorData)
return 0;
let baseDistance;
if (global.workspace_manager.layout_rows !== -1)
baseDistance = Main.layoutManager.monitors[monitor].width;
else
baseDistance = Main.layoutManager.monitors[monitor].height;
let direction = this.directionForProgress(-1);
let distance = this._getDistance(monitorData, direction);
let lower = -distance / baseDistance;
direction = this.directionForProgress(1);
distance = this._getDistance(monitorData, direction);
let upper = distance / baseDistance;
return [lower, upper];
}
});
var WorkspaceAnimationController = class {
constructor() {
this._blockAnimations = false;
this._movingWindow = null;
this._inProgress = false;
this._gestureActivated = false;
this._animation = null;
Main.overview.connect('showing', () => {
if (this._gestureActivated)
this._switchWorkspaceStop();
this._swipeTracker.enabled = false;
});
Main.overview.connect('hiding', () => {
this._swipeTracker.enabled = true;
});
let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
this._swipeTracker = swipeTracker;
}
_prepareWorkspaceSwitch(from, to, direction) {
if (this._animation)
return;
this._animation = new WorkspaceAnimation(this, from, to, direction);
}
_finishWorkspaceSwitch() {
if (this._animation)
this._animation.destroy();
this._animation = null;
this._inProgress = false;
this._gestureActivated = false;
this.movingWindow = null;
this._monitor = null;
}
animateSwitchWorkspace(from, to, direction, onComplete) {
this._prepareWorkspaceSwitch(from, to, direction);
this._inProgress = true;
let progress = this._animation.progressForDirection(direction);
this._animation.ease_property('progress', progress, {
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
this._finishWorkspaceSwitch();
onComplete();
},
});
}
_switchWorkspaceBegin(tracker, monitor) {
if (Meta.prefs_get_workspaces_only_on_primary() &&
monitor !== Main.layoutManager.primaryIndex)
return;
let workspaceManager = global.workspace_manager;
let horiz = workspaceManager.layout_rows !== -1;
tracker.orientation = horiz
? Clutter.Orientation.HORIZONTAL
: Clutter.Orientation.VERTICAL;
let activeWorkspace = workspaceManager.get_active_workspace();
let baseDistance;
if (horiz)
baseDistance = Main.layoutManager.monitors[monitor].width;
else
baseDistance = Main.layoutManager.monitors[monitor].height;
let progress;
if (this._gestureActivated) {
this._animation.remove_all_transitions();
progress = this._animation.progress;
} else {
this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
progress = 0;
}
this._monitor = monitor;
let [lower, upper] = this._animation.getProgressRange(monitor);
if (progress < 0)
progress *= -lower;
else if (progress > 0)
progress *= upper;
let points = [];
if (lower !== 0)
points.push(lower);
points.push(0);
if (upper !== 0)
points.push(upper);
tracker.confirmSwipe(baseDistance, points, progress, 0);
}
_switchWorkspaceUpdate(tracker, progress) {
// Translate the progress into [-1;1] range
let [lower, upper] = this._animation.getProgressRange(this._monitor);
if (progress < 0)
progress /= -lower;
else if (progress > 0)
progress /= upper;
this._animation.progress = progress;
}
_switchWorkspaceEnd(tracker, duration, endProgress) {
if (!this._animation)
return;
// Translate the progress into [-1;1] range
endProgress = Math.sign(endProgress);
let workspaceManager = global.workspace_manager;
let activeWorkspace = workspaceManager.get_active_workspace();
let newWs = activeWorkspace;
if (endProgress !== 0) {
let direction = this._animation.directionForProgress(endProgress);
newWs = activeWorkspace.get_neighbor(direction);
}
this._gestureActivated = true;
this._animation.ease_property('progress', endProgress, {
duration,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
if (newWs !== activeWorkspace)
newWs.activate(global.get_current_time());
this._finishWorkspaceSwitch();
},
});
}
_switchWorkspaceStop() {
this._animation.progress = 0;
this._finishWorkspaceSwitch();
}
isAnimating() {
return this._animation !== null;
}
canCancelGesture() {
return this.isAnimating() && this._gestureActivated;
}
set movingWindow(movingWindow) {
this._movingWindow = movingWindow;
}
get movingWindow() {
return this._movingWindow;
}
};