Compare commits
2 Commits
citadel
...
gbsneto/ef
Author | SHA1 | Date | |
---|---|---|---|
![]() |
bdb28535df | ||
![]() |
6f75274eec |
@ -482,13 +482,16 @@ class RedBorderEffect extends Clutter.Effect {
|
||||
this._pipeline = null;
|
||||
}
|
||||
|
||||
vfunc_paint(paintContext) {
|
||||
let framebuffer = paintContext.get_framebuffer();
|
||||
let coglContext = framebuffer.get_context();
|
||||
vfunc_paint_node(node, paintContext) {
|
||||
let actor = this.get_actor();
|
||||
actor.continue_paint(paintContext);
|
||||
|
||||
const actorNode = new Clutter.ActorNode(actor);
|
||||
node.add_child(actorNode, -1);
|
||||
|
||||
if (!this._pipeline) {
|
||||
const framebuffer = paintContext.get_framebuffer();
|
||||
const coglContext = framebuffer.get_context();
|
||||
|
||||
let color = new Cogl.Color();
|
||||
color.init_from_4ub(0xff, 0, 0, 0xc4);
|
||||
|
||||
@ -499,18 +502,28 @@ class RedBorderEffect extends Clutter.Effect {
|
||||
let alloc = actor.get_allocation_box();
|
||||
let width = 2;
|
||||
|
||||
const pipelineNode = new Clutter.PipelineNode(this._pipeline);
|
||||
pipelineNode.set_name('Red Border');
|
||||
actorNode.add_child(pipelineNode);
|
||||
|
||||
const box = new Clutter.ActorBox();
|
||||
|
||||
// clockwise order
|
||||
framebuffer.draw_rectangle(this._pipeline,
|
||||
0, 0, alloc.get_width(), width);
|
||||
framebuffer.draw_rectangle(this._pipeline,
|
||||
alloc.get_width() - width, width,
|
||||
alloc.get_width(), alloc.get_height());
|
||||
framebuffer.draw_rectangle(this._pipeline,
|
||||
0, alloc.get_height(),
|
||||
alloc.get_width() - width, alloc.get_height() - width);
|
||||
framebuffer.draw_rectangle(this._pipeline,
|
||||
0, alloc.get_height() - width,
|
||||
width, width);
|
||||
box.set_origin(0, 0);
|
||||
box.set_size(alloc.get_width(), width);
|
||||
pipelineNode.add_rectangle(box);
|
||||
|
||||
box.set_origin(alloc.get_width() - width, width);
|
||||
box.set_size(width, alloc.get_height());
|
||||
pipelineNode.add_rectangle(box);
|
||||
|
||||
box.set_origin(0, alloc.get_height() - width);
|
||||
box.set_size(alloc.get_width() - width, width);
|
||||
pipelineNode.add_rectangle(box);
|
||||
|
||||
box.set_origin(0, width);
|
||||
box.set_size(width, alloc.get_height() - width);
|
||||
pipelineNode.add_rectangle(box);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -163,7 +163,6 @@ struct _ShellBlurEffect
|
||||
ClutterEffect parent_instance;
|
||||
|
||||
ClutterActor *actor;
|
||||
int old_opacity_override;
|
||||
|
||||
BlurData blur[2];
|
||||
|
||||
@ -486,21 +485,6 @@ calculate_downscale_factor (float width,
|
||||
return downscale_factor;
|
||||
}
|
||||
|
||||
static void
|
||||
clear_framebuffer (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
static CoglColor transparent;
|
||||
static gboolean initialized = FALSE;
|
||||
|
||||
if (!initialized)
|
||||
{
|
||||
cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
|
||||
initialized = TRUE;
|
||||
}
|
||||
|
||||
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &transparent);
|
||||
}
|
||||
|
||||
static void
|
||||
shell_blur_effect_set_actor (ClutterActorMeta *meta,
|
||||
ClutterActor *actor)
|
||||
@ -561,47 +545,45 @@ update_actor_box (ShellBlurEffect *self,
|
||||
}
|
||||
|
||||
static void
|
||||
paint_texture (ShellBlurEffect *self,
|
||||
ClutterPaintContext *paint_context)
|
||||
add_blurred_pipeline (ShellBlurEffect *self,
|
||||
ClutterPaintNode *node)
|
||||
{
|
||||
CoglFramebuffer *framebuffer;
|
||||
g_autoptr (ClutterPaintNode) pipeline_node = NULL;
|
||||
float width, height;
|
||||
|
||||
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
|
||||
|
||||
/* Use the untransformed actor size here, since the framebuffer itself already
|
||||
* has the actor transform matrix applied.
|
||||
*/
|
||||
clutter_actor_get_size (self->actor, &width, &height);
|
||||
|
||||
update_brightness_uniform (self);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
self->brightness_fb.pipeline,
|
||||
0, 0,
|
||||
width,
|
||||
height);
|
||||
|
||||
pipeline_node = clutter_pipeline_node_new (self->brightness_fb.pipeline);
|
||||
clutter_paint_node_set_static_name (pipeline_node, "ShellBlurEffect (final)");
|
||||
clutter_paint_node_add_child (node, pipeline_node);
|
||||
|
||||
clutter_paint_node_add_rectangle (pipeline_node,
|
||||
&(ClutterActorBox) {
|
||||
0.f, 0.f,
|
||||
width,
|
||||
height,
|
||||
});
|
||||
}
|
||||
|
||||
static void
|
||||
apply_blur (ShellBlurEffect *self,
|
||||
ClutterPaintContext *paint_context,
|
||||
FramebufferData *from,
|
||||
uint8_t paint_opacity)
|
||||
static ClutterPaintNode *
|
||||
create_blur_nodes (ShellBlurEffect *self,
|
||||
ClutterPaintNode *node,
|
||||
uint8_t paint_opacity)
|
||||
{
|
||||
g_autoptr (ClutterPaintNode) brightness_node = NULL;
|
||||
g_autoptr (ClutterPaintNode) hblur_node = NULL;
|
||||
g_autoptr (ClutterPaintNode) vblur_node = NULL;
|
||||
BlurData *vblur;
|
||||
BlurData *hblur;
|
||||
|
||||
vblur = &self->blur[VERTICAL];
|
||||
hblur = &self->blur[HORIZONTAL];
|
||||
|
||||
/* Copy the actor contents into the vblur framebuffer */
|
||||
clear_framebuffer (vblur->data.framebuffer);
|
||||
cogl_framebuffer_draw_rectangle (vblur->data.framebuffer,
|
||||
from->pipeline,
|
||||
0, 0,
|
||||
cogl_texture_get_width (vblur->data.texture),
|
||||
cogl_texture_get_height (vblur->data.texture));
|
||||
|
||||
/* Pass 1:
|
||||
*
|
||||
* Draw the actor contents (which is in the vblur framebuffer
|
||||
@ -611,12 +593,16 @@ apply_blur (ShellBlurEffect *self,
|
||||
*/
|
||||
update_blur_uniforms (self, vblur);
|
||||
|
||||
clear_framebuffer (hblur->data.framebuffer);
|
||||
cogl_framebuffer_draw_rectangle (hblur->data.framebuffer,
|
||||
vblur->data.pipeline,
|
||||
0, 0,
|
||||
cogl_texture_get_width (hblur->data.texture),
|
||||
cogl_texture_get_height (hblur->data.texture));
|
||||
vblur_node = clutter_layer_node_new_with_framebuffer (vblur->data.framebuffer,
|
||||
vblur->data.pipeline,
|
||||
255);
|
||||
clutter_paint_node_set_static_name (vblur_node, "ShellBlurEffect (vertical pass)");
|
||||
clutter_paint_node_add_rectangle (vblur_node,
|
||||
&(ClutterActorBox) {
|
||||
0.f, 0.f,
|
||||
cogl_texture_get_width (hblur->data.texture),
|
||||
cogl_texture_get_height (hblur->data.texture)
|
||||
});
|
||||
|
||||
/* Pass 2:
|
||||
*
|
||||
@ -624,30 +610,44 @@ apply_blur (ShellBlurEffect *self,
|
||||
* horizontal blur pipeline into the brightness framebuffer.
|
||||
*/
|
||||
update_blur_uniforms (self, hblur);
|
||||
cogl_pipeline_set_color4ub (hblur->data.pipeline,
|
||||
paint_opacity,
|
||||
paint_opacity,
|
||||
paint_opacity,
|
||||
paint_opacity);
|
||||
|
||||
clear_framebuffer (self->brightness_fb.framebuffer);
|
||||
cogl_framebuffer_draw_rectangle (self->brightness_fb.framebuffer,
|
||||
hblur->data.pipeline,
|
||||
0, 0,
|
||||
cogl_texture_get_width (self->brightness_fb.texture),
|
||||
cogl_texture_get_height (self->brightness_fb.texture));
|
||||
hblur_node = clutter_layer_node_new_with_framebuffer (hblur->data.framebuffer,
|
||||
hblur->data.pipeline,
|
||||
paint_opacity);
|
||||
clutter_paint_node_set_static_name (hblur_node, "ShellBlurEffect (horizontal pass)");
|
||||
clutter_paint_node_add_rectangle (hblur_node,
|
||||
&(ClutterActorBox) {
|
||||
0.f, 0.f,
|
||||
cogl_texture_get_width (self->brightness_fb.texture),
|
||||
cogl_texture_get_height (self->brightness_fb.texture),
|
||||
});
|
||||
|
||||
update_brightness_uniform (self);
|
||||
|
||||
brightness_node = clutter_layer_node_new_with_framebuffer (self->brightness_fb.framebuffer,
|
||||
self->brightness_fb.pipeline,
|
||||
255);
|
||||
clutter_paint_node_set_static_name (brightness_node, "ShellBlurEffect (brightness)");
|
||||
|
||||
clutter_paint_node_add_child (hblur_node, vblur_node);
|
||||
clutter_paint_node_add_child (brightness_node, hblur_node);
|
||||
clutter_paint_node_add_child (node, brightness_node);
|
||||
|
||||
self->cache_flags |= BLUR_APPLIED;
|
||||
|
||||
return g_steal_pointer (&vblur_node);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
static void
|
||||
paint_background (ShellBlurEffect *self,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context,
|
||||
ClutterActorBox *source_actor_box)
|
||||
{
|
||||
g_autoptr (GError) error = NULL;
|
||||
g_autoptr (ClutterPaintNode) background_node = NULL;
|
||||
g_autoptr (ClutterPaintNode) blit_node = NULL;
|
||||
CoglFramebuffer *framebuffer;
|
||||
BlurData *vblur = &self->blur[VERTICAL];
|
||||
float transformed_x;
|
||||
float transformed_y;
|
||||
float transformed_width;
|
||||
@ -662,23 +662,31 @@ paint_background (ShellBlurEffect *self,
|
||||
&transformed_width,
|
||||
&transformed_height);
|
||||
|
||||
clear_framebuffer (self->background_fb.framebuffer);
|
||||
cogl_blit_framebuffer (framebuffer,
|
||||
self->background_fb.framebuffer,
|
||||
transformed_x,
|
||||
transformed_y,
|
||||
0, 0,
|
||||
transformed_width,
|
||||
transformed_height,
|
||||
&error);
|
||||
/* Background layer node */
|
||||
background_node =
|
||||
clutter_layer_node_new_with_framebuffer (self->background_fb.framebuffer,
|
||||
self->background_fb.pipeline,
|
||||
255);
|
||||
clutter_paint_node_set_static_name (background_node, "ShellBlurEffect (background)");
|
||||
clutter_paint_node_add_child (node, background_node);
|
||||
clutter_paint_node_add_rectangle (background_node,
|
||||
&(ClutterActorBox) {
|
||||
0.f, 0.f,
|
||||
cogl_texture_get_width (vblur->data.texture),
|
||||
cogl_texture_get_height (vblur->data.texture),
|
||||
});
|
||||
|
||||
if (error)
|
||||
{
|
||||
g_warning ("Error blitting overlay framebuffer: %s", error->message);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
/* Blit node */
|
||||
blit_node = clutter_blit_node_new (framebuffer,
|
||||
self->background_fb.framebuffer);
|
||||
clutter_paint_node_set_static_name (blit_node, "ShellBlurEffect (blit)");
|
||||
clutter_paint_node_add_child (background_node, blit_node);
|
||||
clutter_blit_node_add_blit_rectangle (CLUTTER_BLIT_NODE (blit_node),
|
||||
transformed_x,
|
||||
transformed_y,
|
||||
0, 0,
|
||||
transformed_width,
|
||||
transformed_height);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -711,11 +719,25 @@ update_framebuffers (ShellBlurEffect *self,
|
||||
return updated;
|
||||
}
|
||||
|
||||
static void
|
||||
add_actor_node (ShellBlurEffect *self,
|
||||
ClutterPaintNode *node,
|
||||
int opacity)
|
||||
{
|
||||
g_autoptr (ClutterPaintNode) actor_node = NULL;
|
||||
|
||||
actor_node = clutter_actor_node_new (self->actor, opacity);
|
||||
clutter_paint_node_add_child (node, actor_node);
|
||||
}
|
||||
|
||||
static void
|
||||
paint_actor_offscreen (ShellBlurEffect *self,
|
||||
ClutterPaintContext *paint_context,
|
||||
ClutterPaintNode *node,
|
||||
ClutterEffectPaintFlags flags)
|
||||
{
|
||||
g_autoptr (ClutterPaintNode) transform_node = NULL;
|
||||
g_autoptr (ClutterPaintNode) layer_node = NULL;
|
||||
CoglMatrix transform;
|
||||
gboolean actor_dirty;
|
||||
|
||||
actor_dirty = (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY) != 0;
|
||||
@ -724,27 +746,30 @@ paint_actor_offscreen (ShellBlurEffect *self,
|
||||
if (!actor_dirty && (self->cache_flags & ACTOR_PAINTED))
|
||||
return;
|
||||
|
||||
self->old_opacity_override = clutter_actor_get_opacity_override (self->actor);
|
||||
clutter_actor_set_opacity_override (self->actor, 0xff);
|
||||
// Layer node
|
||||
layer_node = clutter_layer_node_new_with_framebuffer (self->actor_fb.framebuffer,
|
||||
self->actor_fb.pipeline,
|
||||
0xff);
|
||||
clutter_paint_node_set_static_name (layer_node, "ShellBlurEffect (actor offscreen)");
|
||||
clutter_paint_node_add_child (node, layer_node);
|
||||
clutter_paint_node_add_rectangle (layer_node,
|
||||
&(ClutterActorBox) {
|
||||
0.f, 0.f,
|
||||
cogl_texture_get_width (self->blur[VERTICAL].data.texture),
|
||||
cogl_texture_get_height (self->blur[VERTICAL].data.texture),
|
||||
});
|
||||
|
||||
/* Draw the actor contents into the actor offscreen framebuffer */
|
||||
clear_framebuffer (self->actor_fb.framebuffer);
|
||||
// Transform node
|
||||
cogl_matrix_init_identity (&transform);
|
||||
cogl_matrix_scale (&transform,
|
||||
1.f / self->downscale_factor,
|
||||
1.f / self->downscale_factor,
|
||||
1.f);
|
||||
transform_node = clutter_transform_node_new (&transform);
|
||||
clutter_paint_node_set_static_name (transform_node, "ShellBlurEffect (downscale)");
|
||||
clutter_paint_node_add_child (layer_node, transform_node);
|
||||
|
||||
cogl_framebuffer_push_matrix (self->actor_fb.framebuffer);
|
||||
cogl_framebuffer_scale (self->actor_fb.framebuffer,
|
||||
1.f / self->downscale_factor,
|
||||
1.f / self->downscale_factor,
|
||||
1.f);
|
||||
|
||||
clutter_paint_context_push_framebuffer (paint_context,
|
||||
self->actor_fb.framebuffer);
|
||||
|
||||
clutter_actor_continue_paint (self->actor, paint_context);
|
||||
|
||||
cogl_framebuffer_pop_matrix (self->actor_fb.framebuffer);
|
||||
clutter_paint_context_pop_framebuffer (paint_context);
|
||||
|
||||
clutter_actor_set_opacity_override (self->actor, self->old_opacity_override);
|
||||
add_actor_node (self, transform_node, 255);
|
||||
|
||||
self->cache_flags |= ACTOR_PAINTED;
|
||||
}
|
||||
@ -775,6 +800,7 @@ needs_repaint (ShellBlurEffect *self,
|
||||
|
||||
static void
|
||||
shell_blur_effect_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context,
|
||||
ClutterEffectPaintFlags flags)
|
||||
{
|
||||
@ -785,6 +811,8 @@ shell_blur_effect_paint (ClutterEffect *effect,
|
||||
|
||||
if (self->sigma > 0)
|
||||
{
|
||||
g_autoptr (ClutterPaintNode) blur_node = NULL;
|
||||
|
||||
if (needs_repaint (self, flags))
|
||||
{
|
||||
ClutterActorBox source_actor_box;
|
||||
@ -802,20 +830,18 @@ shell_blur_effect_paint (ClutterEffect *effect,
|
||||
case SHELL_BLUR_MODE_ACTOR:
|
||||
paint_opacity = clutter_actor_get_paint_opacity (self->actor);
|
||||
|
||||
paint_actor_offscreen (self, paint_context, flags);
|
||||
apply_blur (self, paint_context, &self->actor_fb, paint_opacity);
|
||||
blur_node = create_blur_nodes (self, node, paint_opacity);
|
||||
paint_actor_offscreen (self, blur_node, flags);
|
||||
break;
|
||||
|
||||
case SHELL_BLUR_MODE_BACKGROUND:
|
||||
if (!paint_background (self, paint_context, &source_actor_box))
|
||||
goto fail;
|
||||
|
||||
apply_blur (self, paint_context, &self->background_fb, 255);
|
||||
blur_node = create_blur_nodes (self, node, 255);
|
||||
paint_background (self, blur_node, paint_context, &source_actor_box);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
paint_texture (self, paint_context);
|
||||
add_blurred_pipeline (self, node);
|
||||
|
||||
/* Background blur needs to paint the actor after painting the blurred
|
||||
* background.
|
||||
@ -826,7 +852,7 @@ shell_blur_effect_paint (ClutterEffect *effect,
|
||||
break;
|
||||
|
||||
case SHELL_BLUR_MODE_BACKGROUND:
|
||||
clutter_actor_continue_paint (self->actor, paint_context);
|
||||
add_actor_node (self, node, -1);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -837,7 +863,7 @@ fail:
|
||||
/* When no blur is applied, or the offscreen framebuffers
|
||||
* couldn't be created, fallback to simply painting the actor.
|
||||
*/
|
||||
clutter_actor_continue_paint (self->actor, paint_context);
|
||||
add_actor_node (self, node, -1);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -927,7 +953,7 @@ shell_blur_effect_class_init (ShellBlurEffectClass *klass)
|
||||
|
||||
meta_class->set_actor = shell_blur_effect_set_actor;
|
||||
|
||||
effect_class->paint = shell_blur_effect_paint;
|
||||
effect_class->paint_node = shell_blur_effect_paint;
|
||||
|
||||
properties[PROP_SIGMA] =
|
||||
g_param_spec_int ("sigma",
|
||||
|
Loading…
Reference in New Issue
Block a user