The amazing lazy-copy-back-repaint-page-flip
Always use pageflipping, but avoid full repaint by copying back dirty regions from front to back. Additionally, we dealy copying back until we're ready to paint the new frame, so we can avoid copying areas that will be repainted anyway. This is the least amount of copying per frame we can get away with at all and at the same time we don't have to worry about stalling the GPU on synchronized blits since we always pageflip.
This commit is contained in:
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cb5582c4ab
commit
134ce072e7
@ -115,8 +115,16 @@ handle_configure (void *data, struct wl_shell *shell,
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stage_wayland = wl_surface_get_user_data (surface);
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if ((stage_wayland->allocation.width != width) ||
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(stage_wayland->allocation.height != height))
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{
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_wayland->wrapper));
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}
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stage_wayland->pending_allocation.x = x;
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stage_wayland->pending_allocation.y = y;
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stage_wayland->pending_allocation.width = width;
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stage_wayland->pending_allocation.height = height;
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stage_wayland->allocation = stage_wayland->pending_allocation;
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clutter_actor_set_size (CLUTTER_ACTOR (stage_wayland->wrapper),
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@ -77,7 +77,10 @@ wayland_create_buffer (ClutterStageWayland *stage_wayland,
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EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA,
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EGL_NONE
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};
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CoglHandle tex;
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struct wl_visual *visual;
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EGLint name;
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EGLint stride;
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cairo_rectangle_int_t rect;
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buffer = g_slice_new (ClutterStageWaylandWaylandBuffer);
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@ -88,16 +91,31 @@ wayland_create_buffer (ClutterStageWayland *stage_wayland,
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glBindTexture (GL_TEXTURE_2D, buffer->texture);
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backend_wayland->image_target_texture_2d (GL_TEXTURE_2D, buffer->drm_image);
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tex = cogl_texture_new_from_foreign (buffer->texture,
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GL_TEXTURE_2D,
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geom->width,
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geom->height,
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0,
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0,
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COGL_PIXEL_FORMAT_ARGB_8888);
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buffer->offscreen = cogl_offscreen_new_to_texture (tex);
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cogl_handle_unref (tex);
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buffer->wayland_buffer = NULL;
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buffer->tex = cogl_texture_new_from_foreign (buffer->texture,
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GL_TEXTURE_2D,
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geom->width,
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geom->height,
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0,
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0,
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COGL_PIXEL_FORMAT_ARGB_8888);
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buffer->offscreen = cogl_offscreen_new_to_texture (buffer->tex);
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backend_wayland->export_drm_image (edpy, buffer->drm_image,
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&name, NULL, &stride);
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visual =
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wl_display_get_premultiplied_argb_visual (backend_wayland->wayland_display);
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buffer->wayland_buffer =
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wl_drm_create_buffer (backend_wayland->wayland_drm,
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name,
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stage_wayland->allocation.width,
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stage_wayland->allocation.height,
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stride, visual);
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rect.x = geom->x;
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rect.y = geom->y;
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rect.width = geom->width;
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rect.height = geom->height;
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buffer->dirty_region = cairo_region_create_rectangle (&rect);
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return buffer;
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}
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@ -109,9 +127,8 @@ wayland_free_buffer (ClutterStageWaylandWaylandBuffer *buffer)
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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EGLDisplay edpy = clutter_egl_display ();
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if (buffer->wayland_buffer)
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wl_buffer_destroy (buffer->wayland_buffer);
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cogl_handle_unref (buffer->tex);
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wl_buffer_destroy (buffer->wayland_buffer);
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cogl_handle_unref (buffer->offscreen);
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glDeleteTextures (1, &buffer->texture);
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backend_wayland->destroy_image (edpy, buffer->drm_image);
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@ -235,9 +252,61 @@ clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
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gint height)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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cairo_rectangle_int_t rect;
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fprintf (stderr, "resize %dx%d\n", width, height);
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stage_wayland->pending_allocation.width = width;
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stage_wayland->pending_allocation.height = height;
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/* FIXME: Shouldn't the stage repaint everything when it gets resized? */
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rect.x = stage_wayland->pending_allocation.x;
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rect.y = stage_wayland->pending_allocation.y;
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rect.width = stage_wayland->pending_allocation.width;
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rect.height = stage_wayland->pending_allocation.height;
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cairo_region_union_rectangle (stage_wayland->repaint_region, &rect);
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}
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#define CAIRO_REGION_FULL ((cairo_region_t *) 1)
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static gboolean
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clutter_stage_wayland_has_redraw_clips (ClutterStageWindow *stage_window)
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{
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return TRUE;
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}
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static gboolean
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clutter_stage_wayland_ignoring_redraw_clips (ClutterStageWindow *stage_window)
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{
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return FALSE;
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}
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static void
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clutter_stage_wayland_add_redraw_clip (ClutterStageWindow *stage_window,
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ClutterGeometry *stage_clip)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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cairo_rectangle_int_t rect;
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if (stage_clip == NULL)
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{
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rect.x = stage_wayland->allocation.x;
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rect.y = stage_wayland->allocation.y;
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rect.width = stage_wayland->allocation.width;
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rect.height = stage_wayland->allocation.height;
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}
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else
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{
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rect.x = stage_clip->x;
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rect.y = stage_clip->y;
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rect.width = stage_clip->width;
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rect.height = stage_clip->height;
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}
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if (stage_wayland->repaint_region == NULL)
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stage_wayland->repaint_region = cairo_region_create_rectangle (&rect);
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else
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cairo_region_union_rectangle (stage_wayland->repaint_region, &rect);
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}
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static void
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@ -254,6 +323,10 @@ clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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iface->resize = clutter_stage_wayland_resize;
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iface->show = clutter_stage_wayland_show;
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iface->hide = clutter_stage_wayland_hide;
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iface->add_redraw_clip = clutter_stage_wayland_add_redraw_clip;
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iface->has_redraw_clips = clutter_stage_wayland_has_redraw_clips;
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iface->ignoring_redraw_clips = clutter_stage_wayland_ignoring_redraw_clips;
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}
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static void
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@ -271,20 +344,6 @@ _clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
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stage_wayland->save_allocation = stage_wayland->allocation;
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}
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static void
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wayland_free_front_buffer (void *data)
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{
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ClutterStageWayland *stage_wayland = data;
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if (stage_wayland->front_buffer)
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wayland_free_buffer (stage_wayland->front_buffer);
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stage_wayland->front_buffer = stage_wayland->pending_buffer;
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stage_wayland->pending_buffer = NULL;
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if (stage_wayland->back_buffer)
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wayland_swap_buffers (stage_wayland);
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}
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static void
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wayland_frame_callback (void *data, uint32_t _time)
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{
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@ -298,38 +357,19 @@ wayland_swap_buffers (ClutterStageWayland *stage_wayland)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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EGLDisplay edpy = clutter_egl_display ();
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EGLint name;
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EGLint stride;
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struct wl_visual *visual;
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ClutterStageWaylandWaylandBuffer *buffer;
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if (stage_wayland->pending_buffer)
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return;
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buffer = stage_wayland->front_buffer;
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stage_wayland->front_buffer = stage_wayland->back_buffer;
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stage_wayland->back_buffer = buffer;
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stage_wayland->pending_buffer = stage_wayland->back_buffer;
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stage_wayland->back_buffer = NULL;
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backend_wayland->export_drm_image (edpy,
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stage_wayland->pending_buffer->drm_image,
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&name, NULL, &stride);
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visual =
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wl_display_get_premultiplied_argb_visual (backend_wayland->wayland_display);
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stage_wayland->pending_buffer->wayland_buffer =
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wl_drm_create_buffer (backend_wayland->wayland_drm,
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name,
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stage_wayland->allocation.width,
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stage_wayland->allocation.height,
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stride, visual);
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wl_surface_attach (stage_wayland->wayland_surface,
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stage_wayland->pending_buffer->wayland_buffer);
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stage_wayland->front_buffer->wayland_buffer);
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wl_surface_map (stage_wayland->wayland_surface,
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stage_wayland->allocation.x,
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stage_wayland->allocation.y,
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stage_wayland->allocation.width,
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stage_wayland->allocation.height);
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wl_display_sync_callback (backend_wayland->wayland_display,
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wayland_free_front_buffer,
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stage_wayland);
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stage_wayland->pending_swaps++;
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wl_display_frame_callback (backend_wayland->wayland_display,
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@ -337,32 +377,157 @@ wayland_swap_buffers (ClutterStageWayland *stage_wayland)
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stage_wayland);
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}
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static void
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_clutter_stage_wayland_repair_dirty(ClutterStageWayland *stage_wayland,
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ClutterStage *stage)
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{
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CoglMaterial *outline = NULL;
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CoglHandle vbo;
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float vertices[8], texcoords[8];
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CoglMatrix modelview;
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cairo_region_t *dirty;
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cairo_rectangle_int_t rect;
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int i, count;
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float width, height;
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dirty = stage_wayland->back_buffer->dirty_region;
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stage_wayland->back_buffer->dirty_region = NULL;
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cairo_region_subtract (dirty, stage_wayland->repaint_region);
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width = stage_wayland->allocation.width;
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height = stage_wayland->allocation.height;
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/* If this is the first time we render, there is no front buffer to
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* copy back from, but then the dirty region not covered by the
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* repaint should be empty, because we repaint the entire stage.
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*
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* assert(stage_wayland->front_buffer != NULL) ||
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* cairo_region_is_empty(dirty);
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*
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* FIXME: in test-rotate, the stage never queues a full repaint
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* initially, it's restricted to the paint box of it's rotating
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* children.
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*/
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if (!stage_wayland->front_buffer)
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return;
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outline = cogl_material_new ();
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cogl_material_set_layer (outline, 0, stage_wayland->front_buffer->tex);
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count = cairo_region_num_rectangles (dirty);
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for (i = 0; i < count; i++)
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{
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cairo_region_get_rectangle (dirty, i, &rect);
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vbo = cogl_vertex_buffer_new (4);
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vertices[0] = rect.x - 1;
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vertices[1] = rect.y - 1;
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vertices[2] = rect.x + rect.width + 1;
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vertices[3] = rect.y - 1;
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vertices[4] = rect.x + rect.width + 1;
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vertices[5] = rect.y + rect.height + 1;
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vertices[6] = rect.x - 1;
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vertices[7] = rect.y + rect.height + 1;
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cogl_vertex_buffer_add (vbo,
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"gl_Vertex",
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2, /* n_components */
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COGL_ATTRIBUTE_TYPE_FLOAT,
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FALSE, /* normalized */
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0, /* stride */
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vertices);
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texcoords[0] = vertices[0] / width;
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texcoords[1] = vertices[1] / height;
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texcoords[2] = vertices[2] / width;
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texcoords[3] = vertices[3] / height;
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texcoords[4] = vertices[4] / width;
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texcoords[5] = vertices[5] / height;
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texcoords[6] = vertices[6] / width;
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texcoords[7] = vertices[7] / height;
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cogl_vertex_buffer_add (vbo,
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"gl_MultiTexCoord0",
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2, /* n_components */
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COGL_ATTRIBUTE_TYPE_FLOAT,
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FALSE, /* normalized */
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0, /* stride */
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texcoords);
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cogl_vertex_buffer_submit (vbo);
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cogl_push_matrix ();
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cogl_matrix_init_identity (&modelview);
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_clutter_actor_apply_modelview_transform (CLUTTER_ACTOR (stage),
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&modelview);
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cogl_set_modelview_matrix (&modelview);
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cogl_set_source (outline);
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cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN,
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0 , 4);
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cogl_pop_matrix ();
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cogl_object_unref (vbo);
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}
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cairo_region_destroy (dirty);
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}
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void
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_clutter_stage_wayland_repaint_region (ClutterStageWayland *stage_wayland,
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ClutterStage *stage)
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{
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ClutterGeometry geom;
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cairo_rectangle_int_t rect;
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int i, count;
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count = cairo_region_num_rectangles (stage_wayland->repaint_region);
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for (i = 0; i < count; i++)
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{
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cairo_region_get_rectangle (stage_wayland->repaint_region, i, &rect);
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cogl_clip_push_window_rectangle (rect.x - 1, rect.y - 1,
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rect.width + 2, rect.height + 2);
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geom.x = rect.x;
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geom.y = rect.y;
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geom.width = rect.width;
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geom.height = rect.height;
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/* FIXME: We should pass geom in as second arg, but some actors
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* cull themselves a little to much. Disable for now.*/
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_clutter_stage_do_paint (stage, NULL);
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cogl_clip_pop ();
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}
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}
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void
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_clutter_stage_wayland_redraw (ClutterStageWayland *stage_wayland,
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ClutterStage *stage)
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{
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ClutterActor *wrapper = CLUTTER_ACTOR (stage_wayland->wrapper);
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stage_wayland->allocation = stage_wayland->pending_allocation;
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if (stage_wayland->back_buffer)
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{
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wayland_free_buffer (stage_wayland->back_buffer);
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stage_wayland->back_buffer = NULL;
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}
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stage_wayland->back_buffer = wayland_create_buffer (stage_wayland,
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&stage_wayland->allocation);
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if (!stage_wayland->back_buffer)
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stage_wayland->back_buffer =
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wayland_create_buffer (stage_wayland, &stage_wayland->allocation);
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cogl_set_framebuffer (stage_wayland->back_buffer->offscreen);
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_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
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clutter_actor_paint (wrapper);
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_clutter_stage_wayland_repair_dirty (stage_wayland, stage);
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_clutter_stage_wayland_repaint_region (stage_wayland, stage);
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cogl_flush ();
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glFlush ();
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wayland_swap_buffers (stage_wayland);
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if (stage_wayland->back_buffer)
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stage_wayland->back_buffer->dirty_region = stage_wayland->repaint_region;
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else
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cairo_region_destroy (stage_wayland->repaint_region);
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stage_wayland->repaint_region = NULL;
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cogl_set_framebuffer (stage_wayland->pick_buffer->offscreen);
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_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
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wayland_swap_buffers (stage_wayland);
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}
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@ -57,6 +57,8 @@ typedef struct _ClutterStageWaylandWaylandBuffer
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GLuint texture;
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CoglHandle offscreen;
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struct wl_buffer *wayland_buffer;
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cairo_region_t *dirty_region;
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CoglHandle tex;
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} ClutterStageWaylandWaylandBuffer;
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struct _ClutterStageWayland
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@ -77,8 +79,8 @@ struct _ClutterStageWayland
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ClutterStageWaylandWaylandBuffer *front_buffer;
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ClutterStageWaylandWaylandBuffer *back_buffer;
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ClutterStageWaylandWaylandBuffer *pending_buffer;
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ClutterStageWaylandWaylandBuffer *pick_buffer;
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cairo_region_t *repaint_region;
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};
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struct _ClutterStageWaylandClass
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