actor: Use an explicit check for NULL
Follow the coding style, and don't use the implicit C boolean equivalence for NULL pointers.
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@ -5084,7 +5084,7 @@ clutter_actor_queue_redraw (ClutterActor *self)
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/* Ignore queuing a redraw for actors not descended from a stage */
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stage = _clutter_actor_get_stage_internal (self);
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if (!stage)
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if (stage == NULL)
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return;
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self->priv->queue_redraw_entry =
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@ -5209,7 +5209,7 @@ _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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/* Ignore queuing a redraw for actors not descended from a stage */
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stage = _clutter_actor_get_stage_internal (self);
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if (!stage)
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if (stage == NULL)
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return;
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_clutter_stage_queue_actor_redraw (CLUTTER_STAGE (stage),
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