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3 Commits
citadel
...
gbsneto/co
Author | SHA1 | Date | |
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d6345a5c8b | ||
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628b34e96f | ||
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5743b52ec8 |
@ -28,14 +28,20 @@ var AppIconMode = {
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function _createWindowClone(window, size) {
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let [width, height] = window.get_size();
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let scale = Math.min(1.0, size / width, size / height);
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return new Clutter.Clone({ source: window,
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width: width * scale,
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height: height * scale,
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x_align: Clutter.ActorAlign.CENTER,
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y_align: Clutter.ActorAlign.CENTER,
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// usual hack for the usual bug in ClutterBinLayout...
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x_expand: true,
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y_expand: true });
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let cloneWidth = size;
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let cloneHeight = size;
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if (width > height)
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cloneHeight = size * (height / width);
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else
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cloneWidth = size * (width / height);
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return new Clutter.Actor({
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content: window.content,
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width: cloneWidth,
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height: cloneHeight,
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});
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}
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function getWindows(workspace) {
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@ -411,7 +417,7 @@ class CyclerHighlight extends St.Widget {
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super._init({ layout_manager: new Clutter.BinLayout() });
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this._window = null;
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this._clone = new Clutter.Clone();
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this._clone = new Clutter.Actor();
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this.add_actor(this._clone);
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this._highlight = new St.Widget({ style_class: 'cycler-highlight' });
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@ -433,8 +439,8 @@ class CyclerHighlight extends St.Widget {
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this._window = w;
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if (this._clone.source)
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this._clone.source.sync_visibility();
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if (this._clone.content)
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this._clone.content.window_actor.sync_visibility();
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let windowActor = this._window
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? this._window.get_compositor_private() : null;
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@ -442,7 +448,7 @@ class CyclerHighlight extends St.Widget {
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if (windowActor)
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windowActor.hide();
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this._clone.source = windowActor;
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this._clone.content = windowActor.content;
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}
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_onAllocationChanged() {
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@ -400,8 +400,12 @@ var Overview = class {
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return null;
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let window = windows[0];
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let clone = new Clutter.Clone({ source: window,
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x: window.x, y: window.y });
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let clone = new Clutter.Actor({
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source: window.content,
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request_mode: Clutter.RequestMode.CONTENT_SIZE,
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x: window.x,
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y: window.y,
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});
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clone.source.connect('destroy', () => {
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clone.destroy();
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});
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@ -84,7 +84,7 @@ class WindowCloneLayout extends Clutter.LayoutManager {
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if (child == container._windowClone)
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realWindow = container.realWindow;
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else
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realWindow = child.source;
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realWindow = child.content.window_actor;
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child.allocate(this._makeBoxForWindow(realWindow.meta_window),
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flags);
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@ -110,7 +110,7 @@ var WindowClone = GObject.registerClass({
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this.metaWindow._delegate = this;
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this._workspace = workspace;
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this._windowClone = new Clutter.Clone({ source: realWindow });
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this._windowClone = new Clutter.Actor({ content: realWindow.content });
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// We expect this to be used for all interaction rather than
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// this._windowClone; as the former is reactive and the latter
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// is not, this just works for most cases. However, for DND all
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@ -197,7 +197,7 @@ var WindowClone = GObject.registerClass({
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// Delete all windows, starting from the bottom-most (most-modal) one
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let windows = this.get_children();
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for (let i = windows.length - 1; i >= 1; i--) {
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let realWindow = windows[i].source;
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let realWindow = windows[i].content.window_actor;
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let metaWindow = realWindow.meta_window;
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metaWindow.delete(global.get_current_time());
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@ -229,7 +229,7 @@ var WindowClone = GObject.registerClass({
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}
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_doAddAttachedDialog(metaWin, realWin) {
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let clone = new Clutter.Clone({ source: realWin });
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let clone = new Clutter.Actor({ content: realWin.content });
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clone._sizeChangedId = metaWin.connect('size-changed',
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this._onMetaWindowSizeChanged.bind(this));
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clone._posChangedId = metaWin.connect('position-changed',
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@ -282,7 +282,7 @@ var WindowClone = GObject.registerClass({
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if (child == this._windowClone)
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realWindow = this.realWindow;
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else
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realWindow = child.source;
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realWindow = child.content.window_actor;
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let metaWindow = realWindow.meta_window;
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rect = rect.union(metaWindow.get_frame_rect());
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@ -327,7 +327,7 @@ var WindowClone = GObject.registerClass({
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if (child == this._windowClone)
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realWindow = this.realWindow;
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else
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realWindow = child.source;
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realWindow = child.content.window_actor;
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realWindow.meta_window.disconnect(child._sizeChangedId);
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realWindow.meta_window.disconnect(child._posChangedId);
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@ -53,7 +53,8 @@ var WindowClone = GObject.registerClass({
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}
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}, class WindowClone extends Clutter.Actor {
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_init(realWindow) {
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let clone = new Clutter.Clone({ source: realWindow });
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let clone = new Clutter.Actor({ content: realWindow.content,
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request_mode: Clutter.RequestMode.CONTENT_SIZE });
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super._init({
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layout_manager: new PrimaryActorLayout(clone),
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reactive: true
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@ -137,7 +138,8 @@ var WindowClone = GObject.registerClass({
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}
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_doAddAttachedDialog(metaDialog, realDialog) {
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let clone = new Clutter.Clone({ source: realDialog });
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let clone = new Clutter.Actor({ content: realDialog.content,
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request_mode: Clutter.RequestMode.CONTENT_SIZE });
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this._updateDialogPosition(realDialog, clone);
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clone._updateId = realDialog.connect('notify::position', dialog => {
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@ -163,7 +165,7 @@ var WindowClone = GObject.registerClass({
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_disconnectSignals() {
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this.get_children().forEach(child => {
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let realWindow = child.source;
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let realWindow = child.content.window_actor;
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realWindow.disconnect(child._updateId);
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realWindow.disconnect(child._destroyId);
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