Commit Graph

3810 Commits

Author SHA1 Message Date
Neil Roberts
61f2f1c024 Support foreign textures in the texture-2d and rectangle backends
This adds two new internal functions to create a foreign texture for
the texture 2d and rectangle backends. cogl_texture_new_from_foreign
will now use one of these backends directly if there is no waste
instead of always using the sliced texture backend.
2010-10-22 12:19:02 +01:00
Emmanuele Bassi
cf46c8197e Add copyright notices 2010-10-21 13:13:00 +01:00
Emmanuele Bassi
46c597a1f6 Clean up clutter-private.h/6
Move all Actor private API to a separate file.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
cf3a29f224 Clean up clutter-private.h/5
Move PaintVolume private API to a separate header.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
43edfc9400 Clean up clutter-private.h/4
Move the private Backend API to a separate header.

This also allows us to finally move the class vtable and instance
structure to a separate file and plug the visibility hole that left
the Backend class bare for everyone to poke into.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
8613013ab0 Clean up clutter-private.h/3
Move Stage private API to a separate header.
2010-10-21 11:33:26 +01:00
Emmanuele Bassi
999c063784 Clean up clutter-private.h/2
Move StageManager private API to a different header.
2010-10-21 11:30:19 +01:00
Emmanuele Bassi
c1771d152e Clean up clutter-private.h/1
Move DeviceManager/InputDevice private API to a different header.
2010-10-21 10:54:14 +01:00
Emmanuele Bassi
68156c24c1 build: Remove unused Makefile.am
We switched to a non-recursive layout, hence we don't need Makefile.am
in the osx/ and fruity/ sub-directories.
2010-10-19 17:48:15 +01:00
Emmanuele Bassi
dd2f55c6f6 x11: Protect XComposite API calls
Since we allow compiling Clutter without the XComposite extension
available, we need to protect the calls to the XComposite API with
the guards provided by the configure script.
2010-10-19 10:43:50 +01:00
Emmanuele Bassi
21eb49098a script: Fix the memory management
Currently, the memory management in ClutterScript is overly complicated.
The basic design tenet should be:

  - ClutterScript owns a reference on every object it creates

This allows the Script instance to reliably handle the lifetime of the
instances from creation to disposal.

In case of unmerge, the Script instance should destroy any Actor
instance, except for the Stage, and release the reference it owns. The
Stage is special because it's really owned by Clutter itself, and it
should be destroyed explicitly.

When disposing the Script itself, it should just release the reference;
any parented actor, or any InitiallyUnowned instance, will then be
managed by the parent object, as they should, while every GObject
instance will go away, as documented.

This commit is based on a patch by:

  Henrik Hedberg <hhedberg@innologies.fi>

http://bugzilla.clutter-project.org/show_bug.cgi?id=2316
2010-10-19 01:42:19 +01:00
Emmanuele Bassi
20a359cc53 debug: Do not use '&' in the messages
Use ':' as a separator between G_STRLOC and the debug message, like we
do for warnings.
2010-10-19 01:42:19 +01:00
Emmanuele Bassi
78d4073f8e Remove unused variables 2010-10-19 01:42:19 +01:00
Damien Lespiau
32270730bd build: Fix EGL/CEX100 build with GLES2
Some headers files have been renamed or removed and the gles(2) did not
compile anymore, fix that.
2010-10-18 16:08:47 +01:00
Emmanuele Bassi
0f613ea134 cairo-texture: Allow overriding the surface creation
By using a new signal, ::create-surface (width, height), it should be
possible for third party code and sub-classes to override the default
surface creation code in CairoSurface.

This commit takes a bit of the patch from:

  http://bugzilla.clutter-project.org/show_bug.cgi?id=1878

which cleans up CairoTexture; the idea, mutuated from that bug, is that
the CairoTexture actor checks whether the surface it has it's an image
one, and in that case it uses a Cogl texture as the backing store. In
case the surface is not an image one we assume that the surface itself
has some way of updating the GL state and flush the surface.
2010-10-18 11:26:45 +01:00
Emmanuele Bassi
050e775da2 Move more classes to install_properties() 2010-10-18 11:26:45 +01:00
Emmanuele Bassi
8429aa8d75 Remove unnecessary GLib version checks
We now depend on a newer version of GLib than those checks tested for.
2010-10-18 11:26:45 +01:00
Emmanuele Bassi
7dd09e2186 Use G_DEFINE_BOXED_TYPE for all boxed types
We actually need a couple more macros for registering GValue
transformation functions. Those should be added to upstream
GLib.
2010-10-18 11:26:45 +01:00
Emmanuele Bassi
09a830d294 Remove conditional wrappers for property installation/notification
For the time being, just keep the #define's.
2010-10-18 11:26:45 +01:00
Emmanuele Bassi
9caf11f2d8 Use G_DEFINE_INTERFACE
GObject provides us with a nice, safe macro for defining interface
types.
2010-10-18 11:26:44 +01:00
Emmanuele Bassi
2b4ee9ab54 actor: Add more checks to the redraw queue 2010-10-15 16:05:44 +01:00
Emmanuele Bassi
56c89bd86b osx: Fix glib.h include path
The fix for removing glib/gmain.h introduced the wrong path for glib.h.
2010-10-15 12:40:43 +01:00
Roland Peffer
d842619755 osx: Add button mask to the modifier state translation
The modifier state translation is missing the CLUTTER_BUTTON*_MASK.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2365

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-10-14 18:23:02 +01:00
Kristian Høgsberg
134ce072e7 The amazing lazy-copy-back-repaint-page-flip
Always use pageflipping, but avoid full repaint by copying back dirty
regions from front to back.  Additionally, we dealy copying back until
we're ready to paint the new frame, so we can avoid copying areas that
will be repainted anyway.

This is the least amount of copying per frame we can get away with at all
and at the same time we don't have to worry about stalling the GPU on
synchronized blits since we always pageflip.
2010-10-14 16:23:05 +01:00
Kristian Høgsberg
cb5582c4ab Add wayland backend
This adds a clutter backend for running under the wayland window system.
Initial cogl framebuffer integration by Robert Bragg.
2010-10-14 16:23:05 +01:00
Kristian Høgsberg
a7cf98ebfc Initialize color masks lazily
When we don't use a window system drawable, we can't query the color
masks at context initialization time.  Do it lazily so we're sure to have
a current context with a valid framebuffer.
2010-10-14 16:23:05 +01:00
Robert Bragg
f456116c18 When unparenting an actor, remove queued redraws for all descendants
We need to make sure that redraws queued for actors on a stage are for
actors actually in the stage. So in clutter_actor_unparent() descend
through the children and remove redraws. Just removing the actor itself
isn't good enough since an entire hierarchy can be removed from the
stage without breaking it up into individual actors.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2359

This is based on an original patch from Owen Taylor who debugged the
root cause of this bug; thanks.
2010-10-14 16:19:55 +01:00
Robert Bragg
07f2dba7e2 stage: handle unclipped redraw following clipped
In the case that an unclipped redraw of an actor is queued after a
clipped we should update any existing ClutterStageQueueRedrawEntry
so entry->has_clip = FALSE and free the previous clip.
2010-10-14 15:29:33 +01:00
Emmanuele Bassi
e6418a9dec constraints: Remove unused variable 2010-10-12 15:44:57 +01:00
Emmanuele Bassi
4e724aed46 bind-constraint: Use ::queue-relayout
Instead of using the allocation-changed signal, use the queue-relayout
signal on the source to queue a relayout on the actor to which the
BindConstraint has been attached to.

The ::allocation-changed signal is not always enough, given that a
BindConstraint can use the position as well as the size of an actor to
drive the allocation of another; in this regard, it's much similar
to a ClutterClone, which requires a notification on every change, even
potential, and not just real ones, given the short-circuiting done
inside ClutterActor.
2010-10-12 14:09:47 +01:00
Emmanuele Bassi
5c82b2551c constraints: Do not check for :enabled
ClutterActor will do it for us.
2010-10-12 14:09:17 +01:00
Emmanuele Bassi
3f27afde24 actor: Use an explicit check for NULL
Follow the coding style, and don't use the implicit C boolean
equivalence for NULL pointers.
2010-10-12 14:08:07 +01:00
Emmanuele Bassi
3b72fdb20c actor: Queue a relayout when adding/removing constraints
Constraints change the way an actor is allocated; this warrants a
relayout.
2010-10-12 14:07:27 +01:00
Emmanuele Bassi
91a9a355c3 actor: Check CluterActorMeta:enabled
Instead of delegating the check for the ActorMeta:enabled property to
the sub-classes of ClutterActorMeta, ClutterActor can do the check prior
to using the ClutterActorMeta instances.
2010-10-12 14:07:17 +01:00
Emmanuele Bassi
3f6b82c9c9 actor: Add debugging note for allocation changes 2010-10-12 14:04:05 +01:00
Emmanuele Bassi
89a389cd2b actor-box: Split out ActorBox into its own file
clutter-actor.c is getting way too large, so splitting it up wherever
possible makes sense.
2010-10-11 15:57:22 +01:00
Emmanuele Bassi
7a54bdc65d vertex: Register progress function
This allows animating properties storing a ClutterVertex.
2010-10-11 15:52:50 +01:00
Emmanuele Bassi
4931802fee geometry: Register a progress function
This allows animating properties storing a ClutterGeometry.
2010-10-11 15:44:09 +01:00
Emmanuele Bassi
a5fc90d4d9 actor-box: Register a progress function
So that we can animate properties storing ClutterActorBox.
2010-10-11 15:39:19 +01:00
Emmanuele Bassi
2f21c851ea script: Fix annotation for get_object()'s return value 2010-10-11 15:39:19 +01:00
Emmanuele Bassi
dcf2662616 interval: Remove special casing for ClutterColor
ClutterColor registers a progress function on type initialization, so we
don't need to special case it any more.
2010-10-11 15:39:19 +01:00
Emmanuele Bassi
d5376bf317 color: Add Color.interpolate() method
The interpolate() method does what it says on the tin: it interpolates
between two colors using the given factor.

ClutterColor uses it to register a progress function for Intervals.
2010-10-11 15:39:19 +01:00
Neil Roberts
7e112472b5 cogl-texture-2d-sliced: Use the smallest possible waste
When picking a size for the last slice in a texture, Cogl would always
pick the biggest power of two size that doesn't create too much
waste and is less than or equal to the previous slice size. However
this can end up creating a texture that is bigger than needed if there
is a smaller power of two.

For example, if the maximum waste is 127 (the current default) and we
try to create a texture that is 257 pixels wide it will decide that
the next power of two (512) is too much waste (255) so it will create
the first slice at 256 pixels wide. Then we only have 1 pixel left to
allocate but Cogl would pick the next smaller size that has a small
enough waste which is 128. But of course 1 is already a power of two
so that's redundantly oversized by 127.

This patch fixes it so that whenever it finds a size that would be big
enough, instead of using exactly that it picks the next power of two
up from the size we need to fill.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2355
2010-10-11 14:40:04 +01:00
Emmanuele Bassi
1f106b35a9 Whitespace alignment fixes 2010-10-11 13:52:09 +01:00
Emmanuele Bassi
68d656c61b paint-volume: Add arguments checks
In some cases we access the arguments in public functions without, or
prior to checking the arguments.
2010-10-11 13:51:12 +01:00
Owen W. Taylor
8089af3c1b ClutterClone: Handle clone_source == NULL for get_paint_volume()
It's valid to have a ClutterClone without a clone source; in this
case the paint volume is empty.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2360
2010-10-11 13:43:39 +01:00
Emmanuele Bassi
e005892534 clone: Remove unnecessary G_UNLIKELY macros
A Clone:source property might be NULL, and we should not penalize
performance when we can just bail out early, because that would kind of
defeat the point.
2010-10-11 13:32:26 +01:00
Emmanuele Bassi
f8af2da4c8 osx: Compilation fixes
Replace deprecated symbols with the correct ones.
2010-10-10 09:31:55 +01:00
Emmanuele Bassi
981fed1f63 box-layout: Plug a memory leak
Similar to commit 4724be167f for
TableLayout.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2358
2010-10-08 13:29:49 +01:00
Neil Roberts
4724be167f Plug a memory leak in clutter-table-layout
Whenever the allocation is changed on a child of a ClutterTableLayout
and animations are not in effect then it would store a copy of the
allocation in the child meta data. However it was not freeing the old
copy of the allocation so it would end up with a small leak.

Instead of just changing it to free the old value this patch makes it
store the allocation inline in the meta data struct because it seems
that the size of an actor box is already quite small compared to the
size of the meta data struct so it is probably not worth having a
separate allocation for it. To detect the case when there has not yet
been an allocation a separate boolean is used instead of storing NULL.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2358
2010-10-08 12:11:39 +01:00
Damien Lespiau
155bde2465 texture: Fix the typos in the blurbs and make them not end with '.'
All the nifty things you discover when translating strings not exposed
to anyone. First the clutter-wide record of the number of typos in one
string. Second, ClutterTexture happened to have the only property blurbs
ending with a '.', remove them.
2010-10-05 08:39:40 +01:00
Damien Lespiau
2d56ed637c text: Rename the nick of the position property "Cursor Position"
the "position" property of ClutterText is really the position of the
cursor. Rename the nick accordingly not to confuse it with the position
of the actor itself and be consistent with all the other cursor-related
properties.
2010-10-05 08:25:06 +01:00
Damien Lespiau
a13182c740 cogl: Use Cogl (not COGL) consistently
If I remember correctly, Robert wants to name Cogl, Cogl (not COGL) so
start by having a consistent naming in the code.
2010-10-05 08:03:19 +01:00
Damien Lespiau
24577a0538 bin-layer: Fix the property blurbs
The descriptions for the 'y-align' and 'x-align' properties talk about a
layer and a layer manager. It seems that these properties are the
alignement factors relative to the BinLayout, so document them
accordingly.
2010-10-05 07:50:52 +01:00
Damien Lespiau
9ae1729f37 box-layout: Fix missing spaces in the blurbs of vertical and homogeneous 2010-10-04 18:52:57 +01:00
Damien Lespiau
9258f9bebb deform-effect: Fix Horiontal/Horizontal typo 2010-10-04 17:21:15 +01:00
Emmanuele Bassi
6af0ee2cbe cogl-x11: Trap glXDestroyPixmap()
There are ordering issues in the pixmap destruction with current and
past X11 server, Mesa and dri2. Under some circumstances, an X pixmap
might be destroyed with the GLX pixmap still referencing it, and thus
the X server will decide to destroy the GLX pixmap as well; then, when
Cogl tries to destroy the GLX pixmap, it gets BadDrawable errors.

Clutter 1.2 used to trap + sync all calls to glXDestroyPixmap(), but
then we assumed that the ordering issue had been solved. So, we're back
to square 1.

I left a Big Fat Comment™ right above the glXDestroyPixmap() call
referencing the bug and the reasoning behind the trap, so that we don't
go and remove it in the future without checking that the issue has been
in fact solved.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2324
2010-10-04 14:26:23 +01:00
Alejandro Piñeiro
f5aeabadd5 Fixing cally.pc.in and moving include headers to previous directory
After commit 8dd8fbdb some errors appear if you try work directly
against cally:

 * cally.pc.in removed some elements. After install clutter, doing
   pkg-config --cflags cally-1.0
   fails due missing winsys

 * cally headers were moved from clutter-1.0/cally to
   clutter-1.0/clutter/cally.  Applications using it (yes I know,
   nobody is officially using it) would require to:
    * Change their include.
    * Add directly a dependency to cally, in order to use the cally.pc
      file with the correct directory include.

Note: Take into account that accessibility support still works (ie:
clutter_get_accessibility_enabled). This bug only prevents
applications to work directly against cally (ie: create a CallyActor
subclass)

http://bugzilla.clutter-project.org/show_bug.cgi?id=2353

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-10-04 13:05:02 +01:00
Emmanuele Bassi
d3b6dd5ec7 effect: Fix up the class ABI
Landing the paint-box branch accidentally added two slots to the
ClutterEffectClass vtable, plus the get_paint_volume() function
pointer. This is an ABI break from 1.4.
2010-10-04 11:30:32 +01:00
Emmanuele Bassi
e1a1050a39 actor-box: Constify arguments for union
The input arguments for clutter_actor_box_union() should be constified,
since they will not be modified by the function.
2010-10-04 11:27:16 +01:00
Emmanuele Bassi
45b6d7d47a docs: Fix the annotations of ActorClass 2010-10-04 11:26:46 +01:00
Emmanuele Bassi
bdb24701f0 build: Add -xobjective-c to the fruity backend section
Like we do for the Quartz backend, we should turn on the -xobjective-c
compiler flag for the Fruity backend.

This does not mean that the backend actually works.
2010-10-04 10:52:36 +01:00
Emmanuele Bassi
0cf2f50ba6 build: Remove redundant EXTRA_DISTs
The files for the backend that we conditionally compile are
automatically added to the dist process by automake.
2010-10-04 09:09:13 +01:00
Emmanuele Bassi
a29623e838 build: Unconditionally add GLES2 shaders to EXTRA_DIST 2010-10-04 08:57:29 +01:00
Emmanuele Bassi
939333b4f2 build: Dist every backend file
All backend files should be present in the tarball generated by `make
dist`, to allow building Clutter on different platforms.
2010-10-03 16:10:44 +01:00
Emmanuele Bassi
6df136ae7c container: Do not emit a signal in the class handler
Yes, I am that stupid.
2010-10-03 15:28:14 +01:00
Emmanuele Bassi
e8d3ab4fd3 introspection: Skip Script.connect_signals_full()
It's meant to be used by language bindings, not by applications.
2010-10-03 15:16:41 +01:00
Emmanuele Bassi
19b93a94ae container: Fix the marshaller for ::child-notify
The marshaller was defined as OBJECT,OBJECT,PARAM but the signal
definition used only two arguments. Since the signal never worked
and we never got any report about it, nobody could be possibly
using the ::child-notify signal.
2010-10-03 15:12:01 +01:00
Emmanuele Bassi
7ac84cf7a3 container: Add child_notify() wrapper
The child_notify() virtual function on ClutterContainer does not have a
wrapper for implementations to call.
2010-09-30 14:58:23 +01:00
Emmanuele Bassi
fc344fb93a container: Implement ::child-notify
Since we added child properties to the Container interface we made a
guarantee that the ::child-notify signal would be emitted whenever a
property was set using clutter_container_child_set*().

We were lying.

The child_notify virtual function was not implemented, and the signal
was never emitted.

We also used a G_LIKELY() macro while checking for non-NULL on a
function pointer that was by default set to NULL, thus making the
setting of child properties far less efficient than needed.
2010-09-30 13:11:05 +01:00
Emmanuele Bassi
18ff73c244 build: Add more metadata to the introspection files 2010-09-30 12:43:10 +01:00
Emmanuele Bassi
fde6efc690 build: Make Cally.gir depend on Cogl.gir
Since Cally's introspection data depends on it.
2010-09-30 12:31:28 +01:00
Colin Walters
077a5b4c34 introspection: Update to changed variables for header file names
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-09-30 12:10:02 +01:00
Ray Strode
32d647ddd1 actor: sync entry has_clip member to clip state
The clutter stage has a list of entries of actors waiting to be redrawn.
Each entry has a "clip" ClutterPaintVolume member which represents which
how much of the actor needs to get redrawn.  It's possible for there to
be no clip associated with the entry.  In this case, the clip member is
invalid, the has_clip member should be set to false.

This commit fixes a bug where the has_clip member was not being
initially, explicitly set to false for new entries, and not being
explicitly set to false in the event the clip associated with the entry
is freed.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2350

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2010-09-30 11:54:07 +01:00
Robert Bragg
fba6335291 actor: don't ignore clip for clipped redraws
In all the changes made recently to how we handle redraws and adding
support for paint-volumes we stopped looking at explicit clip regions
passed to _clutter_actor_queue_redraw_with_clip.

In _clutter_actor_finish_queue_redraw we had started always trying to
clip the redraw to the paint-volume of the actor, but forgot to consider
that the user may have already determined the clip region for us!

Now we first check if the given clip != NUll and if so we don't need to
calculate the paint-volume of the actor.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2349
2010-09-30 11:44:12 +01:00
Robert Bragg
18e3273fb1 x11-tfp: Implement get_paint_volume virtual
One of the later changes made on the paint volume branch before merging
with master was to make paint volumes opt in only since we couldn't make
any safe assumptions about how custom actors may constrain their
painting. We added very conservative implementations for the existing
Clutter actors - including for ClutterTexture which
ClutterX11TexturePixmap is a sub-class of - but we were conservative to
the extent of explicitly checking the GType of the actor so we would
avoid making any assumptions about sub-classes. The upshot was that we
neglected to implement the get_paint_volume vfunc for
ClutterX11TexturePixmap.

This patch provides an implementation that simply reports the actor's
allocation as its paint volume. Also unlike for other core actors it
doesn't explicitly check the GType so we are assuming that all existing
sub-classes of ClutterX11TexturePixmap constrain their drawing to the
actor's transformed allocation. If anyone does want to draw outside the
allocation in future sub-classes, then they should also provide an
updated get_paint_volume implementation.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2349
2010-09-30 11:44:12 +01:00
Robert Bragg
83eb5ab88c material: tweak dot file debug code
When using the debug function _cogl_debug_dump_materials_dot_file to
write a dot file representing the sparse graph of material state we now
only show a link between materials and layers when the material directly
owns that layer reference (i.e. just those referenced in
material->layer_differences) This makes it possible to see when
ancestors of a material are being deferred too for layer state.

For example when looking at the graph if you see that a material has an
n_layers of 3 but there is only a link to 2 layers, then you know you
need to look at it's ancestors to find the last layer.
2010-09-30 11:44:12 +01:00
Neil Roberts
d8a9026b84 win32: Fix the CLUTTER_* keysym macros
In 4ee05f8e21 the namespace for the clutter keysym macros were
changed to CLUTTER_KEY_* but the win32 events backend was still
referring to the old names.
2010-09-30 10:59:40 +01:00
Emmanuele Bassi
f753b0c4a1 Wrap g_object_class_install_properties()
GObject ≥ 2.26.0 added a nice convenience call for installing properties
from an array of GParamSpec. Since we're already storing all GParamSpec
in an array in order to use them with g_object_notify_by_pspec(), this
turns out nicely for us.

Since we do not depend on GLib 2.26 (yet), we need to provide a simple
private wrapper that implements the fall back to the default
g_object_class_install_property() call.

ClutterDragAction has been converted as a proof of concept.
2010-09-30 10:33:24 +01:00
Emmanuele Bassi
f090c3ea49 stage: Add more checks on the stage window retrieval
During destruction, the StageWindow implementation associated to a Stage
might be NULL. We need to add more checks for a) the IN_DESTRUCTION flag
being set and b) the StageWindow pointer being NULL. Otherwise, we will
get warnings during the destruction of the Stage.
2010-09-30 10:27:10 +01:00
Neil Roberts
a278a1f940 cogl-texture-2d-sliced: Don't create the slice textures twice
Both of the cogl_texture_2d_sliced_new functions called the
slices_create function which creates the underlying GL
textures. However this was also called by init_base so the textures
would end up being created twice. This would make it leak the GL
textures and the arrays which point to them.
2010-09-29 16:14:34 +01:00
Emmanuele Bassi
66b0c1969c Remove the internal copy of JSON-GLib
The internal copy of JSON-GLib was meant to go away right after the 1.0
release, given that JSON-GLib was still young and relatively unknown.

Nowadays, many projects started depending on this little library, and
distributions ship it and keep it up to date.

Keeping a copy of JSON-GLib means keeping it up to date; unfortunately,
this would also imply updating the code not just for the API but for the
internal implementations.

Starting with the 1.2 release, Clutter preferably dependend on the
system copy; with the 1.4 release we stopped falling back automatically.
The 1.6 cycle finally removes the internal copy and requires a copy of
JSON-GLib installed on the target system in order to compile Clutter.
2010-09-29 15:57:28 +01:00
Emmanuele Bassi
e36cc40a49 Merge branch 'wip/non-recursive'
* wip/non-recursive:
  build: Start moving to a non-recursive layout
2010-09-29 15:55:58 +01:00
Robert Bragg
42f6364cac actor: don't dirty pick buffer in _real_queue_redraw
Since re-working how redraws are queued it is no longer necessary to
dirty the pick buffer in _clutter_actor_real_queue_redraw since this
should now reliably be handled in _clutter_stage_queue_actor_redraw.
2010-09-29 15:13:01 +01:00
Robert Bragg
51fca9d968 actor: Adds private _clutter_actor_traverse API
This adds two internal functions relating to explicit traversal of the
scenegraph:
_clutter_actor_foreach_child
_clutter_actor_traverse

_clutter_actor_foreach_child just iterates the immediate children of an
actor, and with a new ClutterForeachCallback type it allows the
callbacks to break iteration early.

_clutter_actor_traverse traverses the given actor and all of its
decendants. Again traversal can be stopped early if a callback returns
FALSE.

The first intended use for _clutter_actor_traverse is to maintain a
cache pointer to the stage for all actors. In this case we will need to
update the pointer for all descendants of an actor when an actor is
reparented in any way.
2010-09-29 15:13:01 +01:00
Robert Bragg
9a1abbc713 actor: Adds private _clutter_actor_get_n_children
This adds a private getter to query the number of children an actor has.
One use planned for this API is to avoid calling get_paint_volume on
such actors. (It's not clear what the best semantics for
get_paint_volume are for actors with children, so we are considering
leaving the semantics undefined for the initial clutter 1.4 release)
2010-09-29 15:13:01 +01:00
Robert Bragg
239d83f952 actor: explicitly track children in clutter-actor.c
We now explicitly track the list of children each actor has in a private
GList. This gives us a reliable way to know how many children an actor
has - even for composite actors that don't implement the container
interface. This also will allow us to directly traverse the scenegraph
in a more generalized fashion. Previously the scenegraph was
more-or-less represented implicitly according the implementation of
paint methods.
2010-09-29 15:13:01 +01:00
Robert Bragg
b3edd3e922 debug: fix blue outlines for paint-volumes debug opt
When using the CLUTTER_PAINT=paint-volumes debug option we try and show
when a paint volume couldn't be determined by drawing a blue outline of
the allocation instead. There was a typo though and instead we were
drawing an outline the size of the stage instead of for the given actor.
This fixes that and removes a FIXME comment relating to the blue outline
that is now implemented.
2010-09-29 15:13:00 +01:00
Robert Bragg
1a8d577168 clone: Implement get_paint_volume virtual
To allow Clutter to queue clipped redraws when a clone actor changes we
need to be able to report a paint volume for clone actors. This patch
makes ClutterClones query the paint volume of their source actor and
masquerade it as their own volume.
2010-09-29 15:13:00 +01:00
Robert Bragg
f6ba69f82d Revert "actor: don't immediately queue redraw when queuing relayout"
This reverts commit ca44c6a7d8abe9f2c548bee817559ea8adaa7a80.

In reality there are probably lots of actors that depend on the exact
semantics as they are documented so this change isn't really acceptable.
For example when the font changes in ClutterText we only queue a
relayout, and since it's possible that the font will have the same size
and the actor won't get a new allocation it wouldn't otherwise queue a
redraw.

Since queue_redraw requests now get deferred until just before a paint
run it is actually no longer a problem to queue the redraw here.
2010-09-29 15:13:00 +01:00
Robert Bragg
3b789490d2 actor: defer queue-redraw signaling
Instead of immediately, recursively emitting the "queue-redraw" signal
when clutter_actor_queue_redraw is called we now defer this process
until all stage updates are complete. This allows us to aggregate
repeated _queue_redraw requests for the same actor avoiding redundant
paint volume transformations. By deferring we also increase the
likelihood that the actor will have a valid paint volume since it will
have an up to date allocation; this in turn means we will more often be
able to automatically queue clipped redraws which can have a big impact
on performance.

Here's an outline of the actor queue redraw mechanism:

The process starts in clutter_actor_queue_redraw or
_clutter_actor_queue_redraw_with_clip.

These functions queue an entry in a list associated with the stage which
is a list of actors that queued a redraw while updating the timelines,
performing layouting and processing other mainloop sources before the
next paint starts.

We aim to minimize the processing done at this point because there is a
good chance other events will happen while updating the scenegraph that
would invalidate any expensive work we might otherwise try to do here.
For example we don't try and resolve the screen space bounding box of an
actor at this stage so as to minimize how much of the screen redraw
because it's possible something else will happen which will force a full
redraw anyway.

When all updates are complete and we come to paint the stage (see
_clutter_stage_do_update) then we iterate this list and actually emit
the "queue-redraw" signals for each of the listed actors which will
bubble up to the stage for each actor and at that point we will
transform the actors paint volume into screen coordinates to determine
the clip region for what needs to be redrawn in the next paint.

Note: actors are allowed to queue a redraw in reseponse to a
queue-redraw signal so we repeat the processing of the list until it
remains empty. An example of when this happens is for Clone actors or
clutter_texture_new_from_actor actors which need to queue a redraw if
their source queues a redraw.
2010-09-29 15:13:00 +01:00
Robert Bragg
7d8effd5e2 paint_volume: add private api to change reference actor
For Clone actors we will need a way to report the volume of the source
actor as the volume of the clone actor. To make this work though we need
to be able to replace the reference to the source actor with a reference
to the clone actor instead. This adds a private
_clutter_paint_volume_set_reference_actor function to do that.
2010-09-29 15:13:00 +01:00
Robert Bragg
2d895816be paint_volume: Adds _clutter_paint_volume_set_from_volume
This adds a way to initialize a paint volume from another source paint
volume. This lets us for instance pass the contents of one paint volume
back through the out param of a get_paint_volume implementation.
2010-09-29 15:13:00 +01:00
Robert Bragg
bfacca3011 actor: don't queue_redraw actors not descended from stage
This makes clutter_actor_queue_redraw simply bail out early if the actor
isn't a descendant of a ClutterStage since the request isn't meaningful
and it avoids a crash when trying to queue a clipped redraw against the
stage to clear the actors old location.
2010-09-29 15:13:00 +01:00
Emmanuele Bassi
b77d9a6d2c paint-volume: Add convenience function for using an allocation
Classes overriding ClutterActor::get_paint_volume() that wish to use
their allocation as the paint volume should have an idiomatic way of
doing so.
2010-09-29 15:13:00 +01:00
Emmanuele Bassi
5640a65046 text: Update get_paint_volume() implementation
In commit 9818eee4646e49e99beb5a43f1dafcbdcca41f94 I forgot to update
ClutterText as well as the other actors.
2010-09-29 15:13:00 +01:00
Emmanuele Bassi
16f7ee13f2 Move default paint volume computation into a function
This should reduce the amount of copy and paste for actor sub-classes
that use the default paint volume from the allocation.
2010-09-29 15:13:00 +01:00
Robert Bragg
fd41024d29 paint_volume: assert non-NULL pv in _volume_copy
Instead of carefully checking if the user passes NULL to
clutter_paint_volume_copy we now simply use g_return_val_if_fail.
2010-09-29 15:13:00 +01:00
Robert Bragg
3040b140bc paint_volume: Splits out clutter_paint_volume code
This splits out all the clutter_paint_volume code from clutter-actor.c
into clutter-paint-volume.c. Since clutter-actor.c and
clutter-paint-volume.c both needed the functionality of
_fully_transform_vertices, this function has now been moved to
clutter-utils.c as _clutter_util_fully_transform_vertices.
2010-09-29 15:13:00 +01:00
Robert Bragg
72eeb8e809 actor: make default get_paint_volume more conservative
There are too many examples where the default assumption that an actor
paints inside its allocation isn't true, so we now return FALSE in the
base implementation instead. This means that by default we are saying
"we don't know the paint volume of the actor", so developers need to
implement the get_paint_volume virtual to take advantage of culling and
clipped redraws with their actors.

This patch provides very conservative get_paint_volume implementations
for ClutterTexture, ClutterCairoTexture, ClutterRectangle and
ClutterText which all explicitly check the actor's object type to avoid
making any assumptions about subclasses.
2010-09-29 15:12:59 +01:00