Commit Graph

1145 Commits

Author SHA1 Message Date
Neil Roberts
c637324663 cogl-program: Don't ignore the transpose property of matrix uniforms
When setting a matrix uniform value the transpose property was getting
lost and left uninitialized.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-03 15:50:02 +00:00
Robert Bragg
89731d160e Skip clip flush in _texture_2d_copy_from_framebuffer
Although there was a comment in cogl_texture_2d_copy_from_framebuffer
explaining that we shouldn't flush the clip state, the comment was a bit
miss-leading implying we were going to explicitly set a NULL clip. Also
we weren't actually avoiding flushing the clip state since we were
passing 0 for the CoglDrawFlags.

We now pass COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE in to the flags when
flushing the framebuffer state and the comment has be updated to explain
that clipping won't affect reading from the framebuffer so we don't need
to flush it.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-03 13:57:06 +00:00
Robert Bragg
e2c758c105 clip: make cogl_clip_ensure a NOP
This api is deprecated and documented to be a NOP which wasn't actually
true. This patch actually updates the function to be a NOP. Its nice
that this gets rid of a point where we flush framebuffer state because
we are looking to add a new VirtualFramebuffer interface which will need
special consideration at each of the points we flush framebuffer state.

It was a mistake that this API was ever published, we don't believe
anyone is using the api but until we break api we have to keep the
symbol. The documented semantics are vague enough that a NOP is ok since
we never explicitly documented how the state would be flushed to GL so
there would be no way to reliably use that state anyway.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-03 13:57:06 +00:00
Rob Bradford
11d38e7ce8 wayland: Port to current Wayland
This change is one logical update to update the Wayland support. This
comprises of the following parts:

* Binding to both the shell and compositor global objects - necessary since
the API for setting top level status moved to the wl_shell interface
* The Wayland visual API went away and instead you setup the EGL surface
appropriately
* The message handling was refined to reflect the current behaviour - now
obsolete comments were removed and new comments updated

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-03 13:57:01 +00:00
Rob Bradford
00ca539845 wayland: Remove unused function
The function force_roundtrip was unused and required API that was
removed from Wayland.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-03 13:52:37 +00:00
Robert Bragg
061ef6ed06 glx: remove miss leading comment
There was a comment implying that if a rgba config has been requested
but no suitable config was found then we would automatically fall back
to an rgb config instead. Actually if no rgba visual is found we simply
fail without any automatic fall back because Cogl is not in a good
position to judge if automatic fall backs are acceptable for higher
level apis such as clutter.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-03 13:52:30 +00:00
Neil Roberts
00f0a66ec9 Use the same number for n_tex_coord_attribs in all linked shaders
On GLES2, we need to specify an array size for the texture coord
varying array. Previously this size would be decided in one of the
following ways:

- For generated vertex shaders it is always the number of layers in
  the pipeline.

- For generated fragment shaders it is the highest sampled texture
  unit in the pipeline or the number of attributes supplied by the
  primitive, whichever is higher.

- For user shaders it is usually the number of attributes supplied by
  the primitive. However, if the application tries to compile the
  shader and query the result before using it, it will always be at
  least 4.

These shaders can quite easily end up with different values for the
declaration which makes it fail to link. This patch changes it so that
all of the shaders are generated with the maximum of the number of
texture attributes supplied by the primitive and the number of layers
in the pipeline. If this value changes then the shaders are
regenerated, including user shaders. That way all of the shaders will
always have the same value.

https://bugzilla.gnome.org/show_bug.cgi?id=662184

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-02 13:50:28 +00:00
Robert Bragg
757916f17a doc: deprecate cogl_texture_get_rowstride()
This documents that cogl_texture_get_rowstride() is deprecated (or
rather it was a mistake that the api was ever published) and also
clarifies the rowstride argument documentation for
cogl_texture_get_data() to explain how it's automatically calculated
when 0 is passed to help avoid misleading people into thinking that
cogl_texture_get_rowstride() is an appropriate way to get a valid
rowstride for that.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-02 13:34:14 +00:00
Rico Tzschichholz
567661ccf3 build: add missing header to fix make dist 2011-11-02 07:34:26 -04:00
Zan Dobersek
d8c47e25f2 Remove inclusion of Xlib headers in Cogl headers
Xlib headers define many trivially named objects which can later cause
name collision problems when only cogl.h header is included in a program
or library. Xlib headers are now only included through including the
standalone header cogl-xlib.h.

https://bugzilla.gnome.org/show_bug.cgi?id=661174

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-01 15:55:53 +00:00
Robert Bragg
e0344468d8 docs: Adds various missing 2.0 sections and symbols
This adds a number of missing sections and symbols to the experimental
2.0 reference manual.
2011-11-01 12:03:04 +00:00
Robert Bragg
e9075931e3 rectangles: rely on meta-texture api for clamping
Instead of emulating _CLAMP_TO_EDGE in cogl-primitives.c we now defer to
cogl_meta_texture_foreach_in_region() to support _CLAMP_TO_EDGE for us.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:03 +00:00
Robert Bragg
4c49f83056 meta-texture: Support CLAMP_TO_EDGE
cogl_meta_texture_foreach_in_region() now directly supports
CLAMP_TO_EDGE wrap modes. This means the cogl_rectangle code will be
able to build on this and makes the logic accessible to anyone
developing custom primitives that need to support meta textures.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:03 +00:00
Robert Bragg
8cf76ee36b primitive: Add n_indices arg to _set_indices function
When associating indices with a CoglPrimitive you are now forced to
specify the number of indices that should be read when drawing.

It's easy to forget to call cogl_primitive_set_n_vertices() after
associating indices with a primitive (and anyway you can see that someone
could be led to believe Cogl can determine that implicitly somewhow) so
this should avoid a lot of mistakes with using the API.

We'd expect that setting indices and updating the n_vertices property
would go hand in hand 99% of the time anyway so this change should
be more convenient as well as less error prone.

This patch adds some documentation for cogl_primitive_set_indices and
cogl_primitive_get/set_n_vertices. It also tries to clarify how the
CoglPrimitive:n_vertices property is updated and what that property
means in relation to other functions too.

https://bugzilla.gnome.org/show_bug.cgi?id=661019

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:03 +00:00
Robert Bragg
a8fbde4710 doc: Adds some documentation for CoglIndices
This adds just some basic documentation to try and explain what
CoglIndices are useful for.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:03 +00:00
Robert Bragg
98dc73a8f7 spans: avoid normalize with normalize_factor of 1
if a normalize factor of 1 is passed then we don't need to normalize the
starting point to find the closest point equivalent to 0.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:03 +00:00
Robert Bragg
18fb1ffab5 texture: Make CoglSubTexture experimental public api
This exposes cogl_sub_texture_new() and cogl_is_sub_texture() as
experimental public API. Previously sub-textures were only exposed via
cogl_texture_new_from_sub_texture() so there wasn't a corresponding
CoglSubTexture type. A CoglSubTexture is a high-level texture defined as
a sub-region of some other parent texture. CoglSubTextures are high
level textures that implement the CoglMetaTexture interface which can
be used to manually handle texture repeating.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:03 +00:00
Robert Bragg
1ee861a82c framebuffer: adds cogl_framebuffer_get_samples_per_pixel
It's useful to be able to query back the number of
point_samples_per_pixel that may have previously be chosen using
cogl_framebuffer_set_samples_per_pixel().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:03 +00:00
Robert Bragg
90f106117f texture: Make CoglTextureRectangle experimentally public
This exposes CoglTextureRectangle in the experimental cogl 2.0 api. For
now we just expose a single constructor;
cogl_texture_rectangle_new_with_size() but we can add more later.

This is part of going work to improve our texture apis with more
emphasis on providing low-level access to the varying semantics of
different texture types understood by the gpu instead of only trying to
present a lowest common denominator api.

CoglTextureRectangle is notably useful for never being restricted to
power of two sizes and for being sampled with non-normalized texture
coordinates which can be convenient for use a lookup tables in glsl due
to not needing separate uniforms for mapping normalized coordinates to
texels. Unlike CoglTexture2D though rectangle textures can't have a
mipmap and they only support the _CLAMP_TO_EDGE wrap mode.

Applications wanting to use CoglTextureRectangle should first check
cogl_has_feature (COGL_FEATURE_ID_TEXTURE_RECTANGLE).

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:02 +00:00
Robert Bragg
b72f255c0a Start to reduce dependence on glib
Since we've had several developers from admirable projects say they
would like to use Cogl but would really prefer not to pull in
gobject,gmodule and glib as extra dependencies we are investigating if
we can get to the point where glib is only an optional dependency.
Actually we feel like we only make minimal use of glib anyway, so it may
well be quite straightforward to achieve this.

This adds a --disable-glib configure option that can be used to disable
features that depend on glib.

Actually --disable-glib doesn't strictly disable glib at this point
because it's more helpful if cogl continues to build as we make
incremental progress towards this.

The first use of glib that this patch tackles is the use of
g_return_val_if_fail and g_return_if_fail which have been replaced with
equivalent _COGL_RETURN_VAL_IF_FAIL and _COGL_RETURN_IF_FAIL macros.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:02 +00:00
Robert Bragg
fd67ddd56e matrix: check DIRTY_TYPE flag in _cogl_matrix_print
when printing a matrix we aim to print out the matrix type but we
weren't checking the flags first to see if the type is valid. We now
check for the DIRTY_TYPE flag and if not set we also validate the matrix
type isn't out of range.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:02 +00:00
Robert Bragg
a054b53891 matrix: init flags before tmp _translate in _look_at
In cogl_matrix_look_at we have a tmp CoglMatrix allocated on the stack
but we weren't initializing its flags before passing it to
cogl_matrix_translate which meant if we were using COGL_DEBUG=matrices
we would end up trying to print out an invalid matrix type resulting in
a crash when overrunning an array of type names.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:02 +00:00
Robert Bragg
79719347c8 framebuffer: split out CoglOnscreen code
This factors out the CoglOnscreen code from cogl-framebuffer.c so we now
have cogl-onscreen.c, cogl-onscreen.h and cogl-onscreen-private.h.
Notably some of the functions pulled out are currently namespaced as
cogl_framebuffer but we know we are planning on renaming them to be in
the cogl_onscreen namespace; such as cogl_framebuffer_swap_buffers().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:02 +00:00
Robert Bragg
1a30f4fb15 Adds support for a mirrored repeat wrap mode
This adds COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT enum so that mirrored
texture repeating can be used. This also adds support for emulating the
MIRRORED_REPEAT mode via the cogl-spans API so it can also be used with
meta textures such as sliced and atlas textures.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:02 +00:00
Robert Bragg
1d8fd64e1c meta-texture: This publicly exposes CoglMetaTexture
CoglMetaTexture is an interface for dealing with high level textures
that may be comprised of one or more low-level textures internally. The
interface allows the development of primitive drawing APIs that can draw
with high-level textures (such as atlas textures) even though the
GPU doesn't natively understand these texture types.

There is currently just one function that's part of this interface:
cogl_meta_texture_foreach_in_region() which allows an application to
resolve the internal, low-level textures of a high-level texture.
cogl_rectangle() uses this API for example so that it can easily emulate
the _REPEAT wrap mode for textures that the hardware can't natively
handle repeating of.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:01 +00:00
Robert Bragg
c11036cd13 spans: Represent spans with floating point precision
Instead of using integers to represent spans we now use floats instead.
This means we are no longer forced to iterate using non-normalized
coordinates so we should hopefully be able to avoid numerous redundant
unnormalize/normalize steps when using the spans api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:01 +00:00
Robert Bragg
c7098e417d texture-2d-sliced: simplify _foreach_sub_texture_in_region
Since we can assume that all slices are CoglTexture2D textures we don't
need to chain on our implementation of _foreach_sub_texture_in_region
by calling _cogl_texture_foreach_sub_texture_in_region() for each slice.

We now simply determine the normalized virtual coordinates for the
current span inline and call the given callback inline too.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:01 +00:00
Robert Bragg
426c8b8f41 features: Support more than 32 features!
Currently features are represented as bits in a 32bit mask so we
obviously can't have more than 32 features with that approach. The new
approach is to use the COGL_FLAGS_ macros which lets us handle bitmasks
without a size limit and we change the public api to accept individual
feature enums instead of a mask. This way there is no limit on the
number of features we can add to Cogl.

Instead of using cogl_features_available() there is a new
cogl_has_feature() function and for checking multiple features there is
cogl_has_features() which takes a zero terminated vararg list of
features.

In addition to being able to check for individual features this also
adds a way to query all the features currently available via
cogl_foreach_feature() which will call a callback for each feature.

Since the new functions take an explicit context pointer there is also
no longer any ambiguity over when users can first start to query
features.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:01 +00:00
Robert Bragg
c86f698eb9 make COGL_FEATURE_VBOS a private feature
Cogl provides a consistent public interface regardless of whether the
underlying GL driver supports VBOs so it doesn't make much sense to have
this feature as part of the public api.  We can't break the api by
removing the enum but at least we no longer ever set the feature flag.

We now have a replacement private feature flag COGL_PRIVATE_FEATURE_VBOS
which cogl now checks for internally.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:01 +00:00
Robert Bragg
69b44ac86d make COGL_FEATURE_PBOS a private feature
Cogl provides a consistent public interface regardless of whether the
underlying GL driver supports PBOs so it doesn't make much sense to have
this feature as part of the public api.  We can't break the api by
removing the enum but at least we no longer ever set the feature flag.

We now have a replacement private feature flag COGL_PRIVATE_FEATURE_PBOS
which cogl now checks for internally.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:01 +00:00
Robert Bragg
d045bea70e make COGL_FEATURE_FOUR_CLIP_PLANES a private feature
Cogl doesn't currently expose public api for clip planes so it
doesn't make much sense to have this feature as part of the public api.
We can't break the api by removing the enum but at least we no longer
ever set the feature flag.

We now have a replacement private feature flag
COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES which cogl now checks for
internally.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:00 +00:00
Robert Bragg
abbd28f484 make COGL_FEATURE_OFFSCREEN_BLIT a private feature
Cogl doesn't expose public api for blitting between framebuffers so it
doesn't make much sense to have this feature as part of the public api
currently. We can't break the api by removing the enum but at least we
no longer ever set the feature flag.

We now have a replacement private feature flag
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT which cogl now checks for
internally.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:00 +00:00
Robert Bragg
b566170836 make COGL_FEATURE_STENCIL_BUFFER private
Although we have to leave the COGL_FEATURE_STENCIL_BUFFER enum as part
of the public api we no longer ever set this feature flag.

Cogl doesn't currently expose the concept of a stencil buffer in the
public api (we only indirectly expose it via the clip stack api) so it
doesn't make much sense to have a stencil buffer feature flag.

We now have a COGL_PRIVATE_FEATURE_STENCIL_BUFFER flag instead which
we can check when we need to use the buffer for clipping.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:00 +00:00
Robert Bragg
6da3bff9b9 Remove beneign GL_MESA_ycbcr_texture check
Actual support for yuv textures isn't fully plumbed into Cogl currently
so the check for GL_MESA_ycbcr_texture is meaningless. For now we just
remove the check.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:00 +00:00
Robert Bragg
d3114b168a pipeline-layer: fix win32 build issue
make sure to #include "cogl-texture-private.h" in cogl-pipeline-layer.c
otherwise the build fails on win32.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:00 +00:00
Robert Bragg
eef5013751 primitives: make validate_first_layer_cb update override pipeline
This fixes validate_first_layer_cb so that it update the override
pipeline not the user's original pipeline. It also makes the check
for when to override the wrap mode more robust by considering that
we might add more wrap modes in the future.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:00 +00:00
Robert Bragg
583dc893be spans: remove unused intersect_start/end_local members
There were simply two unused members in CoglSpanIter which this patch
removes.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:00 +00:00
Robert Bragg
d92eaac3ec spans: only iterate spans within start-end range
To save users of the api having to manually check if each iterated span
intersects the region of interest we now guarantee that any span
iterated implicitly intersects the region of interest.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:00 +00:00
Robert Bragg
6253b09c69 texture-2d-sliced: make CoglTexture2DSliced public
This make the CoglTexture2DSliced type public and adds
cogl_texture_2d_sliced_new_with_size() as an experimental API that can
be used to construct a sliced texture without any initial data.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:02:59 +00:00
Robert Bragg
f6daed62e3 clip: Adds cogl_clip_push_primitive API
This adds a new experimental function, cogl_clip_push_primitive, that
allows you to push a CoglPrimitive onto the clip stack. The primitive
should describe a flat 2D shape and the geometry shouldn't include any
self intersections. When pushing a primitive you also need to tell
Cogl what the bounding box of that shape is (in shape local coordinates)
so that Cogl is able to efficiently update the required region of the
stencil buffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:02:59 +00:00
Robert Bragg
7a834cf681 primitive: Adds _cogl_primitive_draw api taking flags
This adds an internal _cogl_primitive_draw API that takes CoglDrawFlags
like _cogl_draw_attributes does which allows us to draw a primitive but
skip things like flushing journals, flushing framebuffer state and avoid
validating the current pipeline. This allows us to draw primitives in
places that could otherwise cause recursion.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:02:59 +00:00
Robert Bragg
fd2769f7e8 clip-stack: Move path flushing code to cogl-clip-stack.c
The code that adds the silhouette of a path to the stencil buffer was
living in cogl2-path.c which seemed out of place when the bulk of the
work really related more to how the stencil buffer is managed and
basically only one line (a call to _cogl_path_fill_nodes) really related
to the path code directly.

This moves the code into cogl-clip-stack.c alone with similar code
that can add rectangle masks to the stencil buffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:02:59 +00:00
Robert Bragg
a400aec51b path: handle slice tex fallback using clip stack
If we are asked to fill a path using any sliced textures then we need
to fallback to adding a mask of the path to the stencil buffer
and then drawing a bounding rectangle with the source textures instead.

Previously we were sharing some of the clip-stack code for adding
the path mask to the stencil buffer and being careful to check
that the current clip stack has been flushed already. We then made
sure to dirty the clip stack to be sure the path mask would be cleared
from the stencil buffer later.

This patch aims to simplify how this fallback is dealt with by just
using the public clipping API instead of relying on more fiddly tricks
to modify the stencil buffer directly without conflicting with the clip
stack.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:02:59 +00:00
Robert Bragg
a8efe6af06 framebuffer: Adds experimental _finish() API
This adds a new experimental function, cogl_framebuffer_finish(), which
can be used to explicitly synchronize the CPU with the GPU. It's rare
that this level of explicit synchronization is desirable but for example
it can be useful during performance analysys to make sure measurements
reflect the working time of the GPU not just the time to queue commands.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:02:55 +00:00
Robert Bragg
dd7b16faf2 offscreen: Adds support for offscreen multisampling
This adds support for multisample rendering to offscreen framebuffers.
After an offscreen framebuffer is first instantiated using
cogl_offscreen_new_to_texture() it is then possible to use
cogl_framebuffer_set_samples_per_pixel() to request multisampling before
the framebuffer is allocated. This also adds
cogl_framebuffer_resolve_samples() for explicitly resolving point
samples into pixels. Even though we currently only support the
IMG_multisampled_render_to_texture extension which doesn't require an
explicit resolve, the plan is to also support the
EXT_framebuffer_multisample extension which uses the framebuffer_blit
extension to issue an explicit resolve.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-28 19:10:16 +01:00
Robert Bragg
a74c81ada3 onscreen: Support multisample based onscreen rendering
This adds support for multisample based rendering of onscreen windows
whereby multiple point samples per pixel can be requested and if the
hardware supports that it results in reduced aliasing (especially
considering the jagged edges of polygons)

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-28 19:10:16 +01:00
Robert Bragg
98e5a9c777 Rework how we search for winsys configs
When creating new onscreen framebuffers we need to take the
configuration in cogl terms and translate that into a configuration
applicable to any given winsys, e.g. an EGLConfig or a GLXFBConfig
or a PIXELFORMATDESCRIPTOR.

Also when we first create a context we typically have to do a very
similar thing because most OpenGL winsys APIs also associate a
framebuffer config with the context and all future configs need to be
compatible with that.

This patch introduces an internal CoglFramebufferConfig to wrap up some
of the configuration parameters that are common to CoglOnscreenTemplate
and to CoglFramebuffer so we aim to re-use code when dealing with the
above two problems.

This patch also aims to rework the winsys code so it can be more
naturally extended as we start adding more configureability to how
onscreen framebuffers are created.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-28 19:10:16 +01:00
Robert Bragg
63461c0f8b framebuffer: Add explicit buffer discard API
This adds cogl_framebuffer_discard_buffers API that allows applications
to explicitly discard depth and stencil buffers which really helps when
using a tile based GPU architexture by potentially avoiding the need to
save the results of depth and stencil buffer changes to system memory
between frames since these can usually be handled directly with on-chip
memory instead.

The semantics for cogl_framebuffer_swap_buffers and
cogl_framebuffer_swap_region are now documented to include an implicit
discard of all buffers, including the color buffer.

We now recommend that all rendering to a CoglOffscreen framebuffer
should be followed by a call like:
cogl_framebuffer_discard_buffers (fb,
                                  COGL_BUFFER_BIT_DEPTH|
                                  COGL_BUFFER_BIT_STENCIL);

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-28 19:10:16 +01:00
Neil Roberts
49e733fcdc pipeline: Reset last_used_for_pipeline when the pipeline is destroyed
Both the GLSL and the ARBfp pipeline backends were using a variable
called last_used_for_pipeline to keep track of the last pipeline that
the shader or program state was used for. If this address is the same
as last time when the pipeline state is flushed then Cogl will only
flush the uniforms that have been modified, otherwise it will flush
all of them. The problem with this is that there was nothing to keep
that address alive so it could be destroyed and reused for a different
pipeline by the time the shader state is reused. This is quite likely
to happen in an application using legacy state because in that case
the shader state will always be used with a one-shot pipeline that
will likely be recycled in the next frame.

There is already a destroy callback to unref the shader state when the
pipeline is destroyed so this patch just makes that callback also
clear the last_used_for_pipeline pointer if it matches the pipeline
being destroyed.

https://bugzilla.gnome.org/show_bug.cgi?id=662542

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-24 14:29:02 +01:00
Neil Roberts
b85f5e0198 cogl-shader: Update the gtk-doc
This adds a description of the replacement Cogl names for the GLSL
builtins. It also updates some of the deprecation tags and corrects
some misinformation.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-21 12:24:01 +01:00
Neil Roberts
1d67085e8a cogl-winsys-egl: Use the abstraction to update the window size
Previously the EGL backend was directly prodding the width/height
members of the framebuffer structure when a configure notify event is
received. However this doesn't set the dirty flag for the viewport so
Cogl will continue using the wrong viewport y offset. The GLX backend
is already using an abstraction for updating the size which does set
the flag. This patch just makes the EGL backend also use that
abstraction.
2011-10-17 17:33:42 +01:00
Robert Bragg
8325ca00b8 build: removes unused variable i to avoid compiler warning
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-17 13:57:29 +01:00
Neil Roberts
f628839771 Mark the debug options for translation
This adds the descriptions of the debug options to the list of
translatable strings.

https://bugzilla.gnome.org/show_bug.cgi?id=658700
2011-10-14 13:56:51 +01:00
Robert Bragg
5ab0b38657 pipeline: don't leak the layers_cache
When freeing a pipeline in _cogl_pipeline_free we weren't making sure to
free the layers_cache which was leading to a memory leak.

Thanks to Sunjin Yang for finding this.

https://bugzilla.gnome.org/show_bug.cgi?id=660986

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-12 15:29:07 +01:00
Robert Bragg
1f61868fed x11-tfp: don't call winsys x11_damage_notify without winsys
If we failed to create a native texture from pixmap via EGL or GLX then
we shouldn't call the winsys's texture_pixmap_x11_damage_notify
function. By doing the validation in cogl-texture-pixmap-x11.c the
winsys code can continue to assume that it doesn't need to verify there
is a valid tex_pixmap->winsys pointer.

Thanks to Damien Leone <dleone@nvidia.com> for catching this issue.

https://bugzilla.gnome.org/show_bug.cgi?id=660184
2011-10-12 14:24:44 +01:00
Damien Leone
895055c836 cogl-winsys-glx: fix texture format detection
The previous detection was based on color depth only to determine the
texture format to use in GLX. If that worked fine at depths 24 (RGB8)
and 32 (ARGB8), that would fail at depth 30 (BGR10) and fallback to
software instead of using the TFP extension.

This commit uses an efficient population count implementation to
compare the number of 1-bits in color masks against the color depth
requested by the X client. If they are not equal this means that an
alpha channel has been requested.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-01 16:44:55 +01:00
Neil Roberts
5aab8a2310 Add an option to avoid defining G_DISABLE_DEPRECATED
G_DISABLE_DEPRECATED is only intended for developers of Cogl and it
sometimes breaks the build for people just trying to build a
release. This patch adds an option to enable deprecated Glib
features. By default it is enabled for non-git versions of Cogl.

The patch is based on similar code in Clutter except it adds the flags
to COGL_EXTRA_CFLAGS instead of having a separate variable.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-27 10:27:19 +01:00
Chun-wei Fan
34181d34f5 Makefile.am: Update sources list
There is no cogl/cogl-pipeline-debug-private.h, so remove that from
Makefile.am

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-26 15:54:07 +01:00
Chun-wei Fan
98a9428967 cogl-pipeline/cogl-pango: Added forgotten includes
It seems that cogl-context-private.h needs to be included before including
any of the pipeline-related stuff to avoid build errors on C89 compilers.

This is due to the recent cogl-pipeline decoupling, seems like.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-26 15:53:30 +01:00
Robert Bragg
dd5208b0ba arbfp: assume GL_TEXTURE_2D target for NULL texture
During arbfp codegen we weren't checking for NULL textures and so we
would crash when trying to query a NULL texture's GL texture target.
Since NULL texture targets result in ctx->default_gl_texture_2d_tex
being bound we can assume that a NULL texture corresponds to a
GL_TEXTURE_2D target.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-23 15:31:07 +01:00
Robert Bragg
30f8521790 pipeline: optimize _compare_differences functions
This optimizes the layer and pipeline _compare_differences functions so
neither of them use the GArray api since building up the list of
ancestors by appending to a shared GArray was showing quite high on
profiles due to how frequently pipeline comparisons are made. Instead
we now build up a transient, singly linked list by allocating GList
nodes via alloca to build up the parallel lists of ancestors.

This tweaked approach actually ends up being a bit more concise than
before, we avoid the overhead of the GArray api and now avoid making any
function calls while comparing (assuming the _get_parent() calls always
inline), we avoiding needing to get the default cogl context.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 17:28:32 +01:00
Robert Bragg
f16d3756df pipeline: lazily get ctx in _get_layer
We only need a ctx pointer if we need to refer to the default_layer_x
layers to copy as templates so only call  _cogl_context_get_default()
once we need to copy a template. _cogl_context_get_default() was
starting to show up in profiles and this was the main cause.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 17:28:22 +01:00
Robert Bragg
d4459e2d42 pipeline: Split more code out from cogl-pipeline.c
This splits out the core CoglPipelineLayer support code from
cogl-pipeline.c into cogl-pipeline-layer.c; it splits out the debugging
code for dumping a pipeline to a .dot file into cogl-pipeline-debug.c
and it splits the CoglPipelineNode support which is shared between
CoglPipeline and CoglPipelineLayer into cogl-node.c.

Note: cogl-pipeline-layer.c only contains the layer code directly
relating to CoglPipelineLayer objects; it does not contain any
_cogl_pipeline API relating to how CoglPipeline tracks and manipulates
layers.
2011-09-21 17:03:10 +01:00
Robert Bragg
77a7add50e attributes: optimize validation of tex_coord%d_in names
This avoids using sscanf to determine the texture_unit that a
tex_coord%d_in attribute name corresponds to since that was showing high
on profiles. Instead once we know we have a "tex_coord" name then we
can simply use strtoul which is much cheaper and use the returned endptr
we get to verify we have a "_in" suffix after the number.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:50:13 +01:00
Robert Bragg
d739892a5c primitive: micro optimize primitive allocations
We've started seeing cases where we want to allocate lots of one-shot
primitives per-frame and the cost of allocating primitives becomes
important in this case since it can start being noticeable in profiles.

The main cost for allocating primitives was the GArray allocation
and appending the attributes to the array. This updates the code to
simply over allocate the primitive storage so we can embed the list
of attributes directly in that allocation.

If the user later sets new attributes and there isn't enough embedded
space then a separate slice allocation for the new attributes is made
but still this should be far less costly than using a GArray as before.
Most of the time we would expect when setting new attributes there will
still be the same number of attributes, so the embedded space can simple
be reused.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:50:08 +01:00
Robert Bragg
791773987c attributes: avoid g_strdup in cogl_attribute_new
Calling g_strdup for attribute names was starting to show up in profiles
due to calling malloc for new string storage so frequently. This avoids
calling g_strdup and calls g_intern_string() instead. For the really
common case names we even avoid the cost of g_intern_string since we
can trivially relate our internal name_id to a static string.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:39:46 +01:00
Robert Bragg
4c3dadd35e Add a strong CoglTexture type to replace CoglHandle
As part of the on going, incremental effort to purge the non type safe
CoglHandle type from the Cogl API this patch tackles most of the
CoglHandle uses relating to textures.

We'd postponed making this change for quite a while because we wanted to
have a clearer understanding of how we wanted to evolve the texture APIs
towards Cogl 2.0 before exposing type safety here which would be
difficult to change later since it would imply breaking APIs.

The basic idea that we are steering towards now is that CoglTexture
can be considered to be the most primitive interface we have for any
object representing a texture. The texture interface would provide
roughly these methods:

  cogl_texture_get_width
  cogl_texture_get_height
  cogl_texture_can_repeat
  cogl_texture_can_mipmap
  cogl_texture_generate_mipmap;
  cogl_texture_get_format
  cogl_texture_set_region
  cogl_texture_get_region

Besides the texture interface we will then start to expose types
corresponding to specific texture types: CoglTexture2D,
CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and
CoglTexturePixmapX11.

We will then also expose an interface for the high-level texture types
we have (such as CoglTexture2DSlice, CoglSubTexture and
CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an
additional interface that lets you iterate a virtual region of a meta
texture and get mappings of primitive textures to sub-regions of that
virtual region. Internally we already have this kind of abstraction for
dealing with sliced texture, sub-textures and atlas textures in a
consistent way, so this will just make that abstraction public. The aim
here is to clarify that there is a difference between primitive textures
(CoglTexture2D/3D) and some of the other high-level textures, and also
enable developers to implement primitives that can support meta textures
since they can only be used with the cogl_rectangle API currently.

The thing that's not so clean-cut with this are the texture constructors
we have currently; such as cogl_texture_new_from_file which no longer
make sense when CoglTexture is considered to be an interface.  These
will basically just become convenient factory functions and it's just a
bit unusual that they are within the cogl_texture namespace.  It's worth
noting here that all the texture type APIs will also have their own type
specific constructors so these functions will only be used for the
convenience of being able to create a texture without really wanting to
know the details of what type of texture you need.  Longer term for 2.0
we may come up with replacement names for these factory functions or the
other thing we are considering is designing some asynchronous factory
functions instead since it's so often detrimental to application
performance to be blocked waiting for a texture to be uploaded to the
GPU.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:27:03 +01:00
Neil Roberts
1984fea4b1 cogl-primitives: Don't warn if using sliced textures without multi-tex
cogl_rectangle has some validation code to check whether the first
layer has a sliced texture. If so it will abandon the rest of the
layers and print a warning. However it was even doing this pruning and
displaying the warning if there is only one layer. This patch just
makes it check whether the pipeline actually has more than one layer
before pruning or displaying the warning but it will still fallback to
the multiple quads path.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:07 +01:00
Neil Roberts
dbff3a357e Make backface culling be part of the legacy state
This adds an internal function to set the backface culling state on a
pipeline. This includes properties to set the culling mode (front,
back or both) and also to set which face is considered the front
(COGL_WINDING_CLOCKWISE or COGL_WINDING_COUNTER_CLOCKWISE). The actual
front face flushed to GL depends on whether we are rendering to an
offscreen buffer or not. This means that when changing between on- and
off- screen framebuffers it now checks whether the last flushed
pipeline has backface culling enabled and forces a reflush of the cull
face state if so.

The backface culling is now set on a pipeline as part of the legacy
state. This is important because some code in Cogl assumes it can
flush a temporary pipeline to revert to a known state, but previously
this wouldn't disable backface culling so things such as flushing the
clip stack could get confused.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:07 +01:00
Neil Roberts
879ce7301a cogl-framebuffer: Force flushing the color mask when changing fbs
When changing between two framebuffers that have different color masks
it now forces the pipeline to flush the mask by setting
current_pipeline_changes_since_flush. For this to work there needs to
be a common bit of code that gets called when the framebuffers are
changed that has access to both the old framebuffer and the new
framebuffer. _cogl_set_framebuffers_real can't be used for this
because when it is called from cogl_pop_framebuffer the stack entries
have already changed so it can't know the old framebuffer. This patch
adds a new function called notify_buffers_changed which should get
called whenever the buffers are changed and it explicitly gets passed
pointers to the old and new buffers. cogl_pop_framebuffer now calls
this instead of trying to use _cogl_set_framebuffers_real to force a
flush.

This patch also fixes the ctx->window_buffer pointer. Previously this
was implemented by searching in the framebuffer stack for an onscreen
framebuffer whenever the current buffers are changed. However it does
this after the stack has already changed so it won't usually find the
right buffer.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:07 +01:00
Neil Roberts
f6ec6e2d0e pipeline-arbfp: Check for fog on the pipeline not the legacy state
The ARBfp backend can't handle fog so it tries to check for when it's
enabled and bails out. However it was checking using the global legacy
state value on the CoglContext but this doesn't necessarily reflect
the state that will actually be used by the pipeline because Cogl may
have internally pushed a different pipeline.

This patch adds an internal _cogl_pipeline_get_fog_enabled which the
ARBfp backend now uses.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:06 +01:00
Neil Roberts
2059ae3ac8 Add internal _cogl_push_source to optionally disable legacy state
Some code in Cogl such as when flushing a stencil clip assumes that it
can push a temporary simple pipeline to reset to a known state for
internal drawing operations. However this breaks down if the
application has set any legacy state because that is set globally so
it will also get applied to the internal pipeline.

_cogl_draw_attributes already had an internal flag to disable applying
the legacy state but I think this is quite awkward to use because not
all places that push a pipeline draw the attribute buffers directly so
it is difficult to pass the flag down through the layers.

Conceptually the legacy state is meant to be like a layer on top of
the purely pipeline-based state API so I think ideally we should have
an internal function to push the source without the applying the
legacy state. The legacy state can't be applied as the pipeline is
pushed because the global state can be modified even after it is
pushed. This patch adds a _cogl_push_source() function which takes an
extra boolean flag to mark whether to enable the legacy state. The
value of this flag is stored alongside the pipeline in the pipeline
stack. Another new internal function called
_cogl_get_enable_legacy_state queries whether the top entry in the
pipeline stack has legacy state enabled. cogl-primitives and the
vertex array drawing code now use this to determine whether to apply
the legacy state when drawing. The COGL_DRAW_SKIP_LEGACY_STATE flag is
now removed.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:06 +01:00
Neil Roberts
acc7d25188 cogl-path: Don't apply legacy state twice when stroking
Since 12b3d21aaa cogl is using the vertex attribute API to stroke a
path. However it was still manually appllying the legacy state to the
pipeline. cogl_vdraw_attributes also applies the legacy state so it
ends up getting applied twice. This patch just removes it from
_cogl_path_stroke_nodes.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:06 +01:00
Adel Gadllah
671a4dfb34 winsys-glx: Fix synchronisation behaviour in _cogl_winsys_onscreen_swap_region
This patch basically restores the logic from 1.6.  There we assumed that
glXCopySubBuffer won't tear and thus only needs to be throttled to the
framerate, while glBlitFramebuffer needs to always wait to avoid
tearing.

With Nvidia drivers specifically we have seen that glBlitFramebuffer is
not synchronized. Eventually the plan is that Cogl will actually take
into consideration the underlying driver/hw vendor and driver version
and we may want to only mark glBlitFramebuffer un-synchronized on
Nvidia.

https://bugzilla.gnome.org/show_bug.cgi?id=659360

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:06 +01:00
Robert Bragg
3c82fd056c pipeline: mark all cogl-pipeline.h symbols experimental
All of the cogl_pipeline API is currently experimental so this makes
sure the API is surrounded by #ifdef COGL_ENABLE_EXPERIMENTAL_API
guards and all the symbols have a #define to give them an _EXP suffix as
we do for other experimental API.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-19 16:40:06 +01:00
Robert Bragg
db6c452aaa pipeline: split out all layer state apis
As part of an on-going effort to get cogl-pipeline.c into a more
maintainable state this splits out all the apis relating just to
layer state. This just leaves code relating to the core CoglPipeline
and CoglPipelineLayer design left in cogl-pipeline.c.

This splits out around 2k more lines from cogl-pipeline.c although we
are still left with nearly 4k lines so we still have some way to go!

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-19 16:40:00 +01:00
Robert Bragg
9b58b6f472 pipeline: split out all core state apis
Since cogl-pipeline.c has become very unwieldy this make a start at
trying to shape this code back into a manageable state. This patche
moves all the API relating to core pipeline state into
cogl-pipeline-state.c. This doesn't move code relating to layer state
out nor does it move any of the code supporting the core design
of CoglPipeline itself.

This change alone factors out 2k lines of code from cogl-pipeline.c
which is obviously a good start. The next step will be to factor
out the layer state and then probably look at breaking all of this
state code down into state-groups.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-19 16:35:59 +01:00
Neil Roberts
c7969a33af cogl: Bind the locale dir for the Cogl domain
dgettext (which Cogl is using) doesn't work unless you first tell
gettext where the locale dir is for the library's domain. This just
adds the necessary calls into _cogl_init.

https://bugzilla.gnome.org/show_bug.cgi?id=658700

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 12:53:58 +01:00
Neil Roberts
e81c1f3e9a cogl-journal: Fix software clipping for non-intersecting rectangles
When the clip contains two rectangles which do not intersect it was
generating a clip bounds where the bottom-right corner was above or to
the left of the top-left corner. This would end up allowing the pixels
between the two rectangles instead of clipping everything like it
should. To fix this there is now an extra check which detects this
situation and just clears the clip bounds to all zeroes in a similar
way to what cogl-clip-stack does.

https://bugzilla.gnome.org/show_bug.cgi?id=659029

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-14 16:30:16 +01:00
Neil Roberts
9082dd0d71 cogl-path: Clear the stroke attribute buffer when modifying the path
Commit 12b3d21a changed cogl-path so that it will use the vertex
attribute API to stroke the path in a similar way to how it was using
the API to fill the path. However it wasn't clearing the stroke buffer
when the path is modified so it would continue to use the unmodified
stroke.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-12 18:54:16 +01:00
Robert Bragg
f1c2d7e965 2.0: Add cogl2-experimental.h + don't pollute .pc CFLAGS
Instead of adding -DCOGL_ENABLE_EXPERIMENTAL_2_0_API to the
cogl-2.0-experimental.pc file we now install a cogl2-experimental.h
that #defines COGL_ENABLE_EXPERIMENTAL_2_0_API before including
cogl.h.

The problem with having the define in the .pc file is that you might
develop a library that depends on the experimental 2.0 api internally
and then you might want to use that library with Clutter which still
uses the 1.0 API but the .pc file for your library will indirectly,
automatically enable the 2.0 api which can cause conflicts.
2011-09-09 15:06:31 +01:00
Robert Bragg
d43505db22 arbfp: remove redundant unit_state re-initialization
When we are about to start arbfp codegen we call shader_state_new() to
allocate new state structures used to build up the code and that
function makes sure to zero the newly allocated structures.

Right after calling shader_state_new() we were then also explicitly
iterating though the newly allocated unit_state structures and zeroing
the .sampled and .dirty_combine_constant members as well as resetting
shader_state->next_constant_id = 0. This patch removes that redundant
re-initialization of state.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-09 14:40:48 +01:00
Robert Bragg
b6cea6bed6 arbfp: track which layers have combine constants
We weren't actually tracking which layers have been allocated param
space for combine constants; all layers just had a default constant_id
of 0 that indexes into the program.local[] params array and a dirty flag
to say when the constant needs updating. There are times though when we
say to update everything by-passing the dirty flag and because we
weren't actually tracking which layers needed constants we would always
write a constant to program.local[0] for every layer. The upshot was
that we could end up clobbering a real constant that was actually
allocated the constant_id = 0 slot.

This patch adds a new UnitState bitfield to track if the layer has a
corresponding constant that may need flushing and we only ever write the
constant with glProgramLocalParameter4fv if that's set.

https://bugzilla.gnome.org/show_bug.cgi?id=658092

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-09 14:40:48 +01:00
Robert Bragg
b5a7657076 Starts porting Cogl conformance tests from Clutter
This makes a start on porting the Cogl conformance tests that currently
still live in the Clutter repository to be standalone Cogl tests that no
longer require a ClutterStage.

The main thing is that this commit brings in is the basic testing
infrastructure we need, so now we can port more and more tests
incrementally.

Since the test suite wants a way to synchronize X requests/replies and
we can't simply call XSynchronize in the test-utils code before we know
if we are really running on X this adds a check for an environment
variable named "COGL_X11_SYNC" in cogl-xlib-renderer.c and if it's set
it forces XSynchronize (dpy, TRUE) to be called.

By default the conformance tests are run off screen. This makes the
tests run much faster and they also don't interfere with other work you
may want to do by constantly stealing focus. CoglOnscreen framebuffers
obviously don't get tested this way so it's important that the tests
also get run on screen every once in a while, especially if changes are
being made to CoglFramebuffer related code.  On screen testing can be
enabled by setting COGL_TEST_ONSCREEN=1 in your environment.
2011-09-08 15:48:07 +01:00
Chun-wei Fan
a1d869384e Fix typo in cogl/cogl-display.h
The line "#define cogl_display_get_rendrer cogl_display_get_rendrer_EXP"
should read
"#define cogl_display_get_renderer cogl_display_get_renderer_EXP"...

https://bugzilla.gnome.org/show_bug.cgi?id=658333

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-06 11:19:20 +01:00
Robert Bragg
191d915671 framebuffer: Add a getter for the framebuffer format
This adds a new function, cogl_framebuffer_get_color_format() to be able
to query the common pixel format for any color buffers attached to a
given CoglFramebuffer. For example an offscreen framebuffer created
using cogl_offscreen_new_to_texture() would have a format matching the
texture.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-05 19:02:05 +01:00
Robert Bragg
476ff37fa6 display: always ensure we have an onscreen_template
If the user doesn't explicitly pass an onscreen template then instead of
leaving display->onscreen_template as NULL we now instantiate a template
ourselves. This simplifies winsys code that might want to refer to the
template since it needn't first check for a NULL pointer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-05 19:02:05 +01:00
Robert Bragg
21e87a9bf0 texture-2d: move #defines before gtk-doc
All our experimental Cogl symbols have a corresponding #define to add
"_EXP" to the end of the symbol name, but those defines are often
positioned right after the corresponding gtk-doc comment and before
the symbol definition which means the generated documentation ends up
refering to the define and not the real definition. This tidies up
cogl-texture-2d.h and moves all the defines to be be before the gtk-doc
comments.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-05 19:02:05 +01:00
Neil Roberts
e7f374d799 cogl-pipeline-fragend-glsl: Cache the results of texture lookups
Whenever a texture lookup is performed for a layer the result is now
stored in a variable and used repeatedly instead of generating the
code for the lookup every time it is accessed. This means for example
when using the INTERPOLATE function with a texture lookup for the
third parameter it will only generate one texture lookup instead of
two.

https://bugzilla.gnome.org/show_bug.cgi?id=656426

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 19:02:04 +01:00
Neil Roberts
769c8472dd fragend-glsl: Don't generate code for ignored layers
This patch changes it so that code for each layer is generated on
demand instead of directly in the add_layer implementation. The
pipeline only explicitly generates code for the last layer. If this
layer references the result from any other layers, these will also be
recursively generated. This means that if a layer is using 'REPLACE'
then it won't redundantly generate the code for the previous
layers.

The result for each layer is generated into a variable called layer%i
where %i is the layer index (not the unit index). Therefore to get the
result from layer n we just have to refer to the varible layern.

https://bugzilla.gnome.org/show_bug.cgi?id=656426

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 19:02:04 +01:00
Neil Roberts
503f138fb6 texture: Call _cogl_texture_prepare_for_upload in set_region impl
Instead of calling _cogl_texutre_prepare_for_upload in
cogl_texture_set_region_from_bitmap the call is now deferred to the
implementation of the virtual for set_region. This is needed if the
texture backend is using a different format for the actual GL texture
than what is reported by cogl_texture_get_format. This happens for
example with atlas textures which report the original internal format
specified when the texture was created but actually always store the
data in an RGBA texture.

Also when creating an atlas texture from a bitmap it was preparing the
bitmap to be uploaded to the original format instead of the format of
the actual texture used for the atlas. Then it was using
cogl_texture_set_region_from_bitmap to upload the 5 pieces to make the
copies of the edge pixels. This would end up converting the image to
the actual format 5 times. The atlas textures have now been changed to
prepare the bitmap for the right format.

https://bugzilla.gnome.org/show_bug.cgi?id=657840

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 19:02:04 +01:00
Robert Bragg
9b56ce4d5b blend-strings: Make braces around blend factor optional
for a blend string like:
"RGBA=ADD(SRC_COLOR, SRC_COLOR * (DST_COLOR[A]))"
it was awkward that we were requiring developers to explicitly put
redundant brackets around the DST_COLOR[A] blend factor. The parser has
been updated so now braces are only required for factors like
"(1-SRC_COLOR[A])"

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-05 17:54:46 +01:00
Damien Lespiau
c36652a4c3 renderer: Add cogl_renderer_get_n_fragment_texture_units()
Add a method on the renderer to know how many texture image units are
accessible from fragment shaders.

https://bugzilla.gnome.org/show_bug.cgi?id=657347

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 17:54:46 +01:00
Damien Lespiau
6a2e21183c display: Add an accessor to get the renderer out of a display
https://bugzilla.gnome.org/show_bug.cgi?id=657347

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 17:54:46 +01:00
Damien Lespiau
6584c183f0 context: Add an accessor to get display associated with the context
https://bugzilla.gnome.org/show_bug.cgi?id=657347

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 17:54:46 +01:00
Damien Lespiau
4e1d08d59e pipeline: Remove unsused get_max_texture_image_units()
This function was not used in the opengl pipeline, probably because of
the more precise get_max_activable_texture_units().

Remove it then.

https://bugzilla.gnome.org/show_bug.cgi?id=657347

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 17:54:46 +01:00
Robert Bragg
f37d9bbb4d matrix: Add cogl_matrix_look_at
Similar to the widely used gluLookAt API, this adds a CoglMatrix utility
for setting up a view transform in terms of positioning a camera/eye
position that points to a given object position aligned to a given
world-up vector.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:44 +01:00
Robert Bragg
3a2f94045e framebuffer: make _swap_region coords top-left relative
Cogl aims to consistently put the origin of 2D objects at the top-left
instead of the bottom left as OpenGL does, but there was an oversight
and the experimental cogl_framebuffer_swap_region API was accepting
coordinates relative to the bottom left. Cogl will now flip the user's
given rectangles to be relative to the bottom of the framebufffer before
sending them to APIs like glXCopySubBuffer and glBlitFramebuffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
8e8690a562 framebuffer: lazily allocate framebuffers as needed
If the user doesn't explicitly allocate a CoglFramebuffer then Cogl
should automatically allocate the framebuffer when the user starts to
draw to the framebuffer. So this way calling cogl_framebuffer_allocate
is only required if you are explicitly interested in checking for and
gracefully handling failures to allocate a framebuffer. If automatic
allocation fails then application behaviour becomes undefined.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
a3ad808f57 framebuffer: Make framebuffer_clear APIs public experimental
This makes cogl_framebuffer_clear and cogl_framebuffer_clear4f public as
experimental API. Since these functions take explicit framebuffer
pointers you don't need to push/pop a framebuffer just to clear it. Also
these functions are implicitly tied to a specific CoglContext via the
framebuffer pointer unlike cogl_clear.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00