actor-box: Split out ActorBox into its own file
clutter-actor.c is getting way too large, so splitting it up wherever possible makes sense.
This commit is contained in:
parent
7a54bdc65d
commit
89a389cd2b
@ -139,6 +139,7 @@ source_h = \
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source_c = \
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$(srcdir)/clutter-action.c \
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$(srcdir)/clutter-actor-box.c \
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$(srcdir)/clutter-actor-meta.c \
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$(srcdir)/clutter-actor.c \
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$(srcdir)/clutter-align-constraint.c \
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440
clutter/clutter-actor-box.c
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440
clutter/clutter-actor-box.c
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@ -0,0 +1,440 @@
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-types.h"
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#include "clutter-interval.h"
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#include "clutter-private.h"
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/**
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* clutter_actor_box_new:
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* @x_1: X coordinate of the top left point
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* @y_1: Y coordinate of the top left point
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* @x_2: X coordinate of the bottom right point
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* @y_2: Y coordinate of the bottom right point
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*
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* Allocates a new #ClutterActorBox using the passed coordinates
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* for the top left and bottom right points
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*
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* Return value: the newly allocated #ClutterActorBox. Use
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* clutter_actor_box_free() to free the resources
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*
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* Since: 1.0
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*/
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ClutterActorBox *
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clutter_actor_box_new (gfloat x_1,
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gfloat y_1,
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gfloat x_2,
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gfloat y_2)
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{
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ClutterActorBox *box;
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box = g_slice_new (ClutterActorBox);
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box->x1 = x_1;
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box->y1 = y_1;
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box->x2 = x_2;
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box->y2 = y_2;
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return box;
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}
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/**
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* clutter_actor_box_copy:
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* @box: a #ClutterActorBox
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*
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* Copies @box
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*
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* Return value: a newly allocated copy of #ClutterActorBox. Use
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* clutter_actor_box_free() to free the allocated resources
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*
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* Since: 1.0
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*/
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ClutterActorBox *
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clutter_actor_box_copy (const ClutterActorBox *box)
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{
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if (G_LIKELY (box != NULL))
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return g_slice_dup (ClutterActorBox, box);
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return NULL;
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}
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/**
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* clutter_actor_box_free:
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* @box: a #ClutterActorBox
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*
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* Frees a #ClutterActorBox allocated using clutter_actor_box_new()
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* or clutter_actor_box_copy()
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*
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* Since: 1.0
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*/
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void
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clutter_actor_box_free (ClutterActorBox *box)
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{
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if (G_LIKELY (box != NULL))
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g_slice_free (ClutterActorBox, box);
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}
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static gboolean
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clutter_actor_box_progress (const GValue *a,
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const GValue *b,
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gdouble factor,
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GValue *retval)
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{
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ClutterActorBox res = { 0, };
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clutter_actor_box_interpolate (g_value_get_boxed (a),
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g_value_get_boxed (b),
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factor,
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&res);
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g_value_set_boxed (retval, &res);
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return TRUE;
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}
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GType
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clutter_actor_box_get_type (void)
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{
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static GType our_type = 0;
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if (G_UNLIKELY (our_type == 0))
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{
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our_type =
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g_boxed_type_register_static (I_("ClutterActorBox"),
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(GBoxedCopyFunc) clutter_actor_box_copy,
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(GBoxedFreeFunc) clutter_actor_box_free);
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clutter_interval_register_progress_func (our_type,
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clutter_actor_box_progress);
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}
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return our_type;
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}
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/**
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* clutter_actor_box_equal:
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* @box_a: a #ClutterActorBox
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* @box_b: a #ClutterActorBox
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*
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* Checks @box_a and @box_b for equality
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*
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* Return value: %TRUE if the passed #ClutterActorBox are equal
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*
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* Since: 1.0
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*/
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gboolean
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clutter_actor_box_equal (const ClutterActorBox *box_a,
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const ClutterActorBox *box_b)
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{
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g_return_val_if_fail (box_a != NULL && box_b != NULL, FALSE);
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if (box_a == box_b)
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return TRUE;
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return box_a->x1 == box_b->x1 && box_a->y1 == box_b->y1 &&
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box_a->x2 == box_b->x2 && box_a->y2 == box_b->y2;
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}
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/**
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* clutter_actor_box_get_x:
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* @box: a #ClutterActorBox
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*
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* Retrieves the X coordinate of the origin of @box
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*
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* Return value: the X coordinate of the origin
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*
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* Since: 1.0
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*/
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gfloat
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clutter_actor_box_get_x (const ClutterActorBox *box)
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{
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g_return_val_if_fail (box != NULL, 0.);
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return box->x1;
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}
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/**
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* clutter_actor_box_get_y:
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* @box: a #ClutterActorBox
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*
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* Retrieves the Y coordinate of the origin of @box
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*
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* Return value: the Y coordinate of the origin
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*
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* Since: 1.0
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*/
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gfloat
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clutter_actor_box_get_y (const ClutterActorBox *box)
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{
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g_return_val_if_fail (box != NULL, 0.);
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return box->y1;
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}
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/**
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* clutter_actor_box_get_width:
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* @box: a #ClutterActorBox
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*
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* Retrieves the width of the @box
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*
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* Return value: the width of the box
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*
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* Since: 1.0
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*/
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gfloat
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clutter_actor_box_get_width (const ClutterActorBox *box)
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{
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g_return_val_if_fail (box != NULL, 0.);
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return box->x2 - box->x1;
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}
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/**
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* clutter_actor_box_get_height:
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* @box: a #ClutterActorBox
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*
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* Retrieves the height of the @box
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*
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* Return value: the height of the box
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*
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* Since: 1.0
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*/
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gfloat
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clutter_actor_box_get_height (const ClutterActorBox *box)
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{
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g_return_val_if_fail (box != NULL, 0.);
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return box->y2 - box->y1;
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}
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/**
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* clutter_actor_box_get_origin:
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* @box: a #ClutterActorBox
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* @x: (out) (allow-none): return location for the X coordinate, or %NULL
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* @y: (out) (allow-none): return location for the Y coordinate, or %NULL
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*
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* Retrieves the origin of @box
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*
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* Since: 1.0
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*/
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void
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clutter_actor_box_get_origin (const ClutterActorBox *box,
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gfloat *x,
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gfloat *y)
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{
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g_return_if_fail (box != NULL);
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if (x)
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*x = box->x1;
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if (y)
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*y = box->y1;
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}
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/**
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* clutter_actor_box_get_size:
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* @box: a #ClutterActorBox
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* @width: (out) (allow-none): return location for the width, or %NULL
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* @height: (out) (allow-none): return location for the height, or %NULL
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*
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* Retrieves the size of @box
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*
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* Since: 1.0
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*/
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void
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clutter_actor_box_get_size (const ClutterActorBox *box,
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gfloat *width,
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gfloat *height)
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{
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g_return_if_fail (box != NULL);
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if (width)
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*width = box->x2 - box->x1;
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if (height)
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*height = box->y2 - box->y1;
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}
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/**
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* clutter_actor_box_get_area:
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* @box: a #ClutterActorBox
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*
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* Retrieves the area of @box
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*
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* Return value: the area of a #ClutterActorBox, in pixels
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*
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* Since: 1.0
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*/
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gfloat
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clutter_actor_box_get_area (const ClutterActorBox *box)
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{
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g_return_val_if_fail (box != NULL, 0.);
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return (box->x2 - box->x1) * (box->y2 - box->y1);
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}
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/**
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* clutter_actor_box_contains:
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* @box: a #ClutterActorBox
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* @x: X coordinate of the point
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* @y: Y coordinate of the point
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*
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* Checks whether a point with @x, @y coordinates is contained
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* withing @box
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*
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* Return value: %TRUE if the point is contained by the #ClutterActorBox
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*
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* Since: 1.0
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*/
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gboolean
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clutter_actor_box_contains (const ClutterActorBox *box,
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gfloat x,
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gfloat y)
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{
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g_return_val_if_fail (box != NULL, FALSE);
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return (x > box->x1 && x < box->x2) &&
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(y > box->y1 && y < box->y2);
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}
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/**
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* clutter_actor_box_from_vertices:
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* @box: a #ClutterActorBox
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* @verts: (array fixed-size=4): array of four #ClutterVertex
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*
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* Calculates the bounding box represented by the four vertices; for details
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* of the vertex array see clutter_actor_get_abs_allocation_vertices().
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*
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* Since: 1.0
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*/
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void
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clutter_actor_box_from_vertices (ClutterActorBox *box,
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const ClutterVertex verts[])
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{
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gfloat x_1, x_2, y_1, y_2;
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g_return_if_fail (box != NULL);
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g_return_if_fail (verts != NULL);
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/* 4-way min/max */
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x_1 = verts[0].x;
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y_1 = verts[0].y;
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if (verts[1].x < x_1)
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x_1 = verts[1].x;
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if (verts[2].x < x_1)
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x_1 = verts[2].x;
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if (verts[3].x < x_1)
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x_1 = verts[3].x;
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if (verts[1].y < y_1)
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y_1 = verts[1].y;
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if (verts[2].y < y_1)
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y_1 = verts[2].y;
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if (verts[3].y < y_1)
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y_1 = verts[3].y;
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x_2 = verts[0].x;
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y_2 = verts[0].y;
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if (verts[1].x > x_2)
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x_2 = verts[1].x;
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if (verts[2].x > x_2)
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x_2 = verts[2].x;
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if (verts[3].x > x_2)
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x_2 = verts[3].x;
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if (verts[1].y > y_2)
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y_2 = verts[1].y;
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if (verts[2].y > y_2)
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y_2 = verts[2].y;
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if (verts[3].y > y_2)
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y_2 = verts[3].y;
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box->x1 = x_1;
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box->x2 = x_2;
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box->y1 = y_1;
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box->y2 = y_2;
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}
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/**
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* clutter_actor_box_interpolate:
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* @initial: the initial #ClutterActorBox
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* @final: the final #ClutterActorBox
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* @progress: the interpolation progress
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* @result: (out): return location for the interpolation
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*
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* Interpolates between @initial and @final #ClutterActorBox<!-- -->es
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* using @progress
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*
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* Since: 1.2
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*/
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void
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clutter_actor_box_interpolate (const ClutterActorBox *initial,
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const ClutterActorBox *final,
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gdouble progress,
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ClutterActorBox *result)
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{
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g_return_if_fail (initial != NULL);
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g_return_if_fail (final != NULL);
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g_return_if_fail (result != NULL);
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result->x1 = initial->x1 + (final->x1 - initial->x1) * progress;
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result->y1 = initial->y1 + (final->y1 - initial->y1) * progress;
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result->x2 = initial->x2 + (final->x2 - initial->x2) * progress;
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result->y2 = initial->y2 + (final->y2 - initial->y2) * progress;
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}
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/**
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* clutter_actor_box_clamp_to_pixel:
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* @box: (inout): the #ClutterActorBox to clamp
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*
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* Clamps the components of @box to the nearest integer
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*
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* Since: 1.2
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*/
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void
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clutter_actor_box_clamp_to_pixel (ClutterActorBox *box)
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{
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g_return_if_fail (box != NULL);
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box->x1 = floorf (box->x1);
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box->y1 = floorf (box->y1);
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box->x2 = ceilf (box->x2);
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box->y2 = ceilf (box->y2);
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}
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/**
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* clutter_actor_box_union:
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* @a: (in) the first #ClutterActorBox
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* @b: (in): the second #ClutterActorBox
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* @result: (out): the #ClutterActorBox representing a union
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* of @a and @b
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*
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* Unions the two boxes @a and @b and stores the result in @result.
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*
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* Since: 1.4
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*/
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void
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clutter_actor_box_union (const ClutterActorBox *a,
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const ClutterActorBox *b,
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ClutterActorBox *result)
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{
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g_return_if_fail (a != NULL);
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g_return_if_fail (b != NULL);
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g_return_if_fail (result != NULL);
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result->x1 = MIN (a->x1, b->x1);
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result->y1 = MIN (a->y1, b->y1);
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result->x2 = MAX (a->x2, b->x2);
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result->y2 = MAX (a->y2, b->y2);
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}
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@ -9340,444 +9340,6 @@ clutter_vertex_get_type (void)
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return our_type;
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}
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/*
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* ClutterActorBox
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*/
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/**
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* clutter_actor_box_new:
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* @x_1: X coordinate of the top left point
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* @y_1: Y coordinate of the top left point
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* @x_2: X coordinate of the bottom right point
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* @y_2: Y coordinate of the bottom right point
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*
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* Allocates a new #ClutterActorBox using the passed coordinates
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* for the top left and bottom right points
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*
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* Return value: the newly allocated #ClutterActorBox. Use
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* clutter_actor_box_free() to free the resources
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*
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* Since: 1.0
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*/
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ClutterActorBox *
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clutter_actor_box_new (gfloat x_1,
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gfloat y_1,
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gfloat x_2,
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gfloat y_2)
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{
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ClutterActorBox *box;
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box = g_slice_new (ClutterActorBox);
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box->x1 = x_1;
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box->y1 = y_1;
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box->x2 = x_2;
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box->y2 = y_2;
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return box;
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}
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/**
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* clutter_actor_box_copy:
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* @box: a #ClutterActorBox
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*
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* Copies @box
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*
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* Return value: a newly allocated copy of #ClutterActorBox. Use
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* clutter_actor_box_free() to free the allocated resources
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*
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* Since: 1.0
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*/
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ClutterActorBox *
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clutter_actor_box_copy (const ClutterActorBox *box)
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{
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if (G_LIKELY (box != NULL))
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return g_slice_dup (ClutterActorBox, box);
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return NULL;
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}
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/**
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* clutter_actor_box_free:
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* @box: a #ClutterActorBox
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*
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||||
* Frees a #ClutterActorBox allocated using clutter_actor_box_new()
|
||||
* or clutter_actor_box_copy()
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_actor_box_free (ClutterActorBox *box)
|
||||
{
|
||||
if (G_LIKELY (box != NULL))
|
||||
g_slice_free (ClutterActorBox, box);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_actor_box_progress (const GValue *a,
|
||||
const GValue *b,
|
||||
gdouble factor,
|
||||
GValue *retval)
|
||||
{
|
||||
ClutterActorBox res = { 0, };
|
||||
|
||||
clutter_actor_box_interpolate (g_value_get_boxed (a),
|
||||
g_value_get_boxed (b),
|
||||
factor,
|
||||
&res);
|
||||
|
||||
g_value_set_boxed (retval, &res);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
GType
|
||||
clutter_actor_box_get_type (void)
|
||||
{
|
||||
static GType our_type = 0;
|
||||
|
||||
if (G_UNLIKELY (our_type == 0))
|
||||
{
|
||||
our_type =
|
||||
g_boxed_type_register_static (I_("ClutterActorBox"),
|
||||
(GBoxedCopyFunc) clutter_actor_box_copy,
|
||||
(GBoxedFreeFunc) clutter_actor_box_free);
|
||||
|
||||
clutter_interval_register_progress_func (our_type,
|
||||
clutter_actor_box_progress);
|
||||
}
|
||||
|
||||
return our_type;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_equal:
|
||||
* @box_a: a #ClutterActorBox
|
||||
* @box_b: a #ClutterActorBox
|
||||
*
|
||||
* Checks @box_a and @box_b for equality
|
||||
*
|
||||
* Return value: %TRUE if the passed #ClutterActorBox are equal
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gboolean
|
||||
clutter_actor_box_equal (const ClutterActorBox *box_a,
|
||||
const ClutterActorBox *box_b)
|
||||
{
|
||||
g_return_val_if_fail (box_a != NULL && box_b != NULL, FALSE);
|
||||
|
||||
if (box_a == box_b)
|
||||
return TRUE;
|
||||
|
||||
return box_a->x1 == box_b->x1 && box_a->y1 == box_b->y1 &&
|
||||
box_a->x2 == box_b->x2 && box_a->y2 == box_b->y2;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_get_x:
|
||||
* @box: a #ClutterActorBox
|
||||
*
|
||||
* Retrieves the X coordinate of the origin of @box
|
||||
*
|
||||
* Return value: the X coordinate of the origin
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gfloat
|
||||
clutter_actor_box_get_x (const ClutterActorBox *box)
|
||||
{
|
||||
g_return_val_if_fail (box != NULL, 0.);
|
||||
|
||||
return box->x1;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_get_y:
|
||||
* @box: a #ClutterActorBox
|
||||
*
|
||||
* Retrieves the Y coordinate of the origin of @box
|
||||
*
|
||||
* Return value: the Y coordinate of the origin
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gfloat
|
||||
clutter_actor_box_get_y (const ClutterActorBox *box)
|
||||
{
|
||||
g_return_val_if_fail (box != NULL, 0.);
|
||||
|
||||
return box->y1;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_get_width:
|
||||
* @box: a #ClutterActorBox
|
||||
*
|
||||
* Retrieves the width of the @box
|
||||
*
|
||||
* Return value: the width of the box
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gfloat
|
||||
clutter_actor_box_get_width (const ClutterActorBox *box)
|
||||
{
|
||||
g_return_val_if_fail (box != NULL, 0.);
|
||||
|
||||
return box->x2 - box->x1;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_get_height:
|
||||
* @box: a #ClutterActorBox
|
||||
*
|
||||
* Retrieves the height of the @box
|
||||
*
|
||||
* Return value: the height of the box
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gfloat
|
||||
clutter_actor_box_get_height (const ClutterActorBox *box)
|
||||
{
|
||||
g_return_val_if_fail (box != NULL, 0.);
|
||||
|
||||
return box->y2 - box->y1;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_get_origin:
|
||||
* @box: a #ClutterActorBox
|
||||
* @x: (out) (allow-none): return location for the X coordinate, or %NULL
|
||||
* @y: (out) (allow-none): return location for the Y coordinate, or %NULL
|
||||
*
|
||||
* Retrieves the origin of @box
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_actor_box_get_origin (const ClutterActorBox *box,
|
||||
gfloat *x,
|
||||
gfloat *y)
|
||||
{
|
||||
g_return_if_fail (box != NULL);
|
||||
|
||||
if (x)
|
||||
*x = box->x1;
|
||||
|
||||
if (y)
|
||||
*y = box->y1;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_get_size:
|
||||
* @box: a #ClutterActorBox
|
||||
* @width: (out) (allow-none): return location for the width, or %NULL
|
||||
* @height: (out) (allow-none): return location for the height, or %NULL
|
||||
*
|
||||
* Retrieves the size of @box
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_actor_box_get_size (const ClutterActorBox *box,
|
||||
gfloat *width,
|
||||
gfloat *height)
|
||||
{
|
||||
g_return_if_fail (box != NULL);
|
||||
|
||||
if (width)
|
||||
*width = box->x2 - box->x1;
|
||||
|
||||
if (height)
|
||||
*height = box->y2 - box->y1;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_get_area:
|
||||
* @box: a #ClutterActorBox
|
||||
*
|
||||
* Retrieves the area of @box
|
||||
*
|
||||
* Return value: the area of a #ClutterActorBox, in pixels
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gfloat
|
||||
clutter_actor_box_get_area (const ClutterActorBox *box)
|
||||
{
|
||||
g_return_val_if_fail (box != NULL, 0.);
|
||||
|
||||
return (box->x2 - box->x1) * (box->y2 - box->y1);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_contains:
|
||||
* @box: a #ClutterActorBox
|
||||
* @x: X coordinate of the point
|
||||
* @y: Y coordinate of the point
|
||||
*
|
||||
* Checks whether a point with @x, @y coordinates is contained
|
||||
* withing @box
|
||||
*
|
||||
* Return value: %TRUE if the point is contained by the #ClutterActorBox
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gboolean
|
||||
clutter_actor_box_contains (const ClutterActorBox *box,
|
||||
gfloat x,
|
||||
gfloat y)
|
||||
{
|
||||
g_return_val_if_fail (box != NULL, FALSE);
|
||||
|
||||
return (x > box->x1 && x < box->x2) &&
|
||||
(y > box->y1 && y < box->y2);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_from_vertices:
|
||||
* @box: a #ClutterActorBox
|
||||
* @verts: (array fixed-size=4): array of four #ClutterVertex
|
||||
*
|
||||
* Calculates the bounding box represented by the four vertices; for details
|
||||
* of the vertex array see clutter_actor_get_abs_allocation_vertices().
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_actor_box_from_vertices (ClutterActorBox *box,
|
||||
const ClutterVertex verts[])
|
||||
{
|
||||
gfloat x_1, x_2, y_1, y_2;
|
||||
|
||||
g_return_if_fail (box != NULL);
|
||||
g_return_if_fail (verts != NULL);
|
||||
|
||||
/* 4-way min/max */
|
||||
x_1 = verts[0].x;
|
||||
y_1 = verts[0].y;
|
||||
|
||||
if (verts[1].x < x_1)
|
||||
x_1 = verts[1].x;
|
||||
|
||||
if (verts[2].x < x_1)
|
||||
x_1 = verts[2].x;
|
||||
|
||||
if (verts[3].x < x_1)
|
||||
x_1 = verts[3].x;
|
||||
|
||||
if (verts[1].y < y_1)
|
||||
y_1 = verts[1].y;
|
||||
|
||||
if (verts[2].y < y_1)
|
||||
y_1 = verts[2].y;
|
||||
|
||||
if (verts[3].y < y_1)
|
||||
y_1 = verts[3].y;
|
||||
|
||||
x_2 = verts[0].x;
|
||||
y_2 = verts[0].y;
|
||||
|
||||
if (verts[1].x > x_2)
|
||||
x_2 = verts[1].x;
|
||||
|
||||
if (verts[2].x > x_2)
|
||||
x_2 = verts[2].x;
|
||||
|
||||
if (verts[3].x > x_2)
|
||||
x_2 = verts[3].x;
|
||||
|
||||
if (verts[1].y > y_2)
|
||||
y_2 = verts[1].y;
|
||||
|
||||
if (verts[2].y > y_2)
|
||||
y_2 = verts[2].y;
|
||||
|
||||
if (verts[3].y > y_2)
|
||||
y_2 = verts[3].y;
|
||||
|
||||
box->x1 = x_1;
|
||||
box->x2 = x_2;
|
||||
box->y1 = y_1;
|
||||
box->y2 = y_2;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_interpolate:
|
||||
* @initial: the initial #ClutterActorBox
|
||||
* @final: the final #ClutterActorBox
|
||||
* @progress: the interpolation progress
|
||||
* @result: (out): return location for the interpolation
|
||||
*
|
||||
* Interpolates between @initial and @final #ClutterActorBox<!-- -->es
|
||||
* using @progress
|
||||
*
|
||||
* Since: 1.2
|
||||
*/
|
||||
void
|
||||
clutter_actor_box_interpolate (const ClutterActorBox *initial,
|
||||
const ClutterActorBox *final,
|
||||
gdouble progress,
|
||||
ClutterActorBox *result)
|
||||
{
|
||||
g_return_if_fail (initial != NULL);
|
||||
g_return_if_fail (final != NULL);
|
||||
g_return_if_fail (result != NULL);
|
||||
|
||||
result->x1 = initial->x1 + (final->x1 - initial->x1) * progress;
|
||||
result->y1 = initial->y1 + (final->y1 - initial->y1) * progress;
|
||||
result->x2 = initial->x2 + (final->x2 - initial->x2) * progress;
|
||||
result->y2 = initial->y2 + (final->y2 - initial->y2) * progress;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_clamp_to_pixel:
|
||||
* @box: (inout): the #ClutterActorBox to clamp
|
||||
*
|
||||
* Clamps the components of @box to the nearest integer
|
||||
*
|
||||
* Since: 1.2
|
||||
*/
|
||||
void
|
||||
clutter_actor_box_clamp_to_pixel (ClutterActorBox *box)
|
||||
{
|
||||
g_return_if_fail (box != NULL);
|
||||
|
||||
box->x1 = floorf (box->x1);
|
||||
box->y1 = floorf (box->y1);
|
||||
box->x2 = ceilf (box->x2);
|
||||
box->y2 = ceilf (box->y2);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_union:
|
||||
* @a: (in) the first #ClutterActorBox
|
||||
* @b: (in): the second #ClutterActorBox
|
||||
* @result: (out): the #ClutterActorBox representing a union
|
||||
* of @a and @b
|
||||
*
|
||||
* Unions the two boxes @a and @b and stores the result in @result.
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
clutter_actor_box_union (const ClutterActorBox *a,
|
||||
const ClutterActorBox *b,
|
||||
ClutterActorBox *result)
|
||||
{
|
||||
g_return_if_fail (a != NULL);
|
||||
g_return_if_fail (b != NULL);
|
||||
g_return_if_fail (result != NULL);
|
||||
|
||||
result->x1 = MIN (a->x1, b->x1);
|
||||
result->y1 = MIN (a->y1, b->y1);
|
||||
|
||||
result->x2 = MAX (a->x2, b->x2);
|
||||
result->y2 = MAX (a->y2, b->y2);
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************/
|
||||
|
||||
struct _ShaderData
|
||||
|
Loading…
Reference in New Issue
Block a user